Hey I'm trying out making some skins but in all the good ones they have a 'textured' look to them ie. they aren't all a flat one colour. Do you have to do this pixel by pixel and choose different colours each time or is there a tool. I have photoshop and paint.net
This looks alot like the kingdoms mod, Does it actually allow you to create a path for them to follow. Also it would be fantastic if you could have your citizens be at different places at different times (IE have them in a store during the day and then in a house at night)
I've just started to create an adventure map similair to that of 'Imperial lands' or the RPG makers project. It wasn't intended as and adventure map, originally it was just a simple build, but now I've decided I want to create many cities in these lands. There is the slight problem of these lands need to be populated, I've started looking for some NPC mods but none really fit what I would like to do. I just want simple dialouge when approached (IE approaching a shop owner or a citizen) Set pathing (IE guards patrolling, possibly even attacking hostile mobs)I understand this is a very big ask and that most people will just think 'This guy will quit after a few days or weeks' but I would have thought that so many people have tried this that someone must have answered the demand for a simple to use NPC mod. Any suggestions are welcome.
If not, how can I get things like /set home and /set spawn in multiplayer?
Thanks.
Sorry to be a bit of a **** but come on man you aren't even trying " Does this mod called SINGLEPLAYER commands work on multiplayer" The answer is no you need a plugin like Essentials
when idownloaded it I went into the installer and clicked install, it was succesful, but it didnt work. So i did it manually and it still didnt work. Can you help me with this. I dont get black screens because i deleted the meta inf files
Probably because you updated to 1.1.0 and this hasn't been updated for it yet.
Yeah that just removes the HUD I think you're thinking of F8 that makes your view smooth cam but I'm trying to change the movement into smooth-cam not the view.
I know how to set it up you have your builders and then you have 1 camera man who is recording but to make it look good you have them slowly panning across. I'm wondering how they get the cameraman to move so slowly
Hey I'm planning on doing a survival timelapse whilst building some stuff. I know this is often asked but I've never seen the answer, How do most people get a really smooth panning shot of what you're building. I plan on doing this from an aerial view and record it rather than doing a walking shot and repeatedly taking screen shots (The original timelapse photography style)I have heard of an auto walker but the one I found wasn't configurable and I was not sure whether or not it just walked forward because it was just push this button to make it walk for you. Thanks for the help
So I recently re-installed windows and re-downloaded Minecraft. It was working for a short time but then I keep crashing and getting this error report
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x3f4cccce, pid=1968, tid=2784
#
# JRE version: 6.0_30-b12
# Java VM: Java HotSpot(TM) Client VM (20.5-b03 mixed mode windows-x86 )
# Problematic frame:
# C 0x3f4cccce
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x4d274800): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=2784, stack(0x4df10000,0x4df60000)]
Instructions: (pc=0x3f4cccce)
0x3f4cccae:
[error occurred during error reporting (printing registers, top of stack, instructions near pc), id 0xc0000005]
Register to memory mapping:
EAX=0x00000001 is an unknown value
EBX=0x000000be is an unknown value
ECX=0x00000001 is an unknown value
EDX=0x3f600000 is an unallocated location in the heap
ESP=0x4df5ec08 is pointing into the stack for thread: 0x4d274800
EBP=0x4df5f030 is pointing into the stack for thread: 0x4d274800
ESI=0x4f5a0000 is an unknown value
EDI=0x71ea8a48 is an unknown value
VM Mutex/Monitor currently owned by a thread: None
Heap
def new generation total 157376K, used 12616K [0x036e0000, 0x0e1a0000, 0x18c30000)
eden space 139904K, 1% used [0x036e0000, 0x038b4e60, 0x0bf80000)
from space 17472K, 61% used [0x0d090000, 0x0db0d2b0, 0x0e1a0000)
to space 17472K, 0% used [0x0bf80000, 0x0bf80000, 0x0d090000)
tenured generation total 349568K, used 110253K [0x18c30000, 0x2e190000, 0x436e0000)
the space 349568K, 31% used [0x18c30000, 0x1f7db7c8, 0x1f7db800, 0x2e190000)
compacting perm gen total 17920K, used 17861K [0x436e0000, 0x44860000, 0x476e0000)
the space 17920K, 99% used [0x436e0000, 0x44851448, 0x44851600, 0x44860000)
No shared spaces configured.
vm_info: Java HotSpot(TM) Client VM (20.5-b03) for windows-x86 JRE (1.6.0_30-b12), built on Nov 10 2011 01:51:00 by "java_re" with MS VC++ 7.1 (VS2003)
time: Fri Jan 06 00:20:41 2012
elapsed time: 2375 seconds
I'm running a 32-bit windows 7. Firstly I thought it was a problem with Java so I installed a 32-bit version but it didn't seem to help so I've come here. Thanks for any help
Right back again can someone post a screenshot of their t flip flop with 2 inputs I want one button inside my base and one outside my base that act as toggles for a piston door thanks to all who help.
Hey was just wondering if anyone had a tutorial or just knew how to make a sliding piston door. I was hoping I could have a flat wall where 2 blocks slide back and then are pulled to the side to reveal a hidden room?
Looks something like this
________-_______
|
|
and then it would end up being
_________ _________
|-
|
Where the ___ and | are the walls and the - is the blocks being pulled out also would be great if you could open/close from both sides if not possible thanks anywayDamn thing broke my diagram just imagine the | and - are actually just next to the gap but behind it
0
0
0
0
0
0
Sorry to be a bit of a **** but come on man you aren't even trying " Does this mod called SINGLEPLAYER commands work on multiplayer" The answer is no you need a plugin like Essentials
0
Probably because you updated to 1.1.0 and this hasn't been updated for it yet.
0
0
0
0
0
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x3f4cccce, pid=1968, tid=2784
#
# JRE version: 6.0_30-b12
# Java VM: Java HotSpot(TM) Client VM (20.5-b03 mixed mode windows-x86 )
# Problematic frame:
# C 0x3f4cccce
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
--------------- T H R E A D ---------------
Current thread (0x4d274800): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=2784, stack(0x4df10000,0x4df60000)]
siginfo: ExceptionCode=0xc0000005, reading address 0x3f4cccce
Registers:
EAX=0x00000001, EBX=0x000000be, ECX=0x00000001, EDX=0x3f600000
ESP=0x4df5ec08, EBP=0x4df5f030, ESI=0x4f5a0000, EDI=0x71ea8a48
EIP=0x3f4cccce, EFLAGS=0x00010293
Top of Stack: (sp=0x4df5ec08)
0x4df5ec08: 69940a3b 4f5a0000 71ea8a48 00000000
0x4df5ec18: 4d274800 4f5a0000 6eae4008 71ea8a48
0x4df5ec28: 652f7590 7baf9828 63e6e3c8 7b71f008
0x4df5ec38: 68c6bed8 62e28ab0 6b2fa008 6408dc80
0x4df5ec48: 7d7418a0 7066bb20 76280020 6b166998
0x4df5ec58: 60a127c0 7c506290 5fa62d20 642dc058
0x4df5ec68: 62a3a140 62aa2d38 6a2705d0 613fa4c0
0x4df5ec78: 6b18d440 6592f0c0 6883e618 72303b98
Instructions: (pc=0x3f4cccce)
0x3f4cccae:
[error occurred during error reporting (printing registers, top of stack, instructions near pc), id 0xc0000005]
Register to memory mapping:
EAX=0x00000001 is an unknown value
EBX=0x000000be is an unknown value
ECX=0x00000001 is an unknown value
EDX=0x3f600000 is an unallocated location in the heap
ESP=0x4df5ec08 is pointing into the stack for thread: 0x4d274800
EBP=0x4df5f030 is pointing into the stack for thread: 0x4d274800
ESI=0x4f5a0000 is an unknown value
EDI=0x71ea8a48 is an unknown value
Stack: [0x4df10000,0x4df60000], sp=0x4df5ec08, free space=315k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
[error occurred during error reporting (printing native stack), id 0xc0000005]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J org.lwjgl.opengl.GL11.nglCallLists(IILjava/nio/Buffer;IJ)V
J org.lwjgl.opengl.GL11.glCallLists(Ljava/nio/IntBuffer;)V
J aak.a()V
J afv.a(ID)V
J afv.a(IIID)I
J afv.a(Lnq;ID)I
J adt.a(FJ)V
J adt.b(F)V
J net.minecraft.client.Minecraft.x()V
J net.minecraft.client.Minecraft.run()V
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
--------------- P R O C E S S ---------------
Java Threads: ( => current thread )
0x4d23ac00 JavaThread "Client write thread" daemon [_thread_blocked, id=440, stack(0x5e400000,0x5e450000)]
0x4d23a400 JavaThread "Client read thread" daemon [_thread_in_native, id=1568, stack(0x5e3b0000,0x5e400000)]
0x49b61400 JavaThread "Thread-14" daemon [_thread_blocked, id=3600, stack(0x52ad0000,0x52b20000)]
0x49b60c00 JavaThread "Thread-13" daemon [_thread_blocked, id=2448, stack(0x52a40000,0x52a90000)]
0x4d1c4400 JavaThread "Thread-12" daemon [_thread_in_native, id=3060, stack(0x529f0000,0x52a40000)]
=>0x4d274800 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=2784, stack(0x4df10000,0x4df60000)]
0x4d28c400 JavaThread "Timer hack thread" daemon [_thread_blocked, id=2504, stack(0x4dec0000,0x4df10000)]
0x4d18a400 JavaThread "TimerQueue" daemon [_thread_blocked, id=1596, stack(0x4e060000,0x4e0b0000)]
0x4d15c800 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=3496, stack(0x4cdb0000,0x4ce00000)]
0x015fec00 JavaThread "DestroyJavaVM" [_thread_blocked, id=3584, stack(0x00350000,0x003a0000)]
0x49be9400 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=1720, stack(0x4cb80000,0x4cbd0000)]
0x49b9c000 JavaThread "AWT-Windows" daemon [_thread_in_native, id=2372, stack(0x49fb0000,0x4a000000)]
0x49b9b800 JavaThread "AWT-Shutdown" [_thread_blocked, id=1176, stack(0x49f60000,0x49fb0000)]
0x49b99400 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=2184, stack(0x49db0000,0x49e00000)]
0x016ca400 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=2792, stack(0x49a50000,0x49aa0000)]
0x016b6800 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=532, stack(0x49a00000,0x49a50000)]
0x016a9000 JavaThread "Attach Listener" daemon [_thread_blocked, id=3916, stack(0x499b0000,0x49a00000)]
0x016a8000 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=308, stack(0x49960000,0x499b0000)]
0x0167c800 JavaThread "Finalizer" daemon [_thread_blocked, id=3620, stack(0x49910000,0x49960000)]
0x01678000 JavaThread "Reference Handler" daemon [_thread_blocked, id=4012, stack(0x498c0000,0x49910000)]
Other Threads:
0x01673c00 VMThread [stack: 0x49870000,0x498c0000] [id=2860]
0x016cb400 WatcherThread [stack: 0x49aa0000,0x49af0000] [id=2252]
VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap
def new generation total 157376K, used 12616K [0x036e0000, 0x0e1a0000, 0x18c30000)
eden space 139904K, 1% used [0x036e0000, 0x038b4e60, 0x0bf80000)
from space 17472K, 61% used [0x0d090000, 0x0db0d2b0, 0x0e1a0000)
to space 17472K, 0% used [0x0bf80000, 0x0bf80000, 0x0d090000)
tenured generation total 349568K, used 110253K [0x18c30000, 0x2e190000, 0x436e0000)
the space 349568K, 31% used [0x18c30000, 0x1f7db7c8, 0x1f7db800, 0x2e190000)
compacting perm gen total 17920K, used 17861K [0x436e0000, 0x44860000, 0x476e0000)
the space 17920K, 99% used [0x436e0000, 0x44851448, 0x44851600, 0x44860000)
No shared spaces configured.
Code Cache [0x016e0000, 0x01d98000, 0x036e0000)
total_blobs=3165 nmethods=2820 adapters=277 free_code_cache=26512896 largest_free_block=192
Dynamic libraries:
0x00400000 - 0x00425000 C:\Program Files\Java\jre6\bin\javaw.exe
0x777b0000 - 0x778ec000 C:\Windows\SYSTEM32\ntdll.dll
0x76570000 - 0x76644000 C:\Windows\system32\kernel32.dll
0x75980000 - 0x759ca000 C:\Windows\system32\KERNELBASE.dll
0x75c10000 - 0x75cb0000 C:\Windows\system32\ADVAPI32.dll
0x76130000 - 0x761dc000 C:\Windows\system32\msvcrt.dll
0x76110000 - 0x76129000 C:\Windows\SYSTEM32\sechost.dll
0x75d50000 - 0x75df1000 C:\Windows\system32\RPCRT4.dll
0x763a0000 - 0x76469000 C:\Windows\system32\USER32.dll
0x761e0000 - 0x7622e000 C:\Windows\system32\GDI32.dll
0x75c00000 - 0x75c0a000 C:\Windows\system32\LPK.dll
0x75cb0000 - 0x75d4d000 C:\Windows\system32\USP10.dll
0x75e90000 - 0x75eaf000 C:\Windows\system32\IMM32.DLL
0x767f0000 - 0x768bc000 C:\Windows\system32\MSCTF.dll
0x7c340000 - 0x7c396000 C:\Program Files\Java\jre6\bin\msvcr71.dll
0x6d7f0000 - 0x6da9f000 C:\Program Files\Java\jre6\bin\client\jvm.dll
0x74100000 - 0x74132000 C:\Windows\system32\WINMM.dll
0x75800000 - 0x7584b000 C:\Windows\system32\apphelp.dll
0x6d7a0000 - 0x6d7ac000 C:\Program Files\Java\jre6\bin\verify.dll
0x6d320000 - 0x6d33f000 C:\Program Files\Java\jre6\bin\java.dll
0x6d7e0000 - 0x6d7ef000 C:\Program Files\Java\jre6\bin\zip.dll
0x6d000000 - 0x6d14c000 C:\Program Files\Java\jre6\bin\awt.dll
0x70420000 - 0x70471000 C:\Windows\system32\WINSPOOL.DRV
0x77510000 - 0x7766c000 C:\Windows\system32\ole32.dll
0x74880000 - 0x74a1e000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16385_none_421189da2b7fabfc\COMCTL32.dll
0x760b0000 - 0x76107000 C:\Windows\system32\SHLWAPI.dll
0x74030000 - 0x74043000 C:\Windows\system32\DWMAPI.DLL
0x745e0000 - 0x74620000 C:\Windows\system32\uxtheme.dll
0x75850000 - 0x7585c000 C:\Windows\system32\CRYPTBASE.dll
0x768c0000 - 0x77509000 C:\Windows\system32\shell32.dll
0x6d230000 - 0x6d27f000 C:\Program Files\Java\jre6\bin\fontmanager.dll
0x6e440000 - 0x6e603000 C:\Windows\system32\d3d9.dll
0x74c30000 - 0x74c39000 C:\Windows\system32\VERSION.dll
0x74780000 - 0x74786000 C:\Windows\system32\d3d8thk.dll
0x619d0000 - 0x622d6000 C:\Windows\system32\nvd3dum.dll
0x747b0000 - 0x747d5000 C:\Windows\system32\powrprof.dll
0x76650000 - 0x767ed000 C:\Windows\system32\SETUPAPI.dll
0x75a80000 - 0x75aa7000 C:\Windows\system32\CFGMGR32.dll
0x76310000 - 0x7639f000 C:\Windows\system32\OLEAUT32.dll
0x759d0000 - 0x759e2000 C:\Windows\system32\DEVOBJ.dll
0x6d600000 - 0x6d613000 C:\Program Files\Java\jre6\bin\net.dll
0x76240000 - 0x76275000 C:\Windows\system32\WS2_32.dll
0x76230000 - 0x76236000 C:\Windows\system32\NSI.dll
0x753e0000 - 0x7541c000 C:\Windows\system32\mswsock.dll
0x754d0000 - 0x754d6000 C:\Windows\System32\wship6.dll
0x6d620000 - 0x6d629000 C:\Program Files\Java\jre6\bin\nio.dll
0x74e80000 - 0x74e85000 C:\Windows\System32\wshtcpip.dll
0x751c0000 - 0x75204000 C:\Windows\system32\DNSAPI.dll
0x732b0000 - 0x732cc000 C:\Windows\system32\IPHLPAPI.DLL
0x73220000 - 0x73227000 C:\Windows\system32\WINNSI.DLL
0x72220000 - 0x72226000 C:\Windows\system32\rasadhlp.dll
0x752f0000 - 0x75306000 C:\Windows\system32\CRYPTSP.dll
0x750e0000 - 0x7511b000 C:\Windows\system32\rsaenh.dll
0x74fe0000 - 0x74ff7000 C:\Windows\system32\USERENV.dll
0x75900000 - 0x7590b000 C:\Windows\system32\profapi.dll
0x74360000 - 0x74370000 C:\Windows\system32\NLAapi.dll
0x71d90000 - 0x71d98000 C:\Windows\System32\winrnr.dll
0x71c90000 - 0x71ca0000 C:\Windows\system32\napinsp.dll
0x71c70000 - 0x71c82000 C:\Windows\system32\pnrpnsp.dll
0x71c60000 - 0x71c6d000 C:\Windows\system32\wshbth.dll
0x73270000 - 0x732a8000 C:\Windows\System32\fwpuclnt.dll
0x6d780000 - 0x6d788000 C:\Program Files\Java\jre6\bin\sunmscapi.dll
0x75ab0000 - 0x75bcc000 C:\Windows\system32\CRYPT32.dll
0x75970000 - 0x7597c000 C:\Windows\system32\MSASN1.dll
0x4df60000 - 0x4dfcb000 C:\Users\James\AppData\Roaming\.minecraft\bin\natives\lwjgl.dll
0x6cc30000 - 0x6ccf8000 C:\Windows\system32\OPENGL32.dll
0x6fcf0000 - 0x6fd12000 C:\Windows\system32\GLU32.dll
0x6cf10000 - 0x6cff7000 C:\Windows\system32\DDRAW.dll
0x73e70000 - 0x73e76000 C:\Windows\system32\DCIMAN32.dll
0x6d350000 - 0x6d356000 C:\Program Files\Java\jre6\bin\jawt.dll
0x69500000 - 0x6a3a7000 C:\Windows\system32\nvoglv32.DLL
0x4cb00000 - 0x4cb13000 C:\Users\James\AppData\Roaming\.minecraft\bin\natives\jinput-dx8.dll
0x720b0000 - 0x720e0000 C:\Windows\system32\DINPUT8.dll
0x74290000 - 0x74299000 C:\Windows\system32\HID.DLL
0x75bd0000 - 0x75bfd000 C:\Windows\system32\WINTRUST.dll
0x529d0000 - 0x529e2000 C:\Users\James\AppData\Roaming\.minecraft\bin\natives\jinput-raw.dll
0x6cb00000 - 0x6cc29000 C:\Users\James\AppData\Roaming\.minecraft\bin\natives\OpenAL32.dll
0x6e610000 - 0x6e682000 C:\Windows\system32\dsound.dll
0x75e00000 - 0x75e83000 C:\Windows\system32\CLBCatQ.DLL
0x74740000 - 0x74779000 C:\Windows\System32\MMDevApi.dll
0x74640000 - 0x74735000 C:\Windows\System32\PROPSYS.dll
0x740a0000 - 0x740d0000 C:\Windows\system32\wdmaud.drv
0x74310000 - 0x74314000 C:\Windows\system32\ksuser.dll
0x747a0000 - 0x747a7000 C:\Windows\system32\AVRT.dll
0x73e20000 - 0x73e56000 C:\Windows\system32\AUDIOSES.DLL
0x73be0000 - 0x73be8000 C:\Windows\system32\msacm32.drv
0x73bc0000 - 0x73bd4000 C:\Windows\system32\MSACM32.dll
0x73bb0000 - 0x73bb7000 C:\Windows\system32\midimap.dll
0x4a0e0000 - 0x4a0e5000 C:\Windows\system32\PSAPI.DLL
VM Arguments:
jvm_args: -Xms512m -Xmx1024m
java_command: C:\Users\James\Desktop\Minecraft.exe
Launcher Type: SUN_STANDARD
Environment Variables:
PATH=C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Java\jre6\bin
USERNAME=James
OS=Windows_NT
PROCESSOR_IDENTIFIER=x86 Family 6 Model 37 Stepping 5, GenuineIntel
--------------- S Y S T E M ---------------
OS: Windows 7 Build 7600
CPU:total 4 (2 cores per cpu, 2 threads per core) family 6 model 37 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht
Memory: 4k page, physical 3136396k(1097648k free), swap 6271028k(3434280k free)
vm_info: Java HotSpot(TM) Client VM (20.5-b03) for windows-x86 JRE (1.6.0_30-b12), built on Nov 10 2011 01:51:00 by "java_re" with MS VC++ 7.1 (VS2003)
time: Fri Jan 06 00:20:41 2012
elapsed time: 2375 seconds
I'm running a 32-bit windows 7. Firstly I thought it was a problem with Java so I installed a 32-bit version but it didn't seem to help so I've come here. Thanks for any help
0
0
0
Looks something like this
________-_______
|
|
and then it would end up being
_________ _________
|-
|
Where the ___ and | are the walls and the - is the blocks being pulled out also would be great if you could open/close from both sides if not possible thanks anywayDamn thing broke my diagram just imagine the | and - are actually just next to the gap but behind it