Quote from The_Pastmaster
Hmmm... Mash-up pack... OH I KNOW! A Twilight Saga Mash-Up pack. That would be hilarious. XD
instead of burning do skeletons and zombies sparkle in sunlight?
Quote from macadamia238
I bet some human out there will recreate this for PC, someone... please... for humanity...
it already existsalso i was a little bummed that bleak falls barrow was only one room. the exterior however, amazing.
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Actually your post was pretty...punny
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Challenge: Survive the forest and find a way into the temple.
Features: Giant trees, giant mushrooms, temple ruins, as little sunlight as possible, lots of hostile mobs and a puzzle door.
HOWEVER...I have to finish Yggdrasil at some point and start construction on The Maw at some point as well. Should I focus on the rest of the Adventure Path and after it's finished go back to the others? Or should I follow what I've been doing which is work on all 3 at once?
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I see you missed the point entirely.
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december 14 is my birthday. if you read this entire thread youll see multiple references to a bet on when itll come out. i chose december 14. greg was talking about something completely different and it just looked like they were connected.
greg was making the point that just because its 3 updates in one doesnt mean itll take 3 times longer. they announced it a week or so ago and are already showing pictures. meaning theyve been working on it for a while behind the scenes.
in fact, its very possible that the reason previous updates have jumped several features and items ahead by as many as 4 versions is because they've been priming console for a big leap forward for a while.
just because theyre doing 3 updates at once doesnt mean they have to switch over 1.4 then 1.5 then 1.6. because a lot of the coding and features are already there(which probably has nothing to do with it) all they have to do is switch over 1.6 which has 1.4 and 1.5 features in it.
in past large updates, the time from announcement to pictures has been a few weeks to a month and from pictures to release about another month. let's say they've been working on it without announcing it until now. the official announcement was October 2, the first picture which MIGHT show 1.6 was posted October 22, the first picture which definitely shows 1.6 was posted October 24. following the usual pattern that puts release at late november to early december. much sooner than everyone else's unfounded, ingrateful and pessimistic claims of a spring 2015 release.
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Did you at least invent the Half Nelson?
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not to mention you played as the main character on Coach in the '90's
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when you quoted me i thought you were... sorry
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no i picked it for the bet
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Here's what I have so far:
When it's finished the walls will be higher, there will be a forest on the end I'm facing away from and there will be an entrance to the next section which will probably be a magic forest unless people vote otherwise. Then again I could still do a magic forest there and another option somewhere else.
In the hub before High Rock Falls, I've added a villager called Ol' Swampy. I think I'll have one at every hub through this questline named the same thing.
He got that name because I originally intended to do a giant swamp at some point but may hold off on that for now.
So what do you guys think so far?
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December 14, 2014 Release Date
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The tree roots and tree canopy are both correct places to go so the problem is getting there.
So I guess the proper question to you would be: How do I make a fun tree maze that avoids monotonous labyrinth style building and linear corridors?
I'll post pictures if needed/wanted.