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    posted a message on Is there a tool for updating texture file names for 1.13?

    Thanks Pythros.


    If anybody has come across something lemme know. I found a way to do it using windows system run commands and a spreadsheet, but I haven't even find a complete list of the changes to work from.

    Posted in: Resource Pack Help
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    posted a message on Server Texture Pack not downloading...
    I'm having the exact same problem on two different servers hosted by two different hosts. One vanilla and one Tekkit 1.5. Did you ever find a solution Drgy55?
    Posted in: Server Support and Administration
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    posted a message on Mod Texture locations & names for 1.5
    Thanks for that answer Taiine.

    I wasn't entirely sure what you meant at first but I experimented and figured it out.

    In case it helps others, what I did was I was trying to change the textures for the Thermal Expansion mod which I have as a part of Tekkit.

    The full path that I found for the block textures was as follows:
    (me)\AppData\roaming\.technic\tekkitmain\temp\thermalexpansion-v2.4.1.0_r2\mods\ThermalExpansion-2.4.1.0\mods\thermalexpansion\textures/blocks



    I wasn't sure where the cut-off was, which "mods" folder to start from, but I tried the second folder. So I used:
    mods\thermalexpansion\textures\blocks



    Next I wasn't sure exactly where it should go in my texture pack but I tried putting it at the root folder of my texture pack at the same level as all of my other folds like Achievement, Armor, Art, Environment, etc. So it came out like this
    MyTexturePack\mods\thermalexpansion\textures\blocks


    And it worked!
    Cheers!
    Posted in: Resource Pack Discussion
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    posted a message on [Rant] Texture updates...
    You'll get used to it over time. I thought it was a bit of a pain at first too but by now I've been working on it for weeks and weeks and it's just normal to me now.

    That being said though, icon view wasn't as straightforwardly simple for me. It may be now that I'm done, but as I was updating my textures I was constantly creating new txt files for new textures that I was animating, often saving the static counterparts as backup in case I screwed up, and in some instances saving multiple different versions of a texture to see what I liked better in case I wanted to go back to something else, so simply remembering the position of different textures was not as simple as that.

    Again though, all good now that I'm done.
    Posted in: Resource Pack Discussion
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    posted a message on Fireworks textures
    Quote from Felina_Lain

    I found two particles.png in the minecraft.jar

    One is at the root of the zip, and another is in the gui folder... which one do I use to change the fireworks?
    For fireworks, use the one right inside the root folder. I'm pretty sure the one inside GUI only has the smoke sprites in it. I'm not sure if those are even used but either way, the firework sprites only exist in the first one. It's those last two rows above the glyphs, below the twirly potion-effect ones.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Pack Converter for 1.5 (From Dinnerbone)
    Quote from insomniac_lemon

    Yes, I know. The new texture pack format was released Jan 10th, 2013, meaning both this thread and my post were made before the new pack format was released (always remember to check dates on posts before responding...). This thread was made even before any info on how animations would be implemented was released, only a bit later when the Jeb added info on animations was first known.
    Ohhhhh.... WHOOPS! LOL I'm so sorry!
    I've only just started using the forums and need to get used to checking the date of posts and not just assume it's recent because it's at the top of the list. :P
    Posted in: Resource Pack Discussion
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    posted a message on Texture Pack Converter for 1.5 (From Dinnerbone)
    Quote from Sym_ism

    After reading through this thread It appears the Unstitcher tool is only a partial solution because it doesn't work with animations like lava and water. Since I can't see going back to standard textures, I will not be upgrading to 1.5 until this texture business gets sorted out. I hope you modders find an easy and painless way to convert your beautiful work.
    Just rename your custom water or lava (or any other) animation files as the file they're supposed to animate and replace them in their respective folder within "textures." And if yours behaves in a different way to the default, make sure you specify that in the associated txt file.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Pack Converter for 1.5 (From Dinnerbone)
    Quote from insomniac_lemon

    Actually, I wouldn't be surprised if you could take existing (image strip) animations and rename them to the file of the block they're supposed to animate and them just working. Well, that is just a plain animation, not sure if they have implemented changing the duration of frames, or even for the entire animation, that may be the biggest pain....

    You can.

    You can just rename any of the old custom animation files as what they're supposed to be and put them in the appropriate folder and they will just work.

    Also the issue of duration is handled by a required txt file named exactly after the file they control. An explanation of how these work is outlined at http://www.minecraftwiki.net/wiki/Texture_Packs#Texture_Animations_in_Minecraft_1.5
    But if you just want them to behave in the default way you can leave the txt files contents completely blank and it'll just do it's thing.

    Also I think I've heard there is a re-stitcher tool that somebody made that you can use to re-stitch while you work on things, then just unstitch again later. Or as mentioned you can keep it as a single png then unstitch when you're ready to export, but that only works if you aren't animating any of those items, otherwise you'll have to be careful that they don't get overwritten and you work wiped out.

    Personally, I'm approaching the issue of making sure colors match up by just keeping mutliple files open side-by-side in photoshop.
    Posted in: Resource Pack Discussion
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    posted a message on Whats the name of thos texture
    Actually I think the furnace & chest, and also the workbench, TNT, and bookshelf are all from a customized or earlier versions of JohnSmith.

    Edit: I use a very early version of JohnSmith that I used the customizer to get, which I then altered to my liking for my own personal use and those textures look like what I got from JohnSmith way back then. Here's a screenie for ya so you can see what I mean. (Though it should be noted that even these have been altered by me, like the books being different colors, or the saw being moved from the top of the workbench to the side, so it's not exact.)
    Posted in: Resource Pack Discussion
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    posted a message on With 1.5 Upon Us.... A Question
    Yeah keeping the view at "Large Icons" is an absolute must for me personally.

    I felt the same way at first though. I liked being able to see all of my textures at once but I just decided to suck it up and get used to it.
    The WORST part of this whole thing was that I didn't realize that the unsitcher tool existed until I had finished manually splitting both the terrain and items files into individual PNGs. I was sooo devastated when I learned about the tool after the fact. Haha! XD

    Now my only problem with this new system is the fact that many of the blocks and items are named rather strangely and not at all what they are labeled as in the game itself, so I definitely have to rely on view rather than name in some instances.

    Also it makes it a bit hard to see when a new texture has been added when you can't just compare the old terrain file with the new. I had to watch my detector rail texture change alarmingly back to 16x16 as a chicken-bearing minecart rode past it in order to notice that there is now a "detectorRail_on" file. (/Free heads-up for anybody who was like me and didn't notice right away ;) heheh)
    Posted in: Resource Pack Discussion
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    posted a message on Overlapping items
    Your alignment has been messed up somehow. A row or two (or more) of items on your items.png file have been moved or created too high in the grid of the file. If the program you are using to edit has a feature where you can set up guidelines I would highly recommend setting up guidelines all over your file in a 16x16 or 32x32 pixel (or whatever resolution you're using) grid to make sure you can clearly see that you are not going outside of the bounds of a given texture's designated area on the file.

    It's probably worth noting here that within the next week or so, a Minecraft update will be released making your texture pack unusable anyway because items and blocks are being split up into individual files per item/block instead of two big master files (terrain.png and items.png). Dinnerbone has released an unstitcher tool (which you can find via google) to split up the files for you once you've fixed the issue you are having.

    This new system of texture files, while more cumbersome, will likely ensure that you never have this particular problem again.

    PS: "C:/" is a drive on your computer and nobody can access it but you (edit: like deepblue says, that'd mostly be bad times for you if everyone else could access your computer's files.)
    Posted in: Resource Pack Discussion
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    posted a message on [texture packs] what is your favorite texture pack editor
    I love Photoshop. I've been using it since I was like 12 so I'm just used to all features that give me so much control over everything.
    I find the layer options, resizing options (nearest neighbor) and filters to be most helpful when altering or creating new textures, though I'm sure other programs offer the same features.
    That being said though, I've never used anything else so I can't really say in what ways it's better or worse than anything else.
    EDIT: Also guidelines. I use guidelines a lot too to make things snap to them in order to keep things symmetrical and whatnot.
    Posted in: Resource Pack Discussion
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    posted a message on Animated blocks with the new system?
    Okay, looks like it was a bug of some kind. With the new 13w09c snapshot everything I had text files for are working again.

    What's more if you don't have any actual customizations of the frame rotation to make, you can just have a blank text file. As long as it's there and named appropriately, it looks like it'll default to the 1-tick per frame single-direction loop.
    Posted in: Resource Pack Discussion
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    posted a message on Animated blocks with the new system?
    I'm having some real issues with this new system. I know my files are okay because they were working just fine in the last snapshot before the .txt files were required. Now for some reason most of my animations are not working, even the ones that I do have text files for, some with tick modifiers and some without. The only exceptions still working are lava, water, and fire which are of course animated by default.

    I've tried setting up my text files both with and without spaces (not sure if that matters), putting each number on a separate line, double-checking that I have the same number of numbers as I have frames in the file, checking that I'm not doing something silly like starting from 1 instead of 0... I feel like I've tried everything.

    Is there something I'm missing? Or is there an actual bug with the animations? I tried checking the jira bug tracker but just got a bit lost...
    Posted in: Resource Pack Discussion
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    posted a message on MAJOR multiplayer sever login issues
    Yeah that's what I was thinking too.

    As a little update, our server host was unhelpful, they suggested I may be using a cracked client or unofficial launcher, which is most definitely not the case at all.

    Help us Notch-man, you're our only hope!!!

    Seriously. I don't think anybody but mojang themselves can help us, but I'd love love LOVE to be proven wrong :smile.gif:
    Posted in: Legacy Support
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