The Nether Update is going role out on June 23rd.
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Jun 3, 2020Posted in: Recent Updates and Snapshots
I agree, it gets hard to keep up if you do not play regularly and having weekly snapshots or prereleases makes it impossible to play worlds to completion if you do them.
On the other hand, most people want more content and the team is willing and able to put out superhumanly fast.
I think production will slow down once all major updates wanted are done, with the cave update being among the last ones people talk about a lot.
I guess I wouldn't mind if 1.17 is another bug fixing update with plenty of tweaks here and there.
Apr 29, 2020Posted in: Recent Updates and Snapshots
Yea, I guess that's it then. Still sad about the fact that the fortress is not going to be revamped. It's pretty much imo a miss opportunity.
Apr 19, 2020Posted in: Recent Updates and Snapshots
I'm really loving this update so far and I'll go over what I like and what I don't like(Which is only a little bit).
The New Biomes
The Warp Forest: I like the blue-ish atmosphere of this biome. Although this biome is a bit bloated with Enderman and I think the biome could use at least one more mob that is a food source. I also don't like how the warp wart block doesn't degrade and I think they should.
The Crimson Forest: Like the warped forest I really like the red-ish atmosphere of this biome. I don't really have much problem with biome, aside from the fact that the wart block doesn't degrade.
The Soul Sand Valley: Again, I like the atmosphere. However, the Ghast spawns way too frequently in this biome and made it a bit difficult to strive in this biome, the high spawn rate of the skeleton is IMO already enough.
The Basalt Delta: By far my favorite biome in the nether. I love the ash atmosphere that the biome gives. I also really like the general structure of this biome, gives me volcanic remnants vibes.
The New Mobs
Piglins: I really adore them and I think they have tons of personality base on sounds alone. The bartering system made gold a lot more useful.
Hoglins: I think this mob serves the purpose of being the food source of the nether quite well. I also quite like they're relationship with the piglins.
Strider: IMO, these guys are the MVP! They're ugly in a charming way and that's all I could ever ask for. I really like how they can be used as a nether boat, Mojang seems to take a popular suggestion and do their own twist on it. I have one problem with these guys and that is I wish there is a way to regain the saddle without killing them.
Zoglin: Clearly just here for continuity's sake with the piglins turning into zombified piglins. Not much to say about these guys.
The new soundtrack: I really love them and I think they fit in the game quite nicely. The soundtrack gives me the vibes of something had happened in this place and maybe someday the player might uncover(MatPat is going have a blast making theory about the nether). Pigstep is pretty good too and imo surpassed Stal.
Blocks: Not much for me to comment here aside from the fact that I can definitely see myself building with the new blocks. However I think the chain block shouldn't be a 100% solid block, it should be one of those blocks that the player can walk pass through.
Bastion Remnants: I like the structure although a bit hard for me to navigate through and that's probably the point because the structure is supposed to look ruined hence the name Bastion Remnants. I also like the loot that the structure offers.
Ruined Portals: I'm personally ok with the spawn rate of the structure. Not too rare but not too frequent, just about right. Gives the new players an idea that the nether exists and it's up to them to find out how to activate it, without watching a youtube video of course.
Netherrite Sets: Not much for me to comment about them.
Nov 9, 2019KaijuRizard3 posted a message on Out of the Fog: A King Kong/Skull Island dimension modPosted in: WIP Mods
Welcome to Minecraft forums! Really looking forward for this mod!
Sep 1, 2019KaijuRizard3 posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!Posted in: Minecraft Mods
FROSTmaw. They have ice power.
Jun 15, 2019Posted in: Discussion
I'd like to see Microsoft push the PC version more. The PC (java) version is by far the best version and has the most potential. But I do agree with those that are saying minecraft is on too many platfoms. If all the platforms could access the same servers than I'd disagree with this notion. But pushing minecraft PE was a bad idea.
More people actually play the bedrock edition tho.
May 8, 2019KaijuRizard3 posted a message on [1.7.10] GODZILLA MOD - NOW APART OF THE LEGEND MODPosted in: Minecraft Mods
5 or little bit more kaijus are modeled(Although some of them might go through some aesthetic changes). Glad you like the new model! ProvenBeat made the model and I did some texture work!
May 5, 2019Posted in: Recent Updates and Snapshots
Are they actually better? Or are you just used to the old one? Personally, I think Jappa did a good job changing the entire textures while still being recognizable.
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Feb 18, 2015BobMowzie posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!Posted in: Minecraft Mods
Mowzie's Mobs adds a variety of fictional creatures to Minecraft, priding itself in unique AI, environmental and atmospheric appropriateness, and standard-setting animations.
(FOHL-ee-ayth or fohl-I-ath)
These jungle-lurking plant monsters want nothing more than to eat anything that moves! They may seem like ordinary ferns, but they'll emerge if you come close. You can't get close enough to strike them, so find some other way of killing them! They drop foliaath seeds.
To grow a foliaath, obtain a seed and plant it by right clicking on grass or dirt. Every half-day for two days, feed the baby foliaath by tossing it a meat item. Then, it will emerge as a fully grown foliaath. Be careful: grown foliaaths aren't tamed and will still attack you!
Lost underground many years ago, these heavily armored knights are not men nor are they statues. Are they guarding something? They have forgotten what. Are they waiting for something? They have forgotten when. Are they mourning someone? They have forgotten whom. All they know is to slay those who approach their chambers. There is only one way to damage a Ferrous Wroughtnaut; its weakness is for you to discover.
Only the bravest of adventurers would dare to challenge a Ferrous Wroughtnaut. Upon defeat, the Wroughtnaut will drop its Wrought Helm and its Axe of a Thousand Metals for the victor. Right clicking with the axe attacks in a large arc, and shift-right clicking will create a shockwave that brings targets closer to you. Neither tool can break.
Native to the savanna, the Barakoa tribesmen travel in small hunting packs. They are one with the masks on their heads, which cannot be removed. Some use bones as clubs as weapons while others use poisoned blowdarts. Each hunting pack is led by a Barakoana elite, wielding a traditional spear and shield. The Barakoa make traversing the savanna quite dangerous, as they can surround their prey quickly and put up a good chase.
When defeated, the Barakoa will sometimes drop their masks as items that the player can wear. Each mask bestows a different, small buff.
Barakoa can also be found in villages scattered across the savanna plain.
Barako, the Sun Chief
Barako is the chief of the Barakoa tribe, residing in a stationary seat upon a throne in Barakoa villages. He draws his power from the sun, calling forth sunstrikes, solar flares, and massive solar beams. He can also create Barakoa followers from masks to defend him during combat. As such, his masked children revere him as a god. Unequipped travelers should keep their distance from his villages, lest they be smitten by his heliomancy.
Those strong enough to face and defeat him, however, are rewarded with his mask: the Sol Visage. This mask allows its wearers to breathe life into masks to create Barakoa followers. Unfortunately, the mask does not bestow heliomancy upon its bearer; this power is innately carried by Barako, and thus dies with him. Perhaps there is another way...?
Frostmaws are dangerous beasts found rarely in snowy areas. Their massive size, impressive speed, and powerful ice breath make them near-impossible opponents. If, on your travels, you encounter one sleeping in your path, it's likely best to take a different route and let it lay. The beast guards a precious ice crystal that can unleash pure winter energy when wielded.
These adorable crystal crustaceans live deep underground in caves and ravines. Sometimes called “living ore,” Grottols are prized as a rare source of diamonds. But only the quickest of adventurers can manage to catch them before they burrow away; grottols are very fast and surprisingly clever, even using minecarts to escape pursuers. Keep in mind that only iron or stronger pickaxes can penetrate their diamond shells.
Lanterns dot the canopy of roofed forests, glowing like jellyfish. Some cultures believe that these creatures contain the souls of the recently deceased. Others wish on them like stars. Adventurers, however, know that the luminous jelly inside lanterns is a great light snack that will briefly illuminate the darkest of nights.
Coastal cliffs are dangerous places. Adventurers tell of winged serpents called nagas with impressive speed and menacing acid venom. Though these drakes are powerful, a well-placed arrow can knock a naga right out of the sky; time your shots to hit when the naga is preparing an attack.
Naga acid is deadly, but can actually be used to neutralize other poisons. The fangs they drop upon death can be used to brew poison antidotes and preventatives.
MOWZIE'S MOBS HAS TWO DEPENDENCIES AND WILL NOT RUN WITHOUT THEMPlease install the most recent 1.12.2 version of Minecraft Forge and the 1.12.2 version 1.7.9 (or newer) of LLibrary to run Mowzie's Mobs on Minecraft 1.12.2.Please install the most recent 1.11.2 version of Minecraft Forge and the 1.11.2 version 1.7.7 of LLibrary to run Mowzie's Mobs on Minecraft 1.11.2.
*Fixed lantern server crash
*Other bug fixes
*Fixed translation files
-Removed Wroughtnaut eyes. I'll bring them back when I can get them working better.
+Added Geomancy tunneling ability
+Added Luminous Jelly
+Added Naga Fang
+Added Potion of Poison Resistance
+Added Wroughtnaut double and triple swing attacks
+Added Frostmaw long-range attack
+Added Japanese and Chinese translations
*Frostmaw slam attack and Wroughtnaut attacks break shields
*Improved mob navigation and movement
*Wroughtnaut has glowing red eyes
*All mob attack strengths are configurable
*All item and player ability attack strengths are configurable
*Bug fixes and balancing tweaks
+Added Thaumcraft aspect support
+Added Spanish translations
*Fixed player property crashes
*Fixed Barakoana despawning crashes
*Fixed Barakoana spawning
*Fixed Foliaaths not attacking when in groups
*Fixed Axe of a Thousand Metals and Ferrous Wroughtnaut being able to grief and move bedrock
*Fixed summoned Barakoa teleporting to the player when the player is airborne
*Extended the range Barako uses to count nearby Barakoa before spawning more
*Fixed Baby Foliaath crash
*Spears now cannot one shot animals with greater than 30 max health
*Wroughtnaut will now attack other mobs if attacked by them
*Fixed render event registration error
*Updated to Minecraft 1.12.2
*Barakoa health decreased from 17 to 10
*Geomancy boulder charge speed increased
*Frostmaw has 3D antlers
*Frostmaws no longer spawn within 100 blocks of each other
*Updated Japanese translation
+Added Geomancy, Earth Talisman (currently creative mode only)
+Added configurable mob health multiplier
*Changed Axe of a Thousand Metals
*Barakoa spear has a 1/3 chance of instantly killing animals
*Fixed spawning issues
*Increased Barakoa mask drop chance
*Balancing and difficulty changes
1.3:+Barakoa villages in savanna biomes
Update to 1.10.2
+Sun's Blessing potion effect
+Sol Visage item
+Spear and dart gun item functionality
+Definitely not a secret feature
*Balancing and difficulty changes
By The Diamond MinecartBy ANTONIcra (Spanish)
Mobs:Strongholder - Floating gauntlet that grabs, pounds, and swats to attack. Floats eerily through stronghold tunnels, maybe passing through walls.
Phoben - Fear spirit that spawns in roofed forests. Wields fear magic, a lantern, and a long, darkness-infused blade called Ej. Fighting the phoben will involve carefully but quickly deciding when to strike and when to block.
The Sculptor - A simian guru that can be found meditating on mountaintops. He will challenge players to complete obstacle courses made of floating rocks. Those who pass this test are granted the ability to wield powerful earth magic.
Forest Dryad - Will grant players her magic pan flute in exchange for the Phoben's lantern as thanks for defending the forest.
Stalkers - Rival tribe of the Barakoa. Jungle pack hunters that lurk in the canopy before leaping down on their prey. Their simian features, ornamented headdresses, long claws, and glowing red eyes strike fear into their prey.
Nimbus Drakes - Flying serpents with clouds billowing from its head and wings. The clouds turn grey before the drake unleashes its lightning attacks. It circles an egg in a nest on the top of its mountain, which can be claimed and hatched by the player who defeats the mother.
The Winter Order - A league of cryomancers residing in a frozen citadel.
Large, scary insects in swamps, maybe large, scary frog-things to go with them
Anglerfish-like deep sea monster
Ents that can be created from trees using an item.
Golems that can be created from Geomancy boulders.
Snake Charmer - Humanoid desert boss that spawns in a temple structure. He can summon snake spirits by playing his flute, and can transform into a moving painting on the wall to dodge attacks and move across the room.
Just a plain dragon. I'd like to try my hand at this timeless monster concept.
I'd like to add at least one mob for each of Minecraft's environments, and I do like suggestions! BUT I'm very picky about what I work on. Only suggest your mob if you can imagine players thinking, "I can't believe I ever played Minecraft without this in my game!". I will not add monsters from existing franchises or mythologies, or just giant versions of real animals. No griefing or one-hit-kill moves.
Sphax textures by Phazanor
Open policy on the condition that you let me know through PM or comment.
Some sounds edited from:
Super Smash Brothers Ultimate
Pokken Tournament DX
Very special thanks to RafaMV for his collaboration on animation tools.
Feb 5, 2020Posted in: Recent Updates and Snapshots
This is the official thread for posting general opinions about the upcoming 1.16 (Java) snapshots and update releases.
Please be respectful of other peoples opinions and try to keep the discussion civil and on-topic. Suggestions or ideas for Minecraft should be posted in the Suggestions forum section. This thread is only for discussing the actual content of the 1.16 snapshots and release.
For continued discussions about 1.15 snapshots and release, please use the previous thread: 1.15
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Jun 24, 2020Posted in: Minecraft Mods
I really like this mod, my only issue with it is that it feels a bit too cluttered and noisy, but other than that It's really well made and it adds a lot to the game, especially with 1.16, great job buddy!
Jun 9, 2020Posted in: Recent Updates and Snapshots
I was originally a bit sad that the Nether's theme was expanded beyond the purely magma/hellish theme, but I think I've come around to the new biomes.
What I am disappointed about, though, is that the Nether star has not been given new uses and that beacons are still a lackluster item.
I'm a bit surprised Mojang didn't expand or overhaul brewing as well; with all of the new types of fungus, it would have been the perfect time. Finally, I don't like the Netherite tier and I dislike the niche use of the smithing table. It seems odd that a villager who never interacts with Netherite requires such a workbench.
Overall, I like this update. It's not perfect, but I think it's done a good job at making the Nether more full of life and fun to explore.
May 20, 2020Posted in: Recent Updates and Snapshots
Just when I thought Java was almost finished, out comes a technical experiment, so
I'd say you're about right.
May 2, 2020Posted in: Discussion
Minecraft is just fun to play. I love to try out new games and have tons of gaming software of different genres that are gathering dust simply because I enjoy playing Minecraft more. My only regret is that I never played it before 2017 when my grandson first introduced it to me. I never tried it out before then because I was put off by screenshots I had seen of Minecraft game play. Everything was so blocky, and I couldn‘t imagine that it could be fun. What a mistake that was!
May 1, 2020Posted in: Discussion
getting angry is superfluous
Regarding revolutionary things, hytale does a lot of things revolutionary. But the main thing is generation
If minecraft generated mainly disposable caves, mines, dungeons, villages, etc. then in hytale there is more variety.
The developers said that they already made more than 7000 prefabs. And by the way, they made them using tools that will be available to us.
I honestly no longer like the generation in minecraft.
And there are a lot of bugs in minecraft
you seem very biased towards hytale and don't consider the fact that it'll have some flaws. Bugs are part of games, and minecraft doesn't have a surplus of them. Once again, Hytale will not kill minecraft, and minecraft isn't "not in fashion" like you claim. Hytale's release is still fairly far away from now, and most people have forgotten it. I meet a lot of people who take minute to think of what "hytale" even is because most of the hype has died down. Once again, despite all of this, my main point is that hytale wont kill minecraft, and probably won't come close to minecraft's amount of monthly players or copies sold.
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