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    posted a message on VanillaPlus v1.5.1 Brings what should be in Minecraft that isn't! -=1.8 UPDATE=- Over 240K Downloads!
    Quote from gruntpie224»

    I think this may just be Vanilla Minecraft as I know there has always been gravel in the Nether.


    Ok, thanks! I must have just gotten really unlucky with the world gen because, as far as I can remember, I've never seen gravel in the Nether.

    Posted in: Minecraft Mods
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    posted a message on VanillaPlus v1.5.1 Brings what should be in Minecraft that isn't! -=1.8 UPDATE=- Over 240K Downloads!

    I really love your mod, but I have a question: is your mod supposed to spawn a bunch of gravel in the Nether? On both maps on which I've tested this mod, it looks to me like it replaces almost all of the soul sand with gravel.

    I've also noticed a weird jitter on leaves the first time I load a map.

    Thanks!

    Posted in: Minecraft Mods
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    posted a message on [ModLoader] Damage item after using it in crafting recipe.
    Quote from dmillerw

    Then, anywhere you define the damageable item in a recipe, instead of just using ItemNameHere, use new ItemStack(ItemNameHere, 1, -1). The -1 allows the recipe to work no matter what the damage value of the item is.


    Thank you so much. I have been looking for the -1 ALL DAY LONG (Well, practically)!!! Thank you, man! Genius! This also helps with my modding because of the other stuff, but that -1 saved my day.
    Posted in: Tutorials
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    posted a message on Little Blocks Mod [2.2.2.1] Creation contest! [770KDLs]
    Hey, I LOVE your mod!

    I was trying to download the beta 2.0_03 version, but I clicked on your link to your slimevoid page and it didn't work... Google couldn't find it! If you have any solution to this, or the page is just down, please reply! :D

    Thanks.
    Posted in: Minecraft Mods
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    posted a message on Eclipse is deleting mod files!
    Will do!
    Posted in: Modification Development
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    posted a message on [1.3.2] Ham! - Now hamming up your SMP with more mobs and blocks
    That's so messed up... but it's HILARIOUS! I love it!
    Posted in: Minecraft Mods
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    posted a message on Eclipse is deleting mod files!
    ...

    So, I should be messing with the directory /MCP/src/common/(my mod folders here)/ in comparison to /MCP/eclipse/Minecraft/bin/(my mod folders here)/, right?

    Thank you very much!
    Posted in: Modification Development
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    posted a message on Eclipse is deleting mod files!
    What do you mean, "Put all of your files back into the new MCP?" The way I see it is, dragging the edited files in the /MCP/Eclipse/Bin/ folder in the old one into the new one, but when I try that, Eclipse deletes the files! :( Do you see what I mean? Sorry if it doesn't make sense... I don't actually know if this is a problem exclusively for me or if it is common...
    Posted in: Modification Development
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    posted a message on Eclipse is deleting mod files!
    Hello, there.

    I'm having big problems with MCP and Eclipse. I'm not sure which it is, but the problem is severe. When I update Forge or change a few files outside of Eclipse (to return a file or two to a previous version), it will delete the changed files and revert the whole /MCP/Eclipse/ folder to what it was last time it was opened...

    Does anyone know how to solve this? Thank you.

    Example:

    I have a backup folder for everything in my /MCP/Eclipse/bin/ folder so I can revert a folder or file to a previous state if I'm making big changes I don't like. When I replace the files with the old ones, they automatically revert to the newer version of the file with changes I don't like.

    Example 2:

    I am trying to update Minecraft Forge to a newer release, but it didn't work. I replaced the /MCP/Forge/ Folder with a newer version of Forge, it reverted everything to default and installed a new forge, and I replaced the /MCP/Eclipse/ folder with my old one. This was to keep the work I had already (Obviously... :D). This would not work and reverted Eclipse to default, clean Minecraft.

    Also, while I'm explaining this, how would I update Forge???

    Thank you all!
    Posted in: Modification Development
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    posted a message on Smart Moving
    Quote from Divisor

    I created the options
    # Default key name to "grab" (default: "LCONTROL")
    move.grab.default.key.name:LCONTROL
    
    # Default key name to "sprint" (default: "TAB")
    move.sprint.default.key.name:TAB

    exactly for this purpose.



    That's seems to be a Minecraft Forge bug - probably triggered by Smart Moving's presence.



    Press the jump button longer?


    Thanks!
    Posted in: Minecraft Mods
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    posted a message on Smart Moving
    Hey, I'm having a problem. It's not big, but it's kind of scary. I'm getting this error every time anyone joins my heavily modded server. I don't know what mod it is, but it's throwing an error. It's not that important, but if you know, it would be cool to be fixed! Thanks.

    [WARNING] Failed to handle packet: java.lang.NullPointerException
    java.lang.NullPointerException
    at cpw.mods.fml.common.modloader.ModLoaderConnectionHandler.connectionClosed(ModLoaderConnectionHandler.java:42)
    at cpw.mods.fml.common.network.NetworkRegistry.connectionClosed(NetworkRegistry.java:213)
    at cpw.mods.fml.common.network.FMLNetworkHandler.onConnectionClosed(FMLNetworkHandler.java:315)
    at bb.b(TcpConnection.java:449)
    at gz.d(NetServerHandler.java:80)
    at ha.b(NetworkListenThread.java:55)
    at fx.b(SourceFile:30)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
    at ft.q(DedicatedServer.java:241)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
    at ep.run(SourceFile:539)
    Posted in: Minecraft Mods
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    posted a message on [16x][1.1] Darkwood (WIP)
    Yaaay! I finally finished! Next update will come with more edits to the 1.1 stuff!
    Posted in: Resource Packs
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    posted a message on [16x][1.1] Darkwood (WIP)
    Sorry about not being active at all, guys! I am very bogged with homework (First AP class!) and I am actually making another texture pack right now! It will (hopefully) be very cool! Hopefully I will be able to update Darkwood soon! :GoldBar: :GoldBar: :GoldBar: For hanging in there with this slow person! :biggrin.gif:
    Posted in: Resource Packs
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    posted a message on [Creation] The Earth (Updated - Final)
    This is absolutely INSANE!!!!!!!!!! I ALWAYS WANTED A WORLD MAP! NOW I HAVE ONE!!!!!!!!!!
    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    I mined those just for you.
    Posted in: Maps
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    posted a message on [16x][1.1] Darkwood (WIP)
    I'm gonna release the 0.5.5v soon! I just need an idea or two. Anyone? Please?
    :Ham: :Bacon: :GoldBar: :Purple: :Flint and Steel:
    Hint hint...
    Posted in: Resource Packs
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