• 0

    posted a message on New Gaming Channel - Need Help Naming
    Hello, Randoms of The Minecraft Forums My name is Jordan! I am here today to ask for your help in naming My Gaming Group's Channel, So just post Ideas And Suggestions Down below!
    Posted in: Other Help
  • 0

    posted a message on My New Youtube Channel - PryorGames
    Hello, Random people of the Minecraft Forum My name is Jordan! I am currently working on trying to grow a fan base for my youtube and want to know if my Videos are any good? Please Leave anything Be it positive(I love positive) Or Negative!


    Minecraft: ExiledCraft V.01 E01

    Minecraft: Race Through Time S01:E01
    [

    Pryor Plays: FTL - Faster Than Light


    Channel Link(If you want to Subscribe) - http://www.youtube.c...es?feature=mhee
    Thanks for Reading and Maybe giving your opinions on me and my Commentating!

    ~PryorGames - Jordan Pryor
    Posted in: Let's Plays
  • 0

    posted a message on Minecraft : Crafters Vs The World - Exiled Gaming
    Bump Update Episode 01 Uploaded!
    Posted in: Let's Plays
  • 0

    posted a message on Minecraft : Crafters Vs The World - Exiled Gaming



    Good Day Random People Of the InterWebs!

    Crafters Vs The World This is a Series In which all of Exiled Gaming is in, Which is me(Exile - PryorGames), FreezeFlares(DrackTheGamer), & Chickinsnake3. Currently we are Just in the start of it
    But we are going to start taking on task like going to The Nether, Finding a Stronghold & other thing.
    So, I hope you all enjoy This Series, BTW We are uploading E01(Or 2 Counting 00) as I type this!

    THIS IS LEGIT VANILLA
    No Mods, Or Plugins

    Please give us a look and let us know what you think!
    Any feedback, criticism, comments or suggestions is very helpful and welcomed!
    We are always looking for ways to improve!


    List of Episodes:
    Posted in: Let's Plays
  • 0

    posted a message on Jordan's Forge Tutorials[1.4.6]
    bump- Added New Tut of a Basic Item
    Posted in: Tutorials
  • 0

    posted a message on Jordan's Forge Tutorials[1.4.6]
    Ah, thanks
    Posted in: Tutorials
  • 0

    posted a message on Minecraft Revamped | Currently WIP
    Minecraft Revamped

    What Is it?
    This Mod will be Basically Improving The Current features, and Adding new and unique Ones that will expand upon a already great game!
    Note: This Mod will Require a lot of work so it will Come out in Small Updates!

    MCR Core Idea -
    Currently the Idea is to Change The whole game, and add many different things kind of like what Evil Minecraft was doing. Yet, with this we will be adding in some RP things Such as a More Complex Leveling system allowing for People to choose a more Unique Game play style that will fit them, But don't Forget all the other Aspects Such as New biomes, Blocks, Ores, Items, Etc.

    MCR Other Ideas -
    Currently This Section will be where we post the More Specific Ideas, that May or may not be added in to the mod it self. So, Just Keep on checking For Updates!


    So, If you want to Know more Or Help me Make this email me at [email protected]!

    Also a Sig. For The Mod(NetBlitzer The Original Creator of the name and Pic)


    [img]http://i.imgur.com/7i3oscy.gif[/img]
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.6]Jordan's Forge Tuts
    bad habbit
    Posted in: Tutorials
  • 0

    posted a message on Jordan's Forge Tutorials[1.4.6]
    Jordan's Forge Tuts[1.4.6]
    Hello everyone. my name is Jordan Pryor, I am kinda New to Coding in Minecraft Forge. So, If you are going to Use my Tutorials, Do not just Copy and Paste try to Understand My Comments on the Code if You are to use it.Also, Till I improve my own Skill I can only Do a Few Things So, I hope You enjoy These Few!





    Unrelated Questions
    (First 4 Questions Where from DarkHax's Post With my Answers)
    1) What is Meta-Inf?
    It is a directory in the jar (zip), that contains Meta information about what is in the Jar.
    When you modify the jar after it's been built then the meta information is no longer accurate.
    It's presence is an optimization, if it isn't there then java will scan through the jar and figure out what is in it.

    2)What Is the Use of The Mod Folder?
    If You have all the API(S) installed To minecraft.jar, You can then just used the Zip version of you mod from that folder in less you edited Base Classes( EX. a.class, aa.class or Anything Similar)!

    3) What is a Base Class exactly?
    A base Class is a class already In minecraft, Thats why we Use API(S) so, we will not have to edit base classes, because As all of us(Including me) Know Editing them Cause A lot of issues be it conflicts with other mods or trying to fix bugs!

    4)What is Difference from The Forge API & Modloader?
    Well there Are almost the Same, Except Forge has Unified code(SP & SMP Same files) & forge allows you to use infinite sprites, sprite sheets and more To allow More Flexibility on the modders end. If you are new to Modding, Try Forge!

    5)What are Annotations(@Mod)?
    Annotations are something in Java that has been Token advantage of by Forge, It basically allows for a Easier Modding. The Main thing I will Explain in this is the @Mod
    This tells Forge that this Class is the Base Class for you mod, and With it Requires some Extra work.
    Example modid(String) = Give the unique Mod Id that forge use for Behind the scenes, I will get more in-Depth Later on.
    Basic Template
    package com.Tut.Tutorial;
    
    //Import(S)
    
    
    
    //Mod Info
    @Mod(modid = "YourName_ModName", name = "Mod Name", version = "Mod Version")
    @NetworkMod(clientSideRequired = true, serverSideRequired = false)
    
    public class MODNAME {
    
    @Instance("YourName_ModName")
    	public static MODNAME instance;
    	//Here you put your public Static(S) or Static(S)
    
    @Init
    	public void Init(FMLInitializationEvent event)
    	{
    		//Here you put Block & Item Input(S), And register Everthing
    	}
    //The Code here add a system output to get the Mod name in the loading, So you can Remove it
    @cpw.mods.fml.common.Mod.PreInit
    public void PreInit(FMLPreInitializationEvent event){
    System.out.println("ModName Loaded!");
    }
    }
    
    //Any Errors, Just try to Import The Need Src/File, or Email Me at [email protected]


    MCP Set-Up
    Setup
    *Note* You can Just Download Forge's Source and Run the Install.bat it will download MCP for you
    1)First Off You have to Download MCP(7.X for 1.4.6 http://www.mediafire...4kzs5swcm5ypqo6)
    2)Next If you are Going to Use Forge, You have to Download its Source(Forge 6.5.0 for 1.4.6 http://www.minecraft...ic,4175.0.html)
    3)Forge Requires the Server To Install(MC 1.4.6 https://s3.amazonaws...raft_server.jar)
    4)Edited Your Jar? If so Force Update
    5)Create a Folder To House Your MCP(Modding or ModName), For this It will Be MCP.
    6)now Extract the Zip For MCP(Currently Mcp725.zip) To the Folder
    7)Place Your Server Jar(minecraft_server.jar) in to MCP/jars Folder
    8)Place the bin Folder from Your .minecraft Folder in to MCP/jars Folder
    9)Place the resources Folder from Your .minecraft Folder in to MCP/jars Folder
    10)Extract the Forge Folder from the Forge Source in to The MCP Folder
    11)Now in the Forge Folder there should Be a install.bat/sh(SH for I belive Mac and Linux) now Click it and There you go You have set up Forge For Minecraft 1.4.6

    Basic Block
    Base Mod File

    package com.tut.tutorial;
    //Import(S)
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.Mod.Instance;
    import cpw.mods.fml.common.Mod.PreInit;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    import net.minecraft.block.Block;
    import net.minecraft.creativetab.CreativeTabs;
    
    //Mod Info
    @Mod(modid = "JordanPryor_TUT", name = "TUT", version = "0.1")
    @NetworkMod(clientSideRequired = true, serverSideRequired = false)
    public class BasicBlock {
    
    @Instance
    public static BasicBlock instance;
    
    //Block Static(S)
    public static Block BasicBlock;
    @Init
    public void Init(FMLInitializationEvent event)
    {
    //Block Inputs(Here you can Put the Properties here of the Block you are Making examples of Properties are Resistance, Hardness, & Light Value)
    BasicBlock = new BlockBasic(251).setResistance(4F).setBlockName("basicblock").setCreativeTab(CreativeTabs.tabBlock);
    
    //Game Registry(Blocks Only) This adds the Block to the game, With out this block will not show up
    GameRegistry.registerBlock(BasicBlock);
    
    //Language Registry(Blocks And Items) You have to do this To Have the name on the item
    LanguageRegistry.addName(BasicBlock, "Block Basic");
    }
    }
    //Note Email Me with Any Issues @ [email protected]



    Block File
    package com.tut.tutorial;
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    
    public class BlockBasic extends Block
    {
    	 public BlockBasic(int blockID)
    {
    			 super(blockID, Material.rock);
    			
    	 blockIndexInTexture = 0;//The Location of the Texture on the Sprite Sheet(0-256)
    	 setBlockName("Basic Block");
    }
    	 @Override
    	 public String getTextureFile()
    	 {
    			 return "/TUT/Terrian/Terrian.png";//Location Of the Texture File, In this Case The Terrian.png
    	 }
    }


    Basic Item
    Base File
    package com.tut.tutorial;
    //Import(S)
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.Mod.Instance;
    import cpw.mods.fml.common.Mod.PreInit;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    import net.minecraft.item.Item;
    import net.minecraft.creativetab.CreativeTabs;
    //Mod Info
    @Mod(modid = "JordanPryor_TUT", name = "TUT", version = "0.1")
    @NetworkMod(clientSideRequired = true, serverSideRequired = false)
    public class BasicItem {
    @Instance
    public static BasicItem instance;
    //Item Static(S) - Basicaly Variables
    public static Item BasicItem;
    @Init
    public void Init(FMLInitializationEvent event)
    {
    //Item Inputs(You Set up ID, Texture Location(0-256), Set Name, and Set Creative Tab )
    itemBasic = new ItemBasic(8001).setIconIndex(0).setItemName("itemBasic").setCreativeTab(CreativeTabs.tabMaterials);
    
    //Language Registry(Blocks And Items) You have to do this To Have the name on the item or Block
    LanguageRegistry.addName(BasicItem, "Item Basic");
    }
    }
    //Note Email Me with Any Issues @ [email protected]

    Item File
    package com.tut.tutorial;
    import net.minecraft.item.Item;
    public class ItemBasic extends Item
    {
    public ItemBasic(int i)
    {
    	 //Info On Properties
    	 super(i);
    	 maxStackSize = 64;
    }
    @Override
    public String getTextureFile()
    {
    		 return "/TUT/GUI/allitems.png";//Texture File Location
    }
    }

    Posted in: Tutorials
  • 0

    posted a message on [1.4.6]Jordan's Forge Tuts
    Dark as I said on Skype These Questions Must Be answered before You began Modding To Understand the Basic Concepts, So yes I used the Questions That Would Help the must, So Sorry!

    Update - Block Tut is Up!
    Posted in: Tutorials
  • 0

    posted a message on [1.4.6]Jordan's Forge Tuts
    Thanks For The Comment Dark!
    Posted in: Tutorials
  • 1

    posted a message on [1.4.6]Jordan's Forge Tuts
    Jordan's Forge Tuts[1.4.6]
    Hello everyone. my name is Jordan Pryor, I am kinda New to Coding in Minecraft Forge. So, If you are going to Use my Tutorials, Do not just Copy and Paste try to Understand My Comments on the Code if You are to use it.Also, Till I improve my own Skill I can only Do a Few Things So, I hope You enjoy These Few!





    Unrelated Questions
    1) What is Meta-Inf?
    It is a directory in the jar (zip), that contains Meta information about what is in the Jar.
    When you modify the jar after it's been built then the meta information is no longer accurate.
    It's presence is an optimization, if it isn't there then java will scan through the jar and figure out what is in it.

    2)What Is the Use of The Mod Folder?
    If You have all the API(S) installed To minecraft.jar, You can then just used the Zip version of you mod from that folder in less you edited Base Classes( EX. a.class, aa.class or Anything Similar)!

    3) What is a Base Class exactly?
    A base Class is a class already In minecraft, Thats why we Use API(S) so, we will not have to edit base classes, because As all of us(Including me) Know Editing them Cause A lot of issues be it conflicts with other mods or trying to fix bugs!

    4)What is Difference from The Forge API & Modloader?
    Well there Are almost the Same, Except Forge has Unified code(SP & SMP Same files) & forge allows you to use infinite sprites, sprite sheets and more To allow More Flexibility on the modders end. If you are new to Modding, Try Forge!

    5)What are Annotations(@Mod)?
    Annotations are something in Java that has been Token advantage of by Forge, It basically allows for a Easier Modding. The Main thing I will Explain in this is the @Mod
    This tells Forge that this Class is the Base Class for you mod, and With it Requires some Extra work.
    Example modid(String) = Give the unique Mod Id that forge use for Behind the scenes, I will get more in-Depth Later on.
    Basic Template
    package com.Tut.Tutorial;
    
    //Import(S)
    
    
    
    //Mod Info
    @Mod(modid = "YourName_ModName", name = "Mod Name", version = "Mod Version")
    @NetworkMod(clientSideRequired = true, serverSideRequired = false)
    
    public class MODNAME {
    
    @Instance("YourName_ModName")
    	public static MODNAME instance;
    	//Here you put your public Static(S) or Static(S)
    
    @Init
    	public void Init(FMLInitializationEvent event)
    	{
    		//Here you put Block & Item Input(S), And register Everthing
    	}
    //The Code here add a system output to get the Mod name in the loading, So you can Remove it
    @cpw.mods.fml.common.Mod.PreInit
    public void PreInit(FMLPreInitializationEvent event){
    System.out.println("ModName Loaded!");
    }
    }
    
    //Any Errors, Just try to Import The Need Src/File, or Email Me at [email protected]


    MCP Set-Up
    Setup
    *Note* You can Just Download Forge's Source and Run the Install.bat it will download MCP for you
    1)First Off You have to Download MCP(7.X for 1.4.6 http://www.mediafire...4kzs5swcm5ypqo6)
    2)Next If you are Going to Use Forge, You have to Download its Source(Forge 6.5.0 for 1.4.6 http://www.minecraft...ic,4175.0.html)
    3)Forge Requires the Server To Install(MC 1.4.6 https://s3.amazonaws...raft_server.jar)
    4)Edited Your Jar? If so Force Update
    5)Create a Folder To House Your MCP(Modding or ModName), For this It will Be MCP.
    6)now Extract the Zip For MCP(Currently Mcp725.zip) To the Folder
    7)Place Your Server Jar(minecraft_server.jar) in to MCP/jars Folder
    8)Place the bin Folder from Your .minecraft Folder in to MCP/jars Folder
    9)Place the resources Folder from Your .minecraft Folder in to MCP/jars Folder
    10)Extract the Forge Folder from the Forge Source in to The MCP Folder
    11)Now in the Forge Folder there should Be a install.bat/sh(SH for I belive Mac and Linux) now Click it and There you go You have set up Forge For Minecraft 1.4.6

    Basic Block
    Base Mod File

    package com.tut.tutorial;
    //Import(S)
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.Mod.Instance;
    import cpw.mods.fml.common.Mod.PreInit;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    import net.minecraft.block.Block;
    import net.minecraft.creativetab.CreativeTabs;
    
    //Mod Info
    @Mod(modid = "JordanPryor_TUT", name = "TUT", version = "0.1")
    @NetworkMod(clientSideRequired = true, serverSideRequired = false)
    public class BasicBlock {
    
    @Instance
    public static BasicBlock instance;
    
    //Block Static(S)
    public static Block BasicBlock;
    @Init
    public void Init(FMLInitializationEvent event)
    {
    //Block Inputs(Here you can Put the Properties here of the Block you are Making examples of Properties are Resistance, Hardness, & Light Value)
    BasicBlock = new BlockBasic(251).setResistance(4F).setBlockName("basicblock").setCreativeTab(CreativeTabs.tabBlock);
    
    //Game Registry(Blocks Only) This adds the Block to the game, With out this block will not show up
    GameRegistry.registerBlock(BasicBlock);
    
    //Language Registry(Blocks And Items) You have to do this To Have the name on the item
    LanguageRegistry.addName(BasicBlock, "Block Basic");
    }
    }
    //Note Email Me with Any Issues @ [email protected]



    Block File
    package com.tut.tutorial;
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    
    public class BlockBasic extends Block
    {
    	 public BlockBasic(int blockID)
    {
    			 super(blockID, Material.rock);
    			
    	 blockIndexInTexture = 0;//The Location of the Texture on the Sprite Sheet(0-256)
    	 setBlockName("Basic Block");
    }
    	 @Override
    	 public String getTextureFile()
    	 {
    			 return "/TUT/Terrian/Terrian.png";//Location Of the Texture File, In this Case The Terrian.png
    	 }
    }
    Posted in: Tutorials
  • 0

    posted a message on [1.4.6]CyberCraft(MC Forge)[Thread Is WIP]
    There is no link to Click :P
    I am currently Coding the Mod!
    Posted in: WIP Mods
  • 0

    posted a message on [Modding Team]Negative PiXels
    Negative Pixels

    Is looking for new members!


    What is Negative Pixels?
    Negative Pixels is a modding team for Minecraft. Our main goal is to make mods that everyone will love and are really special. We also have another goal: teach Minecraft modding to others!

    Why should I join Negative Pixels?
    We give a good place to work other members and have a lot fun. You will make mods with other members of the team and you can even ask to add your own mods to our mods page, with somewhere secured to let people download your mods, without worry of SOPA closing the website that hosts your files!

    What kind of people are you looking for?
    We are currently looking for Coders(Java, MC Forge), Texture Artist!

    Nice! I want to join your team! What do I have to do?
    fill out an application. If you are accepted after you submit an application, and depending on what job you chose, there will be 3 different steps (Step 1: Fill out the application; Step 2: A live test on Skype; Step 3: A live chat with the team leader to ask you more personal questions).

    And if I have a question?
    You can ask your questions here!

    Application
    Name:
    Age:
    Job(Coder, Sound, Artist, Code Modeler):
    Old Work(Code/Videos):
    Experince:
    Other Info:


    Members
    Jordan Neal Pryor - Me[Coder]




    Mods
    N/A
    Posted in: Mods Discussion
  • 0

    posted a message on [1.4.6]CyberCraft(MC Forge)[Thread Is WIP]
    CyberCraft

    Hello, My name Is Jordan Neal Pryor!

    My goal when making mods is to create additional content that is fun to play and adheres to the design precedent set down by the game's developers. In particular, I like to enhance the Whole Game, currently Working on Stuff In Survival Area(Ores, Tools, Food). Comments, suggestions, bug reports and any other feedback, positive or negative is welcome.

    This forum thread is for detailing, releasing and discussing my mods. You can also find information about my
    Mods at my Google Repository
    (Coming Soon)

    Latest News

    12/31/2012 - Happy New Years, And Forum Thread Started

    Known Bugs
    These are the bugs that I'm aware of and hope to fix at some stage, but there's no need to report them. Please report any other bugs you find though.

    None Reported Yet!

    About CyberCraft
    This is the core of my First Modding Days, When I first started I used nothing but the Normal MC,Then

    I Used ModLoader Then I Learned JSON For Xie, Now I am On Forge.. So, Hope You Enjoy my Mod!


    Videos
    None Yet :(


    Crafting


    None Just Yet!






    ~ Downloads ~

    The most recent releases (V.0.1.0 for Minecraft 1.4.6) are listed below.
    For previous releases visit my Google Code repository(Coming Soon).

    CyberCraft Alpha 0.1.0

    (for Single Player Only)

    (Requires Forge)
    Download
    (Coming Soon)

    This document is Copyright © Negative Pixels, & Jordan Pryor it is the intellectual

    property of the author. Only Minecraftforum.net and planetminecraft.com is able to host any of my material without my consent. It may not be placed on any web site or otherwise distributed

    publicly without advance written permission. If you mirror this mod page or anything I've made on any other site, I may express my angst at you in the form of a lawsuit.
    Posted in: WIP Mods
  • To post a comment, please .