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    posted a message on Quartz Plus - Version 0.9.0 - Updated July 17
    Quote from Robosphinx

    There aren't any recipes at this point (I'm working on it :) ) - Sorry for the inconvenience!

    Cheers!

    So if I understand, when you finally added recipes for the smoky and rose quartz, you only added them to the new 0.9.0 version for 1.7.10 and not the older versions. Since the 1.7.2 compatible version is stuck at 0.8.4, we will never see a use added for the smoky and rose in 1.7.2. Is this correct or did I miss something?

    Would you be willing to add smoky and rose to the comparator recipe? Otherwise they don't really function like quartz at all, they're just new blocks/items with the word 'quartz' in their name.
    Posted in: Minecraft Mods
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    posted a message on new mojang rules
    It's probably an oversight in the wording of the new EULA that says you can't sell soft currency for hard currency. It's probably okay to do so UNLESS the soft currency can be used to purchase things that affect the balance of the gameplay.

    As long as hats (for example) are all that you can buy with your hybrid currency, they probably would have said it was acceptable.
    Posted in: Server Support and Administration
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    posted a message on Stop taking the Sand out of the Sandbox!
    I can't believe how rude so many of the replies are in this thread. You've got Benjamin, Knochenbow, & EmeraldCreeper all who specifically roll out the word 'whining', which is just a passive-aggressive way of calling someone a baby. So it's really just name-calling. Then you have Sparkle124 above me doing the same thing with the word 'arguing'. Which is of course a simple synonym for discussion that you use when you don't like what someone is saying.

    Someone should be able to state an opinion without having to be attacked by so many people. If you don't agree with their opinion you should go post your own opinion in a new thread instead of replying just to attack their person.
    Posted in: Future Updates
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    (deleted)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from TheFlyingBanana


    Aspects are linked to the objects that contain them, so in the case of needing to study man, the logical scan is a villager. As Farproc pointed out, zombie flesh also contains it, since zombies are essentially human.

    With regards to scanning everything, it can be worth giving a look over your chests occasionally, it's a lot faster to sweep your mouse over an inventory with shift held to see what you've scanned. Combined with the above it's not too difficult to unlock aspects.


    I'm also using the Minecraft Comes Alive mod, which apparently makes villagers unscannable because they're different villagers. And yes I do sweep junk in chests constantly, but there's no way to know what I'm missing. (edit: I have now tried vanilla villagers, but I need "the mind", so no progress there to be had anyway)

    Hints like "need to study things that move" happen exactly when you look at pigs and sheep and things that move, so it doesn't cause any "ah-ha!" moments because you're already doing it and it's already not working.

    It really seems like this cyclic dependency problem of needing aspects to get aspects needs a little more development gameplay-wise.

    But I do thank you for your help.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from TheFlyingBanana

    The first thing you want to do is create Victus, .... Just follow the hints given about needing to know more about such and such and you should have no difficulty.

    Thank you for responding,

    I have 33 aspects, long including Victus. Would a hint be when it says "To understand this you need to study man"? I haven't been getting much use out of that since there's no way to look for a specific recipe. Many items I've scanned over and over again, after each time I manage to get a new aspect. But there's never any way to know what block/item I've forgotten to try. Am I supposed to make a list of everything in the game and try them all every time?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    One problem I have with this mod is that in order to discover new aspects, you have to study things with the thaumometer. But you can't study things for lack of having discovered the new aspects. This catch-22 is rather frustrating.

    I have an adequate supply of research points, but I can't complete any research notes for lack of aspects. The best way to get aspects is to study things, but everything I can find that hasn't been studied requires aspects I don't have.

    There must be some small number of blocks/items out there that will unlock a new aspect, but how am I supposed to know what they are?

    It seems like there needs to be a book or a thing that can give you a running list of 5 items that would be profitable to study. Then at least you'd have goal and a direction to pursue. Or maybe I'm missing something?
    Posted in: Minecraft Mods
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    posted a message on The Spice of Life (encouraging dietary variety through diminishing returns)
    Just had to say, this mod is so cool! It's a perfect compliment to the food mods like StillHungry & Harvestcraft. Thank you so much.
    Posted in: Minecraft Mods
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    posted a message on Explanation of why the Suggestions forum is not a pleasant place and an idea to improve it.
    The Suggestions forum is not a pleasant place to propose or even read suggestions. Most suggestions get shouted down by a shifting mob of people yelling "No Support!!". Much like griefing in the game, this is an opportunity to tear down someone else's work, on the excuse that you don't like the idea. Many people enjoy being mean to others, I suspect this is one is one of their outlet activities.

    This is not a mature way to communicate, this is how gradeschoolers communicate. We all know the expression, "If you can't say something nice, don't say anything at all". I believe this should be the new guiding principle in the Suggestions forum. Constructive criticism is fine of course, but just telling people their idea sucks is rude and should not be acceptable.

    If a person makes a terrible suggestion, the lack of replies will be indication enough that no one likes it. The forum will also work better because these bad suggestions will fall off the front page faster without people dog-piling on to shout "No Support!".

    In short, there should be a specific rule against shouting "No Support!", and a guideline that non-positive replies must consist of constructive criticism.

    (Lest people think this idea is the result of sour grapes; no, it never happened to me but I don't post in suggestions exactly because of this problem)
    Posted in: Forum Discussion & Info
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    posted a message on Falling Meteors Mod [v2.14.3]
    Of course, if you play this mod long enough you'll just end up running around on bedrock, because each meteor destroys so many irreplaceable dirt blocks.

    Idea: Instead of just destroying all the blocks that were in the crater space, 'place' them in a loose ring area around the crater. This will create a gentle mound around the crater. Eventually the land will look like the surface of the moon, but at least it will still be land. (one cool effect is craters on the line between dirt biomes and desert biomes will get this interesting mixing of the two blocks)

    Alternative Idea: Some meteors, instead of making a crater, bring a crater sized quantity of dirt or sand with them. (maybe call them asteroids) When you arrive on scene, you find a new hill or mountain where there was none before. If you dig to the center of this new hill, you find the actual meteorite blocks. (Interesting side effect; if a sand carrying asteroid lands in a dirt biome, you get a sizable source of sand to harvest)
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LordEric

    Those tabs along the side of the Thaumonomicon display pane. There's five of them in vanilla TC: basics, thaumaturgy, alchemy, artifice and golemancy, in descending order. Each has its own set of discoveries.

    By the way, that's "greetings thaumaturges."

    The tabs! Didn't see them, that's just the tip I needed. Thank you.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Greetings Thumarians,
    Greetings Thaumaturges,

    I'm trying to figure out how I'm supposed to know how to make a Thaumcraft table. The Thaumonomicon says the recipe is under the "Artiface research category", though it's not clear just what a 'research category' is. They could be the graphical nodes of the Thaumonomicon book, or they could be the sub headings of the textual passages. In any case, I don't see the word "Artiface" anywhere. Am I just not there yet? Have I not used the thaumometer enough?

    (note that this post isn't asking for the table recipe)

    Edit: Already answered by LordEric, thank you.
    Posted in: Minecraft Mods
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    posted a message on Falling Meteors Mod [v2.14.3]
    Excellent mod.

    Using meteors-1.7.10-2.13.1 in 1.7.2, is anyone else unable to craft Frezarite armor and tools?

    Edit:
    Now I see it, it's right there in bold. Thank you AlexDGr8r for answering without being condescending.
    Posted in: Minecraft Mods
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    posted a message on Rules that are not enforced.
    Quote from citricsquid


    If you need any clarification or confirmation on specific examples let me know!

    Three days ago I submitted a report on these two mod pages that clearly don't meet even the newly relaxed rules but nothing has happened yet. I even included notes in the reports about your revising the rules but I guess it didn't help.

    Pixelmon 3.1.1 {July 1st 2014}

    Flan's Mod 4.2 : MECHAS, Planes, Vehicles, 3D Guns, Multiplayer, TDM, Conquest

    Am I not submitting the reports correctly?
    Posted in: Forum Discussion & Info
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    posted a message on Rules that are not enforced.
    Excellent, thank you so much. :)



    * Added July 20 *

    Yesterday I discovered and reported this mod: Pixelmon 3.1.1 {July 1st 2014} for not meeting even the newly relaxed download link rules.

    Today it was this one: Flan's Mod 4.2 : MECHAS, Planes, Vehicles, 3D Guns, Multiplayer, TDM, Conquest
    Posted in: Forum Discussion & Info
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