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    posted a message on Working on an Album [Four new songs added]
    How do you make these?
    They're awesome btw :)
    Posted in: Other Fan Art
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    posted a message on Snapshot 13w23a Ready For Testing!
    Quote from Ouatcheur

    Gee whiz, why the need to make every special item ever costlier and costlier to the point of it not making sense at all?

    8 Gold ingots is nearly 1 gold BLOCK, that to make a SINGLE Golden apple to heal a measly 4 hit points (2 hearts) over 5 seconds. In other words, 1 hit point every 1.25 second, and only for a very short duration too.

    Meanwhile, natural regeneration from keeping the hunger bar nearly full is almost free, doesn't use up any extra inventory space, and is at a rate of 1 hit point of regeneration every 4 seconds. And it works even when under the effect of food poisoning! Food is so plentiful in the game that choosing not to keep your hunger bar always nearly full nearly all the time you can is tantamount to being stupid. So basically, that golden apple allows you to save a whopping 16 seconds of natural regeneration... Whoopeee! Not! I can see it as making a difference in PVP battles and stuff like that, but it just makes the item nearly worthless otherwise.

    I don't quite like where that "let's make things more & more hard to get or costly" attitude is heading. Next thing we know, crafting torches will require 1 coal block over 1 wood block to get only 2 torches, and crafting armor & tools will require iron blocks instead of ingots, etc.

    I know Minecraft isn't realistic and that is fine, but at least it should keep a minimum amount of common sense and make sense internally too.

    - A gold block is bigger than an ingot which is bigger than a nugget. "Comme Sense"™ Check: passed!

    - Tools and armor pieces require ingots, because those things are apparently smaller than a full block. "Comme Sense"™ Check: passed again!

    - But Golden Apples require nearly 8/9 of a Gold Block (and 8 full blocks for the enchanted version?) = Doesn't make sense at all!

    It's not as if there was a special "magical" way to "extract" or condense" the "quintessential" magic of "gold value" into some sort of powder or item or thingamabob, which would then be used to make those special food and potion ingredients.

    Noo, it's just simple *_ordinary_* Crafting. Some loss is ok up to a point (like when making stairs you use up 6 blocks of volume to obtain only 3 blocks worth of output volume), but there is a limit beyond which the mind goes "blank". 4 iron ingots to make a compass is already pushing on that limit. But a compass is not a one-shot consumable, you make 1 and it keeps forever. But 8 ingots to surround a fruit with a thin metal layer? Now, THAT is just crazy.

    Even the glistering melon didn't really need changing: compare with probably the most useful potion of all the Swiftness potion, which is a real and direct time saver in all situations requiring moving some distance, and even in many others, and which needs only a measly 1 *_sugar_*! This is probably the easiest potion ingredient to have in huge amounts, because Sugar Cane grows in many places especially around rivers, which are also easy to find, and it is really easy to farm it (doesn't even need replanting!) and it grows quite quickly too. That melon doesn't look fully covered with gold, either. So the previous recipe made more "intuitive common sense".

    I'm not talking about "realism" (booh with realism!), just that a game should internally make sense.
    Dude, he did that for UHC.
    For all we know he'll ad the nugget apple back, just keep the ingot apple.
    And "Realism"?
    it's a game dood, not too realistic with zombies and skeletons.
    Posted in: Minecraft News
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    posted a message on Snapshot 13w23a Ready For Testing!
    lol, Dinnerbone added a rule for UHC :P
    and was a bit mad at Docm :P
    Posted in: Minecraft News
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    posted a message on Convicted [Classic Prison Server] [Non-OP]
    IGN:K1ng_Cpr
    Current rank on the server:C-Block
    Reason you were banned:I was trying to hit a guy but couldn't, next thing I know i'm banned.
    Warden/Alpha that issued your ban: (N/A if you don't know) N/A
    Approximate time of ban: (Include time zone) 8.05 PM Eastern Standard
    Why you deserve to be unbanned: I didn't know he was an admin, I was alone with him, he seemed to have loot, I had to try and kill him.
    Any additional information:I got 200 bucks on the server, if you let me back you can have 50. :P but seriously can you please let me back?
    Posted in: PC Servers
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    posted a message on [WIP][Zombie Survival] Helped Needed/Showcase: Zombie Map featuring cars, guns, and much more! [HUGE PROJECT]
    I would love to help too, maybe work on the story or just another set of hands to work on builds with.
    Posted in: Maps
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    posted a message on Curse Premium feature ideas, what do you want from Curse Premium?
    maybe if it were cheaper :P
    JK, but it would be cool if there were more levels of access and you could for instance just have some features for 3 bucks an not have the private forum access for 2 bucks.
    also, how about sovereign over others for things like map advertisement?
    if you're premium your maps more likely to be top.
    Quote from jimmybobby

    I think that nothing needs to be changed, except this one little item:

    The Premium badge should be replaced with this, made by me,


    Or



    I wish these to be used if at all possible.
    You can choose whichever one is appropriate.

    If, due to Curse copyright etc, etc, it cannot be changed, then that is fine, however, In my honest opinion,

    or fits in better than than


    This would further continue the theme of a Minecraft Forum.




    A thousand thanks for reading, now, please continue your day.
    I agree.
    that looks a bit better.
    Posted in: Forum Discussion & Info
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    posted a message on Red Dead Redstone
    great map, really had a lot of fun.
    you should make GTA in minecraft.
    Posted in: Maps
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    posted a message on Red Dead Redstone
    have you fixed the cave tp?
    Posted in: Maps
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    posted a message on Chiseled by Chimeratech [Version 3.0.0 Is Out]
    so... have you thought of making it for PC yet?
    Posted in: MCPE: Texture Packs
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    posted a message on Anyone from the start of the MCPE forum still here?
    I was here when MCPE was pre survival, I know that.
    Also, I been off for a bit but nice to see others are still here :)
    Posted in: MCPE: Discussion
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    posted a message on [WIP][Zombie Survival] Helped Needed/Showcase: Zombie Map featuring cars, guns, and much more! [HUGE PROJECT]
    looks great, perhaps someone would be willing to port it to vanilla for you(Make custon Bows instead of guns, no cars) it would be hard work but for those that would rather not mod their MC it would be good.
    Posted in: Maps
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    posted a message on Red Dead Redstone
    Quote from D1280

    Sure, you can do anything in the game that doesn't break one of the rules.
    the same thing just happened to me...
    I imagine you just set a tp to the wrong coordinates.
    and no, you cant get out of it.
    Posted in: Maps
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    posted a message on Red Dead Redstone
    where is Harrison in Tanners hide?
    I just dont get where to go :P
    nice map BTW
    Posted in: Maps
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    posted a message on [1.8][3.1K+ Downloads!]SUPAHFUNWORLD! A Minecraft Amusement Park By Masterfireheart!
    Well I played and here's my opinion.
    1.you are working on the map and say that you will make it look better, so kudos, it could use work in that department.
    2.the end ride is odd because it isn't really in the end and you told us to play on peaceful so the enderman spawners are pointless, and its a bit short.
    3. the drop coaster is meh, seems like a quick mcedit job.
    4.the end and nether need work, end should in the end be a whole new park imo.
    5.first aid looks wierd cause of the grass, though nice idea, you should add more anemities.
    6.the little sign face collection thing is a bit odd to me, pointless almost, if you want people to collect stuff you should just put stuff in random chests, like if you made a tp for the map and made one item a memoribilia for the park, then post your score here, it would give peeps some extra stuff to do and give you more page views.
    7.nice groundwork, everything starts of kinda meh, truly. this is meh, but I can see this becoming okay, and then great.
    8. Get a team, get a team so the building isnt so lonely and you have fresh minds for the rides, also ask peeps for ride ideas.
    Posted in: Maps
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    posted a message on [1.8][3.1K+ Downloads!]SUPAHFUNWORLD! A Minecraft Amusement Park By Masterfireheart!
    Quote from Masterfireheart

    :D I Will Be Glad To Hear It And Like It! (And Put It On This Post! :D )
    See? I Try To NOT Make My Projects Corrupt! If They Are Ever Corrupt In Some Way, Then I Will Do My Best To Fix It!
    I'll check it out then, still I suggest you put up pics for peeps who won't get it at all without them.
    Posted in: Maps
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