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    posted a message on JLE - A Minecraft Region Editor for Beta!
    Huzzah, another success - almost 50% now :SSSS:

    I may not update for a few days at least (Portal 2! :Notch: ) but there should be new features eventually :Pig:
    Posted in: Minecraft Tools
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    posted a message on JLE - A Minecraft Region Editor for Beta!
    Quote from Darklingzzzz »

    I GOT IT TO WORK...sorry, got a bit excited xD
    I've been looking for something like this, thanks!! :Diamond: :Diamond:

    Awesome, glad it's useful :Notch:

    Quote from Curufea »
    I've got it to work, but unfortunately I can't see the layer control in the top left frame as it has no scroll bar, and I can't change the font size.

    Is there some way of making it proportional? It's on a widescreen laptop 1920x1080.

    This is really weird... I can't understand what it's doing there - I'm running it on Windows 7 1920x1080 and I have never seen it do that. The reason it's unresizable is to precisely avoid that sort of problem! Are you using any funny options in windows (like accessibility, large text etc.) that could be messing things up somehow? I'll have a look at the code to see if I can be more proactive about forcing the sizes to be what I want them to be...

    Anyone else got any results? Posts about how it doesn't work are still more useful than none at all! :Sheep:
    Posted in: Minecraft Tools
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    posted a message on JLE - A Minecraft Region Editor for Beta!
    That's unfortunate - you will need at least 1.6 to run it correctly I'm afraid (most of our GUI code requires it)... So unless you can find a way of getting it I can't really do much to help :Skeleton: Sorry!

    Has anyone actually managed to get it working yet? I feel like a fool now :Pig:
    Posted in: Minecraft Tools
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    posted a message on JLE - A Minecraft Region Editor for Beta!
    Well that's off to a bad start :Skeleton:

    Do you think you'd be able to upload one of the region files that fails to see if I can reproduce the problem?
    Posted in: Minecraft Tools
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    posted a message on JLE - A Minecraft Region Editor for Beta!
    So here's a little project my friend and I have been working on for the last week or so... It's unfinished as yet, but I think it's in a state where people might like testing/playing with it.

    It looks like this:



    Download the .jar here: http://dl.dropbox.com/u/4081470/JLE.jar

    On most computers with java you should be able to just double click it, otherwise create a little .bat with
    java -jar JLE.jar

    and it should run.

    Known Issues - It only edits the block data (both the ID's and extra data), i.e. no lighting and no entities. This *shouldn't* cause any major issues, but things that require tile-entities may not behave entirely as expected.

    Also it doesn't have any kind of filter (yet) on the block ID's and extra data you can put in, so putting in an invalid id may result in UNFORESEEN CONSEQUENCES.

    As such, and in fact, as you should do when using any level editor, make sure you back up anything valuable!

    Usage Should be straightforward to use, when loading it only accepts region files, not level files, these are found in (unsurprisingly) the region folder of a level. The scroll bars and arrow keys move around the map (when focussed on the map pane) and the page up/down change layer (or use the spinner on the info pane).

    Use the buttons to choose a block, or use the pipette, or input the block ID manually. Then click (and drag) to draw blocks in the map pane.

    If you see an empty chunk you can create a new chunk there, although it will be filled with air, and as there are no (there will be) fill/rectangle tools yet, filling it in may take some time!

    Up and Coming
    Check data values for validity.
    Different brush sizes/shapes.
    Different tools (rectangle, ellipse, fill etc.)
    Improve sprites for certain blocks (mainly things which aren't solid blocks)
    Copy/Paste
    X-Y and Y-Z views
    Some kind of support for entities
    Posted in: Minecraft Tools
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    posted a message on nonilion?
    it's 324,000 billion billion billion

    i.e. 324,000,000,000,000,000,000,000,000,000,000
    Posted in: Alpha - Survival Single Player
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    posted a message on Lava Falls...?
    Use a floating island with a 1x1 hole in the bottom of the crater and a lava source at the top (put lava in the crater to start with otherwise it won't actually fill up at all)
    Posted in: Alpha - Survival Single Player
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    posted a message on /indev/ Level Ratings
    You guys need to chill out, he just wanted a to rate some levels in his own thread, if you don't like it, it's quite simple - don't read the thread.
    Posted in: Alpha - Survival Single Player
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    posted a message on Minecraft Performance Statistics
    GPU: Radeon HD4890
    CPU: Core2Duo E8400 @ 3.00GHz
    RAM: 4GB

    1000+FPS on a normal sized creative map, 600-800FPS on a normal indev map (no fog), it depends a lot on other things I'm doing, if I look at a wall then it can go up as far as 1700 or so...
    Posted in: Discussion
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    posted a message on E: ##. P: ##. LT: #/#. What they mean.
    It probably includes the number of chests because each chest is constantly checking to see if there is another one next to it (so that it joins into a bigger chest).
    Posted in: Alpha - Survival Single Player
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    posted a message on A secret update?
    I'm fairly sure P is the particle count - it goes up when you go near fire/lava

    E is probably the number of mobs

    The other one I have no idea...
    Posted in: Alpha - Survival Single Player
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    posted a message on Frag'n'Cue present: Adderator-X
    E + 4 gives me 1A when I'm fairly sure it should be 12 :/

    however the other combination I tried worked fine.
    Posted in: Classic - Creative Mode
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    posted a message on Giant TARDIS




    It's magically smaller on the inside...



    Made entirely by hand (no OMEN/hacks)
    Posted in: Classic - Creative Mode
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    posted a message on Ok, now its time to build a computer (Competition)
    Programmable - what do you even mean? it would just involve placing loads of flowers in an arrangement that you've had to work out beforehand...*

    Reusable - unless you count going round with sponges and placing lots of flowers then that isn't going to happen.*

    Flash disk - impossible as yet... at least one that can be rewritten (for the same reason we can't do reusable computers) and if it can't be rewritten it hardly counts.

    Turing complete - see above



    Finite water will have better prospects of success, but as we don't have any way of affecting (in a reusable way) water flow with another flow of water it is currently impossible to do anything other than OR...

    *If you use OMEN to make your logic gates then it's even more stupid, as to program it would require exiting and editing it then reloading it...
    Posted in: Classic - Creative Mode
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    posted a message on Rethink finite water...
    It fills up from the bottom upwards, which is usually quick enough to feel realistic, but if you suddenly open up a large volume of water onto the side of a large open hole it still fills up from the bottom, which leaves the water hanging there in an unrealistic fashion although not for very long.

    The 33% spreading chance is only for disconnected water (on one level)
    Posted in: Suggestions
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