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    posted a message on 802.11m: The Minecraft Wireless Protocol
    Quote from YuriKahn

    Hmm, it's an interesting idea. However, I believe there is a faster way so you could transmit data faster. In SSP (not SMP!) particles from fire, lava, rain etc have the interesting effect that when they hit a wooden pressure plate with an arrow stuck in it, the pressure plate activates. This also works when the arrow is stuck in the very top side of the block the pressure plate is on. This means that you could have fire under it (lit furnace above or below is best), a dispenser that fires onto the top side of the block, and a piston to push the arrows out of the way.

    This can cycle pretty fast, up to twice a second (about) so you could have a reasonable fast transmission with this. Also activation is (roughly?) about one-two ticks, so it's very fast unlike the one in the video.

    Also, how do you push the arrows off? Pressure plates can't be pushed with pistons like tracks can.

    Anyways good work SethBling, even if it's not very useful (Can't really see any situations this would be more useful than just a wire across that distance) new ways to abuse Minecraft physics are always fun and you never know when someone might find a use for it.

    Actually, I thought of a marginally interesting use for it just now. If you have this going constantly, and synched the dispenser right with the piston's clock so it gets activated every time, then you could detect if the dispenser hit someone because there wouldn't be a signal.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on connect four (finished)
    Not bad, though I would love if there were a version which cycled the blocks so you don't have to refill pretty much every game.

    Can't think of a way to do that though...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on My 90 Minute Redstone Clock
    It looks to me that it counts up by one every 90 minutes, but 90 minutes of time using repeaters... Best hope nobody comes and messes a few of them up...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Creative 2x6 door
    Not bad, though I always prefer versions with no exposed pistons or redstone... Is it possible to change the power for the bottom pistons to come from a torch underneath?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone override switch help
    No, the AND gate follows all three rules...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Fully Programmable 7 Segment Dual Display
    Not very space efficient, but it's easily customizable so good work. I would recommend finding or designing a more visible display than the two you have though, designs which pull blocks backwards from a flat monochrome surface I find very easy to read.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Simple Daylight Detector - Infinitely Self-Sufficient Using Mushrooms!
    Or... have a bunch vertically maybe? No, I guess not since you need direct sunlight :/
    The ledge version could be staggered though, have like a diagonal slope of them...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Auto-Harvester: Degrade-Timer Pulse Generator - custom set time [8/14 UPDATE][World Save]
    I don't think you can grow reeds next to cacti...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Simple Daylight Detector - Infinitely Self-Sufficient Using Mushrooms!
    That new design is more compact for single cells, but I think it would get bulky when you introduce a 5x5 segment for each redundancy.

    Though it would probably be much more effective overall; I don't know the exact mushroom mechanics, but I'd imagine that a block with 3 adjacent mushrooms would have more than a 25% chance to spawn within 10 minutes.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Super Secret Door
    For hiding the torch you could retract the block it's on instead of pushing from the side, and then there's a hole underneath or something, but I don't know if that's guaranteed to work.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on how do you feel about piston curcits? should they be changed?
    Pistons made a huge revolution in circuitry possible, I don't know if that was intentional but it happened. I don't see any reason for that to be removed.

    On the other hand, it is kind of strange. If any change it should be 1 tick both ways, but I would rather keep it exactly as-is for the ammount of diversity it allows.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Massive Electronic Tic Tac Toe Gameboard
    It would be better if there was a separate control grid for each player, but as long as it works.

    Is there a reset button or is that manual?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on awesome piston glitch
    It's disappointing that none of the glitches that let pistons destroy blocks actually drop resources...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on One wide TILABLE RAM cell!
    Quote from peterc1

    Woot! nice job, only problem is that, if it's a 1 and you want to write a 0 you need to reset it first.

    QFT, though really you can reset and write in an overlapping time. As long as the reset starts after the write-enable (The clock input of the D Flip-flop) and doesn't stay on afterwards it would only reset the new input's 0 bits.

    Heck, it might make it slow, but you could just use Hans Lemurson's Reversible Signal Generator to send a reset pulse while the write is still enabled.

    Of course, please try it out before relying on something I theorized in my head.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Detecting pressure plate removal
    Now... can we find a way to do it without the wall?
    Posted in: Redstone Discussion and Mechanisms
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