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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from dromanacor
    can i please use tree capitator in my technic modpack

    Fun fact: If you read the first page, it tells you the answer to that question.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from axfyr

    I recently put treecapitator on my server but it will not work. I am using 1.7.2 is there a special something I need to do other than drop the mod into the server mod folder?

    I have searched the net and cannot find anyone else having this problem...so I must be a complete twit. I have the same forge 10.12.2.1147 version on my server as my client and the same version of treecapitator 2.0.3 on both as well as bspkrs 6.11.

    It works fine in single player but on the server no luck. Tried all the way up to a diamond axe.

    Any advise I really appreciate. Sorry if I didnt add enough info.

    Hmm that's strange, it has worked for me in the past when I've done that kind of thing. Is the server you're trying to run a Bukkit server? If not, that is probably the reason why.

    Edit: Just remember to put mods in the mods folder, in both server files and client files.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    No, because TreeCapitator is a client-sided mod. It can't be used in a server unless the server has both Forge, and TreeCapitator installed.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Did you check the mod configs for both TreeCapitator, as well as Mists of RioV? I've never used Mists of RioV, but it sounds like if the issue you're having isn't being caused by TreeCapitator, then you should check the config for Mists of RioV.

    Edit: There should be an option in the TreeCapitator config related to the instant felling of trees. Check that, first. S'my only suggestion, regarding TreeCapitator.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    I'm familiar with what you're talking about, but I don't know the name of the mod which what you are describing is related to. I know the mod exists within the Attack of the B-Team modpack, though. Might be able to find it there.
    Posted in: Minecraft Mods
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    posted a message on Flooded world
    That sounds kinda bad for you, but I would be amazed if I saw something like that. Got any screens?
    Posted in: Survival Mode
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from Lilabounce
    Hey, sorry to bother, but I'm having a problem downloading bspkrsCore. Well, not so much of a problem, but when I click the given download link, and I try to download it, Chrome pops up saying that the file might not be safe, and that it might damage my computer. I would skip this, and not worry about it, but my laptop is pretty much brand new, and I don't want to run the risk of infecting it or something. MY BABY!

    Is this normal? Should I just ignore this, or is it something that I need to take account of?

    I reeeeeaaaaally need Treecapitator in my life! D:

    Oh yeah, and I checked, the download link for Treecapitator also made Chrome pop up with the same message.

    Sorry if this is obvious, but I'm really not good at being able to tell with these things :P

    Thanks in advance!

    As long as you're getting the download links from this forum page for Treecapitator, and Bspkrs core, you should be fine. No viruses/malware detected by my Spybot anti-malware. So go for it.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    I think I've tried it that way, bspkrs, but just in case I haven't, I'll try it asap. If I understand what you're saying, you're telling me to do it like this?


    "Ultimate Tools" {
    S:axeIDList=<item:2361>; <item:2376>;
    S:blockConfigKeys=
    S:configPath=UltimateTools.cfg
    S:itemConfigKeys=item:2361; item:2376
    S:modID=TNFUltimateToolsForge
    B:overrideIMC=false
    S:shearsIDList=<item:2376>
    B:useShiftedItemID=true
    }

    }

    (Edit: Tried it, unfortunately the items didn't register as an item that could cut down the whole tree in one block. I think I'll just opt to using the treecapitator enchantment, instead.)

    (Edit 2: I've tried numerous ways to get this to work, and no matter how I configure it, nothing works the way it should. The item IDs in the config for UltimateTools doesn't match up with the in-game IDs, and even when I corrected that, it still failed to work. I'm just going to opt for the treecapitator enchantment option, instead.)
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Hello, I'm posting here in hopes that someone could help me clear up something about how to add in custom items to the list of items that can chop down trees in all of it's entirety, in the config files for Treecapitator. I've tried to do it by myself, but I'm too new to modding in order to figure it out. I'm 97% certain that it's something I'm doing wrong, and I was hoping maybe someone could help me out. Here is what I'm trying to do, exactly.

    "Ultimate Tools" {
    S:axeIDList=<item:Diamond Paxe>,2361; <item:Diamond Ultimate>,2376
    S:blockConfigKeys=<block:Jungle Wood>,17; <block:Oak Wood>,17
    S:configPath=UltimateTools.cfg
    S:itemConfigKeys=<item:Diamond Paxe>,2361; <item:Diamond Ultimate>,2376
    S:modID=TNFUltimateToolsForge
    B:overrideIMC=false
    S:shearsIDList=<item:iDiamond Ultimate>,2376
    B:useShiftedItemID=true
    }

    }

    (I've tried doing it a few other ways, but nothing seems to work. The items and IDs just wont register as things that can fully cut a tree in one block-break. Any help would be appreciated.) (If any extra info is needed, let me know. The minecraft version I'm working with is 1.6.4)
    Posted in: Minecraft Mods
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    posted a message on Autofish Mod for Minecraft 1.15
    Okay never mind, I got it working. When I read your reply to press F3 to see the LiteLoader startup log, I tried that only to find nothing happened. Confused, I tried it in-game too, to no avail. I thought it might be that I needed to update my version of LiteLoader, and after I did, I was able to get into that F3 menu for LiteLoader. Got the pastebin all set up and ready to put on here, then I looked at it and it said something about the auto-fisher. Looking back at the game-screen, I saw it was active. I guess all I needed to do was update LiteLoader.

    Thanks for the assistance!
    Posted in: Minecraft Mods
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    posted a message on Autofish Mod for Minecraft 1.15
    I seem to be having some kind of issue with the auto-fishing mod. I don't know what could be wrong since I followed the instructions and even referenced a page for another litemod related mod installation, but for some reason my minecraft kind of registers that the mod has been added, but it isn't listed in neither the normal mod list, nor the Litemod mod list. The file extension is done correctly, so that isn't the issue.

    Anyone else having a similar issue? 'Cause my other normal mods, and even litemod mods are working as intended.
    Posted in: Minecraft Mods
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    posted a message on Joypad Mod - USB Controller, Split Screen [over 350K downloads]
    This mod is amazing! I'm so happy I can play the PC edition of minecraft with my USB controller, now. :D :Diamond: to you!
    Posted in: Minecraft Mods
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    posted a message on More Enchantments version 1.3- Now for 1.8
    Yo'! I've made a modpack containing your mod, MoreEnchantments within it!

    Here's a link to the modpack.

    http://www.technicpack.net/modpack/details/kcs-pixelmon-modpack.214990
    Posted in: Minecraft Mods
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