I used to go to some forums a long time ago. During that time, I got a chance to visit California. When I came back and told everyone where I went, a friend at the forums decided that my nickname should be Cali, but with a K instead. Little did I know she was also naming me after the Hindu Goddess of Death... Kaali (I think that's how it's spelled). But quickly dismissed that cause no. >_>'
Going on through the years, I kept the name "Kali" (the A is short). When I made a Youtube channel, I added "graphy" on the end to represent my favorite font, Lucida Calligraphy. And thus, Kaligraphy was born. I've been called Kali, Kayle, Kalio and Kalig, but I go by Kali more often.
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You can open the config files of a mod using programs like WordPad, Notepad, or NotePad++. I use WordPad and NotePad++ myself. You know how to get to the .minecraft folder, right? When you get in there, there should be a folder called "config." That's the folder you want. In there should be all the configs files for any mod you've installed (minus .jar mods like Optifine). Use the programs I mentioned above to open those files. Be careful while you are in there and make sure you know what you are doing. Accidentally mucking something up in there and saving it can derp up your game.
Though if you do muck something up by accident, I think you can just delete that config file, re-run Minecraft again and the mod will create its new config file as if the mod was just installed. I'm no coder but I'm pretty sure that's how it works. If I've missed anything, people of the forum, feel free to add to it and/or correct me.
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I wish I could answer that, but I've only been testing and getting used to mods (in creative and survival) since I'm waiting on about four other mods with world generation to update (don't like retroactive world generation much). But seven dragon eggs?? That's too much. Either you hit the jackpot or something went aderp. I planned on using Forestry for my dragon eggs anyway but wow... I wonder if the spawn rate in loot chests is configurable.
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If you mean can you place them on shelves, in display cases and on desks, then yes. But you can't read them from the desk. That goes for all three T Construct books. Same thing applies to Myscraft books but Mystcraft has a writing desk and two types of book stands for their books so, no worries there.
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That I did not know. My bad, heh.
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Same here, I kinda don't wanna see all those cool biomes 'taintified". If it were to happen because I caused it, then I'm fine with that. But for it spawn naturally like it used to do (as seems like it will be doing in the next update) and start overtaking other biomes... oh boy, no no no no... (Tainted Ominous Woods... oh my god, no)
Funny... for as many problems Taint has caused me (and some others), I still love this mod. I'll take the good and the bad (and the "OMG! What did I just do?! What's going on?!" bad) any day with this mod.
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Seconded. A custom colored bed sounds delightful. And that picture recently posted looks very promising. A Carpenter's flower pot? You had me at "Carpenter's". lol
On a different note, I made a lighthouse using a tutorial I found on Youtube. I then used your slopes to try and made it look fancy:
"I wonder... can I place the slopes on their sides? -tries and fails- Dang it, oh well."
-Several minutes later-
"Oh ho ho! You can?! Yeeeees!"
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Taint in TC2 was a literal biome buster/nuke. I once set up home on a hill with a jungle biome in the distance. I went to the jungle biome and there was a big cluster of Tainted blocks (think nasty purple, squishy and wet when stepped on and made the "decaying" sounds). I stayed their for like 10 minutes just exploring the ravine that was also there and the Taint growth was crazy. Cobble, trees, grass... everything was getting converted at a very fast pace. Then a Tainted Chicken proceeded to try to eat my leg. Which then, I slayed it, took its tainted innards and ran home so that the chunks would unload and the Taint would stop growing. 'Cause back then, Taint was not restricted to one area/biome. So Taint could get out of control quickly and trust me, it was never easy when it came to containing it or reversing the damage. Then there were the tainted mobs. Exploding tainted creepers only put more taint into the environment. When tainted wisps zapped you, you got the blindness effect and tainted villagers were walking gas bags of taint that felt the need to "relieve" themselves every so often. Trees became evil and sentient... yeah...
On the old Thaumcraft wiki (at least I think it was), many people made their own versions of devices to combat Taint at its most aggressive. I think they called them "Taint Nukers" lol. But you couldn't even make some of the components to them without researching them first, which took a crapton of paper/bookshelves (and possibly some Taint damage to your environment in the process).
Nonetheless, I'm still interested to see how Taint will function this time around. I'm all for adventure, perils and all, but I'd most appreciate my world not being turned into a wasteland of death and destruction.
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I can confirm this as well. Just tried it in my Testing World. And the tools are 3D again. =)
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Might want to take that up with MDiyo. He already knows that the rendering of his tools are a bit buggy right now.
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I remember azanor saying that Taint growth will be very very very slow compared to the literal biome buster of Thaumcraft 2 days. But then again, I don't remember whether he said if it will spread to other biomes or just spread within it's own biome. I also remember him saying that the Taint biome will be needed for research purposes. So, just out of curiosity (not nagging), but if Taint was completely turned off, wouldn't that halt research for everyone? Or did you already have a way around that?
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(Yep, re-quoting my post from like two pages back lol)
This is from Nuchaz' post two pages back when he posted the update.
So in short, placing the Marker block via Creative will make it stay there permanently as it has no hitbox and thus cannot be destroyed. But try what he says to do in the last statement and see if that works.
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That.... is an understatement! <3 And you plan on having Rei's Minimap support???? No, no I won't fangirl scream, I refuse... yyyyyeeeeeeeeeeeeeeeeesssss!
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I already had that issue lol, but my game didn't crash and I don't think it was Optifine's fault (I could be wrong).
mDiyo said something along the lines of: "I guess I need to make actual (mbt data? something like that) data for the cutlass so NEI won't vomit all over itself trying to render non-existent data." I got a good laugh that day lol. When he updated, the cutlass had proper data and I haven't had an issue since.
Well except that every weapon/tool Tinker-related is paper thing now, heh. But, I guess that'll be fixed when it gets fixed. Doesn't bother me much and I didn't even notice it till someone mentioned it lol
I get around 100 fps at Tiny render distance. At Normal, I get around 60 fps. This is with Optifine installed... and now that I honestly think about it... I don't think my fps changed too much with Optifine installed. I was recently using my 1.5.2 profile with a modpack (Optifine not included) and I had no lag issues, but I never bothered to check my fps. So maybe, just maybe I don't need Optifine? I'll have to look into this more. I'm not asking for like 200 fps, just enough to keep my gameplay smooth and enjoyable.
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In my defense so people don't get the wrong idea, I am merely expressing my anxiousness and I'm not trying to tell Syclone to hurry up with this masterpiece. Kthx <3
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SUPER EDIT: I posted something here in the hopes that you could tell me how you got Forge Multipart to work... but after updating it, it finally loaded, BUT then my game crashed when I moved to the page in NEI that had the microblocks. The crash log looked like some of the logs I saw on Chickenbone's thread so Ima go ahead and say that it's Optifine's doing (render issues, I believe). Unfortunately, I value Optifine personally more than Multipart, so no Multipart for my singleplayer files. Oh well, heh.