- Johnny_Walker
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Member for 12 years, 10 months, and 26 days
Last active Wed, Apr, 1 2020 10:39:55
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notPlancha posted a message on Any Mods to Help Harvest Vines?Posted in: Requests / Ideas For Mods -
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HighHaze14 posted a message on Java Survival Realm Looking for PlayersPosted in: Minecraft Realms15
like 6-8 years
Australian EST
Anything, news things I haven't tried
yep, definitely
yep - HighHaze14
yep
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Princess_Garnet posted a message on Crafterra, my Survival World (Image Heavy & Download Available)Posted in: ScreenshotsHi,
I am going to use this thread as a home for showing my primary, and really the only lasting, survival world. If anyone is interested, the seed is -7056296271114287814 from version 1.2.5 (it will be just slightly different if generated with versions a little more recent than that, such as 1.6.4, and completely different if generated in 1.7 or later releases). It has been running for approximately four and a half years now.
It was originally called Craftworld (I literally put no thought into it whatsoever, haha), and later got renamed to something only slightly better, Crafterra. It's probably not all that original so sorry to anyone else with the same world name!
Most of the civilized part of the world is within a defined country called Zi, although there is still much of note beyond it too. The country is divided into five regions, those being Western Zi, Central Zi, Southern Zi, Northern Zi, and Eastern Zi (the latter of which houses the capital).
Anyway... here's Crafterra!
WESTERN ZI
PLACE OF ORIGINS
This was my initial settlement, my place of origins (x=210 and z=95), not far at all from the spawn point. I found a large hole with caves running off it, and dug into one side and made a small water barrier with a bridge over it. I remained here until I had a small room with a few chests accumulated of stuff.
My effort to find a more preferable locale, eventually led me to Ziland. It all started here though. My first diamond was found here, and my first nether portal was made here (since deactivated). I later went back and made it look abandoned and destroyed. The torches are temporary to ensure enough light for the pictures.
SUNRISE GROVE
Sunrise Grove (x=250 and z=250) is the settlement at the spawn point. Presently, it's more a collection of shops, an inn, and a tower overlooking the sea, but I plan to add a small number of houses eventually at a lower level overlooking the sea.
It's worth noting that there's actually not a spectacular sunrise view here. I'm likely going to change the name. Initially, the name was chosen on the theme of spawning and the sunrise signifying a beginning.
LOGAN HARBOR
If you follow the path through the woods, not far away is the town of Logan Harbor (x=410 and z=-20). It is sort of a sister town to Sunrise Grove. It has houses at the base level, most of them overlooking a small central park of sorts, and a boardwalk running alongside two of it's sides with merchant shops and two boating houses.
NORTHERN ZI
KYERUNE SHORES
Kyerune Shores (x=2,070 and z=-575) is a coastal town along the Northern coast of Zi. It features an iconic lighthouse and one of the earliest boardwalks with shops and docks, something Logan Harbor later borrowed, and the first ship (which isn't that great).
It is the capital of Northern Zi (also currently being the only establishment in the region).
VECEMEIR PLANTATION
Vecemeir has an largely unknown history, and is presently a large plantation locale run by a family and providing employment for a few others. It was come across when the Zi railway was expanding West and North. It was later added to the rail line, and provides a strong crop resource through trades mostly with Windhelm.
CENTRAL ZI
ARLIA
Arlia (x=1,300 and z=-300) is a small city rich in history, and presently the capital city of the central region. It is one of the oldest cities in Zi, and the lone one from times before the country was established. Civil unrest tore it apart, literally. It was rebuilt in the wake under a leader, a new King. His daughter, Princess Arlia, was named after the new city.
During the time of Zi's establishment, Arlia was hesitant to join and relinquish monarchistic control, and remained separate for some time. After the passing of the king, before the Princess really became a Queen, it was decided upon by her that the city join the country. The city still retains an independent vibe, however, and Arlia still fills in the role of a leader to the community.
Though a calm city, it's central locale, especially among the railway system, makes it an active hub of sorts, solidifying it with a decent populace and level of activity.
EASTERN ZI
ZILAND (PAST)
Named "after" the country is Ziland (x=2,700 and z=0), though the formal establishment of both happened simultaneously. Ziland serves as the capital of both the Eastern region and the country as a whole.
Not too long after I started my world, I left my initial settlement and walked a couple thousands blocks in one direction and reached a desert with an extreme hills biome behind it. This area became my new settlement, with my dwelling within the mountain, and the city in the desert in front of it.
To this day, this is still my settlement, and is the largest village in my world. It sort of serves as a capital for at least the general region. As this was not a village I modified, I had to get villagers from another village quite some distance away along a rail line (said village was what Arlia originally was).
Of note is that these are pictures of it from mid 2012.
ZILAND
Continuing to grow and prosper, Ziland (x=2,700 and z=0) has more become a region rather than just a city. The original city proper is still much the core, and has received revisions and some outright changes, though it much remains the same as well. New regions of the city have been appended, rather than the city walls proper extended and the gaps filled. Some say this has left the city without a clear style, while others argue it's a sign of immense growth and diversity.
The old region remains as the residence, with a few rail stations. Though the differing "regions" have no clear distinction or name, some unofficially label this part within the original walls proper as "Old Ziland". Yet, It is only these walls that still have the signs declaring the city name.
A somewhat central region containing commercial venues, such as a superstore, a bistro, an inn, a contracting agency, and a landmark tower that is now a national monument was first added.
To a lower level beyond here resides another residential area.
To the front of the commercial center is yet a larger region, housing mostly governing buildings for the city and/or entire country, such as the capital building and those regarding transportation, beautification, and a medical and research facility. Immediately fronting this are the horse yards, with two large stables/barns full of stalls of horses, donkeys, and mules. These are bred and traded or sold. Another, smaller, horse barn has been added to the original city proper for travelers and visitors to dock their own horses while they arrive.
To the rear, behind the mountain the city fronts (of which contains endless tunnels and rooms, also known as my house, haha) is a small farm, which was one of the larger ones upon completion at the time.
Being a city that provides a lot of construction services for other locales, the "construction yard" itself (yes, inspired by the Command & Conquer series of games) sits to the side, with it's corporate offices within the city itself.
Beyond these many unofficial "regions", there's even another "half" of the city, which, while still officially part of Ziland itself, but has the name of "Southern Ziland" and is a short distance away from the core of Ziland, behind the mountain range, but within one itself. An upper level of residences has been started here. Eventually, this will house the shipyards to the ocean behind it, and a central, commercial district will be added here as well, with a forge/blacksmith, a chapel/assembly hall, and a research and development center.
Needless to say, it's become more of a region, a collection, than just what's within the walls proper.
PINEDALE
The small village of Pinedale (x=2,570 and z=250) is just a walk through the cold woods South and a bit West of Ziland. It is one of the smallest and earliest villages, with a very small but close community.
It is connected to Ziland via rail, part of which is underground.
WINDHELM
Shortly North of Ziland, established rather early in the country's development, is Windhelm (x=2,650 and z=-430). Windhelm was the first of many new villages that were put into plan during the initial growth of the country, around the time Arlia joined.
It is one of the larger towns, but with a small town feel. Almost no buildings (especially houses) exist beyond one story, instead electing to move more outward rather than up and out. It is diverse and offers a little of almost everything, from the first medical center in the region, a tavern, forge, chapel, research and development center, a small farm region of crops and animals, windmill, park, fountain, and more. It is almost like Ziland originally was (pre-expansion) on a small scale, arguably offering a little more, and some see it as a retreat they would prefer.
The park houses a tomb of Roland, a historical figure linked to the nearby discovery of Alabastra (note that the treetop establishment seen in some pictures is this, and not part of Windhelm itself).
ALABASTRA
Immediately North of Windhelm, almost touching, is the ancient remains of an Elven civilization treetop village of Alabastra. It was discovered by Windhelm pioneers and largely revitalized. The ancient warrior Roland, now buried in Windhelm, was from here.
GIRDEAUX
To a close West of Windhelm, between it and Kyerune Shores, lies one of the more recent villages, Girdeaux (x=2,410 and z=-375). It marks another sign of the continued growth and civilization of the Eastern region of Zi, further balancing the populace of the country in this one region. It's also not far from the rail line. It enjoys short and easy access, whether by land or portal, from many other frequented locales, something most of the other developments didn't enjoy in their early stages.
It's a small lake-side water town heavily invested in fishing. It is a village rooted with more of it's own style to set it apart, more so than many other developing villages have (which took constructions styles and cues from the construction group of Ziland at the time). A mountain range between Windhelm and Kyerune Shores backs it, with an overlook atop it. Eventually, this will path towards Kyerune Shores as well, expanding the effort to interconnect the locales even more.
ALEXANDRIA
ALEXANDRIA STRONGHOLD
The first of three strongholds, it is also the largest and most impressively built.
Stories tell that long ago, three tribes controlled three strongholds, each with a mysterious power, seemingly to another world or dimension. Fear of control of all three being brought under a single controller lead to tense times, and many battles were fought between the three.
The now extinct kingdom of Alexandria controlled this one, although the stronghold still stands under the control of Ziland.
LINDBLUM CITY
Under Construction!
OTHER REGIONS
MOUNT FALOR
Just East of Alexandria, and North of the Alexandria stronghold, is the once isolated Mount Falor. Due to growth and spread of Ziland, it's not as isolated as it once was long ago. The major locale of Lindblum is situated just to the West of it. A top researcher and adventurer has developed new technologies, such as airships, which are slowly being adopted by the outside, starting heavily with Lindblum.
ESTA GAZA
Located not too far away from the Gurugu Stronghold is one of the smallest regionally known villages of Esta Gaza. Housing just one family, and being nearby a larger village, it is thought to have originated by extension of the other village. Though the other village has yet to have been well documented, Princess Garnet of Ziland helped fortify and beautify the village and surrounding area when passing through.
GURUGU STRONGHOLD
The second of three strongholds, it is a more conservatively built and smaller sized stronghold. The more conservative and peaceful monks of nearby villages, like Esta Gaza, watch over it, although the stronghold is largely neutral. It is rumored that the ancient Gurugu tribe was descendants of those who now reside in the villages nearby.
Note that this was the first/original stronghold I discovered in this world.
GULGAN VAAL
With colonization spreading heavily to the North and West beyond the country of Zi, the country of Alexandria was reborn, with Lindblum taking the place of the ancient Alexandria city. As Alexandria grew, it was defined into East and West halves, with Gulgan Vaal becoming the capital of the Eastern half.
Unlike many other capital locations, it is modest. Many homes are simple and small, and besides the capital building itself, most buildings are only two stories tall at most. There is a railway station giving it access to the network that connects much of the Zi country together. Having it's own farms, it is mostly self-reliant.
IPSEN VILLAGE
Like Esta Gaza, Ipsen Village was a village Princess Garnet passed on travels and helped better. Gulgan Vaal was established a very short distance away, and with the growth of it came heavy trades. Some speculate that this means Ipsen Village may join a new rumored country with the nearby Gulgan Vaal and other locales North of Zi.
REGIONAL RAILWAY
The railway system is the primary transit method maintained by the bureau of transportation of the country, located in Ziland. Presently, it interconnects, directly or sometimes indirectly, most of the primary villages and cities of the country (that is, the primary village or city of everyone who plays in our world).
It was originally constructed linking Arlia to Ziland after Arlia's union to the country, spanning mostly East and West. It later added a second track, linking Arlia to Windhelm, a small ways North of Ziland, upon which Ziland and Windhelm were linked.
Another locale, Kyerune Shores, in Northern Zi was unofficially linked to the transit system. Though no rail directly runs to Kyerune Shores, a railway station was added a short ways South, and between that and the split for Ziland and Windhelm, a current development also resides just North of the railway. Though it doesn't directly reach every locale, it serves as an important backbone above the small foot paths, not all of which are yet developed either.
West of Arlia, a single track continues Westward and then Northward to a plantation farm, and then Northward a little ways more to it's indefinite end at the border of the country. Rumors are abound that it may extend Northward in a joint union to the country to the North to link it to a developing city, and the planned capital city of the smaller, unnamed, country.
IT'S AN ENDLESS WORLD
Below are various miscellaneous locales, some merely landscapes/scenery, located throughout both the country of Zi and beyond. There's overlooks, bridges, mountain ranges, mine shafts (I have a habit of making them like that, haha), an Oasis, fields I've prettied up (usually right outside heavily trafficked cities/villages), an abandoned tower (a project that I actually very recently decided I may come back to, not in way of merely continuing what I started, but oh is that mountain range lovely for so much more...), and other miscellaneous stuff.
DOWNLOAD
There's much more to come! That includes whatever you wish to do! I've finally (and oh so late was it!) made this available for download. The world is presently like 11 GB (!) in size, and that just won't do, so I cropped the core of the main region out and ended up with a download, after zipping it, about 266MB in size, which is much more manageable.
Important: Please note that I, as of this time, play version 1.10.2. What this means is playing this world on a version OLDER than 1.10.2 is not recommended, although if you're playing on a NEWER version, such as 1.11 or any newer future versions, that is fine.
Click here to download Crafterra!
If you're looking for the older version (which is fine back to version 1.7.10), you can find that here.
This includes a map, texture pack I use (with permission and credits given), and, of course, the world itself. Have fun with it, and feel free to show your own doings! -
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codewarrior posted a message on MCEdit: Minecraft World Editor (Now open source!)MCEdit, a Minecraft World EditorPosted in: Minecraft Tools
MCEdit is an open source world editor for just about any version of Minecraft. MCEdit was first created to allow players to preserve anything built with several old versions of Minecraft and take them forward into newer versions of the game. It also aims to be forward-compatible with future (or even modified) versions of Minecraft. It has since been improved with brush tools for laying down blocks in different shapes, integration with the Minecraft Server to generate terrain using Minecraft’s own seed algorithms, support for multiplayer worlds, and editors for certain blocks including chests and mob spawners.
To get an idea of what MCEdit can do, just watch this tutorial/walkthrough by a famous mapmaker:
To download the latest MCEdit or report any problems you may have, head over to the official site. You can find downloads and other helpful links on the left sidebar, and news about the program's development will be posted regularly. If you want to share MCEdit, please only link to the official site at http://www.mcedit.net/. Don't upload MCEdit to a file sharing site or post links to the direct downloads. If you downloaded MCEdit from a site other than mcedit.net, I do not recommend using it.
MCEdit is continually under development. If you want to help, the simplest thing to do is download one of the "development" builds from the download page and play around with it. Post in this thread or on the issue tracker on GitHub if you find anything wrong. Be sure to include version (and build) numbers or your report won't be very helpful. Click on the Report an Issue link to find out what is needed for a helpful problem report.
A brief Frequently Asked Questions list is maintained on github. If your question isn't answered there, go ahead and post in this thread. If you think it should be included in the FAQ, just say so!
Features:- Navigate the world using familiar WASD controls and mouse aiming.
- Show the locations of dropped items, game entities including monsters and villagers, hidden ores, plus blocks with TileEntities and other Minecraft internals.
- Load saved games from current Minecraft versions, plus the older Classic and Indev versions.
- Limited support for Minecraft Pocket Edition saved games
- Export blocks and game entities as a .schematic file to be imported by MCEdit or compatible programs.
- Automatically fixes wool colors when importing and exporting between Minecraft PC, Classic, and Pocket editions!
- Double-click on a chest to change its contents, or double-click on a mob spawner to choose what spawns.
- Brush tool “paints” blocks in a round, diamond, or square shape with configurable size. Different brush modes will add new blocks, replace blocks, alter the top layer of the terrain or wear it down to smooth out rough objects.
- “Paste” brush allows you to import an object with a single click.
- “Flood Fill” brush will change all blocks that form a connected mass.
- Clone tool makes a copy of blocks and entities, optionally making multiple clones in a line or scaling the copy up or down.
- Clone and Import tools can rotate an object around any axis, or flip it horizontally or vertically.
- “Filter” plugins let users add functionality to MCEdit by writing Python code.
- Move the world’s spawn point, automatically removing blocks to make sure the spawn point is acceptable to Minecraft.
- Move and rotate any player in a single- or multiplayer world.
- Expand or contract the world’s size by adding or deleting chunks. Chunks are the basis of Minecraft’s “infinite” saved game format.
- Create new worlds or add chunks to existing worlds. The Minecraft Server can be harnessed to create natural terrain that meshes with the world’s existing seed. Flatlands can also be created at any height.
- “Analyze” feature counts the block and entity types in a selected area, optionally saving them to a .csv file.
- Maintenance commands can delete all blocks, entities, or chunks in a selected region. This is useful for getting a “corrupted” world back into a playable state.
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Wasthereonce posted a message on Terrace PalacePosted in: ScreenshotsI made this base for a survival world. I've gotten a lot of nice comments, so I'm hoping the forum would like it as well. If you think I should make videos on this, I will greatly consider it. Thanks! The album here: http://imgur.com/a/EE1lQ#0
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exp1os1v3 posted a message on Dungeons and MinecraftHi,Posted in: Screenshots
Been a long time since I played Minecraft, even longer since I posted here.
Firstly, let me say that I love your work. I love the system, the quality, the dedication, everything. You've managed to harness the very thing that drove me away from MC: my lack of focus. I guess I have to give it a try again!
You said this was on a server, no? I've never played Minecraft socially, it might be fun. Would you mind letting a veteran-turned-noob play around with you and your lot? I think it would be a lot of fun!
In the past I've played around with a system similar to this, but what got me was my total lack of unorganization. I managed one large structure, and pieces of another 15 or so before I just gave up. Still, I was quite proud of my castle, and with a rigid structure like your method I do believe I can come back better than I left.
This is said build. I only took photos of the completed one, which in hindsight was also the only feasible one.
Like I said, I would love to play with you on your server. Sounds like a great way for me to get back into the game! -
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time2_split posted a message on Mountain HouseHello, everyone! I am currently building this house on my friend's server. My cousin and I found a new savanna-mountain biome and I went crazy. It's a theme mixed between Keralis' rustic mountain house and lynchyinc's Nordic-Steampunk. The dragonheads are from FMTminecraft. There will be more steampunk elements added in the future to come. Hope you enjoy!Posted in: Screenshots
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reynaruina posted a message on My New NeighborWhen Minecraft 1.7 was finally released I decided to create a new survival single player map to go and meet the new world. I setteled down in a sunflower's plain, and decided to make a nice farm. And it came out pretty well actually.Posted in: Screenshots
I gathered hundreds of sunflowers from the planes arround to fill up my farm, they're mostly decorative but i like having them. The house is not very big on the inside but it's pretty too.
I have a little garden/orchad behind it, with a scarecrow on it.
The house has a kitchen, a small dining room, and a second floor bedroom with a little balcony.
I also have a chicken pet who takes care of the house (and by that I mean he lays eggs all over the god damn place) and a chicken coop that I think I made a bit too big...
I also got a bunch of dogs and horses, gathered arround, still have to make like a stable and dog houses for them.
I also have a lil shed to gather stuff in, and a little tower for enchantment and potion making. And a nether warth farm, aside.
The night I was done with all I showed you I stood aside and wanted to admired it …
But then I turned arround and I
Wait, what?
That...is that a rooftop?
I...I didn't build anything there...what is...what...?
WAT
WHAT
(This forest is so dense oh my god)
After a while of navigating thrugh the trees I finally found...this
I walked arround for a while and I didn't saw anybody, so I took my chances and ignored the signs...I had to get to the bottom of this
The house seems mighty nice for what I saw, it even has an enchanted golden helmet (i took it for a moment to see the enchantment, it was protection II...didn't felt like stealing it)
The cake has a bite...on it...
IS THAT FREAKING TNT WHAT THE HELL
Second floor..
Blacony too... and there is even a little wheat farm below!
Who the hell lives in here??
I left after that, and decided to come back later to see if I could find someone in.
I returned that night and...
It saw me after a while and went inside inmediatelly. I walked arround the house untill I saw it through a window...
It went back upstaris after seeing me on the window, and as I rounded the house it stared at me...
Then it climbed dow the stairs, opened the door and approached the fence. I backed up. Now, everything I saw arround and inside the house started to make sense
I know it's a creeper, but I don't really want to kill it... seriously, there is a lot more here than a simple creeper, it’s obvious. I kept my distance so it wouldn't go in agro mode, and we stared at each other for a good while before I finally decided to go back home.
This was today...I will be updating this post as I discover more about this new neighbor of mine, but for now I'll leave you with his name.
See you soon...
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StubbyEE posted a message on The Story of MinecraftHey everyone. This is my first story. I have been working on this story for about a month. I thought it turned out to be very good. I am not that much of a writer too. Please tell me what you think! (Because of the rules, I have to say that Herobrine is not a real character in the game.)Posted in: Literature
In the beginning, there was Notch. Notch lived in a vast, dark void. Notch was very lonely. He wanted to craft a beautiful world, filled with life, order, and happiness. Notch began by creating the sun and the moon. These giant square masses would orbit the realm that Notch would soon form. Notch gave the sun and moon the ability to create day and night. Day would be bright, and happy, where all of the life would be active. Night would be dark, giving life time to rest, and prepare for the next day. One revolution will last for precisely twenty minutes.
On the second day, Notch formed the four basic elements. He created stone, fire, water, and life. He incorporated the elements into the world. The realm was made up mostly of stone. Bodies of water blanketed the stone. The fire lay trapped deep below the ground, due to its dangerous heat. The stone in the core of the realm melted into magma almost instantly after the creation. Life consisted of plants, and animals, such as trees, pigs, grass, and much more.
Then, Notch decided to create the first man. He took a single block of diamond ore, and morphed it into a human being, in which he named "Steve". Steve was a brilliant man. Notch gave him knowledge of every aspect of survival in the realm, such as hunting, farming, mining, and building. Notch stepped back, and overlooked his creation. He had created a beautiful world, covered with grass, water, and life.
On the fourth day, Notch decided to add variety to the realm. He created biomes. Biomes consist of different terrain details, which can be snowy, muddy, grassy, and mountainous. He arranged them, and blended them together, to create a more interesting world. Notch then added NPC Villagers, who lived in villages spread throughout the realm. Notch wanted Steve to have friends, and a place to contribute to, instead of being alone by himself.
On day five, the evil Herobrine came to power. Herobrine was Notch's long lost brother, who has risen from the depths of the molten core. The exceptionally high heat energy resurrected him. Herobrine didn't like what he was seeing. He wanted a unhappy, miserable realm, filled with hatred and terror. He altered many things from Notch's creation. Herobrine stretched out the world, into a enormous flat plane, that stretched infinitely in all directions. He then corrupted many life forms, creating many horrible beings, including creepers, zombies, living skeletons, and giant spiders. Notch became aware of this problem, and decided to create a new realm for banishment.
Notch took some lava from the overworld, and mixed it with lots of stone. It formed a brittle, red rock called "Netherrack." When it is set ablaze, it will burn for eternity. He moved all of the Netherrack into a large plane, crammed with air pockets inside. He filled the floor of the realm with lava. He added many more traits, such as glowstone, quartz, and streams of lava. He took squids from the overworld, and mixed them with netherrack. They were transformed into Ghasts, flying creatures that shot fireballs from their mouths. He took pigs from the overworld, and transformed them into zombie pigmen, which wielded golden swords.
Notch dubbed the realm "The Nether". Notch banished Herobrine into the Nether, in which the gliding Ghasts awaited to punish him. Notch tried his best to transport all of the evil monsters into the Nether, but he could not succeed in doing so. He managed to move the magma cubes, some of the skeletons, and the blazes in. The rest, he failed to banish. Notch also decided to banish rogue humans that cause destruction to others, known as griefers.
Notch gradually became happy again, as peace was being restored in his world. He noticed that Herobrine's monsters taught the humans to fight, and defend themselves, so they can be prepared in case of a crisis. The humans were thriving. They were building amazing structures, and learning new things every day. But everything isn't happily ever after just yet...
Herobrine was furious with Notch. He learned to survive in the Nether, something Notch did not expect him to do. Herobrine lived off of the tears of the Ghasts, and the flesh of the zombie pigmen. Herobrine had slain all of the banished griefers, and used their resources, from the overworld. After long periods of time, Herobrine constructed massive Nether fortresses. Herobrine lived in them, until he gained enough power to take revenge on Notch.
Meanwhile in the overworld, Notch was adding the "sprinkles to the cake". He created an indestructible layer of stone at the bottom of the world, so no one falls out when they go too deep. Notch also added a few new ores, and even a way to access the Nether, for its resources. But Notch didn't realize his big mistake. Once the first few humans discovered their way into the Nether, Herobrine slain them all, and made his way to the overworld. After he regained his power, he created his own realm. He soared up to incredible heights.
Herobrine took a block of bedrock, and expanded it into a huge mass, which will be known as "End Stone". Herobrine then created Endermen, tall black monsters which show aggression when gazed upon. Endermen can pick up blocks, and teleport instantly to other places. Some of them teleported down to the overworld, causing trouble. Herobrine then constructed obsidian pillars, jetting out the bottom of the End. At the end of each pillar, he created an Ender Crystal. Herobrine's plan was to use the crystal's powers to fire down at the overworld, and destroy it, and the Nether. When Herobrine was still working, one of the crystals exploded, due to a rogue Enderman. The explosion was so bright, it outshined the sun, during the day.
Notch noticed the flash in the sky. Notch ascended up, and found Herobrine, and his realm. Herobrine didn't notice Notch yet. Notch wanted to sabotage his plan, but he couldn't do it himself. So Notch descended back to the overworld. Notch built giant strongholds, with portals that lead to the End inside. Notch ascended back to the End, and confronted Herobrine. Notch was very angry with Herobrine. The two of them fought. It was a horrible, violent fight. It was close, but Notch emerged victorious. However, after the battle, Notch was very weak. Notch took the fallen Herobrine, and merged him with an Enderman, to create a horrible beast, known as the Ender Dragon. Then, Notch took the entire dimension, and flipped it upside-down, so no one could re-activate the super weapon. Notch was in very bad shape, and slowly losing his power. Notch fell back to the overworld, and landed in the middle of a desert. He struggled to stand up, but he stumbled back down.
After a week, the humans found Notch in the desert. He was suffering, and dying. The humans tried their best to save him, but they were not successful. Notch's death brought deep sadness throughout the overworld. The humans had no one to look up to. Many of the humans began to die off, because they were beginning to lose faith. Steve was still alive at the time. He became aware about Notch's death, and grew very depressed. But nothing would stop him. Steve convinced everyone that everything would be okay, and everything was in order. The humans gained faith in Steve, and slowly began to thrive again.
Hundreds of thousands of years later, the overworld went through many major changes. The strongholds Notch built were covered by eroded land. Some humans managed to enter the End, but no one has ever returned. Some of the portal's frame blocks were left activated. Many generations passed by, leaving abandoned structures, some of them still populated. The overall population was decreasing, fast. Steve's family's generation was still living. All of his descendents were very intelligent, and strong, but barely managing to survive. That was until you were born, and you were given the task to survive, and avenge the death of Notch. Notch, and his son, Steve, have faith in you. You are the only one left. The rest of the story, is up to you.
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farehaven posted a message on Building Under an HourBuilding Under an Hour is something I wanna try, You give me something I should build and I try to build it in the most detailed way ever.Posted in: Screenshots
Challenge 1: HouseChallenge 2: Modern Skyscraper Challenge 3: Ferris wheel
Challenge 4: Ship (boat)
Positive Feed back is always Welcome
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Hey guys,
Got a pretty casual realm going on. My friends and I just got back into the game. Would like a few new people to play with so let me know if you're interested. Strictly survival, light roleplaying.
Application as follows.
Age:
Years played:
Time Zone:
What do you like to build:
Do you like community projects:
Do you use Discord:
Have a mic:
(optional) Post a pic of your recent build:
UPDATE: 8/14 We're still looking for new players to participate in our building competition! Our theme is Main Street. Do what you can with a 12x12 plot. Judging will begin 1 month after all plots are claimed!
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Started my 4th survival server last month. I and my friends have gone build wild and as a result I've completely forgotten to keep a build log thread as I usually do.
If anyone is familiar with my previous threads, you may know I've experimented with using dice rolls to determine buildings, locations, and actions in the past. I have refined the technique and feel I've come up with a nice mix of logic and that pleasant touch of random. I also give some of my new players additional work when they're hurting for inspiration.
Anyhow, I decided I'd go ahead and post my house which I just built. I haven't even had time to furnish it! It's been a while since I built a little house for myself, so my best work is not on display, but hopefully subsequent projects will impress.
Here's the view from the front. I don't think it clashes too much with my neighbor's house. I think I'll enter through the garage.
Pigs make excellent town cars, I have mine parked safely in here with spare parts in the chest. Moving on.
I went back out of the garage and entered the gate, where my private garden walkway lies enclosed. It's actually night but my "porch lights" do a good job of lighting the place. All of the lights in the house are properly wired and toggle.
My cozy fireplace. I can't wait to get some nice furniture in here!
A view of the dining room, leading into the kitchen. Plenty of space for a dining table.
A house so fresh the plumbers haven't even come out to add a sink and toilet. This is my bathroom. I wonder if mirrors are a vanilla possibility?
Main bedroom featuring walk-in closet and adjacent study.
Second bedroom, no study, but featuring a little balcony to negotiate with the downtown of Cielo springing up around me.
That's all for now, more soon!
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It was a summer's day, the harsh rays of the sun tore over the fields of Eridu and across the back of Ulen. It had been three days and he had ventured long across the Akkadian dunes with his faithful ass in tow, Don Quixote. The nights were bitter cold, the days mercilessly hot. The desert was clearly a place fit only for merchants and madmen. Eridu was different.
Ulen felt the sun to be just about as spiteful here as in the vast emptiness of Akkadia, but somehow, the foreign vegetation held on under the solar tyrant. It was crumbly, dusty in places, crunched beneath his feet, and gave way to cracked mud here and there, but certainly held on. Here and there tiny natural ponds sat. Strange beasts unperturbed by Ulen's passing collected here, and Ulen did not approach. These great meaty hulks and shuffling creatures, dined on a hundred times, were unnerving met up close, and did not stir while Ulen refilled his waterskin. The grass was more pleasant near the ponds, and under the shade of the occasional grey barked trees. The great garden's of Uruk's palace seemed at once more meaningful, and sillier, with the endless fields of green and crumbling yellow of Eridu.
Ulen leaned his walking stick against one of the crooked grey trees for a moment, untied Don Quixote's lead for a moment to allow him to browse. The beast may have been excited to browse the wild greens, but the beast never showed anything, merely carrying out tasks with a resigned dispassion. Many farmers and caravaneers cursed their asses for their stubbornness, but it seemed Don and Ulen shared an understanding.
From the beast's saddlebag, Ulen retrieved a map. He drew with a stick in a dusty patch, calculating the factors of his journey, judging his direction, his time spent. He was not the ablest traveler but he judged himself with a fair degree of confidence to be in the midst of the known territory of the Lem tribe. He sought the tribe, who's mark he shared on his ankle. He sought his origins.
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He had a good life, home in Uruk. He had even acquired the favor of Sargon, and shared with the nobility the wealth and privileges of their class. He could never be designated a true noble, as his blood excluded him from the distinction, and instead had earned the title of King's Own. His home was made in the palace, his window overlooking the great hanging gardens, where the poets looked for inspiration and the mystics spoke to Gods.
It was in these gardens he was found as a babe, by a priestess of Inanna. Eanna was barren, and it was her skill as a scribe that allowed her to retain her position as head priestess. She was the best and the fastest in the palace, favored by Sargon, and secretly despised by the jealous lower priestesses, who had all labored with births as a result of Inanna's rites. The role of High Priestess was an embodiment of the second of Inanna's phases, mother, and former priestesses nursed children even as they spoke to their faithful. The jealous among them whispered that Eanna was only befitting of Inanna's third... the *****.
Ulen had been a gift from Inanna herself to Eanna, who's credibility was challenged more each day. Eanna could finally be a mother. At first the priestesses laughed and ridiculed Eanna for the son she claimed as hers, a tiny dark skinned creature, plain to anyone as the spawn of the savannah tribes of Eridu, Eanna thought her position as the royal priestess was over, until the Head priest of Enlil, father of civilization, and wise men of Nabu, bringer of wisdom, hailed her as the purest example of Inanna. Godess of love, who's love extends to all, who is the mother of the motherless, the mother of us all. The priestesses had then felt shame at their transgression, and honored the pair, who had remained graceful whilst they had disgraced themselves. Though she loved him the moment she found him, Eanna's bond as mother to the strange child was now unbreakable.
Ulen spent his days as a lad exploring the vastness of the palace, the gardens, and playing with the royal children. He was novel and beloved by all of the palace. Outside of it's walls, the people of Uruk traded captured savanna nomads as slaves, and it's foundries and refineries ran on the sweat of the cheap labor. Lesser nobles built empires on their conquest of minor territories and the enslavement of their peoples, justifying these atrocities with false reports and the culture of the commons. As much as it disgusted Sargon himself, it was their "ancient right", and to outlaw it would only incite anger and push the slavers deeper underground. The palace had to lead by example, and beloved little Uruk was such an example.
Uruk was made to participate in the education of the young princes, princesses, and high noble children. Unlike his peers, his lessons fascinated him, and he took to learning eagerly. When Eanna found his room littered with tablets near a small pile of dust, she knew he too would become a scribe. She praised him for his practice of the cuneiform characters, and had to remind him to be polite and ask before taking chisels and tablets.
As Uruk began sprouting his first meager beard, he was already a capable scribe, with the skill and swiftness of his adoptive mother. Already Sargon relied on him to compose palace correspondence. At his mother's urging, he became part of a priesthood as well. His gender prevented him from serving Inanna in any respectable capacity, but he studied Enlil's gift of civilization to humanity, and studied the rites performed to send the fallen peacefully to Irkalla for their final rest. He learned the importance of burial rights, the failure to properly release the dead resulted in their recruitment by Nergal. Many were the victims of Nergal's horde, the spawn of darkness. The foul soldiers ravaged the dunes and plains alike every night, making their home wherever darkness reigns. The only mercy Nergal knew as god of plague and war and husband to the queen of Irkalla, was the mandate of Shamash that his foulest spawn know annihilation from the sun's light. Nergal was forced to agree, but gained the sun's destructive capacity as his weapon...
It was that very weapon that killed the only mother Uruk had ever known. Atop the highest point of Inanna's temple, Eanna communed with her goddess. A sudden heat surge struck, and Eanna succumbed to heatstroke. The dizziness that followed worked her body against her, she tripped and plummeted from the temple roof.
In the catacombs of Ereshkigal's gateway to Irkalla, tears fell from Ulen's eyes as he prepared his mother for Irkalla. She had been good to Ulen, and his prosperity, he owed to her love.
Ulen's mind was a storm of questions, as the grief for his mother drove him to questions of his birth parents. Who were they? What life did they live? Why did they abandon him in this city, so far from the Savanna of their home?
One question was answered as Ulen made his way through the market for supplies. A lineup of dark skinned men in chains proceeded through the gates. It was not Ulen's place to do anything about the practice, though it made him sick. He imagined shackles around his own wrists, welts left by a driving whip, being driven over dunes like cattle, or being packed tight into a wagon that reeked of and human misery. Ulen turned away, but his eyes picked up something he could not ignore.
One of the slave men had a distinct mark upon his ankle, a sheperd's crook, and a bow. He realized suddenly, though he'd never seen this before, that all the nomads had such a mark. There were several different marks and this man was the only with this particular mark...
Which matched his own marked ankle.
While the slavers were busy talking to the guards at the gates, Ulen questions the dark skinned man. "Who are you?"
The captured man glanced briefly at Ulen before returning his gaze to nothing, staring directly in front of him. Ulen attempted to ask several more times but the man would not respond. Finally, in frustration, Ulen shook the slave about the shoulders.
"We have the same mark! The same mark! Where is it from! Tell me!" The slave's face registered a comprehension for a moment, and his lips parted as if to speak, only to shut, and for his face to return to it's blankness.
"Oi! Hands of, you!" The slaver readied his whip, about to crack this near noble citizen like one of the men he viewed only as profit. The guards grasped his hand before he could bring it down, and a struggle ensued. Two more guards came and grasped Ulen, who continued to shout at the chained man. As they drug him away, the slave turned to him and said just one word. "Lem".
Having explained his outburst to the guards, as well as his position, they let him go. They had no right to hold anyone of noble blood, or a friend of the king. Ulen spent the next weeks pouring over the library's meager charts and maps to learn as much as possible about Eridu and it's tribes, which had hardly been studied by anyone. Sargon himself way away on a journey to Lyonfall Isle, and had no need for his favored scribe. The mausoleum devoted to Ereshkigal had plenty of priests to perform the all too important rites, and Ulen himself couldn't bring himself to face another dead after the loss of Eanna. His only goal now was to find the tribe of Lem. He didn't know what he would do when he got there, or understand why it mattered. He knew only that he had to go.
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"Ow!!" Ulen was awoken by a yank to his hair, and a loud series of brays. He saw on the horizon the clouds were aglow with oranges and pinks, as Shamash relinquished the sky to Sin. Ulen cursed under his breath as he stood up, putting the map back in Don's saddlebag. His faithful friend had awoken him from the nap he had slipped into, but it was already too late. The land was darkening, and his shelter was not set up, nor his lights to keep the monsters away. He would have to press on through the night. From beneath his traveling linens, he produced a long dirk. More for defense against robbers, it would now be the tool of his survival.
"I'm sorry, friend" Ulen quickly mounted Don, climbing into the saddle. Don Quixote did not enjoy being ridden and would only tolerate it in circumstances such as this. He kept any protest to himself for now, understanding the implications of the dark. Ulen rode over to the tree and retrieved his staff, and pressed on over the dry grasses.
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Already they were "spawning". It was understood that most of the dead did not wander from caves or places, but materialized out of the darkness itself under the eye of Sin. Ordinary spiders became beastly with dark energy. With every blink there seemed to be more emissaries of Ishkur. The bones and rotting hulks of the long dead roamed and wandered, unhindered, unthreatened. The dark was their realm and they turned their gaze, eyeless or otherwise, on the trespasser.
The rotten ones found him first, training their eyeless sockets on the pair as they approached. Ulen steered Don away from the danger, but Don already knew to steer from these creatures. The rule for underarmed travelers at night was to keep moving.
His staff in his right hand, Ulen jabbed at the shuffling corpses that neared too close. Knocking them off balance onto their backs or into pits and ponds. Mercifully, the condition of Nergal's most common footsoldier left them more frightening than threatening. Yet, if they caught you...
Suddenly a great weight dropped on Ulen from a tree as Don passed under, knocking him out of the saddle. The beast panicked for a moment, braying loudly as the fuzzy mass stabbed into Ulen, hissing madly. Ulen struggled and thrust his dirk desperately into the hulk, which screamed with injury. He became aware of blood between them and a horrible pain in his right shoulder as the many eyed beast met his shocked-wide eyes. It's many legs seemed to pin him to the ground, and the spider screeched into his face where he saw the stabbing mandibles that would soon gouge his eyes. Adrenaline surged and Ulen wrenched free his dirk wielding hand, thrusting upward into the creature's head with a roar. Foul ichor dripped from the critical wound, and with his legs and uninjured arm he wrenched the creature off of him and stood.
He rose to meet the eyeless, slackmouthed face of a corpse inches from his own.
Don Quixote came to the rescue with his mighty hooves, he crashed into zombie, knocking it to the ground where he then stomped it's rot-softened head into pulp.
Too shocked to feel grateful, Ulen immediately moved to Mount Don Quixote, when a feathered shaft appeared in his rump with a muffled 'thwump'. An ear-piercing bray erupted from Don's mouth, as the spooked beast tore through the fields away.
His best hope of leaving gone, Ulen turned to make his stand as another arrow whizzed past his ear. Atop a small hill, under a tree, a full skeleton of animated bones operated a bow with astonishing form.
Taking what was likely his only chance, Ulen let out a furious battle cry he would have never thought himself capable of, and ran full tilt towards the monster with his dirk in hand. Coming to the top of the hill just as the arrow was notched and drawn, Ulen lept with all of his might towards the monster, still roaring at the top of his lungs as if to intimidate the dead. The arrow left it's bow, the twang of the instrument rippling through the scream in the air...
Ulen collapsed upon the skeleton, dirk striking true, directly into the eye socket. The eerie dark light left the creature's empty eyes, and it collapsed into a pile of inert bones with Ulen atop, it wouldn't get up again.
Ulen rolled over onto his back and onto the dry grass. He also didn't get back up. He crawled over to the tree, and sat up against it, clutching his chest. The arrow caught him, and it was momentum alone that felled the monster. He was wounded, his vision grew hazy. He wiped the filth of combat from his face, gasping, adrenaline no longer surging, strength used up. He felt the wound, the arrow was deep, but the shaft had broken from the fall and there was no way to know how deep. Hearing the groans of the approaching dead, Ulen closed his eyes, and surrendered himself to unconsciousness.
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I rolled a 4, so I've got a double build. The first turned out to be a moderately wealthy temple, the second is going to be an arena.
I'm not entirely done with this temple. It's intended as a temple to commerce, a modest tribute to Anshur for the gift of prosperity. I intend to put a wishing well in the center, which players can throw gold nuggets or emeralds into for the chance to receive a boon or perhaps a message, with the rarest outcome set to point towards hidden treasures.
This will be the start of the market district of Uruk. Soon I'll have to get to work on the arena.
The front from afar
Standing in the entrance
Standing at the back
From atop a temporary pillar
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The foundry isn't finished. It is not yet operational. In time I intend to put in it's guts, which will include some decoration and atmosphere as well as a mechanism to automatically fill furnaces with a hopper/minecart system, and deliver the finished product to the bottom floor, to stock on pallets awaiting sale or shipment. This will be a working business, with a punch in/out system of command blocks, security clearance, etc. All that would take more than a few screenshots to show and will also take some playing around in creative in order to put the command blocks in place. However, I finished my basic building in survival, and I figured I'd go ahead and show it off.
There's the kiosk
Parking lot and building front
First floor, this will become the staging area, where the furnaces in the tower will empty out.
Here's a view from a dune behind the building
Here's a depressing view from the second floor windows, they're clouded over with soot and smog already (even though the foundry has never been used =P)
A nicer view from the manager's office, he gets his windows cleaned.
Manager's office
First floor windows, barred over to prevent break-ins or mischief
On another note, this was really hard to build in survival. The cost of clay was huge, and I had to travel long distances to find sources of clay. Mercifully I managed to plunder about half of it from nearby rivers. However, with this continent being primarily desert, sources of clay were very limited, and finally I resorted to plundering loads of clay from the uninhabited territories to the east and the west. There were a lot of rivers and muddy coastlines here so I was able to come up with all of the necessary clay, but the price of clay is very high now and I imagine I'll be paying my room mates on LAN a heavy price for it in the future. That or I'll just keep plundering. The nearest swamp I know is at least 15k away sadly.
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Yeah there is a lot, but it is quite fun as well. I've even found the necessity for things like trading missions between settlements. I just crossed the Akkadian Desert from Southern Akkad all the way to Lem in order to get some stockpiled wood, planning to trade some gold I mined. The vastness of the desert and the beauty of the dunes make me feel like I'm a part of a world. It's these feelings I hope to be able to capture if I make this world into a server.
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So pretty, so complete =)
This of course reveals two new territories to the south, as you can see, complete biomes in the water there. Each a desert. I'll be sure to make a name for them if the dice ever call me to build upon them, and they have increased location turn lengths to 8.
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Roll 12 was a 4, meaning double-build. The desert village makes me feel like I need to use a lot of sandstone. Thankfully, the new biome generation desert hills give me tonnes of sandstone to collect. I rolled for a guard tower and a group of 3 shacks.
I have to admit, I'm not the best at making towers. This tower not being my best work either. It has all the necessary features though, and blends in well enough with the surroundings. It has a simple stairway up with arrow slits in the corners. Also comes equipped with a basement holding cell. Woo!
So then I build my shacks. Not much to say about them, except that one is diagonal.
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