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Gunpowder... Spice... And everything nice. These were the ingredients chosen to create the perfect pet creatures. But Professor HippoMaster accidentally added an extra ingredient to the concoction... Chemical X! Thus the Mutant Creatures were born! (Semi-quoted from a famous kids TV show..)
Mutant creatures do spawn on their own, but rarely..
You thought the normal enderman was scary? Meet the mutant enderman
With a stunning 100 hearts, this massive arm-growing mutant has seven life threatening attack tactics:
Much like the normal enderman, the mutant enderman is also normally neutral unless stared at. But the second you look away from its gaze, the mutant enderman pulls you in towards it and blinds you at the same time!
That's not it. The mutant enderman gets angered if it sees you wearing a pumpkin or sometimes just randomly; and if it's angry, it'll automatically attack you!
Don't think that the mutant enderman is just as simple as your typical enderman. When the mutant enderman teleports, it emits its ender-soul that produces a huge impact, knocking all mobs around it, while occasionally blinding them, and dealing 2 hearts of damage! Best be more careful when near this monster!
Of course, if its hands are all free, the mutant enderman can use its basic melee attack with one of its four arms. Beware, because although the mutant enderman's inner arms deal 4 hearts of damage, its outer arms deal 5 hearts! Never underestimate the simplest attack!
The enderman carries blocks? Well the mutant enderman carries up to four blocks and throws them at you! Be careful. This ranged attack deals 3-4 hearts at a direct hit, and 2 hearts as splash damage.
Thought you cornered this majestic beast? Think again!
The mutant enderman's clone attack spawns eight of the mutant enderman's endersoul minions to torment you. Along with that, the mutant enderman itself becomes disguised as one of them too, just a bit larger in size.
During this attack, the clones will randomly attack their target by dealing 0.5 hearts of melee damage, as well as teleporting randomly. Take note that in this form, the mutant enderman deals 3 hearts for each attack and heals 1 heart for each successful attack!
Better knock the real mutant enderman to break the spell automatically!
The mutant enderman doesn't just teleport. It teleports you too!
Watch out for its telesmash, which bends you through space and time into the air, hitting you with 3 hearts AND dealing fall damage!
That's not it! Some people get nauseous after traveling through space and time, and you do too! Try continuing your fighting after THAT!
Not many have lived to tell a tale of the scream of the mutant enderman. Although the mutant enderman still takes damage in rain, fighting it in rain will much increase its tendency to scream!
Along with delivering the voice of Death himself, the mutant enderman's scream deals 2 hearts of armor-piercing damage from its impact, and STOPPING THE RAIN if raining!
If you're lucky, you may individually avoid the scream's effects of major poisoning, lengthy weakness, crazy energy depleting (hunger), and troublesome nausea. However, if you're unlucky, this scream could kill you in seconds..
Have you killed this monster? Good job! There's just one more barrier you need to get past:
When you kill the mutant enderman, its soul becomes unstable and deteriorates. But when this happens, the mutant enderman shoots out endersoul fragments that can explode within a few seconds, blasting you around and dealing some damage!
However, now you can grab that pumpkin and slap it on your head to prevent the impacts of the fragments and most of the damage.
Luckily, you'll be rewarded with eight drops of ender pearls or eye of enders.
Wait, is that it? Where's the awesome prize to this exhausting battle? Well, you have to make it!
While that mutant enderman is dying, you can actually collect endersoul fragments by right-clicking them before they explode. Right-click again while sneaking if you want to drop an endersoul fragment.
Now with some endersoul fragments following you, all you have to do is drop (not right-click) an eye of ender, and viola!
The combination of the endersoul fragments and the eye of ender transform into your very own endersoul hand, with 60 uses for each fragment originally following you!
The endersoul hand deals 3 hearts as a melee attack, and has 240 maximum uses. It provides you with two abilities:
Right-click blocks to pick them up, and right-click again to throw them far away (or at mobs)!
Right-click while sneaking to teleport to any block within a radius of 128 blocks, as well as hitting nearby mobs from the impact! However, this ability damages the hand by four uses instead of one use.
Also, if your endersoul hand is running out of uses and you have some spare endersoul fragments, just toss out your endersoul hand while the fragments are following you, and it'll recharge the hand again (with 60 uses each fragment)!
It's risen from the ruins! It's the mutant skeleton!
This unholy creature has 75 hearts, and four bone-chilling attacks:
Just like normal skeletons, mutant skeletons shoot you with arrows too. Unfortunately, their arrows go through all bodies and can deal random effects such as poison, exhaustion, and movement slowdown. But all is not lost. If you can hit this creature right before it shoots the arrow, you may break its focus.
Once you get too close to the mutant skeleton, it'll whack you far away, so it can shoot you again! This may not deal very much damage, but it'll take you a long time to get back!
Too good at dodging arrows? Try dodging this! The mutant skeleton jumps into the air and fires six arrows at you!
Wonder what that huge ribcage is used for? Squeezing the life out of you! In this attack, the mutant skeleton quickly smashes you together with its ribs and sends you up into the air! Seems like a tight situation! (Sorry for bad pun)
Just like the mutant zombie, the mutant skeleton doesn't burn in the day. Instead, it heals one heart every five seconds at night! I'd wait for the sun to rise!
Finally killed the undead abomination? Careful! When the mutant skeleton dies, it's body bursts into pieces, and getting hit by flying bones will hurt! If you're still not dead, congratulations! You can now pick up (right-click) the pieces of your victory!
Mutant Skeleton Armor
But what do you do with these bones other than decoration and bragging? You craft some mutant skeleton armor! Make sure not to forget a piece. Every bone must be used! Although the full armor set is slightly weaker than iron, it has some special effects!
When the Mutant Skeleton Helmet is equipped, all critical midair arrow shots deal double the damage! However, there's a drawback! If you're not airborne, arrow shots will deal half the damage, and you can't get critical shot arrows! Also, 50% of the time, your arrow resources won't be depleted!
Skeleton arms are part of the crafting recipe for the Mutant Skeleton Chestplate.
The skeleton ribcage is part of the crafting recipe for the Mutant Skeleton Chestplate.
While also being the strongest mutant skeleton armor piece, when the Mutant Skeleton Chestplate is equipped, bows charge at four times the original rate!
How will you survive without strong armor? Be nimble with the Mutant Skeleton Leggings. When these are equipped, the player gains a Speed II boost! Dodge those attacks!
Kind of hard to stay airborne and use your Mutant Skeleton Chestplate ability? No problem! With the Mutant Skeleton Boots equipped, You can jump much higher, especially when sprinting!
Once you have everything equipped, you'll look something like this:
Or if you have the Animated Player Mod (shameless advertising), like this:
Teach those skeletons who's boss!
Is that the HuLk?! Nope. It's just the mutant zombie.
This monster has 75 hearts of health! Watch out for its three devastating attacks:
If you get close to it, the mutant zombie slams the ground and hits everything in front of it! Be warned. The mutant zombie's slam attack deals a range of up to 12 hearts of damage! Also, there's a 25% chance you'll become hungry (affected by hunger)!
Don't this guy off, because he might just get angry and roar! When the mutant zombie roars, the impact deals half a heart to any entity nearby. But this isn't a simple attack. The mutant zombie is resurrecting zombie minions from the earth to support him! Summoning up to six zombies depending on the environment (spawns less in the day), you'd better run or break the blocks to stop zombies from spawning!
Best stay as far away as possible from this beast. If he gets a hold of you, the mutant zombie will throw you up into the air, and then slam you down! This is the mutant zombie's most damaging attack, dealing fall damage, and attack damage.
The mutant zombie isn't like a normal zombie. It does not burn in daylight, but instead, it heals one heart every five seconds at night! If I were you, I'd start running!
Think you've finally killed the mutant zombie? THINK AGAIN.
If you don't completely incinerate the mutant zombie's body seven seconds after it dies, it will come back to life. It may not have full health, but it's ready to fight again! Of course, after three kills, the mutant zombie will die without burning.
You can watch the body of the mutant zombie vanish as it burns..
Once you've finally killed the mutant zombie, it will drop a hulk hammer. This weapon has 64 uses, and it creates an attack just like the mutant zombie's melee attack! Good job not dying!
What is there to fear about the mutant creeper?What is there not to fear?
With a health of 60 hearts, the mutant creeper has five spine-chilling attack tactics:
When using its direct attack, the mutant creeper swings its head at you, and hits you! Yup, that's right.
Take note that blocking with a sword will prevent you from being pushed back.
Can't see the enemy? Maybe you should check the air. Beware, because by using its jump attack, the mutant creeper flies into the air, and lands by creating an explosion. Might wanna stay away from this monster.
Do you see those little creepers? That's what Professor HippoMaster's experiment was supposed to create. Well, the experiment worked! There's just one problem: they aren't helping you; they're helping the enemy. If you make the mutant creeper angry, it'll throw a maximum of four little creeper minion directly at you. Even worse, the minions are targeting you at the same time! Now would be a good time to run.
Can't seem to hit the mutant creeper? You can take the chance when it uses the charged attack! The mutant creeper will freeze and flash five times, giving you the right amount of time to inflict some damage! Be quick, because if you don't break it out of the charge by the sixth flash, the mutant creeper will gain 15 hearts of health!
However, it isn't that easy.
Each time a mutant creeper charges, there's a one out of six chance that it's actually waiting for you to get closer! And if you do, it'll summon a bolt of lightning down on itself, making it stronger! Be very cautious...
Dangerous? No? Watch out for the powered mutant.
This mutant creates bigger explosions. His minions are powered too.
Think you can give the mutant creeper a taste of its own medicine? Too bad, because the mutant creeper heals from explosions (not including explosions from other mutant creepers)! Try not to use TNT!
And when you think you've finally killed this monster, something else happens:
That mutant creeper is charging up its last amount of energy! You'd better run now, because once it's done charging, you'll have to face the biggest explosion yet! THEN, the mutant creeper will finally be dead.
For killing the mutant creeper, you are rewarded with its egg!
You can right-click it to put it onto your head and carry it around. Eggs can be stacked on your head as well! This egg needs 3-5 minecraft days for it to hatch.
Of course, you can speed up the process by blowing your egg up (multiple times)! Once it does hatch, it becomes your personal...
Just like wolves and cats, your creeper minion will follow you around, unless you right-click it, making it sit. Here's a creeper minion sitting down. They won't despawn. A tamed creeper minion has a few features:
Give it TNT, and it will become continuous -- it won't die from its own explosions
If it already is continuous, its blast radius will increase by 0.2
Give it gunpowder and it'll heal 2 hearts
If at full health, it's maximum health will increase by half a heart
Can't tell how much health your minion has? Forgot whether your minion can only explode one time? Check its information with the creeper stats item:
Right-click a tamed creeper minion with this to see its info. You can even change its name!
Changing Name - click the top button and type in your new name; then click the button again to finalize it.
Blast Radius - default creeper minion blast radius is 1.0; a normal creeper's blast radius is 2.0
However, if you break the egg before it hatches, it'll occasionally drop a creeper shard. The creeper shard starts with no power, but it gains a bit of energy from each mob you hit. Once you right-click, depending on the amount of energy the shard has, it'll create an explosion, then resetting the power back to zero!
Of course there's just one drawback: every once in a while, the creeper shard must drain energy to keep working and in doing so poisons the user for about 5 seconds.
Of course, if breaking the creeper egg does not yield a creeper shard, it will drop 5 to 10 gunpowder.
Mutant Snow Golem
Then the mutant snow golem is the right creature for you! Just add some Chemical X to your typical snow golem, and viola! Your monster-killing snowman is created!
With it's mesmerizing fiery eyes, you'll never be bored again! The mutant snow golem has a few features:
The mutant snow golem automatically freezes every water block nearby and also creates a path of snow! This only works when it is standing on the ground.
Like a normal snow golem, the mutant snow golem automatically attacks mobs, except instead, he throws huge chunks of ice which deal up to 6 hearts!
If your mutant snow golem is injured, simply throw some snowballs at it. It'll heal one heart per snowball.
If you want your mutant snow golem to follow you, right-click it, and your name will appear above its head! Take note the mutant snow golem doesn't have the best vision and may take some weird paths to you.
If you manage to knock a mutant snow golem into the water (without it freezing the water), it'll deal 8 hearts of damage to the mutant snow golem.
Currently, the death of your poor companion will leave 32 to 48 snowballs, as well as its lighted pumpkin head.
It's a spider! It's a pig! No! IT'S BOTH!
You thought the "spider pig" from the Simpsons movie was made up for fun?? It was actually originally based off of Professor Hippomaster's spider pig!!! (Disclaimer: The "spider pig" from the Simpsons movie was not actually based off of the spider pig in this mod)
After the subject of an experiment to combine a spider with a pig escaped from the laboratory, they started infecting and populating the whole Minecraft world!!
The spider pig has 25 hearts and has the abilities of both spiders and pigs! It can climb walls, is unaffected by poison, and can move quickly through webs (so basically only the abilities of spiders). Also, it will attack any normal pig or spider and transform them into spider pigs once they die as well!
When provoked, the spider pig leaps at its target either attacking its target or immobilizing the target in a web block. Although it's attack is typically not strong, when the target is inside a web, the spider pig deals 2 extra hearts of damage!
Unlike the normal spider however, the spider pig has the brain of a domesticated animal and can be tamed, but only in specific circumstances. When the spider pig has 4 or less hearts remaining, and it kills a tamed creeper minion, it will devour the creeper minion's soul and become tamed to the player whose creeper minion was killed.
Once tamed, the spider pig can be ridden! Instead of jumping, the spider pig performs a charge attack by leaping forward and dealing 1 heart of damage to nearby mobs. Careful, charging too often in a short amount of time will make it overworked.
Spider pigs can be fed porkchops or spider eyes to heal 2-4 hearts of health.
Chemical X - Make Your Mutant
Throwing Chemical X onto the ground creates a skull spirit that picks one random mob nearby and infects it.
Then, (if a mutant is available), there's a 50% chance that the mob will turn into a mutant! If not, it'll kill the mob. Use wisely!
To prevent problems, you can throw Chemical X directly at an entity to infect it.
The Atlantic Craft
Even older videos
A .cfg file can be found in .minecraft/config and opened with text reader (notepad, wordpad, etc) which allows the user to:
enable or disable mob spawns
change the spawnrate of the mobs from 1 to 20 (even at 20, spawnrate isn't super common)
Posts that are answered in the FAQ can and will be ignored.
Q: I keep getting a java.lang.NoClassDefFoundError crash. What's wrong?
A: You may have forgotten to install the AnimationAPI. Check the download section.
Q: Can you make this for modloader?
A: Unfortunately, I need forge for many of my things to work. Exporting to modloader is too troublesome, so sorry. I can't make a modloader version.
Q: Can you make a mutant ?
A: I'm planning on making a mutant for most of the creatures in minecraft. Please do not flood me with suggestions unless I am currently working on the mob you're talking about. Make sure your ideas haven't already been repeated. I will not make mutant boss mobs because they are already bosses, and too hard for me to make even better .
Q: Can I make a modpack with this mod in it?
A: If it's a private modpack, go ahead. Please do not use this mod in a public modpack or PM me asking for permission.
Q: Can I make a video of your mod?
A: You don't need permission from me to make a video of this mod Go ahead!
Q: Why didn't you answer my post?
A: I may have missed it. If it's important, then just type it again.
Q: What else have you made?
A: Check out my imgur for things I've worked on or that I'm working on!
* fixed mutant enderman crashing when picking up blocks
* increased mutant skeleton's health to 80 hearts
* slightly increased mutant skeleton's attack damage
* fixed creeper minion still griefing even with "Destroy Blocks" set as OFF
* added spider pig
- 25 hearts
- can climb walls
- unaffected by poison
- not slowed down by webs
- transforms any killed pigs and spiders into spider pigs
- can trap enemies in spider webs
- deal 2 more hearts of damage to enemies trapped in webs
- tameable: becomes tamed to a player whose creeper minion is killed by the spider pig (while it has 4 hearts or less)
- tamed ridden spider pigs can use a charge attack when the player jumps
- can be healed 2-4 hearts by feeding porkchops or spider eyes
* fixed packets allowing memory to leak
* fixed some sounds not playing
* fixed mutant enderman glitch randomly placing unlimited blocks
* fixed mutant skeleton helmet not rendering properly
* updated to mc1.7.10
* updated to mc1.7.2
* fixed skeleton boots or helmet not losing durability
* made mutant skeleton only shoot the player when visible
* fixed hulk hammer sometimes glitching up
* added a creative tab for mutant creatures items
* fixed creeper minions still destroying terrain when game rule is set to non-griefing
~updated to mc1.6.4
~fixed mutant skeleton chestplate effect not working on servers
~verified egg stacking is fixed
~fixed the server issue with the endersoul hand FOR REAL
~fixed wither skeleton turning into a mutant skeleton
~fixed skeleton helmet crashing without skeleton chest armor
~fixed another server issue with the endersoul hand
~fixed game crashing because mutant skeleton chestplate is not equipped
~moved the mutant skeleton armor chestplate damage effect to the mutant skeleton helmet
~finished the mutant skeleton
~fixed endersoul hand block-picking crashing game and screwing up maps
~fixed game crashing for some servers
~fixed mutant skeleton doing its bone constrict more than its normal melee attack
~made mutant skeleton's ribs turn bigger when doing its bone constrict attack
~made mutant zombie use the throw attack a bit less
~fixed sounds not working and causing crashes
~added a mcmod description
~fixed mutant zombie melee attack not doing damage
~fixed mutant zombie roar not hurting players
~fixed mutant enderman moving extremely slowly
~updated to mc1.6.2
~repositioned some files
~added more code for mutant skeleton
~made mod dependant on AnimationAPI
~made mutant enderman not spawn particles when its target is blinded
~made mutant enderman clones spawn much less exp when killed
~updated to mc1.5.2
~added a bit of code for mutant skeleton
~added mutant zombie villagers, spawning with a 1/8 chance for each mutant zombie spawn
~made mutant zombie villager spawn more zombie villagers when roaring
~made mobs attacking the mutant enderman stop attacking when the mutant enderman uses its clone attack
~re-implemented spawn eggs for more compatibility with forge
~made creeper minions spawned from spawn eggs tamed
~completely changed entity IDs to use only forge IDs; THIS UPDATE WILL NOT WORK WITH OLD UPDATES
~removed entity id section in configuration; there should be no more entity id conflicts
~moved the files around to make things more organized
~stopped mutant creatures from spawning in biomes from other mods
~made mutant zombie and mutant enderman animation transitions a bit smoother
~fixed mutant zombie not doing throw attack
~fixed chemical X not working on servers
~REALLY fixed servers not working
~removed some debugging code from endersoul hand
~improved some performance issues regarding the mutant zombie chasing villagers
~fixed up many mutant zombie glitches
~improved mutant zombie's melee attack and made it quicker
~made mutant zombie's melee attack's block particles a bit more accurate
~updated to the recommended version of forge
~fixed compatibility with optifine
~updated to mc1.5.1
~fixed mod crashing servers
~stopped endersoul hand from being able to pick up certain blocks
~fixed mutant zombie healing during the day
~fixed mutant enderman texture messing up sometimes when using clone attack
~fixed mutant enderman melee attack not working
~attempted to fix mutant enderman's soul glow sometimes failing
~made the mutant enderman death a tiny bit weaker
~fixed some creeper minion gui bugs
~fixed mutant snow golem attacking tamed creeper minions
~updated to minecraft 1.5
~added mutant enderman
~fixed mutant snow golems sometimes attacking mobs after they're dead
~decreased universal spawnrate for all mutant creatures
~made configurable spawnrate range from 1 to 20 again
~removed mutant zombie's knockback when it is getting hurt
~increased mutant zombie's health to 75 hearts
~made mutant zombie's hunger effect a bit stronger
~slightly increased chance of mutant zombie roaring
~made hurt color for all mutant creatures look nicer
~attempted to fix some animation glitches
~fixed creeper shard explosions glitching up
~changed maximum charge for creeper shard from 25 to 32
~fixed mutant creeper attacking too quickly
~changed mutant creeper's lightning effect to happen at a 1/6 chance instead of 1/8
~increased volume of sounds made by all mutant creatures
~fixed chemical x crashing servers
~FIXED CREEPER MINION EGG NOT BEING ABLE TO BE PLACED ON HEAD
~removed mutant snow golem throwing presents easter egg
~updated to mc1.4.7
~stopped chemical X from being able to kill bosses
~increased max universal spawnrate to 30 instead of 20
~made mutant snow golems throwing presents toggleable by feeding it cookies
~fixed mutant snow golem drops glitching
~updated to mc1.4.6
~fixed mod creepers still destroying blocks even when destroyBlocks is off
~decreased the average spawnrate even more
~made mutant creepers only attack ocelots instead of all animals
~added chemical X
~added mutant snow golem (christmas edition)
~made entity ids configurable
~fixed mutant creeper's melee attack being too low
~added code for mutant enderman, but didn't fully implement it yet
~made mutant zombies die if not killed after resurrecting three times
~decreased the spawnrate of the mobs again
~added a configuration to control the spawnrate of the mobs (range of 1-20 with default as 10)
~attempted to fix a few glitches with mutant zombie's animations
~made mutant zombie's attack range bigger
~added feature where mutant creepers won't grief if it is in the game settings
~made mutant zombie slightly faster when it has a target
~updated to minecraft 1.4.5
~fixed mutant creeper's melee attack being too low
~added code for mutant enderman, but didn't implement it yet
~added up-down running movement for mutant zombie
~increased mutant zombie's melee attack damage to a range of 4 to 15 hearts
~made villagers run from mutant zombies
~made mutant zombie slightly faster
~decreased the spawnrate of the mutant creeper and mutant zombie
~updated to 1.4.4
~increased number of uses for the hulk hammer to 64
~mutant zombie's melee attack has a 25% chance of making the victim hungry
~fixed heart particles not spawning when the mutant creeper heals
~fixed SMP crashing
~decreased the hurt impact of the mutant zombie
~fixed mutant zombie glitching sometimes after coming back to life
~fixed sounds not working
~increased mutant creeper health to 60 hearts
~made mutant creeper explosions do more damage
~made mutant creeper's melee do more damage
~increased the chance of mutant creeper using lightning instead of healing when doing charge attack to 1/8
~added mutant zombie
~added zombie minion
~added hulk hammer
~fixed heart particles not spawning
~verified SMP compatibility
~re-added config file
~removed bug with mutant creepers spawning too much in daytime
~updated to 1.3.2
~ported to Minecraft Forge instead of Modloader
~tamed creeper minions do not take damage from iron golems
~increased power of TNT on creeper egg's time again
~improved mutant creeper's targetting
>> Click Start and type %appdata% into the Search area
>> Click the folder that is called Roaming
>> Find the folder inside called .minecraft
Move the mod jar/zip file to .minecraft/mods
Mutant Creatures v1.4.9 mc1.7.10
Mutant Creatures v1.4.5 mc1.7.2
Mutant Creatures v1.4.4 mc1.6.4
Mutant Creatures v1.4.3 mc1.6.2
Mutant Creatures v1.3.4 mc1.5.2
Mutant Creatures v1.2.2 mc1.4.7
Mutant Creatures v1.1.4 mc1.4.5
Mutant Creatures v1.1.1 mc1.4.2
Mutant Creatures v1.0.2 mc1.3.2
Mutant Creeper v1.1.0 mc1.2.5
Requires the AnimationAPI and Minecraft Forge.
If no recommended version of Forge is updated, use the latest version.
Check out my other mods here!
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0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - TheHippoMaster21, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Hope you have fun, and click the if you do!