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    posted a message on [Request/Collab] Need a lot of custom plugins/mods of various features. This is ambitious and not likely doable.

    I have started a mod with some of the features you are looking for, Quests, Areas that mobs are spawned in, and dialogues. It is just me who has worked on it so adding all this stuff would be very difficult by myself. If we could find more coders and people that could texture and model this may be possible adding on to what I have currently made. You can look at what is done on this forum http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2471791-questcraft-in-game-quest-customization

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on QuestCraft-In game quest customization.

    QuestCraft

    Quests, quests, and more quests. QuestCraft is a mod that adds in game quest customization. It allows to create your own quests on your own worlds.


    Current Features:

    -Create NPC with spawn egg.

    -Right click NPC with a stick(will be changed to new item in future) to open gui to change the texture, name, and add armor to the NPC.

    -Right click with Dialogue Creator to create dialogue that will come up when right clicking the NPC.

    -Dialgoues

    -Choices: selecting different choices will bring up different text.

    -Item Choices: need to have certain items to use the choice.

    -Vendor Choice: brings up the vendor screen for the entity.

    -Quest Choice: will allow to accept and complete quests given by the entity.

    -Quest Dependent: type questdependent to make the choice only appear when the player has that quest. (NEW)

    -Quests

    -Create new quests with the "/open newquest" command.

    -Item Rewards, Cash Rewards(Currency is in gold, silver, and bronze).

    -Change quest name and add quest description.

    -Kill Tasks adds entities and amount needed to kill.

    -Talk Tasks adds NPC that are needed to talk to and complete their dialogues.

    -Collect Tasks adds items that need to be collected.

    -All tasks can be set to be dependent on other tasks by adding the task id number to the dependency list.

    -Areas

    -Create areas with the "/open arealist" command.

    -Creates squares where entities can be added to a list so they will spawn in the area. Set a spawn limit.

    -Vendor System (NEW)

    -Type "/open pricelist" to open up the global price list. Change values on any item.

    -When editing the NPC there is now a edit vendor button to change items and prices the NPC sells.

    -Spell/Abilities (NEW)

    -Bind spells to the hotbar to cast.

    -6 current spells with animations.

    -Cast times and mana system.


    Planned Features:

    -Add more armor and textures to customize the NPC.

    -Add more mobs to go along with the Murloc.

    -Possibly different NPC's.

    -NPC's that move along a specified path.

    -NPC's that will act as guards.


    Video explains how to create quests and customize NPCs


    Screenshots and Customization Explanation



    This NPC tells the player it has a quest with the exclamation point over it's head.

    2015-07-10_21.44.58

    Right click an NPC with a stick to open up the NPC customization gui. The top bar changes the name. The bottom one changes the texture.

    2015-07-10_21.45.27

    Right click an NPC with the dialogue creator to edit the NPC's dialogue. Add choices and texts. The left box is the page id it will render with. The middle box for choices will set the choice type(item, quest, vendor, normal, money). The farthest right box for choices will change be the page id that it will be changed to.

    2015-07-10_21.44.29

    The quest customization gui allows to add Item Stack rewards. The leftmost lower box will set the quest name. Next is the cash gold to bronze. The rest of the boxes to the lower right do not have an effect as of yet. The paper sheet is the description.

    2015-07-10_21.49.00

    Allows for tasks to be added to the quests. The bottom list is dependencies.


    2015-07-10_21.49.12


    I am not that good at making models and textures so if anybody would like to join the QuestCraft team or just supply textures or models it is greatly appreciated and pm me.


    Download:


    Before downloading please make sure you back up your world so if they do get corrupted you have a backup.

    Installation:

    Be sure to download the latest version of Forge.

    Unzip the file and place it in the mods folder in your .minecraft folder

    Download Version-0.3 for MC:1.8

    Download Version-0.2 for MC:1.8

    Download Version-0.1 for MC:1.8

    Posted in: WIP Mods
  • 0

    posted a message on RS-CRAFT A RUNESCAPE MOD
    For all those waiting were sorry but sence school is going on we cant find much time for our mod, were going to enjoy the nice weather while we have it as well. Might pick it up in the winter and we will be working on easier mods that require less time to code. sorry guys
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    hey guys, been gone for w hile sorry i was getting back into school mode and it is hard to re transition. Will probably pick the coding back up soon maybe a small download not sure so you can play a little.
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    Quote from xXDarkNickXx

    i may help sometime but yeah idk im only best with modeling :P

    lol and models are more important ;)
    Quote from Slayer1J

    However i cannot do this myself
    just message people post stuff and see if anyone will help
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    ATTENTION: if there are any builders out there that want to help this mod and like to build hours on end then this is you shot!@!

    if one of you want to round of some people,friends, family anyone then start to finish this map http://www.minecraftforum.net/topic/579660-creation-the-runescape-map-made-in-minecraft-wip/ its pretty far in creation but imma need the map in a little bit!
    So contact me ask around on the foruem and recreate rs!!!
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    Quote from sky_demon

    btw you can fix that long end in youtube editor or what it is. it lets you cut out part of video that you want.

    ill try thanks and btw can i get the goblin download?
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    Our new video the sound is a little off(the sound is after the frame) but here it is.

    FYI the hypercam recorded it and it looks laggy because of hypercam. the game itself is not laggy at all. i had to adjust the speed of video by myself and it cut to 0.3 speed instead of one so sound would be acurate so trust me the game is not laggy one bit!
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    Quote from sky_demon

    and now go to rs and check how tall is he. His hight is half human so it means 1 block.
    But if judus/N33D will say that its too small, ill make it bigger.

    Looks fantastic and if it is to small we can always scale it so no need for you to redo perfection!

    Also new video should be up in about hour and a half a link will be on first page(in an hour and a half)!
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    well guys so i downloaded windows movie editor and i downloaded hyper cam but for some reason it speeds everything up. so i edited it in window movie editor and it made my talking slow so then i edited that and it now is a little fast for my talking but god enough then tryed to upload to youtube but it turns out dint save it as a movie. So now it takes like 8 hrs to save it as a movie and god only knows the time to upload it to youtube. All in all im AMAZING at movies ;) oh and quality is just 50%
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    Quote from headcommander

    Judus, when you upload the video, can you update page one right away so we can find the video easier?
    will do but im having a lot of problems
    Fraps only records 30secs.... idk why but after shooting the video i figured this out so Sky_demon where can i download windows movie maker or a decent one?
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    Its recording with fraps but it is late, 1st video was off of our ipod ;) but i tryed hypercam but theres no sound..... didnt realize till a started to upload then played it to see how it sounded......its late and i am not thinking streight. I downloaded fraps so sorry guys but ill make video towmorrow and upload
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    youtube is taking a while to upload wont be ready till towmorrow.
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    Quote from xWizz

    Wouldn't it be cool if you see the name of the mobs above their heads + their level?
    Anyways, I made the highwayman, but he pretty much fails.... The texture is more based off the old rs highwaymen.
    Do I also have to model a sword for him?

    First... thats coming, the level and health....... im not sure if the name is needed.... and please model the sword :P ;)
    xxdarknickxx that spider is looking amazing!!
    sky_demon your goblin is done and just needs a texture! looking awesome
    darknick and sky thank you guy so much for helping. you guys are doing amazing!!!
    im thinking ssp will have deidicated rs map so teleports are accurate and quests and monsters but you can also build were ever. So if you wanted a house in ice mountain you could. Let me know your imput as well.
    Posted in: WIP Mods
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    Quote from headcommander

    You guys are going to be makeing a video today right?

    Either today or tomorrow we have some things to tidy up to day but shouldn't take to long :) .
    Posted in: WIP Mods
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