• 0

    posted a message on The Ultimate Challenge (mod request)
    Quote from pokey13 »
    Quote from Joshj5hawk »
    I kinda like the idea, however, I think you should maybe check out EA's Command and Conquer? Seems very similar to what you are thinking, if I'm wrong I apologize. And I'm not trying to troll or anything. I promise =-]



    Is it even minecraft? I'm told otherwise.

    No it isn't, It's a different game, but has a very similar playstyle to what you suggested.
    Posted in: Mods Discussion
  • 0

    posted a message on [REQ] New Type of Chest
    Hello everyone!
    I would like to throw out a request that I think may be possible, I am attempting to learn modding at the moment, but I'm still adding new blocks, and recipes lol. But on to the request.
    It's a very simple concept, that I hope is just as simple to make. What it is I am hoping for, is a mod that adds a new type of chest, or modifies the existing one, so that when an item hits it, it pops into the chest. Basically for help with those mob traps, so you can run and do other things (while staying near the chunk your trap is on) and you will still collect the items from the mobs. If this is possible or not please let me know =]
    Thank you for your time and patients,
    -Joshj5hawk
    Posted in: Mods Discussion
  • 0

    posted a message on The Ultimate Challenge (mod request)
    I kinda like the idea, however, I think you should maybe check out EA's Command and Conquer? Seems very similar to what you are thinking, if I'm wrong I apologize. And I'm not trying to troll or anything. I promise =-]
    Posted in: Mods Discussion
  • 0

    posted a message on Minecraft Texture Template (1.2_01)
    Very Very helpful =D Diamonds for you :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    anddd
    :Bacon: :Bacon:
    and
    :tnt: :tnt: :tnt: :tnt:
    Cuz i value my tnt =P
    Posted in: Resource Packs
  • 0

    posted a message on [Closed] Novacraft
    Hey guys it's back up =D
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [Closed] Novacraft
    May I ask why I didn't get added? I'm not trying to flame or anything, just curious.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [Closed] Novacraft
    Why you want to join?: I would like to join because this seems like a very great server and economy to become a part of =]
    MC Name:JoshJ5Hawk
    Age:19
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    Quote from simo_415 »
    Quote from Joshj5hawk »
    So, Now I'm having issues again.. I haven't bothered with my new png yet lol but I am Trying to get it drop a specific block, however, no matter what I try, I always Drop Rock, even with


    Well... how are you getting the block? Through the recipe? Are you sure that there aren't any compile errors? As I don't see anything noticeably wrong with your code..

    Yea I'm getting it through a simple recipe of 4 gravel, could that be my problem? If so, what would I need to do to fix it? I am pretty new to java, but I honestly don't see how obtaining it from a recipe would make a difference? correct me if I'm wrong. I also tried to make another new block and it did the same thing. Thanks for your patience and thank you very much.
    Posted in: Tutorials
  • 0

    posted a message on [MOD] instaStructures v1.3(Beta 1.2_02)
    Quote from Xonoa »

    remove the needed materials?
    what do you mean?

    Well say you set up a recipe to build a house that requires 20 wood an 5 glass. Would it be possible to make the mod check your inventory to see if you have 20 wood and 5 glass, and then remove them upon building the structure?
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD] instaStructures v1.3(Beta 1.2_02)
    Quote from Xonoa »
    Quote from Joshj5hawk »
    I love this! And I apologize if this has already been mentioned, but what about making it so you have to have the correct amount of materials in order to use the schem?


    just balance the recipes as you wish
    they are all totally customizable


    Well i understand that, but is it possible to set it up so that it will remove the needed materials? Just a request thats all =D
    Posted in: Mods Discussion
  • 0

    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    Quote from Joshj5hawk »
    So, Now I'm having issues again.. I haven't bothered with my new png yet lol but I am Trying to get it drop a specific block, however, no matter what I try, I always Drop Rock, even with
        package net.minecraft.src;
    
        import java.util.Random;
    
        public class BlockTest extends Block
        {
            public BlockTest(int i, int j)
            {
                super(i, j, Material.ground);
            }
    
            public int idDropped(int i, Random random)
            {
                return 0;
            }
        }

    Also i have tried
        package net.minecraft.src;
    
        import java.util.Random;
    
        public class BlockTest extends Block
        {
            public BlockTest(int i, int j)
            {
                super(i, j, Material.ground);
            }
    
            public int idDropped(int i, Random random)
            {
                return Block.test.blockID;
            }
        }

    As well as
        package net.minecraft.src;
    
        import java.util.Random;
    
        public class BlockTest extends Block
        {
            public BlockTest(int i, int j)
            {
                super(i, j, Material.ground);
            }
    
            public int idDropped(int i, Random random)
            {
                return 92;
            }
        }

    (92 being the custom ID)
    even when i change it back to 0, it continues to drop rock, Here are the rest of my Codes,
    Block.Java
    public static final Block test;

    test = (new BlockExample(92, 15)).setHardness(1F).setResistance(1F).setStepSound(soundGrassFootstep);

    (yes i am aware 15 is a sapling lol)
    CraftingManager.Java
            });
    		addRecipe(new ItemStack(Block.test, 1), new Object[] {
    			"##", "##", Character.valueOf('#'), Block.gravel
    			});

    I think i got skipped =P or noone knew what i screwed up lol
    Posted in: Tutorials
  • 0

    posted a message on [MOD] instaStructures v1.3(Beta 1.2_02)
    I love this! And I apologize if this has already been mentioned, but what about making it so you have to have the correct amount of materials in order to use the schem?
    Posted in: Mods Discussion
  • 0

    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    @bna1987 Oh i'm sorry xD I read one post above yours, I Apologize
    Posted in: Tutorials
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from seronis »
    Quote from Joshj5hawk »
    I'm not sure if this was already mentioned, and if so I apologize, but is it possible to make the floodgates stop minecarts?

    The carts consider themselves traveling only in the block the track itself takes up so a floodgate above or beside the track wont stop it.

    Hmm, any ideas? lol
    Posted in: Minecraft Mods
  • 0

    posted a message on [Creating Mods] Modding tutorials [21/5/11]
    @bna1987
    @Minecraftstudio
    Are you trying to use the latest version of Mo' Creatures? That could be the problem..
    Posted in: Tutorials
  • To post a comment, please .