• 1

    posted a message on Cool Dungeon, spawn, 3 npc villages, Huge mountain Minecraft seed 1.8.1 [2014]
    It has actually 4 villages, in the one behind the giant mountain I found a diamond horse armor lol. Thanks.
    Posted in: Seeds
  • 14

    posted a message on Mjölner Hammer [Thor Hammer] v1.4.6 - (Only Simple updated, regular is broken)
    Newer news!

    Mjölnir Hammer EN
    Mjølner Hammer DA NO PL
    Mjolnir Hammer ES
    Mjöllnir Hammer FR

    The legendary tool/weapon hits Minecraft!

    Main Features
    - 1 hit kill/destroy. (Except bedrock and dragons)
    - Right-click the ground and explosion happens! Do it when sprinting and get some air!
    - Right-click throws hammer, explodes when it hits the floor. You get it back of course!
    + Increase this explosion by [sprinting] or [sprinting + jumping]. With a hunger tax.
    - Deals no damage.
    - Explodes [under]water.
    - Checks updates automatically, requires internet connection (o'rlly?)
    - Forged with tons of the greatest fun within a dying super star!

    Problems:
    - Nothing yet...
    - Missing all the differences between normal and Simple hammer.


    news bro!
    Dwarven Furnace still not working properly :/

    Mjölner Hammer Change Log:
    - v4.0.0b2 Beta (USE IT AT YOUR OWN RISK)
    • Fixed the right click action. It does serial explosions until it reaches 'n' amount of blocks or if it hits a wall.
    • And other stuffs I can't really remember :/
    [left]- v4.0.0 Beta (USE IT AT YOUR OWN RISK)[/left]
    • Added Uru block. It will replace the Iron Blocks in the crafting recipes.
      • Recipe is:
      • :obsidian: :stone: :obsidian:
      • :stone: :DBlock: :stone:
      • :obsidian: :stone: :obsidian:
      • Being :stone: an Iron Block. You'll get a kinda raw Uru block, you'll have to cook it with the Dwarven Furnace to get the useful Uru Block. Do that 3 times to finish the recipe.
    • Powered Jump now is triggered with the key 'F'
    • When you power jump, you will make an explosion depending of the height of your jump.
    • Right-clicking the sky will make a thunder strike above you and power-up the hammer, this will increase explosion radius when the hammer is thrown and if you right-click near you it (is suppossed) to make a several explosion right in front of you for about 15-25 blocks but its unfinished, so use it at your own risk. It may make an infinite loop of explosion in n direction, to stop this you'll have to get out of the map and get in again.
    [left]_________________________________________________________________________________[/left]
    [left]- v3.9.2 Fixed client crashing when right-clicking with Great Hammer.[/left]
    [left]- v3.9.1[/left]
    • Mod's versioning now includes revisions (I think) to reduce fast version increment. This versions will have the same link as the last version. For example: the link for 1.2.1 is going to be the same as 1.2, yet you will still get noticed about that update.
    • New download method.
    • Minor tweaks.
    • Added buttons on the Dwarven Furnace's GUI with link to this thread and the latest update download link, this last one will only be shown if there is any update available.
    [left]- v3.9[/left]
    • If the simple version is installed with this one, it will be used the normal one instead of the simple version.
    • Damage of the Great Hammer against dragons is now a 50th part of the normal damage, if you kill a dragon with the great hammer, the hammer will turn into Mjolnir Hammer. And the Mjölner Hammer will deal 40th part of the normal damage to dragons (thing is, you won't need it since you can only kill 1 dragon per world but just in case you crafted the hammer before kill the dragon) also, this may be the only way to get the Mjölner Hammer in a future, because I like it. I'll make a poll first.
    • Having the Mjölner Hammer in your hotbar, will absorb the fall damage.
    • Higher powered jumps (wasn't higher before because of fall damage).
    - v3.8 Updated to Minecraft 1.2.5
    [left]- v3.7[/left]
    • Updated to Minecraft 1.2.4
    • Added a new function only available at The End. Powered Personal Explosion. Jump and hit the block directly below you; get a big explosion around you.
    [left]- v3.5[/left]
    • Updated to Minecraft 1.2.3.
    • Increased thrown hammer explosion size by sprinting, sprinting and jumping. This last one, for every time you do it, will take 8 points of hunger (4 icons in the food bar).
    • Sneaking will disable any explosion.
    • Still... I think I'm forgetting something..
    [left]- v3.4[/left]
    • Changed a big chunk of code and reduced it to a few lines in order to fix a minor bug I noticed when you put a Dwarven Furnace or/and a Crafting Table very close from each other. The old code used to detect all the blocks in front, above and below from you in a 3 blocks range, now it gets the coords of the block activated and proceeds to check for the right hardware placement and blah blah...
    • Bigger area for when you sprint and right-click to get a big jump.
    • Minor tweaks to texts.
    • Removed some debug flags I left on the 3.3 version :Sheep:
    - v3.3
    • It now checks for update when the mod is loaded. It works this way:
      • Downloads a mh.version file to the /mods/ directory and reads it. Beyond that, is the only thing that downloads.
      • Compares data between version file contents and current mod's info(the version set inside).
      • If the current installed mod version is older than the specified inside the version file, then it notifies the user, else, does nothing.
      • How it notifies the user about an update? Well, when you right-click anywhere there is a chance you get a chat message saying "There's an update avaible for your Mjölnir Hammer mod." and also points out the next...
      • You can right-click on a Window Block (Glass Block :Glass: ) and it will open you up this thread on your default browser. Or you can right click on a Glass Pane to go directly to the download link. Notice: Right-clicking any of the blocks I just said won't make the usual explosion.
    • If you sprint then right-click directly beneath you with the Mjölnir Hammer it will make the usual explosion but you will jump afterwards.
    • Now if you kill a mob with the Great Hammer, the mob won't be thrown away. Only with the Mjölner Hammer.
    - v3.2
    • Fixed problem. Crash explosion destroys the hammer item spawned after proper crafting.
    • Crafted Mjölnir Hammer falls between 6 to 10 blocks in front of player.
    • Reduced size of crafting explosion.
    - v3.1
    • Updated to Minecraft 1.1
    • Instead of spawning exactly 10 blocks in front of you after crafted properly, it will spawn between 0 and 10 blocks in front of you.
    - v3.0
    • Added Dwarven Furnace. Replaces the usage of the normal Furnace. Also, it only works with Lava buckets.
    • When the Mjölnir Hammer is crafted properly, it will spawn 10 blocks in front of you with lightning and an explosion (even if it's underground).
    • Lightning coming from the hammer will not hurt you anymore. Neither explosions.
    - v2.5
    • Added Great Hammer. This one is the one you get if you don't craft properly.
    • Crafting recipe changed. Check recipe spoiler.
    • Need specific (kinda more difficult) "hardware" placement. Check recipe spoiler.
    • Faster hammer entity when thrown
    • Great Hammer is a simple thingy that just destroys/kills everything with 1 hit and just that, it does nothing else. Also, is not infinite, lasts quite more than diamond tools.
    • More lightning bolts shot when flying hammer hits the ground
    • Oh! I almost forgot! Now it explodes [under]water!
    - v2.0 Updated for Minecraft 1.0.0 - v1.0 Created[/left]

    Simple Mjölner Hammer Change Log:

    - v1.3.7 Updated for Minecraft 1.4.6
    - v1.3.6 Updated for Minecraft 1.4.5
    [left]- v1.2.2 Small fix for something, I can't remember what.[/left]
    [left]- v1.2.1[/left]
    • Mod's versioning now includes revisions (I think) to reduce fast version increment. This versions will have the same link as the last version. For example: the link for 1.2.1 is going to be the same as 1.2, yet you will still get noticed about that update.
    • New download method.
    • Minor tweaks.
    [left]- v1.2[/left]
    • If the non-simple version is installed with this one, it will be used the normal mod instead of this one.
    • You will now deal to dragons the 45th part of the normal damage for game ethics (?).
    - v1.1 Updated to Minecraft 1.2.5
    [left]- v1.0[/left]
    • Created (?)
    Recipe:

    Crafting Table/Furnance placement:
    :Bench:
    :Lava: :Lava:
    :opblock: :opblock:

    =
    :stone: :stone: :stone:
    :stone: :: :stone:
    :stone: :stone: :stone:
    :stone: = Iron Block



    example:


    IMPORTANT: If you don't craft it this way, you will get Great Hammer. You can turn the Great Hammer into Thor's Hammer with the Dwarven Furnance (with the config shown above). Now, if you fail that conversion, you'll get a Great Hammer BUT with 10% damage more each time you fail. Fail 10 times and you'll get struck by lightning. Also, this crafting thingy won't apply for the Simple version.

    Screenshots:
    Videos:
    Version 3.3 to latest
    by PassTheGoldFish

    by PhobicBus

    by TheGoldenArmy18

    by Maxfreezeburn

    Older versions mod reviews: http://db.tt/Y7ISaHKk
    Requires ModLoader.

    Install it as a normal mod. Install on Mac:
    thanks to xDark2197


    [broken]rMjölner Hammer download links:

    [1.2.5] Beta Download Here [Beta 4.0.0b2]

    1.2.5 - [3.9.2]
    1.2.5 - [3.8]
    1.2.4 - [3.5]
    1.2.3 - [3.5]
    1.1.0 - [3.4]
    1.1.0 - [3.3]
    1.1.0 - [3.2]
    1.0.0 - [3.1]
    1.0.0 - [3.0]
    1.0.0 - [2.5]
    1.0.0 - [2.0]
    Beta 1.8.1 - [1.0]

    Simple Mjölner Hammer download links:


    [1.4.6] Latest Download Here [1.3.7]
    1.4.5 - [1.3.6]
    1.4.2 - [1.3.5]
    1.3.2 - [1.2.5]
    1.2.5 - [1.2.2]
    1.2.5 - [1.1]
    1.2.4 - [1.0]





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If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable. No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent. This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You. 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    Tell me about any problems, I'll try to fix it... Enjoy! :P
    Posted in: Minecraft Mods
  • 3

    posted a message on Lawsuit Filed Against Mojang - This Time, For Obscure Patent
    They need money. Give them bricks!
    Posted in: Minecraft News
  • 1

    posted a message on Making (Thrown) Entities destroy blocks
    protected void onImpact(MovingObjectPosition movingobjectposition){
    worldObj.setBlockWithNotify(posX, posY, posZ, 0);
     if (!worldObj.isRemote)
     {
          setDead();  // 'kills' the entity so it won't keep making a mess :D
     }
    }

    This goes in your item's Entity class... This may do the trick
    Posted in: Modification Development
  • 1

    posted a message on Increasing hunger level with an item.
    entityplayer.foodStats.setFoodLevel(entityplayer.foodStats.getFoodLevel()+i);

    i is the amount of hunger you want to increase... or decrease... idk, just change the plus sign for a minus, however it fits your needs :)
    Posted in: Modification Development
  • 1

    posted a message on Throw-able items HELP!
    Copy paste snowball code? Classes
    ItemSnowball and EntitySnowBall are the ones you need. If you are using ModLoader, on the mod_ class, add this:


    public void addRenderer(Map map)
    {
       map.put(ItemThrowable.class, new RenderSnowball(itemIconIndex));
    }


    ItemThrowable is the new class for your item you created and itemIconIndex is the index for your icon (the number addOverride returns)
    This will set the sprite of the item while is on the air (or it will be a white cube by default).
    Posted in: Modification Development
  • 1

    posted a message on Mod is now fixed, thanks to your help! Still running into one last problem, though...
    add heating recipies to the constructor, or it will find nothing to get results from..


    private HeaterRecipes()
    {
    	burningList = new HashMap();
    	addSmelting(fromItemID, toItem);
    }
    Posted in: Modification Development
  • 1

    posted a message on Help with entityfireball
    well, if you don't set the position where is it supposed to go? js

                Vec3D look = entityplayer.getLookVec();
                EntityFireball fireball = new EntityFireball(world, entityplayer, 0, 0, 0);
                fireball.setPosition(
                        entityplayer.posX + look.xCoord * 2,
                        entityplayer.posY + look.yCoord * 2,
                        entityplayer.posZ + look.zCoord * 2);
                fireball.accelerationX = look.xCoord * 0.1;
                fireball.accelerationY = look.yCoord * 0.1;
                fireball.accelerationZ = look.zCoord * 0.1;
                world.spawnEntityInWorld(fireball);
    Posted in: Modification Development
  • 1

    posted a message on Mjölner Hammer [Thor Hammer] v1.4.6 - (Only Simple updated, regular is broken)
    Quote from asimi

    can i use the hammer skin in my personal texture pack? if yes please pm me the skin

    by the way i spell it Mjølner and i am from denmark(we invented Thor and Mjølner)

    I guess you can, include the mod name if you decide to make your texture public.

    Also, I'm aware of that, but I used Mjölnir because thats how its written in english and because people recognize it more like that, but I will put all variations under the title. :smile.gif:
    Posted in: Minecraft Mods
  • 2

    posted a message on RenderTNTPrimed
    added this in your mod_ class already?
    public void AddRenderer(Map map)
        {
            map.put(EntityEnderExplosion.class, new RenderEnderExplosion());
        }
    Posted in: Modification Development
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