YES, I finally didn't barely miss the signups for one of these! Welcome back, good ma'am. I look forward to being involved in this, one way or another.
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Jul 9, 2017Posted in: Redstone Creations
This build is amazing, but I'd like to ask about one thing. In the third screenshot, the middle lamp on the floor seems to be lit, and as I've tested the build myself I have found that it is always on. Was that an intended feature or a bug? Or is that lamp supposed to show that the specific segment is full?
Jun 11, 2017Posted in: Minecraft Mods
As others have said before, I completely understand your decision and support it, but please consider open sourcing this. It is and will always be, by far and without question, the greatest modification for this game, and it would be an incredible shame and a waste to let it die. I know you said you may come back to it, but plans change, and open sourcing it would keep you from worrying about having to come back at some point. And of course, if you did want to come back, I know the community would gladly welcome you and hand the reins back over.
Regardless of your decision, thanks for the fun, man. You and your works are truly amazing and inspiring, and have completely changed my view of game/story design for the better.
May 14, 2017Posted in: Discussion
Just trying to sum up what everyone has said above into one post for easy access.
First of all, I highly suggest downloading your mods from here:
It's a highly trustable site (run by the same folks who maintain this one) which probably contains one of the biggest databases of mods in existence. To use mods for a certain version of Minecraft, you need Minecraft Forge for that version. To download Minecraft Forge, go here:
On that page, in the "Minecraft Versions" section, choose the version of Minecraft you are using. Once you've clicked that, go to the "Download Recommended" area and choose the "Installer-win" file. Download that, which will take you through AdFoc.us (if you haven't used AdFoc.us before, it' pretty simple. Wait about six seconds, then click the red "SKIP" button at the top right corner).
Once you've downloaded the installer, run it, and you should be able to install Forge for your client. Once that's done, open your Minecraft launcher and change your profile to Forge. You may need to edit your profile to change the version to the one you installed - just look for the Forge version number, the one you saw on the downloads page when downloading it. In the launcher, the version should be named something along the lines of "release 1.11.2-forge1.11.2-126.96.36.1998". You can now run Minecraft with Minecraft Forge installed.
As for the mods, they're pretty simple to install. A quick note, though: you cannot have mods for two different Minecraft versions at once. You are only able to use one version of Minecraft Forge at a time (though you can install as many versions as you want at once), therefore only the mods made for that version will work. So, download your mods for the version you want, and then go to %appdata% like you have already done. Go into the .minecraft folder, and then, if it doesn't exist already, create a folder called "mods" (with the 's' at the end). Open up the mods folder and move/paste all of your mod .jar files into it. Assuming you did everything, your mods should now be installed. Try running the Minecraft Forge version you installed from the launcher. You should have all of your mods in-game, this can be verified by going to the "Mods" tab from the main menu.
As also mentioned before, mods for the same major.minor version should work together, regardless of the patch. So you can use 1.11 mods in 1.11.2, and probably vice versa. Another note - if you want to have different sets of mods for different versions of Minecraft, there's an additional step you can take. Inside of your "mods" folder, where you put the mods, you can create additional folders. For 1.11.2 mods, you can create a folder called "1.11.2", and put all of the mods there. You can create a "1.10" folder for all of your 1.10 mods, and so on and so forth and what have you. If you do this, Minecraft Forge is smart enough to look for only the mods in your specific folder for that version, so when you run 1.11.2 Forge, it will start up with the mods in your 1.11.2 folder, and no others (except possibly mods directly in your main "mods" folder).
I think that's everything put together. I hope I helped a little by organizing it, everyone else here pretty much covered all of it already, it was just kind of spread around and confusing. Good luck on the mods!
Apr 5, 2017Kalman98 posted a message on In Defence of the Citric Squad [Twitch News Post Controversy]Posted in: Forum Discussion & Info
I don't want to argue about this or anything. In fact, I actually agree with most of what you have said here. I would just like point out a couple of things for the benefit of anyone who reads this post.
What I really want to see is one argument against this news post which isn't "Shills!" or "Haha this isn't Minecraft LOL!"
I made a post on that thread as well. And while I said nothing about shilling, yes, I said that it was unrelated to Minecraft, but I also pointed out this:
After going to the link to try and figure out why it would be relevant to this website at all, I found that one of the games they are selling is Minecraft: Story Mode. So... I guess it's slightly, barely, kinda, a teensy bit related? But why didn't you include that in the post? It only seems logical to at least mention something Minecraft related on a website that is about... Minecraft.
The post actually was a tiny bit related to Minecraft, but they never mentioned it. I find that very odd. Sure, Twitch ordered them to make that post, but if they're gonna do it, at least do it right.
Also, I would like to point out something else. The advertisement at the top of the website was plenty. We have the ads all over the website already. They added a special banner at the top that is not bothering anyone to let us know about Twitch. Then they added a post to the front page about the latest news on Twitch. I understand that they need to make money. I understand why they sold themselves to Twitch. But we all know they aren't the first ones to have this problem. In my opinion, it would be better for them to simply make a post on their front page with all of the advertisements, saying "We cannot keep this site up without your support. Please consider donating to keep it alive."
That would have explained the situation to everyone and let them prove how much they care about the forums. If the community did not step up to help the Forums after this, then obviously they would not care enough about it to see it live (or everyone went broke at once... highly unlikely). It would be completely understandable, then, if they sold out to Twitch and started posting advertisements... you get what you pay for. But to the best of my knowledge they never asked the community for help, they simple sold themselves to Twitch. They never truly gave us all a chance to realize that we needed to and could help them out, to keep this from happening. If they have already done this, asking the community for help and all, then please point it out to me, because I must have missed it. It all happened a while ago, after all.
Now, all of that being said, I agree with the rest of what you stated. Not citricsquid, nor any of the Minecraft Forum team are to blame for this. Twitch is the one that wants more money, and are trying to turn a profit from the Minecraft Forums by using them as advertisement (again... that's what the ads are already for, though...). Nobody is doing anything sneaky, as everyone should know that Twitch owns the Minecraft Forums. I cannot think of anything that could repair the situation by this point, except for one thing. Twitch owns the Minecraft Forums, and things will stay that way. But one thing we can do is respond to what they are doing and let them know that we don't really approve of it. I completely understand why they are doing it, but there must be a better way than suddenly, without warning turning to posting advertisements outside of the advertisements sections that are already on the website.
Which just made me realize the irony that advertisements are not allowed to be posted on this site. Ha ha, that is interesting.
Anyway, thanks for your post trying to clear up some of the situation for some people who may not completely understand it. I am only attempting to help clear it up some more by stating my perspective on things. Although, lastly, I would like to mention that you will get less positive responses when claiming that most people leave such comments as the ones at the end of your post. Maybe it would be wise to remove those so as not to start a flame war that is completely unrelated to the topic? Just a thought. God bless!
Mar 30, 2017As promised, KalStuff v0.8.0, "The Great Update", has been released! KalStuff has been updated to work with Minecraft version 1.11.2. You can see a full changelog here, but here is a list of a few notable additions:Posted in: WIP Mods
- grape seeds with trellis, plants into a grape vine
- wine and empty wine bottle (still a work in progress, but working enough)
- boxing gloves, a dyable weapon that "knocks out" entities instead of killing them
- entire structure/framework required for new entities - no new entities yet, though
Many bugs have been fixed as well! Please, tell us what you think of the new features, and if you find any bugs, then it would help us greatly if you could post them on our issue tracker here.
We hope you enjoy KalStuff 0.8.0!
Jan 28, 2017Posted in: WIP Mods
We have an announcement to make. When this project reaches 1,024 downloads, the TEAM is going to release the biggest update to KalStuff yet! If we reach that amount before February 16th, 2017, then we will wait until said date to release the update. Along with many new features added to the mod, the update will bring KalStuff to 1.11,
so it can be used with the latest modifications! It also cleans up large amounts of messy code, and in general cleans up the mod to make the user experience better.
So come on, tell your friends, get the word out! Be Bold! Let's get this mod updated!
Copied from the CurseForge page. I'm sure someone will notice that.
Nov 1, 2016Posted in: Minecraft Mods
Thank you sooooooo much! I love this mod, it's one of my favorites, and I thought it was dead forever! I cannot believe it's back! You have made me very happy, in case you can't tell.
Oh, by the way, I thought you may want to know that the download link is broken. For some reason it leads to an HTML page which you have to download (at least for me, in Firefox), and you then have to open the HTML page in your browser to get redirected to the actual download link.
So your download link currently leads here: https://dl.dropboxusercontent.com/u/2223161/Safechat/forge.html
But I'm pretty sure it should lead here: https://dl.dropboxusercontent.com/u/2223161/Safechat/Safechat-1.10.jar
One last thing... would you mind linking me to the official repository? I can't seem to locate it on GitHub, and who knows, I may want to submit a pull request at some point... or someone else could.
Edit: Never mind, I found the link. For future reference, it's:
Edit 2: I'm not very smart. The link was on the front page of this thread the entire time. Heh.
Oct 8, 2016Kalman98 posted a message on How to set light levels of a magma block using commands?Posted in: Redstone Discussion and Mechanisms
Unfortunately, this is not possible. Magma blocks do not have any NBT data. The code for the game's lighting is confusing, and I will not even pretend to understand it all, but from the looks of things, every block has a lightLevel variable, which determines how much light the block gives off. For the magma block, it constantly gets updated to check whether its own lightLevel or the level of light around it is higher, and adjusts its own value to the higher of the two. The lightLevel variable, which all blocks have, is not part of the NBT, in the same way that the hardness of blocks, which is how long they take to break, are variables but not NBT.
I hope I helped you understand how that all works and why what you want cannot be done. I know you didn't ask for a long explanation, but I gave one anyway. I'm sorry you can't do that, though I can think of one workaround which could be feasible under certain circumstances. You could have command blocks that place a magma block and then a torch/light emitting block next to it, with the torch being at varying distances depending on how high you want the light level to be. Then just destroy the torch instantly, and if you want to change the light value again, replace the magma block with a fresh one and place a new torch, all of which should be practically instantaneous with the proper command blocks set up.
Thanks for giving me something interesting to investigate. Again, I hope I've helped you in some way!
Jul 14, 2016Posted in: WIP Mods
What's that, an update you say? Indeed it is. After quite a while, KalStuff has updated and now works in all Minecraft versions of 1.9 and 1.10! In the process of updated a few minor things were tweaked and a new item was added. Actually, five new items, which are daggers.
Daggers utilize the new speed combat mechanic in 1.9. They swing twice as fast as a sword and do just over half as much damage. Perfect for dealing small amounts of damage and knockback at the same time!
Please be sure to report any and all bugs you find at the KalStuff issue tracker on GitHub, which can be found here. I THINK it should let anyone report bugs, at least. No one's ever done it besides the TEAM members. So find a bug and be the first person to report! Anyway, enough of this, go try out the update already!
May 15, 2016Posted in: Redstone Creations
I think that it is high time for me to respond to all of your requests. I'll start this post by saying that I am amazed that I have received so many requests recently. I'm happy to have so many things to work on, but having so many requests does mean that it will take me longer to get them all done. So, now on to my responses.
Okay now I am a fellow redstone enthusiast, I love the stuff and its the reason that I play the game. I like to consider myself pretty good with the stuff, and I also have the problem of running out of ideas!
But I had this idea a little while ago about an exchange system in which you put in an item, say a diamond, and it distributes your choice of currency back out. For example (referring to the chart below) you put a nether star into the system, you select that you want lapis lazuli
back. It gives you 100 Lapis back for the Nether Star because of the pre-set values. BUT WAIT. No command blocks allowed in the exchange
because that is just way too easy with a simple item filter hooked up to a scoreboard command.
My Ideas for the values were something like this, obviously feel free to change them if it would make it a bit easier, but I also would like
to keep Nether Stars much more valuable than Diamonds or Emeralds.
Nether Star = 100
Mob Head (Any Kind Except Wither Skeleton) = 50
Diamond = 10
Sponge = 5
Lapis Lazuli = 1
etc. (Feel free to add more as well or edit this list, but I like to use non-farm-able resources)
^I don't really care what the items in the system are or their values, just trying to give you a baseline
Another aspect to the system that I would like to give you is being able to register how many items are in the system "vault" at a time by pressing a button and getting a message. This should be easy enough with command blocks and i think that it is the only way possible so command block usage for this part is okay.
Obviously I don't need this to be survival friendly, but I would like to throw in the final challenge of making the system as compact as
possible! Good Luck! I have tried for so long (off and on) to create this system. I tried to hook up repeater locks to item filters, or use
the dropper counter thingy that i don't know the name for and nothing works on assigning the items a value, but maybe you could figure it out
with a fresh pair of eyes.
And feel free to come back at me with any questions on what I'm trying to describe and whatnot, I understand that these long requests
can be a bit hard to follow! But like I said good luck! And I hope that this project poses a bit of a challenge to you too, I may have outdone
myself with it hahaha
That is definitely an interesting build, and I have started work on it. I will at least attempt to make a storage meter that works with survival redstone, but I'll most likely have to build one out of command blocks like you said. This is a rather big request so I can't guarantee I'll complete it before some of the requests I received after it, but I am working on it.
I'm assuming you mean a car with acceleration, steering, breaks, and all kinds of stuff like that? I know you requested that a long time ago and you may not need it any more, sorry about that. But if you do still need it... I honestly don't know how you'd do something like that without causing a ton of lag. I'm assuming you wanted it for some sort of racing minigame. Let me know if you're still wanting this and I'll see what I can do, but no promises.
Hello. I'm working in a Disc Farm based in a Disc Farm released by ilmango (I used some things from ilmango, like the mob farm, the mob sorter and the redstone jukebox from him) and, from what I saw still now, my Disc Farm is the best that exist. But I'm sure my farm can be improved, because I'm not a redstone expert, I'm just good at it. Maybe you can check it out and see if you can improved it somehow making more efficient, or more compact, or less laggy (although it is not laggy now). Here is my farm, I hope you can work with me in it: http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/redstone-creations/2658439-disc-farm-the-most-advanced-disc-record-farm
I'm trying to put more skeletons (with no blocks between then) to shoot at the creepers, using your system
The skeletons won't pass in front to another because they will be sitting in their minecarts, so they won't shoot each other. I have to adapted this system in case some skeletons despawn and I have to do another adaptation to not lose minecarts, but until now I could not get with a solution.
Also, I would like to see these projects come true:
1- An Automatic wood farm made not by wither, but by creepers explosions. A mob farm and probably a mob sorter will be necessary. Also, if I put in peaceful mode and later in hard mode, the farm will continue to work.
2- A charcoal machine attached with a furnace system. Here I would like to see a system in which the charcoal machine starts whenever there is a lack of charcoal in the furnaces and the charcoals is distributed automaticaly from the charcoal machine to the furnace system. No minecart running, no pistons on, no circuits on while the charcoal machine or the furnace system is not working.
3- 4- A wool farm like this one, and a link to download (unfortunately xisumavoid created but he didn't put a link to download):
For your main request, I think I can make that happen. I'll work on it when I get a chance. As for the others:
1 - I can probably do that, but it would require the player to be inside of the contraption to get the creepers to blow up.
2 - I think I can do that as well.
3 - I haven't had a chance to look at the video yet, so I can't say much about it. Hopefully I can recreate it properly, if you're sure there's not a tutorial anywhere.
Yes. There are plenty of ways to generate XP. If you want me to use a specific method(e.g. mob spawner, mob trap, smelting) let me know, or I'll pick whichever one I think will work the best.
Could you make 1.9 mods. I had an idea of 6 items and two old simple mods combined into one. Unfortunately i wouldnt be able to play it as im on console limitations til i get a better pc.
But in meantime, could you build a non-command block 3x3 flush door with an 3x3 trap door in front of the reg door with 3x3 trap door opening half way through the 3x3 flush door.
I know confusing, but something im wanting.
I don't really know what you want me to do with the mods. Are you saying you're gonna ask me to make them in the future? Either way that's more for a PM. About your redstone request though, do you mean a 3x3 door and a 3x3 trapdoor intersecting each other in their middles? If so, I'll see what I can do, but I'm not sure it's possible in Survival.
Hey Kalman! Yeah it's me again. I was wondering if you would like to collaborate and make a Minecraft map! (If your busy, then that's o.k) So far the map name is called Natives, and it's about mutant survival. The point of the map is to find an antidote and kill the zombie (or mutant creatures) with it. It's a multi-round map with a custom texture pack the I created! (Map logo is at the bottom)
Please let me know if you can help!
While that does sound interesting, unfortunately I do not really have time for it. Thank you for the offer, and I hope you can manage without me.
I think that is everything. I'll try to get these all done as soon as possible. I never expected to have so many requests when I started accepting them, and I am honoured to have you all asking me for help and am more than happy to assist, but having so many requests of course means that I cannot complete them all very quickly. I hope you all understand and will be satisfied with them when I get them to you. Thanks!
May 2, 2016Posted in: Redstone Creations
I posted this under another spot but figured I would post it here in case u can help.
I have several fully afk farms such as melon, pumpkin, wheat, sugar cane etc... my problem is lag. So I need a system that works for me. Here is what I have atm and what I need:
Wheat farm: hopper cart running under a 18x18 villager farm. Dropped into a chest. Then a chest minecart under the collection chest which runs to my auto sorter.
What I need: instead of my cart going to the hopper only grabbing the 3 seeds and 6 wheat that's in the hopper and leaving. I want it to sit there and only move when that chest minecart is completely full then not running back and forth so
****much causing so much lag.
Please help me. I have searched everywhere for a system that works and have yet to find one. Now I am a little bit of a redstone noob so a video would be perfect or pics of every angle.
Thank you soooooo much in advance.
Also is there a way to have a minecart go to multiple pick up points stop, fill up with what's in the chest and hopper then leave again on the same track going to the next pick up poin. Then to a unload station?
So start empty, stop and pick up, keep going to next stop, pick up, keep going, stop at next spot, pick up then head to my unloading sorter? All fully automatic without me having to push buttons and etc.
Please please please help
I finally made a video for you! I'm sorry it took me so long and I didn't get it done last month, but as it turns out last week(when I planned to make the video) was one of the busiest weeks of my year so far. At the time of me posting this the video is still uploading, but it'll be up and viewable as soon as it's done. Here you go:
You can download the world here, and also from the description of the video: https://www.dropbox.com/s/zrq0m47iuhngy2n/Chest%20Minecart%20Stations.zip?dl=1
I hope that this works like you wanted, and enjoy. By the way, do you think you could remove/change the word from your post which I starred out in the quote above? You never did it when I asked before.
Apr 7, 2016Posted in: Redstone Creations
...And I've finally made a video for you! I'm sorry that it took me so long, but here it is:
You can download the world file here. I hope it works for you, and thanks for the request!
Edit: Um... what's going on, Minecraft Forums? For some reason that world download link leads to this page, even though I've set it to go to the DropBox file multiple times now. If you want to download the world, I suppose you'll have to copy and paste it from here: https://www.dropbox.com/s/xrzuxdyxdszosyq/World's Cheapest TNT Missile.zip?dl=1
Edit 2: ...And now that second link works but the first one still doesn't. I don't know, just click the second one if you want the world.
Apr 1, 2016Posted in: Redstone Creations
Hello everyone who has requested for me to make things for you. I can't explain how sorry I am that it's taken me this long to get the creations to you, but I recently started a new job which has been taken up most of my time. Also Lent is a really bad time for me redstone- and video-wise. I'm getting my schedule worked out though, and as you can see from my front page and my YouTube channel I have managed to make another video now(by the way you should seriously check that one out). I just want to let you all know that I will be making videos for what you wanted FOR REAL this time. I'm hoping to have them all done within a month from now(I know that that's a long time, but I've got a ton of requests stacked up now). I'm planning on having them all done a while before that, but I'm saying a month just to be safe. I'll be making videos whenever I am able to, so keep an eye out for them. Again, I'm sorry that it's taken me this long, but I just haven't had the time for this. Even though I enjoy it extremely, I do it for free, so I can't make it more important than some of my other obligations. And no, this is not an April Fools joke. That would just be cruel.
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May 11, 2018Posted in: News
I did know about phantoms and the dolphin pack thing, but this big update to the ocean only containing one new hostile water mob (two if you count the pufferfish) is very underwhelming. I know they're still adding a lot, but all of it is passive stuff. The ocean will still be a pretty boring environment once the initial awe of the fish wears off.
Well, yes, I agree with that. It happens with every Minecraft update. There are a few variants of Drowned considering they can spawn with different types of weapons, and from the sound of things Skeletons and such can now also go underwater, though their bows still won't work right. I haven't tried any of the snapshots so I don't really know how difficult underwater fighting will be. Hopefully the different mechanics will make things challenging enough to not get boring quite so quickly.
All together though I'm amazed at how many mobs are already in this update. Mojang has a history of adding as few new mobs to the game as possible, usually limiting themselves to one per update... four new mobs, with three of them completely unique with new AIs and models, is pretty crazy. Not that it's realistically anything special. It's just surprising they're doing a decent amount of stuff for once.
May 10, 2018Posted in: News
The first update in nearly a month and it's mostly bug squashing. Not a whole lot to show for it on paper.
Where is the release date for the super duper graphics, or at least a progress report? Is the update aquatic really only adding underwater zombies and no other hostile mobs?
Mar 13, 2018Posted in: News
Now that is interesting. I can't imagine they won't fix it, but if they don't... I really want a trident farm. Free chewing gum! Nice find!
Mar 13, 2018Posted in: News
That would be awesome... I have a feeling only naturally spawned zombies would have tridents, though. Either way I'm very curious about how the Drowned interactions will work out.
Mar 13, 2018Posted in: News
Kidding, but theoretically it could technically have a miniscule chance of possibly being considered as having a slight prospect of maybe being real.
I'd just assume that sailable pirate ships are a technology from ages past which is now lost... similar to saddles.
Jun 19, 2017Posted in: News
it's not, it comes free with the game
I get that you don't like the Better Together update. But don't spread fakr information about it.
I thought it was something you had to pay for as well. Interesting, Microsoft has missed out on a a great opportunity to alienate their community even more here.
I don't even know what to say to that. Any other game I'd expect shadows to be free, but with Microsoft I just assumed you'd have to buy them. Thanks for the information, it shows that I was wrong.
Apr 25, 2017Posted in: News(1) This is not planned to come to Java edition. That's also a long conversation too, much of it on tech and the ecosystem. You've got to do what's right for the platform, kind of like how the Chinese version of Minecraft is going to be free to play. I don't think Marketplace works on Java.
Apr 20, 2017Posted in: News
I agree with most here that adding a tutorial is not the way to go. Some people may think learning Minecraft was a big pain and it's great for new players to learn easily. Well, I'm sure for some people that is true. But for me, some of my best memories of the game were when I had no idea what was going on whatsoever. I bought the game knowing nothing about it, and I just figured it out from there. Spending long periods of time throwing items into the crafting table until something came out, figuring out that smelting ore by throwing it next to flame (something I had seen a mention of somewhere online) was a feature that got removed in a recent update (and losing said ores), along with many other things.
I have not tried this tutorial feature, of course. Maybe it is very simple and won't interfere with the experience too much. I can't see that happening though, so I will only hope that new players can have the same kind of experience as I did when I first started. Until they find the Wiki and become masters, and look back on the days of knowing nothing with longing.
Apr 4, 2017Posted in: News
Wow. I was getting excited about how the news on here was finally improving and we were finally getting some actual, cool Minecraft news. But... wow. Really...? After going to the link to try and figure out why it would be relevant to this website at all, I found that one of the games they are selling is Minecraft: Story Mode. So... I guess it's slightly, barely, kinda, a teensy bit related? But why didn't you include that in the post? It only seems logical to at least mention something Minecraft related on a website that is about... Minecraft.
I am not trying to be rude here, I'm just genuinely shocked to see this kind of advertising. I thought that was what the side-ads were for, not the "Minecraft" news.
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