I kinda like the idea, however, I think you should maybe check out EA's Command and Conquer? Seems very similar to what you are thinking, if I'm wrong I apologize. And I'm not trying to troll or anything. I promise =-]
Is it even minecraft? I'm told otherwise.
No it isn't, It's a different game, but has a very similar playstyle to what you suggested.
Hello everyone!
I would like to throw out a request that I think may be possible, I am attempting to learn modding at the moment, but I'm still adding new blocks, and recipes lol. But on to the request.
It's a very simple concept, that I hope is just as simple to make. What it is I am hoping for, is a mod that adds a new type of chest, or modifies the existing one, so that when an item hits it, it pops into the chest. Basically for help with those mob traps, so you can run and do other things (while staying near the chunk your trap is on) and you will still collect the items from the mobs. If this is possible or not please let me know =]
Thank you for your time and patients,
-Joshj5hawk
I kinda like the idea, however, I think you should maybe check out EA's Command and Conquer? Seems very similar to what you are thinking, if I'm wrong I apologize. And I'm not trying to troll or anything. I promise =-]
So, Now I'm having issues again.. I haven't bothered with my new png yet lol but I am Trying to get it drop a specific block, however, no matter what I try, I always Drop Rock, even with
Well... how are you getting the block? Through the recipe? Are you sure that there aren't any compile errors? As I don't see anything noticeably wrong with your code..
Yea I'm getting it through a simple recipe of 4 gravel, could that be my problem? If so, what would I need to do to fix it? I am pretty new to java, but I honestly don't see how obtaining it from a recipe would make a difference? correct me if I'm wrong. I also tried to make another new block and it did the same thing. Thanks for your patience and thank you very much.
Well say you set up a recipe to build a house that requires 20 wood an 5 glass. Would it be possible to make the mod check your inventory to see if you have 20 wood and 5 glass, and then remove them upon building the structure?
I love this! And I apologize if this has already been mentioned, but what about making it so you have to have the correct amount of materials in order to use the schem?
just balance the recipes as you wish
they are all totally customizable
Well i understand that, but is it possible to set it up so that it will remove the needed materials? Just a request thats all =D
So, Now I'm having issues again.. I haven't bothered with my new png yet lol but I am Trying to get it drop a specific block, however, no matter what I try, I always Drop Rock, even with
package net.minecraft.src;
import java.util.Random;
public class BlockTest extends Block
{
public BlockTest(int i, int j)
{
super(i, j, Material.ground);
}
public int idDropped(int i, Random random)
{
return 0;
}
}
Also i have tried
package net.minecraft.src;
import java.util.Random;
public class BlockTest extends Block
{
public BlockTest(int i, int j)
{
super(i, j, Material.ground);
}
public int idDropped(int i, Random random)
{
return Block.test.blockID;
}
}
As well as
package net.minecraft.src;
import java.util.Random;
public class BlockTest extends Block
{
public BlockTest(int i, int j)
{
super(i, j, Material.ground);
}
public int idDropped(int i, Random random)
{
return 92;
}
}
(92 being the custom ID)
even when i change it back to 0, it continues to drop rock, Here are the rest of my Codes, Block.Java
public static final Block test;
test = (new BlockExample(92, 15)).setHardness(1F).setResistance(1F).setStepSound(soundGrassFootstep);
(yes i am aware 15 is a sapling lol) CraftingManager.Java
I love this! And I apologize if this has already been mentioned, but what about making it so you have to have the correct amount of materials in order to use the schem?
0
No it isn't, It's a different game, but has a very similar playstyle to what you suggested.
0
I would like to throw out a request that I think may be possible, I am attempting to learn modding at the moment, but I'm still adding new blocks, and recipes lol. But on to the request.
It's a very simple concept, that I hope is just as simple to make. What it is I am hoping for, is a mod that adds a new type of chest, or modifies the existing one, so that when an item hits it, it pops into the chest. Basically for help with those mob traps, so you can run and do other things (while staying near the chunk your trap is on) and you will still collect the items from the mobs. If this is possible or not please let me know =]
Thank you for your time and patients,
-Joshj5hawk
0
0
anddd
and
Cuz i value my tnt =P
0
0
0
MC Name:JoshJ5Hawk
Age:19
0
Yea I'm getting it through a simple recipe of 4 gravel, could that be my problem? If so, what would I need to do to fix it? I am pretty new to java, but I honestly don't see how obtaining it from a recipe would make a difference? correct me if I'm wrong. I also tried to make another new block and it did the same thing. Thanks for your patience and thank you very much.
0
Well say you set up a recipe to build a house that requires 20 wood an 5 glass. Would it be possible to make the mod check your inventory to see if you have 20 wood and 5 glass, and then remove them upon building the structure?
0
Well i understand that, but is it possible to set it up so that it will remove the needed materials? Just a request thats all =D
0
I think i got skipped =P or noone knew what i screwed up lol
0
0
0
Hmm, any ideas? lol
0
@Minecraftstudio
Are you trying to use the latest version of Mo' Creatures? That could be the problem..