- Kamil
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Member for 13 years, 3 months, and 14 days
Last active Tue, Sep, 4 2012 20:04:21
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Jun 21, 2011Kamil posted a message on Digital Diamond: Minesweeper CraftI'm guessing that you have to handmake each map, it doesn't actually check the number of adjacent mines?Posted in: News
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Jun 20, 2011Kamil posted a message on Digital Diamond: Real-Life MinecraftWhat texture pack are you using?Posted in: News
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May 20, 2011Kamil posted a message on Digital Diamond: Psychedelic Shader ModDoes that affect framerate significantly? Also, would anybody actually use this when playing?Posted in: News
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That's not how instant carry works...
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Anyways, instead of making it smaller you could try making it faster at the same size. Maybe you could figure out some kind of instant carry rather than having 1 tick per digit.
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For anyone wondering about the previous record, it was held by DaftasBrush and can be seen here.
In fact, I think that one's still narrower, but not by much.
EDIT: His was also just a counter and would require some modification to make a readable clock.
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You can prevent those BUDs by using glowstone.
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But toggle blocks? BUD blocks? Light detector blocks? I don't think so. BUD especially so, but I don't think there should be any of them.
But, out of all of those, I would prefer Light detectors the most.
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In all honesty though, that is a pro house.
Now make it retractable and self-repairing.
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That is the WORST XOR gate ever.
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S is the sum, and is equal to (A XOR XOR Cin.
Cout is the carry and is equal to (A AND OR ((A XOR AND Cin). There's probably a better way to say it, but basically it's on if two or more inputs are on.
A single full adder can add 3 one-bit numbers, but generally they are chained to create a multiple bit adder. This is done simply by taking the Cout of each unit and making it the Cin of the next.