Heres Another one: Cripple (Bow and Sword)
-When Damage is Inflicted With This Enchantment Via a Bow or Sword, There is a 10% Chance that the Target will be "Crippled" and will walk slower, and would deal half a heart of damage,(Meaning Unless you have a Sword or Weapon, Your punches will only deal half a Heart). Also if the hit is a Critical Hit. the Effects will double. (You Will Move MUCH Slower, and will deal No Damage With your Punches unless you have a Weapon)
Max Level: Cripple I
My Enchantment Idea: Stun
Maximum Level: 10
Weapon: Bow
Description: It's similar to a poison potion, it will cause them to loose health overtime. The effect lasts for 5 seconds. The higer the level the faster pace of losing hearts.
Stun 1: 1/2 heart lost per second
Stun 2: 1 heart lost per second
Stun 3: 1 1/2 hearts lost per second
Stun 4: 2 hearts lost per second
Stun 5: 2 1/2 Hearts lost per second
Stun 6: 3 hearts lost per second
Stun 7: 3 1/2 hearts lost per second
Stun 8: 4 hearts lost per second
Stun 9: 4 1/2 hearts lost per second
Stun 10: 5 hearts lost per second
Dude. Not very original, and also, max enchantment level of 10!?!
Bravo. This is a Wonderful Thread.
Here are some Enchantments i thought of
Armor Enchantments: Thornmail (Chestplate Only)
-When Attacked The Attacking Entity Would Recieve Half of the Damage it would deal. (does not count buffs from potions and Enchantments e.g Someone Drinks Potion of Strength I and would deal an extra heart. so he strikes you with a wooden sword. rather you would receive the damage from the wooden sword, and you wouldn't receive the extra heart damage.) Starts with a 10% Chance. Every level increases that chance by 5% Max Level: IV (Maximum Chance: 30%) Note: This Does not count ranged attacks, or damage from potions, or enchants. only melee attacks would be considered) this is only compatible with Protection.
Potions: Potion of Contamination
-When Drank or Received Via Splash Potions. Effected Entity will receive half a heart damage and will have the inability to sprint. for 5 seconds The Effect may Spread if another entity stays close to it for 7 seconds. if the effected entity is a Villager/Player and dies, it will rise as a zombie. effect is cured by drinking milk. there would be a highly noticeable particle/aura around effected entity, warning others to stay away. Potion of Contamination II
-Same Effects as ^ but will receive a heart damage. will have a slower walking speed. and it will spread if another entity will stay close to it for 5 seconds.
These are the only things i can think of, feel free to state your opinion.
I like Thornmail. I shall add that to the enchantment list.
1. There should be a type of boss mod that lives in the nether fortress. Its to easy to conquer. Boss mod? I'm assuming you meant boss mob. Anywho, Wither Skeletons have been added to Nether Fortresses. Personally, they are very difficult to defeat.
2. Ghasts should have more health considering they are one of the biggest mobs. Maybe. I don't think they should have a huge health increase, though.
3. After your in the nether for a period of time you should begin to take damage because of how hot it is. Just like in Legend of Zelda Ocarina of Time, and the inside of that volcano? No thank you. That'd be very annoying, and I will not wear a red tunic to survive. End of discussion.
4. When you kill a blaze they should have a chance to drop a fire charge. Don't care if its added or not.
5. Also endermen should live in the nether because if you havnt noticed the enderman gives out the same particles as a nether portal It makes sense for endermen to live in the End, and not the Nether. I mean, the End is the home of the enderman and Enderdragon.
Mmm mmm mmm. Quite honestly, this does NOT need to happen. Shouldn't flying be for Creative mode only? I mean, a way to fly in Survival would be a tad very overpowered.
Mmhmm. I see. Quite...interesting, I must say. However, despite it being a joke and most likely taken seriously, no support, and I think I speak on behalf of many others.
I think they've added enough new mobs for now. I mean, they've added Bats, Witches, the Wither, Wither Skeletons, and the new Zombie Villager if you count that as a new mob.
+ 1! The only thing I didn't like is that knock back resistance on the armor A.) needs all pieces to be enchanted with it and B.) Virtually nothing can be enchanted on those armor pieces at the same time. My logic is that, as a decent and somewhat knowledgeable PVPer (by necessity, understand) I've drawn up the conclusion that knock back swords are not that tasteful in PVP matches, more of an escape method. Now, when knock back swords are used on you, the chances of you wearing armor enchanted with knock back resistance rather than protection, fire protection, etc. are not likely. So I do like the idea of knock back resistance, but only if it can be paired with more enchantments.
Another thing, knock back swords should not be able to be enchanted at the same time as length swords, just saying. Don't want to award the upper hand to a PVPer because he got lucky enchanting his diamond sword, now do we?
Anyway that's my two cents, thanks for taking the time to read it.
Hmm. Yes. Both points do make valid sense. Thanks for those, I'll incorporate them. Thanks for the support!
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Ooooh. Very nice indeed.
Dude. Not very original, and also, max enchantment level of 10!?!
No. Sorry, but it's not that great of an idea.
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Anywho, no support. It'd ruin the fast travel purpose for Nether Portals, which I highly enjoy.
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I like Thornmail. I shall add that to the enchantment list.
As for the Potion of Contamination, eh.
Thanks for the enchantment and support!
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Thanks!
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a tadvery overpowered.0
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No support.
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Hmm. Yes. Both points do make valid sense. Thanks for those, I'll incorporate them. Thanks for the support!