• 0

    posted a message on [1.3.2] Wasteland Generator Mod! FINALLY UPDATED!
    When I downloaded this mod, not all the the areas generated as a wasteland? I somehow remember the earlier versions having all the grass and trees gone. I think this might be a bug?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] Wasteland Generator Mod! FINALLY UPDATED!
    It works now. Though it doesnt seem to be comaptible with Not Enough Items, or Genetics.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] Wasteland Generator Mod! FINALLY UPDATED!
    I seem to keep getting this error. I had another issue earlier using the installer, but this time I get this:



    Mods loaded: 3
    ModLoader 1.2.5
    mod_WastelandStructures Post-Apocalypse Mod
    mod_WastelandStructures Post-Apocalypse Mod

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT f769b1ce --------
    Generated 5/11/12 8:25 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_26, Sun Microsystems Inc.
    VM: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel 965/963 Graphics Media Accelerator version 1.5.0 - Build 7.14.10.4926, Intel

    java.lang.NoSuchFieldError: f
    at ahy.<clinit>(ahy.java:2)
    at wp.a(GenLayer.java:42)
    at rs.<init>(WorldChunkManager.java:36)
    at rs.<init>(WorldChunkManager.java:43)
    at vx.getChunkManager(vx.java:72)
    at alb.a(alb.java:34)
    at alb.a(alb.java:19)
    at xd.<init>(SourceFile:161)
    at xd.<init>(SourceFile:135)
    at net.minecraft.client.Minecraft.a(SourceFile:1665)
    at xh.a(SourceFile:163)
    at vp.a(SourceFile:74)
    at xh.a(SourceFile:233)
    at vp.f(SourceFile:122)
    at vp.i(SourceFile:110)
    at net.minecraft.client.Minecraft.k(SourceFile:1381)
    at net.minecraft.client.Minecraft.x(SourceFile:719)
    at net.minecraft.client.Minecraft.run(SourceFile:671)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 83db39dd ----------


    Thanks.:3

    The report only seems to format correctly if I do it out of spoilers.O_o
    Posted in: Minecraft Mods
  • 0

    posted a message on [Surv] Skyblock
    Hey the link to the map seems to have expired. I saved always copy the map into my game instead of putting the map itself it. But it might inconvenience those that haven't played it.
    Posted in: Maps
  • 0

    posted a message on McModGen - Create Minecraft Mods without Coding! [1.0][FORGE]
    I need a to be able to download it.
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.6.6] EngiCraft 1.7.3 preview2 Introducing: the Dread Swarm!
    Maybe not necessarily guns, but could you consider some futuristic handheld weapons, in case your giant robot breaks?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] FiniteLiquid v5.93


    You do realize that only linked me to predator right? Next time post something thats actually helpful, not generic.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] FiniteLiquid v5.93
    So then how do I install preader correctly?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] FiniteLiquid v5.93
    This is the error i got, I'm also running pigbear lazer block, and sandcraft.

    java.lang.NoClassDefFoundError: PReader
    	at mod_NWater.<clinit>(mod_NWater.java:19)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    	at java.lang.reflect.Constructor.newInstance(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:272)
    	at ModLoader.readFromClassPath(ModLoader.java:1104)
    	at ModLoader.init(ModLoader.java:812)
    	at ModLoader.AddAllRenderers(ModLoader.java:183)
    	at th.<init>(th.java:60)
    	at th.<clinit>(th.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:318)
    	at net.minecraft.client.Minecraft.run(SourceFile:716)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: PReader
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	... 16 more
    --- END ERROR REPORT aa3da7e3 ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    This is what I usually end up getting when I try to download modloadermp. This happens no matter what mod I use as well:

    Posted in: Minecraft Mods
  • 0

    posted a message on Road Mod(v1.2.X)
    Uh, there isnt a download link, might want to work on that.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Santez' Mod's
    And dispensors need string.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    So basically, I can't even ask if your going to update the mod? As if now, I have now way of testing it, as I first saw it the day 1.7 even came out.

    I'll let you now my thoughts on the mod, as soon as I can use it, as mcnostalgia doesnt seem to work for me.D;
    Posted in: Minecraft Mods
  • 0

    posted a message on (WIP) Unspeakable Horrors
    Why hasnt anyone wanted to do this mod idea? I'd download it.:biggrin.gif: Especially the cthulu.
    Posted in: WIP Mods
  • 0

    posted a message on Wooden Shoes And Sleeper Mod
    I've been thinking about whether I wanted to go ahead and request, so I decided after a while to go ahead. Would anyone be willing to add an additional boot class, and make them wooden shoes instead of wooden boots?

    Another idea I've been tossing around, is a mod where you or places catch on fire, if a flaming mob touches you. And then you have a mob that sneaks inside your home, and sleeps there, when it wakes up, it burns your house down.

    And finally, could someone make a mod, where the mobs heads fall off?
    Posted in: Requests / Ideas For Mods
  • To post a comment, please .