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    posted a message on [CLOSED]
    It sounds like it would be difficult to implement but oh-so-worth it in every way.

    I'm Jonathan Kent, candidate for Captain of a steampunk flying death fortress, and I approve of this idea. :iapprove:
    Posted in: Suggestions
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    posted a message on USS Enterprise Refit [UPDATED FEB3 + YOGSCAST!]
    Egads!!!!

    You sir, have achieved Scotty-Factor 10 :Diamond:
    Posted in: Maps
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    posted a message on Creeper Airship [Ghast retexture]
    I will absolutely install this.....

    ......As soon as someone finishes a SAM missile mod.

    No one is safe now :SSSS:
    Posted in: Mods Discussion
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    posted a message on Blowfish -=- [MOB Suggestion](Custom Graphic)
    Not so sure about the air thing, but would love to see little bubble graphics as it exhales.

    Otherwise, so very cool. Definitely a good idea!
    Posted in: Suggestions
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    posted a message on Tortoise -=- [MOB Suggestion](Custom Graphic)
    This is epic on so many levels...

    Aside from the fact that it definitely fits with Minecraft, I'm all for animals that are biome specific and definitely all for animals that have more uses than just harvesting.

    So both together; instant win.

    And your graphics are very very cool too.

    You win diamonds; :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Suggestions
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    posted a message on Diving Helmet
    I'd love to see something like this, especially if varying materials could make the helmet provide better properties.

    Each helmet would be, as suggested, a ring of material with a glass center

    EG :Orange: (leather) diving hlemet = 2 times breathable air and has a view overlay.
    :Iron: = 3 times breathable air and a clear view
    :GoldBar: = 5 times the breathable air, clear view
    :Diamond: = 10 times breathable air, possibly some view enhancement to make it easier to see.
    Being diamond it makes sense to me for it to be a highly useful item, a cut above all else, due to its rarity.
    Posted in: Suggestions
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    posted a message on Making an Underwater City...
    Quote from Komeil »
    Build the inside first, with cloth. That way, you can burn the cloth out once you build the outer structure around it. I've build some rather extensive underwater structures like that, and it works phenomenally.


    You basically build like this:
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone:
    :cobblestone: :White: :White: :White: :cobblestone:
    :cobblestone: :White: :White: :White: :cobblestone:
    :cobblestone: :White: :White: :White: :cobblestone:
    :cobblestone: :cobblestone: :cobblestone: :cobblestone: :cobblestone:


    That is an enormously brilliant concept. :Diamond:
    I will surely add this to my growing repertoire of construction methods.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on 7 reasons why I dislike Biomes
    While I think biomes are an awesome idea, I agree with the OP. Would love to see more variety in each.

    I hope thats part of future development, especially the idea of different trees and plants (Pine forests and swamp ferns? those would be amazing...)

    I also agree that being able to either pick a 100% random world, or be more specific about the %'s of biome distribution would also be very cool.

    In short and to avoid confusion; yes its Alpha and in an amazing state for a game in Alpha, these are just my agreements and thoughts as to how the biome system could be further developed finished and polished.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!
    I'm not asking this to rush you at all, just out of pure 100% curiosity.....
    Do you intend to do GUI or Armor or Item re-textures for this pack?
    Posted in: Resource Packs
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    posted a message on Hate the new spawning System? Tell me how you hate it.
    I got so sick of being creep-t-f-pwnd :SSSS: that I built my base out on a spire over a huge drop from the tallest mountain I could find.

    Strangely, it seems that almost no mobs, if any, spawn at this altitude.
    Could the mechanic be working in reverse as you go upwards from ground level?
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Myst Link Books and Worlds?
    Ab-so-lutely *DO* want.

    The first thing I thought of when playing Minecraft was MYST.

    Ever since playing MYST/riVen/Exile I've always wanted to write my own linking books.

    So... marry Minecraft to MYST? I approve. :iapprove:

    How? not sure.
    But I might be able to supply a texture pack. Real life permitting.
    Posted in: Suggestions
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    posted a message on Airplane
    Quote from Pie9075 »
    So it has an engine? I think engines are to high tech for Minecraft.


    Well we have powered mine-carts, and hot air is always available...

    This means Airships running on coal engines, and of course the ever popular glider idea are not totally out of the realm of possibility depending on your perspective.
    Posted in: Suggestions
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    posted a message on Motorized vehicles?
    Well, I personally like the idea.

    Whenever I build some sort of air creation in SMP half of my brain is devoted to wishing it could actually fly, just by attaching the appropriate parts to make the superstructure come to life....

    Well, if it doesn't go in officially maybe as a mod some sweet day.......?
    Posted in: Suggestions
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    posted a message on [IDEA] Server Gate.
    Quote from theallmightybob »
    I like the way you think Jonathan_Kent. now i just need someone who sucks at programing less then me to get this done.


    I'm not that far along with Java yet. Sadly.

    Another pro of this? Assuming server masters do their best to foster interconnection you basically end up with a massive number of varied and interesting servers with infinite world maps that you can go between by stepping through a stone ring leaving you with this tremendously immense always accessible universe.....
    Posted in: Mods Discussion
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    posted a message on [IDEA] Server Gate.
    Quote from Tetrajak »
    If you copied the player's data from one server to another it might work. Only problem is you'd eventually end up with people coming from one server to another, stealing a whole bunch of materials, then server-hoping back to their home base and pretending nothing ever happened. How would you police griefing in such a situation?


    Well, if we are continuing this Stargate analogy (which I LOVE), setup a permissions system.
    IE give the gate an Iris, but more sensitive;

    A dialed gate can be setup to;
    *allow or not allow passage of materials from other worlds
    *allow or not allow passage of tools
    *allow or not allow 'guests'
    **To expound on that, this setting just goes all out like Stargate and won't allow you to access to servers gate unless you are somehow registered with the server on a white-list.

    A dial-ING gate can also be setup to;
    *allow or not allow passage of materials
    *allow or not allow passage of tools

    Unlike Stargate trying to enter, say, a server that doesn't allow materials, will not 'splat' you on the iris, it just kicks you back to the gate you came from with a message to the effect of "this gate only accepts incoming travelers with no blocks in inventory"

    On a side note, while the con of this is that servers would have to have varying strictness based on griefers the pro is that server owners could actually setup servers *specifically* for total strip mining in order to fuel a more pristine world with fewer mines and deforestation.

    So ideally, servers who want to prevent strip mining setup their gates not to allow material passage out, but allow it in so that somewhere out there worlds can be made totally for mining.

    I can see it now, throw up a server with no lockouts and few rules, make the Stargate itself indestructible, make its gate fully open, and set the server to auto-restart with a new random terrain every so many days.
    Instant mine-world.
    Posted in: Mods Discussion
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