• 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Quote from Kaiassc

    I'm working on it.

    Alright, done (hopefully)

    Quote from The Fiftyniner

    Something I noticed, it doesn't show the dirt under my random thingy, just floating black and white grass. Only on Fiftyninecraft.

    Fixed.

    Some important notes concerning the random pack render:
    • Your pack can only be showcased if it has all the textures it needs to make it
    • Your pack can only be showcased if it is 16x16 resolution (we'll add it for 32x32 packs later)
    • It randomizes which texture it uses from your pack if you have more than one option
    • The renders are generated at the start of each new day, so your pack (if applicable) will have a new randomization each day
    • Biome coloring will use the grass/foliage gradient from your packs
    • Biome coloring will only apply (on a per pixel basis) to your grass/foliage if that pixel is gray (if its colored too much it won't apply)
    So for Jolicraft, for instance, which has its grass/foliage colored (they aren't grayscale) the gradients won't go into affect. On the other hand, your grass is a bit brown, Kabonos, so biome coloring isn't applied to your grass. And for Isabella pack, only some of the foliage has biome applied because its too colored in some spots but not others.

    Feedback?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Quote from kabonos

    Loving your new little random pack thing with its 2D representation, but is there any way to get biome coloring in on that party?

    I'm working on it.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Quote from N10do 64

    Would you be able to delete a texture pack of mine? I accidentally made one and realized I didn't want it.

    And for the glass, what about having the creator label each glass as, glass1, glass2 then have glass1ctm, glass2ctm?

    Sorry, I meant to tell you that you can delete them from the 'My Packs' tab in your profile.

    Perhaps we should just make it so that it automatically selects the 3rd glass ctm if you pick the 3rd glass and so on and then make the ctm options invisible.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Quote from N10do 64

    Really I think the only way to do it would have the pack artist draw each variation of glass, bookshelves and sandstone.


    And is there a way to delete a pack you made? I accidentally made a pack, and I don't want to see it.

    Easiest method from our perspective is to have the CTM glass selectable immediately after the glass texture and leave it to the user to match them correctly. This isn't the most convenient for the users.

    Quote from Tyken132

    First I must say..What you've done here is amazing, thank you very much for doing this.

    I do wish it was a bit easier to upload textures, like having them all in a single image file and having them split into their own textures by themselves.

    It does do this if you upload 'by Filename' and upload for instance terrain.png, or items.png.

    Quote from Tyken132
    I also wish there were less "Sets", where you could chose a texture for each individual side(if a texture has more than one)
    Also, You can chose individual Axes, swords and such but not for hoes, picks, or shovels.

    Like Sandstone? It came to the point where there were so many different textures to select from that we didn't feel like splitting up the dyes and hoes/shovels for instance. Right now if you supported all mods and had multiple options for each texture type then the users would have 656 textures to select for.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [16x] [1.6.4] Mythra's Chrono Trigger 1000AD v1.6d
    Pretty cool pack. Very similar to my own Chrono Trigger texture pack [Link]. I haven't uploaded all of my textures to it (like my GUI) but if you want to use stuff from it, that's fine by me.
    Posted in: Resource Packs
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Quote from Weir

    Will there be possible to disable mods for my back? If i choose to use the default sun texture or any other default texture, the texture wil not be added to the .zip file.

    Yes there will be a way to include default textures without including mod textures in the future. The mods will probably be included by selecting checkboxes for each mod.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [32x][1.0.0] Jadoku - Merged with Tydoku for the definitive Doku's RPG Pack![v3][22/11/11]
    Quote from infineo1291411

    nonono sorry thats not what i meant, im saying in the regular world, i dont even have the aether instaled but my inventory is all weird and ive tried re installing the package but its still the same

    Sorry, that was my fault- its fixed now just redownload.
    Posted in: Resource Packs
  • 0

    posted a message on [16x] Jolicraft ~ NETHER you mind!
    Quote from andrejolicoeur

    I'm planning on releasing my version of the aether tonight. I'll probably do a couple of grass & tree colour options, but if you're curious to see what it's going to end up like, you can download the work in progress here: http://bit.ly/pVFDY4

    DOWNLOAD JOLICRAFT AETHER PRE-RELEASE

    This should hold you over til I can make up my mind about a few of the specifics.

    Enjoy!

    I'd like to point out that Aether mod is supported by my site :smile.gif:
    Posted in: Resource Packs
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Quote from Amalah

    It would probably be a big job, but do you think you will add support for the Aether Mod sometime?

    We already do (and have since it came out) but haven't told anyone because we aren't done breaking up the new armors and one other image that I can't remember.

    But its pretty much supported in that almost all of it's textures are uploadable right now.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Quote from YelpingLlama

    I'm sorry if I sound naggy or rude, but can you change the name of my texture pack soon please? I wanna release the WIP of it. it is disabled for now, but if i need to change that I can.

    Name Now: Change Name Soon

    Name I want: The Evergreen (Pack)

    Please, one again though, sorry if I sound rude.

    EDIT: Just got on the site, thanks a million!

    BTW Great Site! :Diamond: :Diamond: :Diamond:'s for you!

    No problem!
    Posted in: Resource Pack Discussion
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Quote from YelpingLlama

    Ok, can you please add a feature to change the name of your pack? I made the name of My pack Change Name Soon, cause I hadn't thought of a name yet.

    If you do this, I will be so Grateful :biggrin.gif:

    We aren't letting people change their pack names because it could be heavily abused. What do you want your pack to be renamed? I'll change it for you.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Quote from Jademalo

    Hmm, now im third and less than 10k downloads..

    That was me. I manually edited your download count. We figured out what the bug is-

    The download count for higher resolution packs was artificially inflated a bit (and view count a bit deflated) as a result of this bug so I decreased your download count closer to where it should be (since your pack was the only one its affected non-negligibly.

    Quote from DCraftT

    I've noticed the same 30 packs have been on the first page for quite some time, I'm assuming that algorithm you guys have been talking about is going to fix that.

    Not that i dont like my pack being on the front page, it's just that new packs that get on may never really get to move up without lots of support from their pack's forum page here at the forums.

    We're working to fix this kind of stagnation. In the next site update (probably tonight) we'll see quite a few changes (this is what happens when Bram and I are in the same room).
    Posted in: Resource Pack Discussion
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Quote from LordTrilobite

    I dunno, it showed up some days ago, and it seems all new sprites cannot be renamed, as well as old sprites with default names, though old sprites that have been renamed previously seem to work fine if I want to rename them again.

    Perhaps it's what you're trying to name them to? Apostrophes I think will give you some trouble.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Quote from Jademalo

    Its on the right hand side of your pack page, just underneath your portrait. Also, if you click detailed view on the browse page, it shows info there.

    No, he means the download count of individual textures of his pack- he's right, we haven't created an interface for seeing yet, which we hope to do soon.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on MinecraftCustomizer.net [Official Thread]
    Textures will now begin to count how many times they're downloaded. We're going to create an interface for seeing which of your textures are the most popular in your pack.
    Posted in: Resource Pack Discussion
  • To post a comment, please or register a new account.