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    posted a message on 4 sticks make a plank [Useful Survival] [literally one simple and effective addition]

    It takes 2 planks to make 4 sticks and because someone cannot glue them back together(into 2 planks) you get one plank in return.
    What type of plank ends up being crafted is the best issue I've come across. My idea by default will be just an oak plank. But if something had to be added to be added to fix this continuity nightmare- I'd say they could add dinnerbone's discarded idea (discarded because it wasn't suitable) - the dead wood (dyeable wood) made from 4 sticks- behaves like other wood + being dyed using the same color formula like all other colored block pallets.


    Think about it. You're essentially cutting up the board into sticks, and you couldn't simply glue the sticks back together to perfectly fix it. It'll still be irregular.


    I'm remaining neutral on this one. I don't like it, but I wouldn't have an issue if it were added.

    Posted in: Suggestions
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    posted a message on 4 sticks make a plank [Useful Survival] [literally one simple and effective addition]
    Quote from Frogboy59»

    You know, you could probbably add a recipe like that in 1.12 with the new customizeable crafting system.


    I realize this (being a map creator) but it is something that feels like 'why isn't this already a thing'.
    Posted in: Suggestions
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    posted a message on 4 sticks make a plank [Useful Survival] [literally one simple and effective addition]

    Straight from my reddit post:

    My main reason for this simple suggestion came about when I wanted to have a survival entirely based in the desert(not a mesa) (After many years of playing I like to roleplay and challenge myself). In my endeavors I realized that:

    -Without structures on- planks are impossible to come by(when only in the desert).

    -With structures on- you have to pillage a village/ grow a sapling found from a lucky loot table/ manage to find a stronghold or abandoned mineshaft likely without a tool.

    Since sticks could recently be obtained from dead bushes it'd be a nice utility to have a way to survive in the desert.

    When 4 sticks can craft into 1 plank you can now(without the help of structures):

    -make crafting tables without the need of trees
    -make a furnace
    -make tools in the desert (slow but cleverly)
    -eat cooked rabbit (as it is the only thing of nutritional value in the desert)
    -make shields
    -make glass

    With a major focus of 1.12 being on crafting manipulation- it appears that this suggestion would be relatively easy to implement- there isn't any extra assets to create (other than code itself(and if the recipe menu requires an asset (I doubt it))).

    Concerns:
    It takes 2 planks to make 4 sticks and because someone cannot glue them back together(into 2 planks) you get one plank in return.
    What type of plank ends up being crafted is the best issue I've come across. My idea by default will be just an oak plank. But if something had to be added to be added to fix this continuity nightmare- I'd say they could add dinnerbone's discarded idea (discarded because it wasn't suitable for oak planks at the time) - the dead wood (dyeable wood) made from 4 sticks- behaves like other wood(includes all basic plank crafting) + being dyed using the same color formula like all other colored block pallets.

    Posted in: Suggestions
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    posted a message on Zelda Breath of the Wild inspired adventure map [vanilla][Video added!] [Finished!][+NEW Images]
    Quote from GlebPro2004»

    The base was made by WSARAVIO.


    This is super cool! Thankyou :D I have been dissecting the map for ages!
    Posted in: WIP Maps
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    posted a message on Zelda Breath of the Wild inspired adventure map [vanilla][Video added!] [Finished!][+NEW Images]
    Quote from danaphanous»

    I tend to have the exact opposite problem. ;)

    I have absolutely no experience with texture pack or model design but can pretty much do anything with command blocks. So I generally work by cleverly combining vanilla textures and doing mechanics work and letting my players choose their own texture packs. :)

    Message me if you have a mechanic you can't seem to figure out or want me to design something with command blocks. I'll be happy to help out! I'm impressed by the model and texture work you've done!

    FYI: I'll probably be busy for the next few weeks though as I'm working hard an an alpha pre-release for my testers of the map in my sig. Keep up the great work!

    EDIT: ah just noticed this is for Wii. I don't actually own pocket edition or a wii, sad day. Well best of luck though! I could probably still design a mechanism for you if command blocks work similarly.


    This is for PC! XD
    And I may be in need of some help regarding text/cutscenes. This should be releasing soon and unfortunately I am only recreating Breath of the wild Demo.
    Posted in: WIP Maps
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    posted a message on Zelda Breath of the Wild inspired adventure map [vanilla][Video added!] [Finished!][+NEW Images]

    Okay, I am now going to change my project despite the hours of work I've currently invested! I am remaking the E3 Demo with a few minor changes regarding physics and story :) I have been on hiatus for a while and I apologize for the lack of updates! To see some new progress watch here or from the main post!



    Posted in: WIP Maps
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    posted a message on How to stop villager from leveling up?

    It used to be to where the villagers last trade needs to be an untradeable item but I believe this has changed more recently:/

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /gamerule with radius
    Quote from DeadlyGenga»

    Fill clocks were very easy to implement, and yet we got repeat and chain command blocks, having an engine side way of doing things is cleaner then work arounds,

    Hey I'm a fan of less work arounds! But this doesn't seem like something they would add. The other blocks were to help organize mechanics, not solely to improve systems. Really conditional, always "no redstone" and chain functions were the only "new" mechanics. But hey Love the simplicity!
    Posted in: Suggestions
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    posted a message on /gamerule with radius

    A suggestion that would be great is a "Playerrule" This would allow player specific game rules but would be very intensive and complicated to create.

    Posted in: Suggestions
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    posted a message on /gamerule with radius

    /execute on an entitiy when @p is in a radius with a score that dictates the opposite objective, when in that radius keep inventory is on and switches the score. The radius parameters can be handled with r= and rm=. I just did something similar to this and this is super easy in 1.9


    Uhm, HOW!?
    Seriously, this isn't possible to do in Vanilla.
    "I want to use the gamerule doMobGriefing false, but only in a small radius of 20 blocks!"

    How would you do this, seeing as how you're convinced this is 'very easy to achieve'

    Unless you want it to be player specific. Then no it doesn't work for multiplayer but in single player very easy. The gamerule would work on all players when in radius, but it's not a problem when alone. With chain conditional command blocks we can make if/else statements which makes this way easier than in 1.8 .

    Gamerules can be executed in command blocks. So this is definitely un needed.

    Posted in: Suggestions
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    posted a message on /gamerule with radius

    This is redundant because it is very easy to achieve this as it is. Also not enough detail to make much of a suggestion.

    Posted in: Suggestions
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    posted a message on Make a Command Block Only Trigger Once Upon Detection of Player with Certain Score using minimal redstone (1.9)

    wow had this problem last week here: https://www.reddit.com/r/MinecraftCommands/comments/4gnd9x/help_using_repeat_cmnd_block_to_initiate_a/


    or just watch this youtube vid:

    Similarly though- You have to manually reset it everytime you re-log / rejoin that map. :(


    I'm looking for solutions.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on [solved]

    I have no idea how to make an automated system to refresh blockdata when I re-log into a single player map -other than to do something un-immersive. Does anyone have any ideas. Note that the blockdata block must only activate once.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help using a repeat command block to execute another command once

    I was wondering if anyone knew a system to have repeat command blocks in an alert fashion where after the players/ect. meet the criteria for the repeat command block, another command is executed once instead of a bajillion times.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Zelda Breath of the Wild inspired adventure map [vanilla][Video added!] [Finished!][+NEW Images]
    Quote from SansUndertale2»

    Can I help???


    Really all I'm looking for at the moment is people with npc pathing experience in command blocks.

    If you can do that then I'd say yes absolutely.
    Posted in: WIP Maps
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