Thaumonic engine. It would be a buildcraft engine that produces more or less MJ/t depending on the number of nodes you place around it, maxing out at 16 MJ/t (16 nodes).
Nodes would take up a lot space, it also seems somewhat overpowered to have an energy source that costs essentially nothing. Maybe the engine could run on certain types of essentia. Essentia can be automated with golems, so the power generation won't be build and forget but it can be automated.
Finally got around to posting on here. Want to say that every time Thaumcraft updates major versions I find it more fun than the last. Research is great and varied, the aspect icons look beautiful and the vis system is LOADS better than every incarnation.
Only one nag, we have beef/chicken/pork and now even fish nuggets but still no tater tots? ;(
Not sure if it's intended or not but it seems that golems with a use core can only do a single task i.e. can't plant 2 types of saplings at a time, or use bonemeal on a sapling marked with a different color with the order upgrade.
It's kind of upsetting since I didn't want to make more than one golem for my tree farm.
Entropy upgrade allows gathering golems to pick up pretty much any wood/sapling/wool when you have it assigned. Maybe you can use that, with some clever chest sorting/filling, to plant multiple saplings at once.
Just a heads up, sent you some new textures yesterday morning @12 GMT.
The ingots/nuggets and all the craft-able machines are linked in the last message I sent.
Also I couldn't help but notice that the textures for the alloy smelter and painter on state aren't actually working in game. The machine works but doesn't change the state.
Nice. I'm glad someone is figuring out extrabees, I would have never guessed the energetic branch.
Also I'm not sure if you know this, but if you set the forestry config to FTB mode you will have a 100% mutation chance, this could help if you are trying to manually find all of the extrabees branches.
Maybe I'm installing this wrong? I'm not getting smelting or research values... also how did you get so many items to show up on your nei interface? I have about half as many showing per line...
Sorry. My GUI size is set to Normal, and to install it you need NEI installed then you just drop the plugin in the mods folder.
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Nodes would take up a lot space, it also seems somewhat overpowered to have an energy source that costs essentially nothing. Maybe the engine could run on certain types of essentia. Essentia can be automated with golems, so the power generation won't be build and forget but it can be automated.
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Only one nag, we have beef/chicken/pork and now even fish nuggets but still no tater tots? ;(
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Entropy upgrade allows gathering golems to pick up pretty much any wood/sapling/wool when you have it assigned. Maybe you can use that, with some clever chest sorting/filling, to plant multiple saplings at once.
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The ingots/nuggets and all the craft-able machines are linked in the last message I sent.
Also I couldn't help but notice that the textures for the alloy smelter and painter on state aren't actually working in game. The machine works but doesn't change the state.
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Imgur Preview:
http://imgur.com/f7eukMu
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Thats from ExtraBees
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Edit: I am using the same mods as tekkit, just had to add some Thaumcraft and Forestry stuff to make it my own.
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Also I'm not sure if you know this, but if you set the forestry config to FTB mode you will have a 100% mutation chance, this could help if you are trying to manually find all of the extrabees branches.
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Test
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Sorry. My GUI size is set to Normal, and to install it you need NEI installed then you just drop the plugin in the mods folder.