Quote from Genius_idiot»
Now all we need is to be able to change the voice of the narrator, because then we could have GLaDOS sing "still alive" in minecraft
Yes.
Quote from Genius_idiot»
Now all we need is to be able to change the voice of the narrator, because then we could have GLaDOS sing "still alive" in minecraft
Quote from citricsquid»
Thank you! Excellent suggestion, we'll include links to the wiki going forward.
You're welcome, happy to be of service.
bows very conceitedly
tells long story to everyone about his years of service
has no years of service
Off topic, sorry. I'm done.
Quote from citricsquid»
Gamelord: There's a user on reddit, redstonehelper, who publishes patch notes each time there is a new snapshot, you can find the patch notes for this update here: https://www.reddit.com/r/Minecraft/comments/62cr0k/snapshot_17w13a/dfliqk5/
If people would prefer we can include those patch notes in our articles, instead of the broader Mojang provided changes.
I just love the icon for this post.
Who's that Minecraft Mob?! It's a Parrot!
Slightly off-topic, but, am I the only person to notice the messed up logo for this thread?
Image:
There's that weird red stuff. I'm just wondering, could it be a hint to something? April 1st is coming up as well. Or could someone important come and tell me that I am completely wrong?
Quote from NightSky64»
Also, if you would be in your mountain house while somebody passes by, he could see your player name.
Yeah, I agree with most of the people here... if we want to see Grian's most basic videos, we can look at his channel. Nice try, but this really isn't newsworthy. Not in the slightest. And as others have said, this is the news section, after all.
Quote from CheshireWesterfield»
The stuff MJ puts out is so useless and old - as if hidden stairs haven't been done a million times already.
Besides what is the point? A shovel or pickaxe renders them useless in seconds - just like the secure door.
Under the correct circumstances, they can be great to use. If the pickaxe/shovel bearing player doesn't know that there is a second floor, what reason would they have to go mining through the ceiling? Especially in something like a mountain/underground home. There wouldn't even be a large roof to hint at the upper stories.
Edit: I do agree, however, that in many normal situations they would be rendered all but pointless.
Wow, this is great! Some real, interesting news! I'd love it if you could keep this type of post going!
I agree with the people who are tired of videos from MumboJumbo (and CaptainSparklez to a lesser extent)... but at least this is interesting and somewhat useful.
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Hello again.
Ha ha, believe me, we keep very up to date with 1.9 news. And we could add quivers... I don't know if that's such a good idea though. They've been planned and then discarded from Vanilla twice now, and there are already several mods that add them. We're going for unique stuff that still makes sense in Minecraft with this mod. We're still completely open to new suggestions though.
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Boy did we miss that.
KalStuff v0.6.2c beta has been released! It works a lot better now, and has new stuff! We didn't finish all of our plans for this update. We've still got lots more stuff to add!
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Oh sorry, somehow I apparently never got notified that you commented on here. I don't know why.
Windows SmartScreen blocks a lot of .exe files. On the message that it gave you, it should have a "More Options" button, or something like that, and an option to allow the program anyway.
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You're welcome. One last thing I happened to think of the other day is that you can stand on boats. With a LOT of command blocks, you may be able to detect when a player was over an armor stand and teleport invisible(you'd have to use a Resource Pack for that I think) boats relative to the player. Then you may be able to have the boats go up and down like you wanted by teleporting them. That's all just a big theory that probably wouldn't hold up to testing though.
Edit: The players could also right click the boats to get into them, which would probably be another problem.
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Unfortunately, something like that is pretty much impossible currently. There is no way to make players not go through entities. Like MegaDerf said, you could use barrier blocks. You could also possible use something like a flower pot, and /setblock it in midair. It might look weird but you can walk on it at least. You could also try /setblock-ing skulls. As far as I know though, there is no other way.
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Sorry I didn't reply sooner, I've been busy in real life. Sure I'll subscribe. Thanks for adding 1 to my 500-subscriber restriction-lifting goal.
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Whoa, dude! You beat me to replying... I linked your tutorial in my reply, if you didn't see that. Thanks for the help, I may never have gotten my stuff working without it.
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Oh, yes, sorry, I forgot to update this post. I finally figured it out a while ago. For some reason, Eclipse just won't let you create a repository. I found a tutorial, which you can find here, which talks about using SourceTree with Git. I used that tutorial and SourceTree to create my repository, then I was able to access the repository from Eclipse. I could then commit, push and pull anything between my local and remote repositories. Basically, just find a way to create your local repository besides Eclipse. You could even upload your files straight to a GitHub repository if that's what you're using, and then connect your Eclipse to it and pull to a local repository. I hope this helps you and anyone else who has this problem. If you need more help just let me know and I"ll try to explain more.
And just for documentation, the first mod that me and my friends have created together using Eclipse with GitHub is called KalStuff, and you can find it here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2441490-kalstuff-another-mod-with-random-stuff-v0-5-1-beta
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You're welcome, thanks for the suggestion, it was a good idea. No, just the config option for now. I'm hoping we can get out another update with more actual game content within a week. No promises though.
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Okay, I just put up version 0.5.1 beta. It adds a config options to change the rarity of cottages. You can find it in the main post or download it here.
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You're welcome, I'm glad you like it! And I'm working on some other stuff, but it's kind of secret. All I'll say for now is, "
"12-1-13-12-18-5-21-2.0
I leave for 13 hours and there are already 11 more comments...
Anyway here's a screenshot of what the shacks look like. You can already see part of one in the grape vine screenshot but this picture is better. I have been told that leaving my FOV on Quake Pro while taking pictures is annoying, so I'll be using Normal FOV for screenshots from now on.
Shack:
Also, I'm working on the config thing. I should be able to post the update later today.
Edit: Make that 12 comments.
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Sure and sure! Thanks for the comment, I'll get back with you on both of those things tomorrow.
1
pianoman373 - code, models, and textures
CircuitLord - code
PieCrafter314 - code
ParkerMc - code
Angelgal246 - textures and art
is a mod that adds random stuff to Minecraft. We can't really think of a
better description... but maybe this video will help!
Or you could just download the mod and get to playing with it!
Most of the current features in KalStuff are:
Crushed Ender
Bridge Blocks
Coffee!
Chicken Nests
Tea
Wild Grape Vines, Grape Vine crops and Grapes
Walking Sticks
Some Randomly Generated Shack Thingies
Trash Cans
Blocks of Potato, Apple and Carrot
CHOCOLATE CAPPED, COFFEE INFUSED BACON WANDS
Jewel Soup
Blocks of Ender and Blaze
Sodas
Daggers
[1.11.2-0.8.0] - 2016-03-30
Added:
- grape seeds with trellis, plants into a grape vine
- Great Grape blocks
- grape vines have a 1 in 500 chance of turning into Great Grapes at full growth
- wine and empty wine bottle (still a work in progress, but working enough)
- boxing gloves, a dyable weapon that "knocks out" entities instead of kills them
- entire structure/framework required for new entities - no new entities yet, though
Changed:
- updated to work with Minecraft version 1.11.2.
- grapes make (more) sense
- grape seeds are no longer plantable
- grape vine textures now have a trellis
- removed open soda cans from creative inventory
- remodeled the structure of the code to make things more organized in general
- seriously, it's completely redone
- the project looks so much better
- sodas now require endstone to craft, to make them less over-powered
- all drink items are now usable in creative mode and when your hunger bar is full
- bridge blocks now give an error message when attempting to place blocks outside of the world
- updated error message when attempting to use an invalid block/item on a bridge block
Fixed:
- grape vines now drop the correct items/amounts when broken
- daggers no longer extend swords/have the sweep attack
- bridge blocks eating up your items when attempting (and failing) to place blocks outside the world
v0.7.0:
- Updated to Minecraft versions 1.9 and 1.10
- Added teleport sound to bridge blocks
- Added daggers using the new 1.9 combat mechanics
v0.6.2c beta:
- Added sodas
- Moon flowers glow based on the lunar cycle
- Added the block of baked potato
- Made the food blocks edible
- Minor changes
* Bridge block particles and sounds now work
* Fixed bridge block orientation bug
* Fixed bacon textures
* Fixed grape vines dropping way too many seeds
v0.5.1 beta:
- Added config option to change cottage rarity
v0.5 beta:
- Added lots of stuff. Very detailed.
Here ya' go, some screenshots so ya' know it's real:
Bridge Blocks:
2
Maybe the arrows could have a 50% chance of dropping, or something like that. Because I'm sure some of them would get stuck or broken. But for that matter, arrows stuck in blocks should have a chance of breaking too. Good idea though. I've always found it annoying and strange that you couldn't get your arrows back.