Quote from PotatoHandle
Let me summarize the 4,000 youtube comments by demographic for you:
Children - **** NOTCH
Trolls/Dyslexics - **** YOGSCAST
College Goers/Young Adults - Everyone was drunk, who gives a ****?
Adults - Very mature/professional reply guys, in the absence of further evidence, I think Notch should apologize.
ADD Sufferers - WHERE DID SIMON'S BEARD GO?!
Exactly.
....So what did happen to Simon's beard?
(I jest...)
0
Actually, it does work if you first transfer/rename the appropriate files inside the new 32 texture pack.
Not sure if you can switch back to resolutions besides the one you're using.....
0
Sorry to say this doesn't fix it for me.
0
I may add items and armor to this (assuming they fix the HD fix)
If thats the case then armors will go something like;
Leather = Blue Suns Armor
Iron = Generic steel-colored
Gold = Eclipse Merc Armor
Diamond = Black N7 Armor
Tools/swords I'm not sure about yet.
As for the Bow, I suppose its sort-of a tossup between pistol and rifle really.
0
If I move forward with this I'll hold two polls;
One to pick between Rifle, Pistol, Sniper, or Submachine gun
Then one to pick a visual variant of the result.
0
Possibly... and even if he reserves that right somewhere I don't know if the technical capability is there (and even if it was, circumvention is always a possibility though not necessarily one I condone)
But it all goes back to mod detection.
As previously mentioned, probably not an easy thing to do.
My point still stands that telling us not to mod would be a pointless gesture.
0
OOPS!! I vertical flipped them XD
In retrospect though, I might just tweak the chest more.....
Anyways its just a proof of concept, to see if theres interest and if anyone cares for my style or not.
0
If Notch says not to mod Minecraft it in no way means you can't.
It means if you wish to follow his request that you *may* not, but in no way really prevents you from actually doing so.
Each person will do as they wish, whether that be following such a hypothetical request or not.
Hence the premise that has been brought up repeatedly that him saying no to modding would be pointless.
0
I find this sort of stuff fascinating actually.
We live in an age of globalization and digitization.
Music is available at the touch of a button, legally and otherwise.
Games can be bought entirely online with no physical CD/DVD involved...
Items can be bought and sold totally apart from large retailers with ease....
How all this affects copyright/licensing etc etc is a very interesting and important topic.
0
Thoughts?
0
1; used on a server where its prohibited.
2; used as a way to re-distribute a developers Intellectual property (IE a mod needs to contain only the work of the modder(s))
Otherwise, modding is going to happen, and I'm glad.
I love modding, both doing modding and using mods.
100% Preventing it would be nearly impossible anyways.
If you want to build an un-modifiable game then go console, otherwise as a developer you should at least accept or even embrace mods.
'Frowning on them' will do you little good except to alienate modders.
Trying to make the game un-moddable will only serve as a speed-bump to dedicated modders, and is a waste of time and resources.
Legal action? laughable in most cases.
Without insanely complex measures that require the client to verify its integrity with a server at every single runtime there is no way to even detect mods.
The only time I can see legal action against a mod happening and going anywhere is if I could make such a good, say, Star Trek mod for some game, that it literally takes away from sales of a similar pay-for game.
In the end, Better to just;
A; if you as a developer dislike mods then ignore them and don't go out of your way to support them, but accept that they will happen
B; if you can bring yourself to, then buy into it. Its a great re-playability value adder.
As for making then distributing a mod;
In this day and age, (thanks to the internet) trying to stop mod distribution for a PC game is like trying to bail out the ocean with a sieve.
For every mod you might take possibly successful (possibly not) legal action against, 500 more are being made and distributed in that time.
Just go to Elite Force Files or Bridge Commander files, those games have been modded to *insane* levels.
Now imagine if the developers for those games tried to eliminate all those mods....
See what I mean?
0
Not what I meant, but still very good!
It needs a little toning down like you mentioned but its the right direction for sure.
I was actually referring mainly to the space in your overlays that is black.
Thats the part I'm mainly thinking about being important to the illusion of having a helmet on.
0
That space has to evoke a convincing illusion of curvature so as to re-enforce the idea that your head is inside this spherical thing....
...without taking up too much space in the image and making seeing out impossible or evoking too much curvature and thus breaking the illusion that way.
0
And of course, larger res official support may be forthcoming in future.
Optimism! Got it?
0
0
I have to question the veracity of that statement given the number of HD texture packs vs the number of regular 16x16 ones I have observed.
Even if it is true that few people use HD, does that make them necessarily insignificant?
Given how much more art and design work have to go into a more high res texture set, and given the work that probably had to go into the HD fix i'd say that means people who can create good HD work have skill.
Skill usually = significance.
As for preventing code modding, pray tell how and/or why?
Modding is often a strong draw for two types of user;
A; The modder. Those who like to create things to enhance the experience
B; The mod lover; those who enjoy making use of those mods and enjoying the work of the modder.
It wouldn't make a whole lot of sense to alienate two potential customer groups would it?
It also wouldn't make a whole lot of sense to pass up the potential for a useful feature.
But thats all just my opinion.