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    posted a message on Outpost Defenders III: Digital Warfare

    I pop like a balloon back into action. Now what does half these new perks do why aren't anything what is BBLBLBLLBBLLBLLB


    I explode, because I was secretly a bomb, either damaging enemies or actually being a healing bomb to heal the most hurt person.


    I walk out of a stasis chamber moments later.


    Yep, sorry, that was substantially longer then two weeks. Shrug.


    ...wait, why is there an ender- Guuuuuys what did I miss.

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    posted a message on Outpost Defenders III: Digital Warfare

    Stab something, and request stasis for about a week, two weeks tops.

    Posted in: Forum Games
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    posted a message on Outpost Defenders III: Digital Warfare

    Stab a thing.

    Posted in: Forum Games
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    posted a message on Outpost Defenders III: Digital Warfare

    I murderate the testificate zombicate.

    Posted in: Forum Games
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    posted a message on The Infinite War(DISCONTINUED)

    I would like TehEpicNinja's dual swords if that's alright with him. I also take the highest remaining armor, but not at the expense of my own. Why, you ask? Reasons. But I'm still equipping the higher armor.

    Posted in: Forum Games
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    posted a message on Outpost Defenders III: Digital Warfare

    I attack a zombie efficiently. With SMAW.

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    posted a message on Outpost Defenders III: Digital Warfare

    Buy SMAW and use on Master Napalm Zombie.

    Posted in: Forum Games
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    posted a message on The Infinite War(DISCONTINUED)

    I wonder where the Ice Dispenser is. And since my shortage of time today (and this week in general), I make a comment about Netpatham's energeticallitiness, restoring some of his mana.

    Posted in: Forum Games
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    posted a message on Outpost Defenders III: Digital Warfare

    I rank something.

    To 'dead'.

    Posted in: Forum Games
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    posted a message on Outpost Defenders III: Digital Warfare

    I shank something.

    Posted in: Forum Games
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    posted a message on The Infinite War(DISCONTINUED)

    I make a super ICE dispenser, version N (stands for Nepatham, totally). This makes it a Super NICE Dispenser, which is really nice and dandy and all, but I really need it to be freezing people instead of asking them how their day was. So I ask it to freeze people too, and since it is so nice and polite, it obliges.

    Posted in: Forum Games
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    posted a message on Outpost Defenders III: Digital Warfare

    I tried to explain it as best I could with the undertext, but I'm bad at explaining stuff anyway. Let me try again.


    -25% chance is instead a 25% chance (because negative chances aren't actually a thing, I don't think?) that an enemy will actually deal DOUBLE damage to you, the reverse of doing none. It will happen if you set your presence to -100%. Some more 'willful' enemies will still be able to notice you, and enemies with a set target (hellhounds) are entirely unaffected by the presence, if you happen to be that target, but they are still susceptible to succeeding that 25% roll.


    Base presence is 0%, which has a counterpart of base 25% PI.


    And about the nerfing you mentioned, I want to point out that if you have 75% Psionic Intimidation, that means your presence is 100% - every enemy will be attacking you while you're like that (besides hellhounds with different targets), and PI chance isn't a static thing - certain enemies (determined by you) will be more resistant to this. Also, AOE attacks not directed to you can still hit you; likewise for attacks that generally aren't made directly by an enemy (final strike, etc).


    Lastly, through all my mentions of hellhounds, while they pretty much ignore the concept of presence, they are still susceptible to the PI rolls, but due to their determination onto a single target, I would consider them to be more resistant to the PI roll.


    I hope this clears things up. Meanwhile, I make the non-poisoned Brutus know about the presence of my fist and his face.

    Posted in: Forum Games
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    posted a message on The Infinite War(DISCONTINUED)

    I look on the server's forums for a guide on how the games crafting system works with weapons. Maybe I can become a blacksmith or something.


    I cast light wall on Nyrah. Or the whole team if it's a whole team only thing. Once again, not entirely sure if this is buffed by creativity (I don't really see how it would be) or how it can be cast. I also apologize for all the questions I'm asking.

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    posted a message on Outpost Defenders III: Digital Warfare

    Unguard the three I'm guarding, attempt to guard prisoners if I can. If not, keep guarding the three and Silver Star.


    "Finally got that recent item to a usable level! Some features removed, some added. Not adding this to the shop just yet, but here's the shop list version. Several features were actually put into another similar item which is more attack based. This is defensive."


    Lots of text. I like spoilers - not the book or movie kind, just... cleaning up space.



    Psionic Helmet

    [[Expected Price Range: $1500-2000]]

    1 use

    Passively causes minimum and maximum attack to drop by 4, heal raises by the same amount. All players have 0% presence, and can set this from -100% to 100% at any time, but must actively do so per post 100% taunts all enemies, -100% makes you extremely low priority. Finally, provides the benefit of psionic intimidation, which is at 25% originally, and will increase (or decrease) by 1 for every 2% presence, which is a % chance that enemies will find themselves unable to attack you (min -25%, max 75%)when they try. Determined by Bio, some enemies may be more or less resistant to the effects of this helmet.


    And now to explain some stuff.

    100% presence makes all attacking enemies REALLY want to attack you.

    -100% presence makes you nearly impossible to notice by enemies. This can be resisted by more 'willful' enemies, or enemies with set targets (such as hellhounds). An example of a more willful enemy would be a human, enderman, or enderdragon. An example of a not-so-resistant would probably be a mindless zombie, but this will be determined by Bio.

    With presence, you need to state what your presence is at EVERY post, or you lose concentration and it resets to 0%. Setting presence does not use up an action and can be done alongside one.

    Psionic Intimidation is passive and based on presence. With 100% presence, you have a 75% Psionic Intimidation chance, which is a chance for attacking enemies to find themselves entirely unable to attack you, and stop their attack. Again, certain enemies will be resistant to this.

    -100% presence gives you -25% psionic intimidation chance. If an enemy does manage to attack you and succeeds this roll, they deal critical (2x) damage to you. Again, certain enemies will notice you despite having no presence; notably, something like a boss, something extremely observant, or something like a Hellhound, which devotes itself to making you dead.




    Feedback is appreciated from anyone; I'm not gonna put it into the shop just yet. Or never, if it's just too complex/OP/whatever. I just wanted to put this out here and get it off a notepad.

    Posted in: Forum Games
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    posted a message on The Infinite War(DISCONTINUED)

    Reposting an unused post from last turn!


    Remember how I painted a bunch of us rainbow, guys? I should do that to the enemy! Except just one color. I shouldn't need to say what color that is. But I'm lazy, so instead I order a pizza from some paint shop, saying the red team ordered it. When the paintza delivery guy arrives, the Red Team steals the pizza, but before they can eat the pizza for health, the paintza delivery guy was secretly the Paint Maint Saint, the saint which stalks maintenance tunnels and the like and painting things that need to be painted with his superpower of painting things to happen. He does some maintenance on the red team, putting red lines on some of them. This doesn't hurt them, but it's actually blood. Their blood. And beneath it is a scratch. They are now bleeding, and cannot eat the pizza because they need bandaids. So they bleed, because they have no bandaids.

    Posted in: Forum Games
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