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    posted a message on Hunger Strike - End the Tyranny of Hunger - Updated Feb-08-15
    Good mod. I love the pre-1.8 days when hunger wasn't a thing. I'm one step closer to reverting the new Minecraft to the best features of the olden days.

    Though, quick note, the default for the food heal factor (0.5) is a terrible default, balance wise. It's mostly because I have to kill on average 2 herds of cows to get back to full health. I know you're trying to simulate the American dietary habit, but that's taking it a bit too far.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] No More Bats
    Oh yeah, I forgot about this. Sorry.
    Posted in: Minecraft Mods
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    posted a message on 1.6.2 Boat controls
    And that's my cue to mod the old controls back into existence.
    Posted in: Recent Updates and Snapshots
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    posted a message on [1.4.7] No More Bats
    Quote from trex122000

    nice but you should put an option thats lets you make them spawn or not.


    I'll consider it. But until then, your option is to install or not install.


    I'll update this sometime in the near future.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] No More Bats
    (Accidental double post)
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] No More Bats
    Quote from minecraftxteria

    Well why remove them if you could make 'em drop XP and maybe another drop so they would have a use because removing them is kinda stupid!


    Because they're hard to hit, they have a rather annoying spawn rate, and they make the most annoying noise out of all the passive mobs in the game. On top of that, I haven't played around with the minecraft programming enough to know how to assign Xp drops.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] No More Bats
    Tell me if there's any problems. It's a simple mod, so there shouldn't be any glitches
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] No More Bats
    A mod dedicated to:

    No More Bats!
    Never see those suckers again!


    Have you ever had an underground base surrounded by caves and all you could hear were those pesky bats? I bet you've tried everything from lighting up those caves with torches to filling them to the brim with lava. Those flying rodents won't go away! But now, your ears will never be assaulted by that stress inducing screech ever again! Why? Because of science! Our engineers have developed an automatic serum secrete on a microscopic scale that repels those bats several million miles away from you! Watch as those wannabe birds never come back! So get your can of anti-chiroptera today!


    Using a potion of Night Vision, you can see the difference and relief that you will feel.



    Mod Download Link:

    Mediafire: http://www.mediafire...igt8o8hso1lszqy




    Note Before Downloading:
    This mod is made to prevent bats from spawning. All existing bats will stay. Kill them off with a sword or something. The Delete Entities function in MCedit works well.

    Installing is like any other mod. In case you don't know how to install, here's a guide.

    Locate .minecraft in %appdata%
    Open the bin folder
    Open archive of the minecraft.jar using 7-zip or winwar
    Copy contents of mod into the archive
    Delete the META-INF folder
    Start up Minecraft
    Posted in: Minecraft Mods
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    If there's one thing I don't like about the new terrain, it's the endless oceans. Sure, I wouldn't mind improvements to the cave and overall terrain generation, but once you get a few kilometers away from your spawn point, all you have is endless ocean.

    I built a rail over 1000 blocks long in the Nether and opened up a portal to the surface. It stuck me into an endless expanse of water that has zero practicality. My original intent was to explore areas for emerald when it first came out. Now I have a small wooden island in the middle of nowhere that's at least an hour's worth of travel time on boat to the nearest large landmass. At least I have caves under me. <_<
    Posted in: Discussion
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    posted a message on [1.2.5] [Forge] Experience Bottler, Because chests just don't make sense
    No. It needs to update.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] WATER SHADER ALPHA - OVER 325,000 DOWNLOADS! - ITS BACK! OPTIFINE SUPPORT
    Well, as long as you're honest about what you're doing, I think it'll be fine.
    Posted in: Minecraft Mods
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    posted a message on [16x][1.7.2] Wayukian pack (Magma slime & blaze previews on pg. 144) [800k+ downloads]
    Anyone else imagining Thriller when they look at that zombie?
    Posted in: Resource Packs
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    posted a message on [1.2.5] [Forge] Experience Bottler, Because chests just don't make sense
    Well, as long as it updates around the time Technic updates, I'll be fine.
    Posted in: Minecraft Mods
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    posted a message on Risugami's Mods - Updated.
    I downloaded modloader from adfly and I get this error on start up:



    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
    This error has been saved to C:\Users\Alexander\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-04_10.48.24-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.



    --- BEGIN ERROR REPORT 265dc37f --------
    Generated 8/4/12 10:48 AM

    - Minecraft Version: 1.3.1
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.6.0_29, Sun Microsystems Inc.
    - Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
    - Memory: 421872592 bytes (402 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - ModLoader: Mods loaded: 1
    ModLoader 1.3.1


    java.lang.NoClassDefFoundError: BaseModMp
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at ModLoader.addMod(ModLoader.java:319)
    at ModLoader.readFromModFolder(ModLoader.java:1413)
    at ModLoader.init(ModLoader.java:916)
    at ModLoader.addAllRenderers(ModLoader.java:169)
    at avx.<init>(RenderManager.java:86)
    at avx.<clinit>(RenderManager.java:12)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at net.minecraft.client.Minecraft.run(SourceFile:516)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: BaseModMp
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 20 more
    --- END ERROR REPORT db6ed461 ----------
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Mob Dismemberment [v1]
    IChun, has anyone ever told you that you're a mod god?
    Posted in: Minecraft Mods
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