• 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    I love this mod, but unless it gets to working with Forge, I just can't use it. Hope the next update does.
    Posted in: Minecraft Mods
  • 0

    posted a message on Kaito Plays Kaizo Caverns! - Youtube
    Episode 5 is up and going now! I fixed a lot of the audio issues I was having in the previous videos and this is much better. :)

    Posted in: Let's Plays
  • 0

    posted a message on Looking for Youtubers!
    I'm currently doing a Super Hostile series on Youtube, but am always up for doing more and playing with other people (since I usually don't have anyone to play with).

    Age: 24
    IGN: Kaitocain
    Skype Name: Kaitocain
    Gender: Male
    Mic (1 To 10) (Meaning the quality) : Turtle Beach Headset, so about a 7 or an 8
    Youtube: Kaitocain
    Country: US East
    How often do you play MC: Everyday.
    Posted in: Let's Plays Help
  • 0

    posted a message on Kaito Plays Kaizo Caverns! - Youtube
    I don't know how many people will see this, but I would really like some feedback and maybe some subscribers to my lets plays. Here they are.

    I am letsplaying Super Hostile #4 Kaizo Caverns by Vechs. Enjoy.




    Posted in: Let's Plays
  • 0

    posted a message on Risugami's Mods - Updated.
    I'm not really sure if this has been asked before, but can / do Strongholds still spawn inside the Biosphere Terrain Generation? I want to do a playthough to the Ender Dragon, and I wanna make sure that it can still be done.

    Edit: Nevermind, I see that it doesn't, which pretty much kills the idea I was having. I'll look for other interesting terrain generators then. Maybe placing a End Portal in the End Biome Sphere would solve this issue?
    Posted in: Minecraft Mods
  • 0

    posted a message on When did you join Minecraft?
    I put Infdev in the polls, but I've been here since classic. :)
    Posted in: Survival Mode
  • 0

    posted a message on [V1.2.5]Formivore's Mods - City, Wall & Ruin Generators
    Question: I have altered the values for the global spawning chance in both the great wall (which I have lowered) and the Walled Cities (which I raised) and I'm still spawning more walls than Cities. How does this work and how can I go about changing it to where there are an even number (or less walls)?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Alright, this looks pretty awesome, but I'm getting some errors when I install and attempt to run it. Minecraft will run and load the world, but I am worried that these errors will cause more issues in the future. Here they are.

    WARNING: falling back on thread class loader for /thaumcraft/resources/s_2_0.png: failed
    java.io.IOException: /thaumcraft/resources/s_2_0.png image is null
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:377)
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:425)
    at aaw.b(RenderEngine.java:204)
    at forge.MinecraftForgeClient.preloadTexture(MinecraftForgeClient.java:99)
    at mod_ThaumCraft.load(mod_ThaumCraft.java:155)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    WARNING: falling back on thread class loader for /thaumcraft/resources/s_2_1.png: failed
    java.io.IOException: /thaumcraft/resources/s_2_1.png image is null
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:377)
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:425)
    at aaw.b(RenderEngine.java:204)
    at forge.MinecraftForgeClient.preloadTexture(MinecraftForgeClient.java:99)
    at mod_ThaumCraft.load(mod_ThaumCraft.java:155)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    WARNING: falling back on thread class loader for /thaumcraft/resources/s_2_2.png: failed
    java.io.IOException: /thaumcraft/resources/s_2_2.png image is null
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:377)
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:425)
    at aaw.b(RenderEngine.java:204)
    at forge.MinecraftForgeClient.preloadTexture(MinecraftForgeClient.java:99)
    at mod_ThaumCraft.load(mod_ThaumCraft.java:155)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    WARNING: falling back on thread class loader for /thaumcraft/resources/s_2_3.png: failed
    java.io.IOException: /thaumcraft/resources/s_2_3.png image is null
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:377)
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:425)
    at aaw.b(RenderEngine.java:204)
    at forge.MinecraftForgeClient.preloadTexture(MinecraftForgeClient.java:99)
    at mod_ThaumCraft.load(mod_ThaumCraft.java:155)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    WARNING: falling back on thread class loader for /thaumcraft/resources/s_2_4.png: failed
    java.io.IOException: /thaumcraft/resources/s_2_4.png image is null
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:377)
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:425)
    at aaw.b(RenderEngine.java:204)
    at forge.MinecraftForgeClient.preloadTexture(MinecraftForgeClient.java:99)
    at mod_ThaumCraft.load(mod_ThaumCraft.java:155)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    WARNING: falling back on thread class loader for /thaumcraft/resources/s_2_5.png: failed
    java.io.IOException: /thaumcraft/resources/s_2_5.png image is null
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:377)
    at com.pclewis.mcpatcher.mod.TextureUtils.getResourceAsBufferedImage(TextureUtils.java:425)
    at aaw.b(RenderEngine.java:204)
    at forge.MinecraftForgeClient.preloadTexture(MinecraftForgeClient.java:99)
    at mod_ThaumCraft.load(mod_ThaumCraft.java:155)
    at ModLoader.init(ModLoader.java:891)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Mod Loaded: mod_ThaumCraft 2.1.4


    Anyone able to tell me whats going on and how to fix it.

    The mods loaded are Buildcraft 3.1.5, Railcraft 5.2.0, Millenaire 2.6, CraftGuide 1.4.3 and Rei's Minimap, if thats at all relevent.

    Edit: Tested it by itself after only loading Modloader and Forge, and it still gives these errors.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Gotei 13 - Minecraft bleach clan [New! VPS]
    Quote from LilCoop »
    Hey boss man! welcome back :biggrin.gif: your more than welcome to have your spot back lol


    Maybe eventually, but with my job changing (main reason I haven't been around) and my girlfreind stealing my life, I don't believe I can hold seat at the moment brother :smile.gif:

    But I am glad to be welcomed back. I'm on Skype nearly constantly now, even when I'm not home, so feel free to send me the Group link or anything ya want :smile.gif:
    Posted in: Clans
  • 0

    posted a message on The Gotei 13 - Minecraft bleach clan [New! VPS]
    Hey yall, sorry about the major inactivity.

    Anyone want to recap for me what has happened lately, and could I reapply for squad 2? Don't want seat, just want in again.
    Posted in: Clans
  • 0

    posted a message on Looking for a Server
    I'm looking to play in a server that in preferably on the East Coast of the US, and that has Runecraft installed on it.

    Those are my only 2 wants, but I'm pretty much cool with any assortment of mods, as long as they aren't game breaking.
    Posted in: Starting Up / Looking For Server
  • 0

    posted a message on Kakariko Village Texture Pack
    I gotta say, as I loved the original pack, I'll be keeping an eye on this one.
    Posted in: Resource Packs
  • 0

    posted a message on PERMANENT Can't connect to minecraft.net
    Same issue. I finally did make it into the game, but it was with the default character skin and default keybindings.
    Posted in: Legacy Support
  • 0

    posted a message on The Gotei 13 - Minecraft bleach clan [New! VPS]
    Sorry about being inactive. Bad time in my life right now. Will be around more often now that bad time is over :smile.gif:
    Posted in: Clans
  • 0

    posted a message on FRIDAY UPDATE: October 1 2010
    Quote from GreyMario »
    Quote from Graf Zeppelin »
    Quote from GreyMario »
    This thread amuses me. It's amazing how MANY of you people have no ****ing clue how the world works.

    Care to enlighten us foolish people oh wise sage ?


    Well, for one, unless you have a contract with Notch entitling you to regular updates every Friday, you're not entitled to them. This is not offered anywhere in the assumed agreement, which only consists of such: you, the person who forked over the cash for the game, have the always-revokable right to (download and) play the most recent version of the Software.


    It seems like everyone is overlooking this simple fact here. ^

    Read the EULA of any software you have ever purchased and you will see that what GreyMario stated is how it works in this world. You aren't paying for the software, just the always-revokable right to use said software. If the Company decides that you are not worthy (or whatever) and that you shouldn't be allowed to use thier software, you can't use that software anymore.
    Posted in: Alpha - Survival Single Player
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