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andrejolicoeur posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)Posted in: Resource Packs1.20 - Trails & TalesDid you know that the greatest tales of all time also feature the greatest tails of all time? It's true! Think about it. Charlotte's Web - Wilbur's tail is the best part of that tale. Lord of the Rings - Remember that part when Legolas swung around on the Oliphaunt's tail like Tarzan? OH! And let's not forget Alice in Wonderland. Remember how Alice had a tail? No? Hmmm. Must have dreamed that.
My name is Jolicoeur, so I called it Jolicraft. It's pronounced "Jolly Craft" by the way. My name means "Happy Heart", so I guess Jolicraft means "Happy Craft". So maybe I should have called it HappyCraft, because I'm generally quite happy. But I'm not always happy. Sometimes I run out of wine. Sometimes there's no hot water for my bath. Sometimes when I'm changing my son's diaper, he pees on me.Minecraft is a game about crafting the world around you. What better way to craft the world than to craft the very stuff the world is made of? I had a great time creating Jolicraft, it's so addictive to create textures and see them live in your own world. I didn't really intend to push the pack as far as I did, but damn this [profanity=""] is addictive. It's as addictive as Minecraft itself, which is saying alot.This is Minecraft people. As with life, don't take it too seriously. A good plentiful helping of Jolicraft will wash the dust away from your dreary world.Why did you make this 16x16? Wouldn't it be awesomer if it was 32x32 or 128x128 or 1080x1080?I love 16p texture packs. It seems the perfect resolution to match the style of Minecraft. The purposefully crude low-res pixel crafting nature of the game was simply made for 16x16 textures, anything more just feels weird - like drinking red wine while eating hotdogs. Which Notch does every morning at the breakfast table. Although I'm sure one day I'll be bored and play around with a 32x32 version, just for the fun of it.Can you please add more sidegrass?Let me explain why this is almost no sidegrass on Jolicraft dirt. I like sidegrass in many texture packs. Sometimes it works and looks great for the type of grass & dirt they've created. But Jolicraft dirt is different. It's firm and scoopable. The grass is a thin layer on top of the dirt, so more sidegrass makes no sense as it either makes the grass layer feel thicker than I want or it makes the thin grass all droopy. Think of my dirt like cake with icing on top, so when you scoop through it the grass doesn't instantly hang down the side, it stays firm. And the grass overhangs just a tiny bit to cast a slight shadow down the side of the dirt. It's that crisp edge that makes Jolicraft dirt different from other dirt. It's not that I'm against sidegrass in general, just sidegrass in Jolicraft.I asked you to change a texture and you didn't. What gives?I'm sorry. You had good intentions in suggesting a change, but I didn't care for it. Don't be angry! I don't care for lots of stuff that other people like. And I care for lots of things that other folk don't like. And I'm neutral to things that many people aren't neutral to. What a world! Does that answer your question?I'm making my own pack or map, and I want to use a texture from your pack. Can I?I get lots of requests from folks asking if they can use specific textures in their packs and maps. I don't mind if you use any of my textures, help yourself and enjoy! But I just ask that if you do use something I've made that you state somewhere in your thread what you used of mine, and include a link to this thread via the Jolicraft logo (http://img607.images.../5724/sig5f.png). And I STRONGLY encourage you to not rely on anything I've made. Making a few textures doesn't take long. It's much more satisfying to create something original than to rely on someone else's creations. Wouldn't you agree?What's wrong with you?Once when I was young I pushed a toothpick into my ear and it went all the way in and didn't come out. I've not been quite right since then. -
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AtomicStryker posted a message on Dynamic Lights - portable and moving lightsourcesPosted in: Minecraft Mods1.19.1
- updated for MC 1.19
1.18
- updated for MC 1.18
- fix server log being spammed with lit cave air resource error message (harmless but annoying)
1.17.1
- updated to MC 1.17 and using the official source mappings
- otherwise, this is the same as 1.16.5
1.16.5
- rewritten to work with MC 1.16.5
- the mod now uses fake air and water blocks to achieve light (rapidly placing and removing them as light sources move)
- this has several limitations, only full water blocks can emit dynamic lights (not waterfalls or partial block rivers)
- it will also not work if the light source is inside some non-air block like foliage or spiderwebs
- the mod is now a "standard" mod that requires both a client and a server to have it when playing online
- currently only the player self light and dropped items modules are implemented
- there is also no on-off button
Other videos
This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if
1) the player has them equipped (in hand/armor)
2) they are dropped on the ground
You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items!
There is no limit to the number of lights you can create, note however they are fairly FPS-costly. You can disable modules to obtain better FPS!
Instructions:
Put downloaded file into mods folder
Config Syntax help:How the config syntax works:
[DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs]
* Possible setups:
* X := simple ID X, wildcards metadata
* X-Y := simple ID X and metadata Y
* X-Y-Z := simple ID X, metadata range Y to Z
There is a default value used as "setting", you can specify one by appending "=x" to the ID part
Valid Entry examples:
torch
Torch minecraft id is "torch", will use the default light value (15)
wool
Torch minecraft id is "wool"
wool-2=12
Wool, magenta subtype (meta 2), will use a light value of 12
wool-2-5
Wool BlockID, accepts metadata range [2..5]
golden_helmet-*-*=15
Item ID range [314..317] covering golden armor, wildcarded meta/damage which means any value goes
Also unnecessarily specifying the default light value of 15, you could leave =15 out aswell
There no longer is numeric Block or Item id's. Use the string identifiers, google "Minecraft Data" to get a listing.
Values that cannot be mapped to anything will be logged and ignored
current versions available at curse:
https://minecraft.curseforge.com/projects/dynamic-lights/files
Old Downloads:
http://atomicstryker.net/dynamiclights.php
To other modders: See sourcecode. Adding your own Dynamic Lights is "easy".
My other mods: -
461
Please see https://www.planetminecraft.com/mod/mcskin3d/ for any updates. For the most part, PMCSkin3D has replaced this. -
1538
kingbdogz posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!The new Aether Thread is open for business.Posted in: Minecraft Mods
Mock-up "CD Case" for the Aether! Created by our talented artist, The5.
Hey guys! If anyone wants to come discuss the Aether mod, you can come over to the IRC channel #aethermod on esper.net. Come chat with the dev's and other Aether-lovers!
If you do not have an IRC client here is how to join the channel with your web browser:
1. Go to http://www.esper.net.
2. Click on "Chat now!" in the top right hand corner. This will go to another page with an input box which has "#" inside it.
3. Inside the input box, type in #aethermod and press connect.
4. The mibbit client will then request for your username, type it in.
5. Have fun chatting!
See you there!
Enjoy and stay tuned!
This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!
Hello everyone!
Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer.
If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:
Tweaks:
- Dungeon Rewards are now hidden in TooManyItems by default. However, if people would like to spawn them for any reason, you can now disable the hiding code for the rewards by changing "TMIhidden = true" to "TMIhidden = false" in mod_Aether.cfg file. This file can be found in your /.minecraft/config/ folder. DO NOT change "#TMIhidden (boolean:true)" as this will not actually affect the config file, and immediately resets upon opening Minecraft. Instead, change "TMIhidden = true".
- Completely restructured Sound files for the Aether.
- When riding a saddled Moa, a "Jump Meter" will now appear above your Armour defense. This Jump Meter will show you the amount of mid-air jumps your Moa can perform, and also how many are left before it can no longer jump. Thanks to Penumber for the idea.
- Saddled Moas no longer wander around. They stay on the spot when you are not mounted on them.
- Ambrosium Shards now only heal "half a heart". We felt that Ambrosium was too powerful for such a common ore, thus the decision to decrease it's healing powers.
- Gravitite Ore is now much more common.
- Zanite Ore is now slightly less common.
- You can now press "B" on your keyboard to gain a Book of Lore for free. You will gain one according to the dimension you are in (for example, if you are in the Aether dimension you will gain a Book of Lore: Volume 3).
- Placing Lava in the Aether now freezes it into Aerogel.
- Books of Lore no longer appear in Dungeon chests.
- Aerogel no longer appears in Dungeon chests.
- Carved Stone no longer appears in Dungeon chests.
- Lightning Knives no longer appear in Dungeon chests in stacks higher than 16. This is so stacking is no longer screwed up (as the max stack for Lightning Knives is 16).
- When first entering the Aether in Minecraft, you will now gain a Cloud Parachute for free.
- If you hit the Bronze Boss with something other than a Pickaxe, it will now show a message which says "Hmm. Perhaps I should attack this beast with a Pickaxe?" so that new people understand they cannot attack it with other weapons.
- Enchanted Gravitite texture now changed, so as to save Sprite ID's.
- The time taken for Baby Moas to digest their Aechor Petals has now been decreased.
- Life Shards now have a new sprite, to make them look more like "Shards" rather than heart containers.
- Blue Aerclouds have a slightly new colour. It uses a more cyan-like colour now.
Bug Fixes:
- Spawning issues have finally been fixed (Zephyrs and Aerwhales are now less common, and Aechor Plants more common. There are more adjustments, but too many to list).
- Cockatrices and Zephyrs now despawn when on Peaceful mode.
- Aerwhales and Zephyrs now despawn when stuck.
- Fixed the Glowstone Dust description in the Book of Lore: Volume 2.
- Fixed the Glowstone block description in the Book of Lore: Volume 2.
- Fixed the descriptions of some Obsidian items in the Book of Lore: Volume 3.
- Enchanting Golden Darts and Buckets of Poison now works as intended.
- Golden Swets now work correctly.
- Baby Moa's no longer lay eggs.
- You can now configure the spawn rate of Aether mobs in mod_Aether.cfg (/.minecraft/config/). 0 = no longer spawn.
- Aerwhales which were previously set on fire should no longer be in flames. They are also now immune to fire.
- Swets, Aerwhales and Zephyrs now despawn correctly, previously they would not despawn and prevent spawning of other creatures.
- Fixed a bug where Blue and Gold clouds were not generating into the world naturally. Newly explored areas or new Aether worlds will now generate with Blue and Gold clouds.
- Saddled Moas no longer despawn.
- From now on, beds which are placed in the Aether will not explode, and can be slept in as usual. Beds which have been placed prior to Patch V1.02 will still explode. To fix this, just recollect the bed and place it again.
- Bonemeal can now grow Skyroot saplings and Golden Oak saplings. You can also use it on Aether Grass to grow a group of White and Purple flowers.
- You can no longer move the Bronze Boss with the Hammer of Notch projectile.
- Fixed a bug where the initiating a fight with the Gold Boss would cause massive lag spikes.
- Fixed a bug where Black Moa's would only be able to perform 6 mid-air jumps instead of the intended 8 mid-air jumps.
- The Cloud Sentries which are spawned from the Cloud Staff dungeon reward no longer make human "hurt" sounds when damaged.
- Fixed an audio-related issue with Moas and Flying Pigs, where they would build up "step sounds" while flying, and would play them all at once when landing on the ground.
- Fixed a bug where Silver Dungeons were rarer than Gold Dungeons.
- Many more small bugs have been fixed, but there were too many for me to remember them or list them. I can assure you that the above fixes were the biggest.
Additions:
- Added 3 new in-game soundtracks, all exclusive to the Aether. Thanks to our new composer, Emile, for creating these wonderful pieces! You can hear them in-game, just like any other Minecraft music.
- Unique "Victory" tunes have been added when defeating Bronze and Silver bosses.
- A small "Achievement" tune has been added when completing an Aether achievement.
- When initiating in a fight with a boss, a Health Bar will now appear on the top centre of your screen. The Boss will also have a randomly generated name. For example: "GeneratedName, the Valkyrie Queen".
- Added a new "Flying Cow" mob. While they are nothing too special, they do drop leather when killed. These creatures can be saddled and flown around.
- Added a new "Aerbunny" mob. These creatures are friendly, and will hop around the Aether peacefully. Aerbunnies drop string when killed. This means, with the combined additions of the Aerbunny and Flying Cow, you can now craft Saddles in the Aether without returning to the surface world.
- Added a new "Whirlwind" mob. These hostile entities will throw you into the air when you get too close.
- Added a new "Quicksoil Glass" block. Not only can it be used for building materials, but it also gives off a dim amount of light (and of course, speeds up mobs movement speed while in contact with them). They can be gained by enchanting Quicksoil.
- Added a new "Zanite Block". This is a purely aesthetic block, for the purpose of storage and building materials. It can be crafted with 4 Zanite Gemstones. You can also craft the Zanite Block back into 4 Zanite Gemstones if you would like to regain them.
- Added a new "White Flower" block. These are commonly generated flowers in the Aether. At the moment they are purely aesthetic, but will have crafting purposes in the future.
- Added a new "Purple Flower" block. These are slightly rarer than White Flowers, and can be crafted into 2 Purple Dye items.
- Added a new "Freezer" block. This new block was suggested by one of our fans on the Mantis bug/idea tracker. We thought it was a neat enough idea to implement. Basically, it works very similarly to the furnace in design. However, it uses Icestone as a fuel, and can be used to freeze various different items. For example: you can freeze water from water buckets into Ice blocks, or freeze Cold Aerclouds into Blue Aerclouds. Although there aren't many freezable items and blocks at this stage, the Freezer's use will be hugely expanded in future patches.
- Added a new "Ice Ring and Ice Pendant". When worn, these accessories will freeze all water and lava around the player. They slowly degrade while worn, so they do not last forever. These accessories can be obtained by freezing Gold or Iron accessories with the new Freezer block. You CANNOT freeze Zanite accessories into Ice accessories, only Gold and Iron.
- Added a new "Healing Stone" item. Heals 2 hearts of health, and is stackable. These items can be obtained by enchanting Holystone blocks with your Enchanter. This was implemented to balance out the issues with overpowered Ambrosium Shards.
- Added four new craftable capes: "White, Blue, Red and Yellow". These capes can be crafted with their respective wool colour. Blue Capes can be crafted with any type of blue wool. These capes are purely aesthetic.
- Added four new Dungeon Rewards. One of them is a Bronze Dungeon reward, and the other three are Silver Dungeon rewards.
- Added a completely new "Main Menu" which is interchangable in-game and with the mod_Aether.cfg file. This menu, by default, has an "Aether Theme", with Aether-styled buttons and logos. It will also preview the last point you were located at in your previously played world. All progress made in the menu (time of day, etc) is not actually saved, so when you re-enter the world it will still be at the last point you played. This menu is highly configurable, though, and has a few neat features. We've added three new buttons on the top right hand corner of the screen: "Q" for Quick Load, "T" for Toggle Theme, and "W" for Toggle World. The Quick Load feature allows you to instantly jump into the world that the menu is currently previewing, without ANY loading times. The Toggle Theme feature allows you to switch between the "Classic" style of buttons and logos (which includes the Minecraft logo, etc), or the "Aether" style of buttons and logos. The Toggle World feature allows you to turn world previewing on or off. While world previewing is off, it will display a menu very similar in structure to the normal menu in Minecraft, but you still have the option to use the "Aether" styled buttons and logos with the Toggle Theme feature. However, the only way to use a particular menu by default, you have to configure the menu with mod_Aether.cfg, which can be found in /.minecraft/config/. By default, "aetherMenu = true" means that Minecraft will always load with the Aether styled buttons and logo. If you change that to "aetherMenu = false", your game will always load with Minecraft styled buttons and logos. Additionally, the default "worldMenu = true" means that your game will always preview your previously played world on start up. However, if you change that to "worldMenu = false", your game will always start up with the classic Minecraft menu in normal Minecraft.
IMPORTANT INFORMATION:
The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!
ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.
There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.
We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts!
The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.
New SinglePlayerCommands Patch out!
To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:
Enjoy!
Stay Tuned
HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):
Thanks to DirtyMoDz7s for the video!
Thanks to RZGamez for the video!
It's finally here...
One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.
Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.
The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.
Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.
Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.
The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!
New Accessory System:
We've implemented an entirely new "Accessories System" for the mod. This will include 8 entirely new slots to customize your character. Items such as Pendants, Rings, Gloves, Capes and even special Shields can be worn. Various "Miscellaneous Accessories" can also be worn in the two blank slots.
Above is an example of Accessory items being worn.
Pendants
Description: Pendants can be worn on your character with the new Accessory System. They are worn over the top of the players skin, so when Armour is worn it will be hidden. Gold and Iron Pendants are simply decorative accessories, but Zanite Pendants will increase your mining speed when worn. Zanite accessories slowly degrade when worn, and the more damage it takes, the faster your mining speed with increase. Zanite accessories also slightly increase your armour.
Rings
Description: Rings can be worn on your character with the new Accessory System. Gold and Iron Rings are simply decorative accessories, but Zanite Rings (like the Pendants) will increase your mining speed when worn.
Capes
Description: Capes can be worn on your character with the new Accessory System. They are worn on your back and can be seen very clearly when in third person mode. Normal "Swet Capes" (image above) are simply decorative, but one particular Dungeon Reward (which is a cape) has a very useful ability.
Gloves
Description: Gloves can be worn on your character with the new Accessory System. They are worn on your hands and can also be seen in first-person view. These provide extra protection for the player, and with some special armour sets, are required to activate the "Set Ability".
New Blocks:
Aether Dirt
Description: Aether dirt is the basic dirt in the Aether, and will grow into Aether Grass when exposed to sun light. It is much easier to mine than normal dirt found on the surface.
Skyroot Logs
Description: Skyroot Logs are the main base of Skyroot Trees. They provide the basic essential for your Aether adventures, and can be crafted into four Skyroot Planks.
Skyroot Leaves
Description: Skyroot Leaves are the "Leaf" blocks of Skyroot Trees. On chance, they will drop a Skyroot Sapling to replant.
Golden Oak Logs
Description: Golden Oak Logs make up the base of Golden Oak trees. They are embedded with Golden Amber, which can be used to craft very powerful Golden Darts.
Golden Oak Leaves
Description: Golden Oak Leaves are the "Leaf" blocks of Golden Oak trees. They occasionally drop Golden Oak Saplings and Golden Apples.
Skyroot Sapling
Description: Skyroot Saplings allow you to replant Skyroot Trees.
Golden Oak Sapling
Description: Golden Oak Saplings are occasionally dropped from Golden Oak Leaves. They can be replanted into Aether Dirt to regrow a Golden Oak tree.
Skyroot Planks
Description: Skyroot Planks can be crafted from Skyroot Logs. They can be used to craft Skyroot Sticks and from there, Skyroot Tools.
Holystone
Description: Holystone is the common stone block in the Aether, and can be used to craft Holystone Tools.
Mossy Holystone
Description: Mossy Holystone is a rare Holystone block that can be found at the base of an Aether Dungeon entrance.
Cold Aercloud
Description: Cold Aercloud is a very common type of Aercloud found in the Aether. Long strips of them can be found in the formations of clouds. They have very strange properties; while sometimes they will prevent fall damage, other times they will not. Use them wisely, but be wary when falling from large heights. They can also be crafted into Cloud Parachutes.
Blue Aerclouds
Description: Blue Aerclouds are slightly rare than Cold Aerclouds, and bounce mobs when coming into contact.
Gold Aerclouds
Description: Gold Aerclouds are the rarest type of Aercloud. Alone they do not have any special properties from normal Cold Aerclouds, but they can be crafted into Golden Parachutes which have 20 uses rather than the normal 1.
Quicksoil
Description: Quicksoil can be found on the sides of islands. When mobs walk on it, their movement speed is increased. However, it takes a while to build up speed. These can be both a good block to abuse its speed, but also a dangerous block to come into contact with.
Icestone
Description: Icestone can be found in large chunks, usually on the sides of islands. One placement, they will freeze all water and lava sources around it.
Ambrosium Ore
Description: Ambrosium Ore is a common block found in the Aether. It drops Ambrosium Shards, which can be used for Torches, fueling Enchanters, and even healing.
Zanite Ore
Description: Zanite Ore is slightly rarer than Ambrosium Ore, and can be found on the sides of islands. Zanite Gemstones are dropped from these ore blocks, and can be used for a variety of recipes (including Zanite Tools and Zanite Armour).
Gravitite Ore - Enchanted Gravitite
Description: Gravitite Ore is the rarest ore-type in the Aether, and can be enchanted into "Enchanted Gravitite" blocks. Gravitite Ore, by default, will float up into the air. However, Enchanted Gravitite only floats up into the air when powered with redstone. Enchanted Gravitite is required to craft powerful Gravitite Tools and Armour.
Pillar
Description: A decorative Pillar block found on the outside of Silver Dungeons.
Pillar Top
Description: A decorative Pillar Top block found on the outside of Silver Dungeons.
Ambrosium Torch
Description: Ambrosium Torches are like regular torches, just crafted with Skyroot Sticks and Ambrosium Shards instead.
Enchanter
Description: Enchanters are a new type of tile entity which can be crafted. They require Holystone blocks and one Zanite Gemstone to craft. By default, it uses Ambrosium Shards as fuel, and can repair damaged tools or items; the more damaged the tool is, the more fuel it requires. It can also enchant a few existing items into more powerful versions.
Incubator
Description: Incubators are a new type of tile entity which can be crafted. They require Holystone blocks and one Ambrosium Torch. By default, it used Ambrosium Torches as fuel, and can incubate Moa Eggs into Baby Moas.
Locked Chest
Description: Locked Chests are found in Dungeons, and cannot be broken. To acquire their rare lot within, you must obtain a key from the Dungeon Boss.
Dungeon Stones
Description: Decorative blocks found within the Aether Dungeons.
Dungeon Lightstones
Description: Decorative blocks found within the Aether Dungeons which radiate a small amount of light.
Aerogel
Description: A slightly transparent block which is resistant to all explosions.
New Items:
Skyroot Stick
Description: Skyroot Sticks are used for several different crafting recipes. They are crafted with Skyroot Planks.
Ambrosium Shard
Description: Ambrosium Shards can be obtained from Ambrosium Ore blocks. Not only are they used for crafting torches and fueling Enchanters, they can be used as healing items as well.
Zanite Gemstone
Description: Zanite Gemstones are found from the Zanite Ore blocks. They can be used to craft a wide variety of items and blocks (including Enchanters, Zanite Toolsets, and Zanite Armour).
Cloud Parachutes - Golden Parachutes
Description: Clouds Parachutes are items which can be used to safely fall from the Aether. When you transition from the Aether to the Surface (upon falling) the Parachute will automatically activate and drift you down safely. These parachutes are a one use only, and can be manually activated as well. Golden Parachutes do the same, except have twenty uses.
Moa Eggs
Description: Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Golden Amber
Description: Golden Amber is used to craft Golden Darts, and can be obtained by harvesting logs from a Golden Oak tree.
Aechor Petal
Description: Aechor Petals can be obtained from poisonous, purple Aechor Plants, and are used to create Poison Dart Shooters and feed Baby Moas.
Dungeon Keys
Description: Dungeon Keys can be obtained by their respective Bosses. They are used to open the locked chest, which contains the Dungeon's rare loot.
Blue Music Disk
Description: Blue Music Disks can be obtained by enchanting a Green or Gold Music Disk. It will play a new song by author Noisestorm.
Darts
Description: Golden Darts can be crafted with Golden Amber, Skyroot Sticks, and Feathers. Additionally, you can enchant and poison these Golden Darts. Poison Darts are not affected by gravity, making it great for sniping down far-distance enemies.
Dart Shooters
Description: Dart Shooters can be crafted with Skyroot Planks and a Zanite Gemstone. They can also be enchanted to shoot Enchanted Darts, and combined with an Aechor Petal to shoot Poison Darts.
Skyroot Toolset
Description: The Skyroot Toolset is the weakest Toolset in the Aether. However, it has one of the best side-abilities, which is to gain double-drops from the blocks they mine and the enemies they kill. The double-drops cannot be abused though, as the Toolset will only return double drops from Generated blocks that have already existed in the world. You cannot place a dirt block and then mine it to get double drops, as it is NOT a generated block, it is placed by the player.
Holystone Toolset
Description: The Holystone toolset is slightly more powerful than the Skyroot Toolset in terms of strength, and occasionally drops an extra Ambrosium Shard upon mining a block or attacking a mob.
Zanite Toolset
Description: The Zanite Toolset is the second most powerful toolset, and has the side-ability of getting stronger the more you use it.
Gravitite Toolset
Description: The Gravitite Toolset is the strongest toolset. Normal harvesting tools can right click their respective blocks to make them float up, while the Gravitite Sword can launch mobs in the air when attacking.
Skyroot Buckets
Description: Skyroot Buckets can be crafted with three Skyroot Planks. They can collect Milk and Water, but not Lava. They can also collect poison from Aechor Plants, and those Poison Buckets can be enchanted into Remedy Buckets to heal your poison side-effects.
Lore Books
Description: Lore Books can be used to reveal more information about an item or block. Just right click while you have one in hand, and place an item or block in the slot. There are three volumes: One for the Surface, Nether and Aether. The Aether volume can be obtained when you first join the Aether. The rest can be obtained in Dungeon chests.
Victory Medal
Description: Victory Medals are items which can be obtained by defeating Valkyries, protectors of the Silver Dungeon. They are used to prove your skills in fighting to the Silver boss.
Zanite Armour
Description: Zanite Armour has the strength of Iron, but gets stronger the more it is damaged.
Gravitite Armour
Description: Gravitite Armour, when fully worn (with Gloves as well), will give you very high jumps. It will also prevent all fall damage. It are as strong as Diamond Armour.
Dungeons:
Dungeon Rewards
Description: Above are all the Dungeon Rewards you can get. For the sake of surprise, I will not name or describe any of the rewards, so that you can get the best experience possible when looting Dungeons. You will get better rewards depending on what type of Dungeon you conquer. The blocks which make up a dungeon cannot be mined until the boss within is defeated.
Bronze Dungeon
Description: Bronze Dungeons are the easiest of the Dungeons to defeat, but are still challenging and yield very powerful rewards. The Boss within cannot be harmed with swords or projectiles, but instead requires a PICKAXE to defeat.
Silver Dungeon
Description: Silver Dungeons are slightly harder than the Bronze Dungeon, and contain slightly more powerful rewards. These Dungeons are found in the skies as great temples, and are guarded by the humble natives of the Aether; the Valkyries. They will not fight you unless provoked, and honor a fair fight. Beware: not every chest is as it seems.
Gold Dungeon
Description: Gold Dungeons are the hardest Dungeons to defeat, and contain the most powerful rewards and items in the mod. Unlike other Dungeons, the Gold Dungeon does not have any defenders leading up to the Boss; the Boss greets you as soon as you enter the Dungeon. This Dungeon can be found in giant floating mountains with a collection of Golden Oaks on the mountain's top. This Boss in particular cannot be harmed with any item in the game; you must figure out a way to defeat it once you confront it.
Example Recipes:
Skyroot Planks
Skyroot Sticks
Cloud Parachute
Golden Parachute
Ambrosium Torch
Saddle
Enchanter
Incubator
Dart Shooter
Poison Dart Shooter
Golden Dart
Poison Dart
Gloves
Gravitite Pickaxe
Gravitite Shovel
Gravitite Axe
Gravitite Sword
Enchanting - Blue Music Disk
Enchanting - Repairing Damaged Tools
Enchanting - Gravitite Ore
Support the Aether Mod!
Just copy the code below and insert it into your signature.
[url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://i.imgur.com/I4yFO.png[/img][/url]
Alternative Banners (Credits to Kanza and Divinux!):
[url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://img215.imageshack.us/img215/2656/altsupportbanner.png[/img][/url]
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[url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/h][img]http://i.imgur.com/rL0P3.png[/img][/url]
Credits:
- Hozz (for helping me with some Sprites)
- Firehazurd (for the idea of flying whales and moas)
- GreyAcumen + Community (for the idea of the Aether!)
- Kanza and Divinux for the alternate support banners.
~ Stay Tuned ~ -
584
VengeurK posted a message on Little Blocks Mod [2.2.2.1] Creation contest! [770KDLs]
LittleBlocks is a mod that allows you to polish up your creativity and optimize your redstone systems. Indeed, the size of blocks placed in a little blocks is divided by eight compared to its original size, so you can place 512 blocks instead of one.
Don't be afraid to post your creations! If they look good I'll add them on the website.Original idea thread by toddtimeocom
Enjoy! -
122
Stewiecraft posted a message on [1.1] Beer! v1.0 Wine too! Now with SMP!Posted in: Minecraft ModsThis mod adds several new recipes, items and blocks all revolving around beer and it's creation. It takes about 5 beers to get you drunk at which point the camera movement switches to smooth. Beer heals 1 heart and if you are drunk can increase your health past the maximum up to 5 extra hearts (they don't actually show on the ui).
Beer information:Barley is your choice of grain to use in your beer. You plant and grow it in the same way as wheat and it requires the same conditions. Barley seeds are obtained from wild barley that spawns in newly generated chunks juts like tall grass.
Harvested barley can also be used to obtain more seeds.
To make something refreshing out of the barley you have grown you will need a barrel which can be crafted from planks and a couple iron bars.
When placed, the barrel can be interacted with in a similar fashion to a furnace. Simply place the necessary ingredients inside it to begin the fermenting process - which takes a little while - and it will yield a bucket of beer!
Obviously you can't drink your beer from a bucket, so I guess you will need to make yourself something to drink from.
With your freshly fermented bucket of beer and your newly minted mugs you are ready to pour yourself some refreshing drinks! Beer itself heals one heart (not hunger).
Wine information:
You can't grow something from nothing so go harvest yourself some vines and get the seeds out of them.
Grape vines need something to grow up so you are going to need to make yourself some wooden trellises (supports).
Place the trellis down and then use the grape seeds on it to plant the base of a grape vine. It must be on top of dirt or grass to be planted.
If there is water nearby and a trellis above to support it the grape vine will grow upwards, but it won't grow taller than 2 blocks.
Harvesting the upper block will yield 3-7 bundles of grapes. Harvesting the base of the grape vine will yield a seed. When you harvest either it leaves the wooden trellis in its place still. Grapes heal one heart when eaten and can be crafted into seeds.
Before you can do anything with your grapes you need a barrel to ferment them in which you may already have from making beer.
Chuck some grapes and water into the barrel and leave it for a bit to ferment into a bucket of wine that looks suspiciously like blood.
Since you are a classy gent you can't drink wine from a wooden mug, you'll need some wine glasses.
You have a bucket of wine and some wine glasses. I can't imagine what comes next...
Wine heals 1 heart and gets you drunk faster than beer.
DownloadsModloader is required!
To install simply place the downloaded file into the Mods folder within the .minecraft directory.
DO NOT EXTRACT THE DOWNLOADED FILES
[1.1] SSP v1.0 - Download
These require ModLoaderMP which you can get here.
[1.1] [SSP/SMP] Client v1.0 - Download
[1.1] SMP Server v1.0 - Download
Changelogv1.0
-SMP support
-sleeping sobers (for real this time)
-sober faster
v0.95
-config file added again (but working this time!)
v0.94
-updated to 1.1
-config file removed
-sleeping sobers
v0.93
-added config file for all item and block IDs
v0.92
-fixed crashes including shiftclicking from barrel
v0.91
-fixed barley and bonemeal
v0.9
-added wine & associated blocks/items
-bonemeal works on barley/grape vines
-fixed texture of fully grown barley
-you can get drunk again
v0.81
-fixed crashing when breaking growing barley
-added achievement
v0.8
-updated for 1.0
v0.6
-removed drunk icon on screen (it was glitchy and poorly implemented)
-new smooth camera drunk effect
v0.6
-added drunk level
-added drunken tolerance for pain
-tweaked barrel recipe (requires iron)Known Bugs
-none anymore!
Planned Features
-wine bottles
-hard liquor
-more input required for barrel
-coffee
-hazardous effects of drinking too, too much
Suggestions are welcomed and appreciated, as I mentioned this is my first mod. Credit goes to Zrowny for the textures of the beer, mug and barrel. Credit to DELTA_1221 for the textures of the vines, grapes and wine glasses. Block IDs are 135-140 and item IDs are 2009-2018. It does have a config file that allows you to change all item / block IDs.
Blah blah copyrightThis document is Copyright ?(2011) of Stewiecraft (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.Other Mods
If anyone wants to see any code feel free to message me about it.
If you support this mod, hit the ! -
71
Stewiecraft posted a message on [1.2.5] TrapCraft v1.03
The Dummy
Taunts all monsters within aggro radius and line of sight to attack it.
Has 20 health and drops the dummy head on death.Note: Due to their insatiable hunger for human flesh, zombies are not tricked by the dummy.
Igniter
Lights on fire when powered.
Bear Trap
Triggered upon contact with any non-player creature.
Triggered traps can be activated to reset them.
Holds the prey in place while they periodically bleed out.
Bears not included. Use at own risk.
Spikes
Deal damage to any entity that comes in contact with it.
Does not affect items.
Grass Covering
Breaks when walked on.
Useful for covering pitfalls and spikes.
Blends to color of grass on a per biome basis.
Fan
Unsuspecting prey don't want to walk into your traps? Push those ****ers in.
Redstone power not included.
Magnetic Chest
Pulls nearby items towards itself and automatically deposits any item that makes contact.
Useful for collecting loot from traps.
All downloads require ModLoader.
Place the .zip file into the /mods/ folder of your minecraft directory.
Config files for all IDs can be found in the /config/ folder of your minecraft directory.
Current Version[SSP][1.2.5] Download v1.03
Previous Versions
Will you make TrapCraft multiplayer?
Of course! Eventually...
But TrapCraft already exists, why are you using the name?
That mod has been discontinued and the original maker has given me permission to use the name.
Quote from llama66613 »
Feel free to use the name. I have pretty much left these forums, and have no plans of updating the mod. Go for it!
What is that ugly thing in the banner?
....you should speak of Admiral Ackbar with the respect befitting his station and reputation.
Why doesn't your mod have ?
I'm only slightly superior to humans, even I miss things. Suggestions are welcome though!
[center][url="http://www.minecraftforum.net/topic/1027069-110-trapcraft/"][IMG]http://i88.photobucket.com/albums/k174/stewiecraft/TrapCraft/trapcraftsig.png[/IMG][/url][/center]
Version 1.03
-updated to 1.2.5
-dummy fixed for all mobs except zombies
Version 1.02
-updated to 1.2.3Version 1.01
-minor bugfixes
Multiplayer support!
Fan settings (speed, direction, filters, damaging)
Poisonous traps
PvP oriented traps
Camouflage gear -
19
juliand665 posted a message on [1.5.2][Forge] J-Craft: Instant Buildings, Canisters, Nukes, Trampolines, Hammers 'n moar!Posted in: Minecraft Mods
This is a huge pack of forge mods I created myself, including but not limited to:
• Walls
• Pillars
• Canisters
• The rain summoning block
• Cupboards
• Trampolines
• The portable workbench
• Obsidian tools & armor
• Nukes
• Instant buildings
• Hammers
• Lightning Wand
• Iron, Gold, Diamond, Obsidian Furnace
Screenshots: Dropbox Folder
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That's quite a long list, isn't it? And best of all,you have only one single recipe to remember, which is this:
That book is the J-Craft Lore, where you can find all the recipesof the modpack and information about every block and item.
———————————————————————————————————————————————
Download: http://adf.ly/LvLXg
———————————————————————————————————————————————
Installation:
You need Minecraft Forge for these mods to work!
Also, the zip you can download is not what you should put into your mods folder. You need to unarchive the zip, then move the JAR file from the folder "put into mods folder" into the mods folder.
———————————————————————————————————————————————
Third-Party Videos:———————————————————————————————————————————————
Support Banners now up![center][url=http://www.minecraftforum.net/topic/515127-][img]http://i.imgur.com/D3uohY0.png[/img][/url][/center]
makes this:
———————————————————————————————————————————————
Have fun and PLEASE give feedback and/or comment to keep the thread alive!
-Julian
This document is Copyright ©2013 and is the intellectual property of the author. Only Minecraftforum.net is able to host any of my material without my (juliand665) consent. It may not be placed on any web site or otherwise distributed publicly without advanced written permission. If you mirror this Mod page or anything I've made on any other site, I may express my angst at you in the form of a lawsuit.
[represent] -
2430
Marglyph posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)Marglyph's TooManyItemsPosted in: Minecraft Mods
Create & customize items, including those not available even in creative mode. Save and load entire inventories. Switch game modes and control time, weather, and more.
Download TMI for Minecraft 1.8 (Forge mod) (2/14 bugfix update)
Download TMI for Minecraft 1.8 (jar mod)
Installing: Put the Forge version of TMI into your Forge mods folder. The non-Forge version may be used with a custom launcher or by installing as a jar mod.
TMI for 1.8 new features:
- The new 1.8 items
- Enhanced enchantment, potion, and firework panels
- All-new custom items: colored leather, player heads, signs with text, filled flower pots, preselected note blocks
- New fuzzy search! You don't have to type all the letters (e.g. rcmp for redstone comparator)
- Press enter in the search box to spawn the top item! Get items quicker than ever
- Everything now fits in a sidebar; no more overlap with potion effects etc.
- Easier My Items (favorites) editing with helpful tooltips
- Rename save states
- Unlimited stacks is now a global setting, along with keep items on death, prevent rain and more
- Unlimited stacks refresh without ModLoader/Forge as long as you've opened the inventory
- Switch to spectator mode
- Improved multiplayer custom item spawning (still only if within chat length limit)
- Fixed some bugs, possibly added new ones
- Removed Herobrine spawner
More download versions
Download links have ads on them to provide some support for modding Minecraft. You are not required to click on the ads to download TMI; there is a skip button in the top right corner. You do not need to download any installers or download managers.
For 1.7.10 non-Forge version
For 1.7.10 Forge version
For 1.7.9 non-Forge version
For 1.7.2 Forge version
(Note: 1.6.4 version has a problem with the newest Forge that did not exist with the original 1.6.4 Forge release. Unless I have time to go back and fix this, only use 1.6.4F with an older Forge release.)
Older: 1.7.6, 1.7.5, 1.7.4, 1.7.2, 1.6.4, 1.6.4F, 13w48b, 13w47e, 13w42b, 13w41b, 13w39b, 13w38c, 1.6.3 NF, 1.6.2NF, 1.6.2F, 13w38a, 13w37b, 1.6.1 NF, 1.6.1 F
Pre-1.6 release: 1.5.2, 1.5.1, 1.5, 1.4.7, 1.4.6, 1.4.5 or 1.4.4, 1.4.2, 1.3.2, 1.3.1, 1.2.5, 1.2.4, 1.2.2/1.2.3, 1.1, 1.0.0
Minecraft Beta: RC2, 1.8.1 / 1.8, 1.9pre6, 1.9pre5, 1.9pre4, 1.9pre3, 1.9pre2,1.9pre1, 1.7.3/1.7.2/1.7_01, 1.6.6 and 1.6.5, 1.6.4, 1.5_01
Documentation for old (pre-1.8) TMI
Better documentation for 1.8+ will be up shortly.
Turn On/Off: Press the "o" key while in the inventory screen. You can change this key by editing the configuration file.
Add items: Left-click on items in the right sidebar to add full stacks, or right-click to add one at a time.
Configuration file: Find the directory in which your minecraft saves folder and options.txt are, and once you have used TMI at least once you will also find TooManyItems.txt there. This contains options that you can change, not all of which are documented yet.
Spawners: In some previous versions, to create different kinds of spawners, edit the "spawner" line in the configuration file. Use at your own risk; in some (older) versions of Minecraft, spawners of non-mob entities such as boats can crash the game and wreck your save.
Unlimited stacks/tools (single-player only): Shift-left-click on items in the right sidebar to add unlimited stacks OR unlimited-use tools or flint and steel. ModLoader is required for "true" unlimited stacks. Without ModLoader the quantity of >64 stacks will refresh when you open your inventory.
Tabs: Use the chest, star, and book icons to change between the item, favorites, and enchant tabs.
Favorites: This allows you to save commonly used items. ADD to the favorites panel by: (1) clicking an item on the favorites panel, (2) alt-clicking an item in the items panel, or (3) clicking the Favorite button in the enchant panel. REMOVE an item from the favorites panel by alt-clicking it.
Enchanting: (in SP, or may work on some Bukkit servers) Click an item on the enchanting panel to switch to that type of item. Use the + and - buttons to change the levels of individual enchantments. Click the Create button to make the enchanted item once, or the Favorite button to add it to the favorites panel.
Trash (single-player only): Drop an item stack on the item sidebar or the trash icon to delete it. Click the trash icon to turn "delete mode" on and off (in "delete mode" you will delete any item you click on -- useful for selectively deleting a lot of items). Shift-click thee trash icon to wipe out your inventory.
Game mode: Click the "S", "C", and "A" icons on the toolbar for survival, creative, and adventure mode, respectively.
Time: Click the sun and moon icons to set the time to sunrise, noon, sunset, or midnight.
Difficulty: Click the creeper icon to toggle the difficulty without having to go into game preferences.
Health/hunger: Click the heart icon to set health and hunger to max.
Save states (single-player only): Several slots are available for you to save your entire inventory and restore it later. (The "x" button next to a saved state will remove it.) This can be used to save your "real" inventory before editing, save a blank inventory to clear out everything you're holding, save a full inventory of materials, share inventories between characters, etc.
Multiplayer: You need to be a server op. Also, every non-vanilla server works a little differently. The command issued to the server to give you items is configured in TooManyItems.txt as "give-command". In this command, you should put {0} for the player's username, {1} for the item ID, {2} for the quantity, and {3} for the damage value. If {3} isn't in the command, items with damage values other than 0 won't show up.
Vanilla server command: /give {0} {1} {2} {3}
* Since the vanilla server used to not support item damage with the give command, TMI may still have /give {0} {1} {2} by default. You can now add {3} to the end. The default will be updated in a future TMI version.
Bukkit with the Essentials mod command: /item {1}:{3} {2}
Fast crafting: Right-click on the output square when crafting to craft the maximum possible amount. (Works while the inventory overlay is disabled).
Troubleshooting
Crashes show an error report on a purple and white screen, and you can copy and paste the report into a post. With the latest version of TMI, most errors that would have crashed should instead show a chat message that says a report has been saved to a file in your minecraft folder, and you can copy and paste from that file into a post.
Black screens are caused primarily by: not deleting META-INF from your minecraft.jar, mod conflicts, wrong versions of mods, and improperly installing mods. Please check these things and, if necessary, start fresh from a new minecraft.jar as an old installation problem may still be causing errors.
"TMI doesn't show up": Press the "o" key in your inventory screen to turn TMI on and off. (Unless you have already changed this in your config file.) Your preference about whether TMI should be displayed is separate in single- and multi-player. If this still doesn't work, you probably did not install TMI correctly.
Notes: TMI's code does not run until you open your inventory. Problems creating games are something else. TMI does not change any crafting recipes. You are not forced to use fast crafting: just left click like normal instead of right clicking. Yes, TMI does work in multiplayer, but read the instructions. No, it is not a server mod. Finally, the number of pages of items depends on your Minecraft window size, so, you are not missing items because it doesn't have the same pages as in the screenshot.
Uninstalling: If you manually installed a mod, the only way to uninstall is to either restore your backup copy of minecraft.jar (you did make a backup, right?) or delete minecraft.jar and run the game launcher so it downloads a new minecraft.jar. If you used a mod manager, refer to its instructions.
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134
BarracudaATA posted a message on Minema 3.2 - The smooth movie recorderPosted in: Minecraft ModsMinema is a mod that allows you to record smooth videos in Minecraft even at extremely low frame rates by turning the Minecraft engine into an offline renderer.
This allows you to use very expensive rendering techniques which would normally be too slow for real-time rendering and capturing.
Technically, it can be compared with the startmovie command in Source engine or the fixed_time_step variable in CryEngine.
If you try to record, for instance, an explosion of 1,000,000 TNT blocks with tools like Fraps, Dxtory or Shadowplay, you would get nothing more than a slideshow. Even if your PC is fast enough for the targeted movie frame rate, it usually produces less smooth results than Minema. But keep in mind that this mod is designed for intermediate users that need to record cinematic or experimental Minecraft movies rather than for "normal" gameplay movies.
Changelog
3.2:- Twitch stream integration was removed in MC 1.9, therefore there is no recording indicator anymore.
- Added back "pop" sound when starting or stopping recording.
- Removed the particle size modifier due to compatibility issues with MC 1.9.
- Increased capturing performance by using PBOs when available.
- Increased process pipe throughput by disabling internal stream buffering.
- Added ffmpeg with matching parameters as default encoder.
- Removed support for image formats other than TGA to simplify processing code.
3.1:
- Disabled chunk preloading (incompatible with Minecraft 1.8).
3.0:
- Major code rewrite for better stability and extendability.
- Added graphical config editor for the Forge mod list (accessible from the main menu).
- Using parts of the broadcast interface to indicate a currently ongoing video capture.
- Simplified chunk preloading with better compatibility.
- Replaced tiled rendering with off-screen framebuffer objects, which are much faster to capture and are fully compatible to shader.
- Removed profiler event code to fix performance issues and various crashes when used with other mods.
- Removed the somewhat silly encoder detection.
2.0-beta3:
- Some config loader bug fixes.
2.0-beta2:
- Re-implemented chunk preloading.
- Re-implemented smooth cam fix.
2.0-beta1:
- Rewrote most of the code for Forge.
- Replaced synchronization patch by a new method that should work together with most other mods.
- Improved capturing performance for multicore CPUs.
- Improved encoder detection that is now looking for more places for an installed encoder.
- Extended overlay information.
- Sound logging and capturing isn't supported yet, will be re-implemented later.
- Note: tested for singleplayer only, will probably crash if you try to capture movies in multiplayer. Will be fixed later.
1.6:
- Added optional patch to fix the tick synchronization in single player.
- The video capturer now automatically writes image files if the video encoder wasn't found.
- Localhost servers are now excluded from multiplayer restrictions.
- Cleaned up code to fix some potentional bugs and for better audio/video separation.
- Restructured minema.cfg for better understanding.
- Removed redundant capture.gui.preventPause option from the config file. (use F3+P instead)
- Fixed missing plop sounds.
- Fixed chunk preloading not working.
- Fixed capture not stopping when exiting the world.
- Fixed an exception when trying to capture sound when Minecraft was started with sounds disabled.
1.5:
- Much better framerate locking (capture.limit.fps).
- The overlay is now rendered below the debug overlay when visible.
- Added capture.gui.lockMouse to lock the mouse during capture.
- Added capture.images.format and changed default image format back to PNG.
- The frame limit is now displayed in the overlay.
1.41:
- Added capture.sound.auto to control whether the sound should be automatically recorded or not.
- Added mod metadata for Forge.
- Fixed compatibility issues with Forge-ModLoader (version 3.3.8 or higher required).
- Fixed flickering when using tiled rendering while "Advanced OpenGL" is enabled in the options.
1.4:
- Added isCapturingVideo and isCapturingAudio methods to mod_Minema for other mods.
- Added capture.gui.preventPause to prevent the game from pausing if the window is not active.
- Added render.chunks.waitFor to freeze the game until all visible chunks are fully loaded (thanks to Hmpf for the help!).
- Fixed audio logging still running even if video recording is paused by the capture.skipGUI option.
1.32:
- Added two rendering options to change the entity rendering distance and the particle limit.
- Re-enabled multiplayer support with limited options.
- Limited amount of sounds played simultaneously in one frame for sound recording.
- Fixed some sound recording bugs.
1.31:
- Fixed uncaught exception on encoder startup errors.
- Fixed uncaught exception when changing window size during recording.
- Fixed sound logging and capturing sill being enabled when capture.sound.enabled is set to false.
- Fixed overlay always being recorded to video even if overlay.embed is set to false.
1.3:
- Added sound logging and recording.
- Added recording stats overlay.
- Added framerate limiter.
- Disabled movie recording in multiplayer due to synchronization problems (single frame and audio capture still works).
- Fixed a crash when returning to the main menu while recording.
- Fixed previous frame sometimes being visible when in tiled rendering mode.
- Videos are now always saved in separate sub-directories.
1.2:
- Added experimental tiled rendering feature for 4K, 8K and other high-resolution movie recording.
- Pressing Ctrl + F4 now creates a single image file based on the current settings.
- Reduced memory usage and improved frame capture speed.
- Dropped support for other image formats than TGA in favor of faster image writing.
- Extended maximum entity render distance and disabled entity frustum culling when recording.
1.1:
- Fixed recording error for window sizes that aren't divisible by 2.
- Fixed jerky/locked smooth cam movements for lower framerates.
- Added the "capture.skipGUI" option that pauses recording if a GUI screen is visible.
- Added the "capture.clearChat" option to clear the chat text on the screen before recording.
- Added profiling points for the debug screen profiler.
- The bundle now uses x264 instead of FFmpeg, which may speed up encoding.
1.04:
- Recording will now automatically stop when exiting the world.
- The sound will no longer be disabled during recording.
1.03:
- Updated for Minecraft 1.1.
- Removed Apache Commons IO dependencies.
- Updated default FFmpeg parameters to use a nearly lossless quality quantization.
1.02:
- Fixed a problem with the FFmpeg bundle not finding the ffmpeg.exe correctly for some systems.
1.01:
- A "plop" sound will now signal the start of a recording session.
- The default FFmpeg parameters now use high quality quantization parameter instead of lossless encoding because of compatibility issues with the H.264 stream.
1.0:
- Initial release.
Known bugs
- After movie capturing is finished, the integrated server may go into a "fast-forward" mode to re-sync with the real time.
Download
- Minema v3.2 for Minecraft 1.9.4
- Minema v3.2 for Minecraft 1.9
- Minema v3.1 for Minecraft 1.8
- Minema v3.0 for Minecraft 1.7.10
GitHub repository: https://github.com/ata4/minema/
Please let me know about any forks of this mod you want to publish!
Download and installation notes:- Move the .jar file to .minecraft/mods.
- Don't forget to remove the old installation when updating!
Usage- To start and stop a recording session, simply press F4. The key can be configured in the key bindings menu.
If you're familiar with video encoding, it is highly recommended to use ffmpeg to compress videos on the fly. You can download ffmpeg here:
- Windows: http://ffmpeg.zeranoe.com/builds/
- MacOS X: http://ffmpegmac.net/
- Linux: Use a packet manager of your choice and search for "ffmpeg".
Recommended ffmpeg parameters:
Lossy H.264:-f rawvideo -pix_fmt rgb24 -s %WIDTH%x%HEIGHT% -r %FPS% -i - -c:v libx264 -preset medium -qp 10 video.mp4
Lossless H.264 (RGB mode):
-f rawvideo -pix_fmt rgb24 -s %WIDTH%x%HEIGHT% -r %FPS% -i - -c:v libx264rgb -preset medium -qp 0 video.mp4
Note: starting with Minema v3.2, all frames need to be flipped vertically using "-vf vflip"!
Recommended third-party mods:- Camera Studio - for smooth camera movements during recording.
Recordings
Here's a great introduction video by loook:
And Yogscast's review with more examples how to use Minema with other mods:
With this mod, you can easily record ridiculously complex scenes, like 32000 eggs and arrows spawned simultaneously at one point with random velocity:
If you always wanted to know how it looks like when you flood your world with thousands of creepers, take a look at this:
More videos:
Another video with additional optimizations to render extremely memory/CPU intensive TNT explosions:
A trippy minecart ride with enhanced graphics by Sonic Ether's Unbelievable Shaders:
Here's an early 4K test recording.
A short TNT explosion video, inspired by this Reddit post:
A nice domino effect video, inspired by this Reddit post:
Mod reviews
Videos recorded with Minema
Ball_Lightning42
SilhouetteSi
erkott
jkush321
da_moe
ModernPrestige
snoooppuppy1
MCExampleGamer
Sevenedges
Phicksur
Mine123crafter
Phicksur
Nailhead
fabsh
loook
Theyellowk123
Placeb0
Domino
BigV3P
Fogah
My other mods
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I will not continue to update this mod unless it suddenly becomes popularly requested, and I take an interest in modding again.
The source code is included in the download if anyone is interested in updating it for themselves.
Hello and welcome to the home of the Aluminium Mod where you can read everything about my awesome mod . It would be really helpful if you would take the poll and, if you downloaded the mod and liked it, you could even press the little green like button or, pass it on to some of your friends . I hope you like it and please post or PM me about any bugs and I will see what I can do to fix them. Don't forget to comment and leave some feedback!
Table of contents:
[✓] 10 Downloads
[✓] 20 Downloads
[✓] 40 Downloads
[✓] 80 Downloads
[✓] 160 Downloads
[✓] 320 Downloads
[✓] 640 Downloads
[✓] 1280 Downloads
[X] 2560 Downloads
[X] 5120 Downloads
[X] 10240 Downloads
Thanks for downloading :D!
Easy:
1. Install Modloader, ModLoaderMP and Minecraft Forge.
2. Un-Zip the downloaded file.
3. Place the "Aluminium Mod.zip" in your "mods" folder.
4. Enjoy!
Advanced:
1. Install Modloader, ModLoaderMP and Minecraft Forge.
2. Un-Zip the downloaded file.
2. Copy the contents of the "place in minecraft.jar" folder inside the .zip file, into your minecraft.jar file.
3. Ignore all the other stuff.
4. Enjoy!
If you like it please press the green up arrow . It Helps!!
©KMeister 2011-2012
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Same here :/. It just starts getting tedious to try and add more stuff and even just updating it is annoying.
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PS: No porn and no russian.
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