that works fine, but I can't seem to write a code to do /feed (or eat food in my hotbar) when my hunger bar starts to go down:
if(HUNGER=20)
log("&4[Macro] Fed has stopped");
unset(Fed);
stop();
else;
log("&2[Macro] Fed has started");
set(Fed);
do;
if(HUNGER!=20)
echo("/feed);
endif;
loop;
that's prolly the most derp code I've written and it semi-works. I want to keep the script running if my hunger bar decreases from 20 several times, and not activating it by myself
So how do I make real money from selling cosmetic items? ...Remember that capes are the exception to this rule – you are not allowed to give them away or sell them.
You're not a server owner giving OFFICIAL capes away NOR sellling them.
Also:
You are allowed to sell in-game items so long as they don’t affect gameplay
There is one exception to this rule – capes! We have a lot of fun making cool capes for extra-special members of our community and Minecon attendees. We’d like to keep them as exclusive as possible. So, yeah, no capes please, even if you’re giving them away for free.
As far as I know, he's reffering to original/official minecon capes.
I think there's no valid reason to shut down this mod.
0
Can anyone help me to do a javascript macro (or whatever it's called).
I basically want to farm XP and keep my hunger satisfied when I reach a certain amount of hunger.
This is the code I have for "grinding":
that works fine, but I can't seem to write a code to do /feed (or eat food in my hotbar) when my hunger bar starts to go down:
that's prolly the most derp code I've written and it semi-works. I want to keep the script running if my hunger bar decreases from 20 several times, and not activating it by myself
0
Finally one of my favorite mods got updated, thanks OP.
1
You're not a server owner giving OFFICIAL capes away NOR sellling them.
Also:
As far as I know, he's reffering to original/official minecon capes.
I think there's no valid reason to shut down this mod.
0
There's a MCP release for 1.7.x, there's no need to wait for a newer version. Here's the link:
http://mcp.ocean-labs.de/news.php?item.11.1
0
The only sad thing is that it's not forge compatible
0