I am building a TPA system for my server and i got it all working so that players can tp around and in my singleplayer test world it is flawless but on the server there is a bug that players score isn't being changed even though it does on singleplayer and tping to random entites.
this appears to me like it should work and the tp system does but what doesn't is when a player accepts the TPA 5b doesn't happen. therefore both players stay on the scoreboard until they count down to zero naturally.
My server was lagging so i decided to restart so i saved the server went on to multicraft and hit restart. it stopped but now will not launch no matter what i do. in the console it says
[Multicraft] Received start command
[Multicraft] Error loading server settings.
under the config files we have server.properties, config.yml, eula.txt, ops.json, banned-ips.json, banned-players.json.
our server is also whitelisted but i can not locate that here for some reason if that is a problem.
the server.properties is still set up as normal.
we are a pure vanilla server with no changes to the jar.
There is a reason it is in the WIP download but the modloader should be released soon where all the other downloads will be but i am not done the other mods but realistic weapons will be released soon but may take a while for updates since every model is made in Cinema 4D
Hey, I am a fellow modder like you and i have been working on a mod that adds 3d weapons using cinema 4d and i was wondering if i could use your gl loading stuff i am promise that i will put a link and a thanks to you on the mod page.
so i was wondering how i could make a new folder in .minecraft and have a way to move the file in the folder to another folder. sorry if this is a newbie question i am an advanced modder just sort stuck here
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
switch(world.provider.dimensionID)
{
case -1: generateNether(world, random, chunkX*16, chunkZ*16);
}
}
like the title says i have a nbt saved as an int under the name id unfortunately I can't think of way to compare them because you can't change an NBTTagCompound into an int and also how can i call a class by an id so if it equals 1 it calls class one if it equals 2 it calls class two and so on.
thanks for the help i figured out how to do this using hashmap and channel detection probably not the easiest way but easier to add more things to it later by ids.
In my mod i have a custom furnace working but i don't know how i should add information to it that i can call later besides metadata.
my first thought was using NBT but i almost immediatly thought of using a hashmap to detect but after trying to implement that i thought i could use a string but then that would be kind of weird with reloading the world.
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I am building a TPA system for my server and i got it all working so that players can tp around and in my singleplayer test world it is flawless but on the server there is a bug that players score isn't being changed even though it does on singleplayer and tping to random entites.
1.tp @a[score_TPAcheck=200,score_TPAcheck_min=1,score_TPA_min=0,score_TPA=0] @a[score_TPA=1,score_TPA_min=1]
2.scoreboard players set @a[score_TPA=1,score_TPA_min=1] TPAcheck 200
3.scoreboard players remove @a[score_TPAcheck_min=1,score_TPAcheck=200] TPAcheck 1
4.stats block ~ ~-2 ~-1 set SuccessCount Success TPSuccess
5a.scoreboard players test Success TPSuccess 1 1
5b.scoreboard players set @a[score_TPAcheck=200,score_TPAcheck_min=1] TPAcheck 0
(only activated when 5a is true)
6.scoreboard players reset @a[score_TPAcheck=0,score_TPAcheck_min=0] TPAcheck
this appears to me like it should work and the tp system does but what doesn't is when a player accepts the TPA 5b doesn't happen. therefore both players stay on the scoreboard until they count down to zero naturally.
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My server was lagging so i decided to restart so i saved the server went on to multicraft and hit restart. it stopped but now will not launch no matter what i do. in the console it says
under the config files we have server.properties, config.yml, eula.txt, ops.json, banned-ips.json, banned-players.json.
our server is also whitelisted but i can not locate that here for some reason if that is a problem.
the server.properties is still set up as normal.
we are a pure vanilla server with no changes to the jar.
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There is a reason it is in the WIP download but the modloader should be released soon where all the other downloads will be but i am not done the other mods but realistic weapons will be released soon but may take a while for updates since every model is made in Cinema 4D
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http://www.minecraftforum.net/topic/1717558-wipforgejobos-modloaderbase-easy-addons/
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What Base Modloader contains
-Ingame Addon system
What AncientCraft contains
- Labyrinth Dimensions
- Unique Bosses
- Specialized Magical system
- Tons of Ores
What Laser Cannon contains
- I would tell you but i have "No Time To Explain"
- or you can see it here http://store.steampo...?snr=1_7_15__13
What Realistic Weapons contains
- 3D weapons with animations
- Dishonored Knife
- Assassins Creed Hidden Blade
- Tomahawks
- Hammer
- Ray Gun (can be disabled)
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my first thought was using NBT but i almost immediatly thought of using a hashmap to detect but after trying to implement that i thought i could use a string but then that would be kind of weird with reloading the world.