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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from Jonathan_Kent »
    Quote from aageon »
    Okay found the Black Screen Fix, You can patch any texture pack: Deselect Custom Water and Custom Lava, Then it works!
    But still I'm not releasing my pack again without the lush water and lava ^^


    Sorry to say this doesn't fix it for me.


    Actually, it does work if you first transfer/rename the appropriate files inside the new 32 texture pack.

    Not sure if you can switch back to resolutions besides the one you're using.....
    Posted in: Resource Packs
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    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Quote from aageon »
    Okay found the Black Screen Fix, You can patch any texture pack: Deselect Custom Water and Custom Lava, Then it works!
    But still I'm not releasing my pack again without the lush water and lava ^^


    Sorry to say this doesn't fix it for me.
    Posted in: Resource Packs
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    posted a message on Mine Effect; "SSSSS" "I should go..." [mobs]
    Quote from vilkalizer »
    It has to be the default assault rifle. I'm more of a sniper myself, but the assault rifle is what shows up in cutscenes (...even if your Shepard can't use assault rifles...) and promo art. The only exception is if it becomes unrecognizable at that size; in that case, go with the default ME2 pistol.

    I was actually thinking of making an items.png to go with my GUI, but I wasn't sure about the graphics beyond the bow->rifle and pork->medkit.


    I may add items and armor to this (assuming they fix the HD fix)

    If thats the case then armors will go something like;
    Leather = Blue Suns Armor
    Iron = Generic steel-colored
    Gold = Eclipse Merc Armor
    Diamond = Black N7 Armor

    Tools/swords I'm not sure about yet.

    As for the Bow, I suppose its sort-of a tossup between pistol and rifle really.
    Posted in: Mods Discussion
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    posted a message on Mine Effect; "SSSSS" "I should go..." [mobs]
    Quote from Observato »
    Oh god, this brings back bad memories of Zerg Husk rushing. Damn you you cheap Praetorian! Eat nuketube and die!

    Edit: Maybe for the bow you should make a Geth Pulse Rifle with plasma arrows. As a bonus it's even an assault rifle, which makes rapid fire plausible!


    If I move forward with this I'll hold two polls;

    One to pick between Rifle, Pistol, Sniper, or Submachine gun
    Then one to pick a visual variant of the result.
    Posted in: Mods Discussion
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    posted a message on Morality and Appropriateness of Modding
    Quote from Coupon22 »
    Does he have a right to like take the game away from you (Block your access) or stuff like that.


    Possibly... and even if he reserves that right somewhere I don't know if the technical capability is there (and even if it was, circumvention is always a possibility though not necessarily one I condone)

    But it all goes back to mod detection.
    As previously mentioned, probably not an easy thing to do.

    My point still stands that telling us not to mod would be a pointless gesture.
    Posted in: Mods Discussion
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    posted a message on Mine Effect; "SSSSS" "I should go..." [mobs]
    Quote from vilkalizer »
    Good start. The glowing bits on the chest should not be V-shaped, though.


    OOPS!! I vertical flipped them XD
    In retrospect though, I might just tweak the chest more.....

    Anyways its just a proof of concept, to see if theres interest and if anyone cares for my style or not.
    Posted in: Mods Discussion
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    posted a message on Morality and Appropriateness of Modding
    Quote from Coupon22 »
    Get this stight.

    If notch says you can't mod minecraft, you can't
    If notch says he doesn't like it, but still says you can. You can
    If notch says he likes it, mod
    If notch wants it, MOD!


    If Notch says not to mod Minecraft it in no way means you can't.
    It means if you wish to follow his request that you *may* not, but in no way really prevents you from actually doing so.
    Each person will do as they wish, whether that be following such a hypothetical request or not.

    Hence the premise that has been brought up repeatedly that him saying no to modding would be pointless.
    Posted in: Mods Discussion
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    posted a message on Morality and Appropriateness of Modding
    Quote from MinerGal »
    I don't have much of an opinion one way or another I'll play a game with or without mods but I just wanted to point out in the US Courts now there are several cases taking place that could change the way media rights work. if the Defendant wins them in most cases then it would provide precedences that a company can no longer sell just a "license" to a customer and instead sells the "rights" to their copy of the media.

    Some of these cases have started from something as simple as someone reselling unopened copies of software on Ebay for a profit and the developers suing him because he only purchased the "license" to operate the software when installed not to sell the product. By selling only a "license" companies are violating first-sale doctrine or so says lawyers defending the case anyways.

    okay that's my tidbit I'm gonna go hide before someone yells at me >.>


    I find this sort of stuff fascinating actually.

    We live in an age of globalization and digitization.
    Music is available at the touch of a button, legally and otherwise.
    Games can be bought entirely online with no physical CD/DVD involved...
    Items can be bought and sold totally apart from large retailers with ease....

    How all this affects copyright/licensing etc etc is a very interesting and important topic.
    Posted in: Mods Discussion
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    posted a message on Mine Effect; "SSSSS" "I should go..." [mobs]
    Posted a proof of concept Husk.

    Thoughts?
    Posted in: Mods Discussion
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    posted a message on Morality and Appropriateness of Modding
    For me; modding is not a moral issue unless the mod is being
    1; used on a server where its prohibited.
    2; used as a way to re-distribute a developers Intellectual property (IE a mod needs to contain only the work of the modder(s))

    Otherwise, modding is going to happen, and I'm glad.
    I love modding, both doing modding and using mods.

    100% Preventing it would be nearly impossible anyways.
    If you want to build an un-modifiable game then go console, otherwise as a developer you should at least accept or even embrace mods.
    'Frowning on them' will do you little good except to alienate modders.
    Trying to make the game un-moddable will only serve as a speed-bump to dedicated modders, and is a waste of time and resources.

    Legal action? laughable in most cases.
    Without insanely complex measures that require the client to verify its integrity with a server at every single runtime there is no way to even detect mods.

    The only time I can see legal action against a mod happening and going anywhere is if I could make such a good, say, Star Trek mod for some game, that it literally takes away from sales of a similar pay-for game.

    In the end, Better to just;
    A; if you as a developer dislike mods then ignore them and don't go out of your way to support them, but accept that they will happen
    B; if you can bring yourself to, then buy into it. Its a great re-playability value adder.

    As for making then distributing a mod;
    In this day and age, (thanks to the internet) trying to stop mod distribution for a PC game is like trying to bail out the ocean with a sieve.
    For every mod you might take possibly successful (possibly not) legal action against, 500 more are being made and distributed in that time.

    Just go to Elite Force Files or Bridge Commander files, those games have been modded to *insane* levels.
    Now imagine if the developers for those games tried to eliminate all those mods....
    See what I mean?
    Posted in: Mods Discussion
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    posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!
    That glass curvature looks awesome!
    Not what I meant, but still very good! :iapprove:
    It needs a little toning down like you mentioned but its the right direction for sure.

    I was actually referring mainly to the space in your overlays that is black.
    Thats the part I'm mainly thinking about being important to the illusion of having a helmet on.
    Posted in: Resource Packs
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    posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!
    To me, the key would be all the space in-between the view-port and the edges of the image.
    That space has to evoke a convincing illusion of curvature so as to re-enforce the idea that your head is inside this spherical thing....
    ...without taking up too much space in the image and making seeing out impossible or evoking too much curvature and thus breaking the illusion that way.
    Posted in: Resource Packs
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    posted a message on Official skin pack support, coming tomorrow!
    Quote from The_Fool76 »
    Any mild disappointment I might have at not supporting larger textures is washed away by the glee of having just basic support for texture packs.


    And of course, larger res official support may be forthcoming in future.

    Optimism! Got it?
    Posted in: Mods Discussion
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    posted a message on Pumpkin Diving Helmet
    I shall run test at some point soon then. With any luck it'll work, which would be very nice indeed :smile.gif:
    Posted in: Mods Discussion
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    posted a message on Official skin pack support, coming tomorrow!
    Quote from Patchumz »
    Quote from MamiyaOtaru »
    Quote from Patchumz »
    No one cares.

    /me looks around forum - Oh ooooobviously

    I'll rephrase.

    No one that matters, cares. He could just completely disable custom HD textures and prevent code modding, would all the HD users quit? Everyone started playing 16x16, so it couldn't look that bad if 500,000+ people bought the game. This community that use HD textures is EXTREMELY small and insignificant.


    I have to question the veracity of that statement given the number of HD texture packs vs the number of regular 16x16 ones I have observed.

    Even if it is true that few people use HD, does that make them necessarily insignificant?
    Given how much more art and design work have to go into a more high res texture set, and given the work that probably had to go into the HD fix i'd say that means people who can create good HD work have skill.
    Skill usually = significance.

    As for preventing code modding, pray tell how and/or why?
    Modding is often a strong draw for two types of user;
    A; The modder. Those who like to create things to enhance the experience
    B; The mod lover; those who enjoy making use of those mods and enjoying the work of the modder.

    It wouldn't make a whole lot of sense to alienate two potential customer groups would it?
    It also wouldn't make a whole lot of sense to pass up the potential for a useful feature.
    But thats all just my opinion.
    Posted in: Mods Discussion
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