• 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x»

    The resource pack can not be opened, it contains invalid names:
    - winzip: http://imgur.com/MHVC6HD.png
    - windows explorer: http://imgur.com/bVqSNPI.png


    Looks like you are trying to specify block name + metadata in the properties file name.

    The colon ":" is used by minecraft to separate modded content, so "stained_glass:color=white.properties" can be interpreted as mod "stained_glass", block "color=white".


    The MCpatcher colormap specification only defines block name in the file name:

    # If not set (or if there is no properties file), it defaults based on the
    # filename, e.g.,
    #   assets/minecraft/mcpatcher/colormap/custom/stone.png -> minecraft:stone


    You can place the block name + metadata in the properties file and it should work.


    You cannot use a colon in a Windows file name, I can extract the files using WinRAR which automatically converts the colons to underscores, the pack still does not work even when extracted.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3

    Custom Redstone dust colour doesn't seem to work in 1.8.8 any more.

    The wiki has some conflicting information, is it redstone.png or redstonecolor.png?


    https://bitbucket.org/prupe/mcpatcher/wiki/Other_Block_Colors


    I've attached the JSL image below but you can barely see it (it's only 16x1px)



    I will add that Optifine works with either name, Optifine has made some significant updates to add all the MCPatcher texture stuff like Grid support for colormaps, CIT and more.

    Personally I don't need the fps bump that Optifine adds but if MCPatcher doesn't get updated then we'll have little choice in the future.

    Posted in: Resource Packs
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I've just started to bug check John Smith Legacy with the latest 1.8.9 Optifine and have found some errors that I'm working through but some cannot seam to be fixed.


    CTM Matchblocks are not working for the log2 variants of the logs, the error logs show these two errors.

    [OptiFine] ConnectedTextures: mcpatcher/ctm/wood_acacia_log_end/wood_acacia_log_end.properties
    java.lang.IllegalArgumentException: Cannot set property amm{name=variant, clazz=class aio$a, values=[acacia, dark_oak]} to oak on block minecraft:log2, it is not an allowed value

    [OptiFine] ConnectedTextures: mcpatcher/ctm/wood_dark_oak_log_end/wood_dark_oak_log_end.properties
    java.lang.IllegalArgumentException: Cannot set property amm{name=variant, clazz=class aio$a, values=[acacia, dark_oak]} to oak on block minecraft:log2, it is not an allowed value

    The two properties files are listed below, the other four logs all work fine, if I remove the variant tag the logs work but are both acacia.

    matchBlocks=minecraft:log2:variant=acacia
    faces=top bottom
    tiles=0-46
    method=ctm

    matchBlocks=minecraft:log2:variant=dark_oak
    faces=top bottom
    tiles=0-46
    method=ctm

    Tested with OptiFine_1.8.9_HD_U_G7 and John Smith Legacy 1.8.8 v1.3.24.

    Posted in: Minecraft Mods
  • 1

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Quote from JarJpg»


    OptiFine 1.8.0 HD U G6

    Another update to Optifine came out yesterday "OptiFine 1.8.0 HD U G7" The problem still exists.



    This is an old bug that I fixed on 30th April 2015 (v1.1.14), looks like it broke again.

    lightBlue vs light_blue, MCPatcher vs Optifine.

    You have to love the inconsistencies in the game again (this is an bug from months back), while lightBlue is the in game name, MCPatcher uses light_blue while Optifine uses lightBlue, I did have both listed on the properties files which worked in both MCPatcher and Optifine.

    Now Optifine is making the glass all blue because of this,I follow the MCPatcher standard but as MCPatcher is not using the Mojang name I've now changed it to the Optifine version (lightBlue), this now fixes the blue glass issue but as a side effect the light blue glass is no longer ctm'd using MCPatcher.

    It's either one or the other I'm afraid and I've now put it to the Optifine version, I've released v1.3.23 and JSC v1.1.23.

    Posted in: Resource Packs
  • 1

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Quote from JarJpg»


    Yes, I apologise.

    Minecraft 1.8
    Optifine 1.8 HD U G6
    John Smith Legacy 1.8.8 v1.3.22


    No need to apologise.

    I cannot fined that exact version on the Optifine site, the two closest match's are list below, I guess if your using mods then it would be the 1.8.0 release.

    http://www.optifine.net/downloads

    OptiFine 1.8.0 HD U G6

    OptiFine 1.8.8 HD U G6
    Posted in: Resource Packs
  • 1

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Quote from JarJpg»

    Using the latest version of Optifine, I have noticed that Connected Textures causes glass panes and blocks to appear as "Light Blue". Tested with the default textures just to see if Optifine was to blame, however the problem vanished.



    As there are so many combination of these things, can you please list which versions of the following you are using:-

    • Minecraft
    • Optifine
    • Resource Pack

    This would help greatly as I would be able to replicate and test.

    Posted in: Resource Packs
  • 1

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    John Smith Legacy Snapshot 15w49b, Health Boost & Absorption icons, bug fixes for the upside down stairs and Trip Wire, also finally sort out the dark text colour in the GUIs, it's now Gray rather than Black (didn't quite look right with white).

    Plus general clean up of a few bit here and there, it's all in the changelog.
    Posted in: Resource Packs
  • 0

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Quote from Afra2010»
    I did everything you said, restarted minecraft after I chose the pack and all that, but the fonts are still really hard to read and some of the textures are diffirent than before.Like the dirt block doesn't have as smooth of a texture as it had before. :(

    Edit: After a fourth restart, it seems to have worked, Thank you! :D



    There are two versions for some of the blocks like the dirt, smooth stone and the ores, you would have to unzip the Resource pack and move the files yourself, they are in the Vanilla download in the directory listed below.

    assets/minecraft/textures/blocks/alternates

    Glad you got it working, I know it's a pain and hopefully it will be easier in the future.


    Getting the pack to your liking is almost a game in itself, as Dweller_Benthos said a few posts back, it's well worth the effort.

    Posted in: Resource Packs
  • 1

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    This is a little off topic but I'm feeling generous.


    Here's a quick test Resource Pack I put together, this is using MCPatcher's Grid method for colours.

    http://www.johnsmithlegacy.co.uk/forum_links/water_test/water_test.zip

    See the Minecraft wiki for the Biome IDs and the MCPatcher wiki has quite a bit of information on what MCPatcher can do.

    http://minecraft.gamepedia.com/Data_values#Biome_IDs

    https://bitbucket.org/prupe/mcpatcher/wiki/Biome_Palettes

    Posted in: Resource Packs
  • 0

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Quote from Afra2010»

    Wow, those fixed things are actually readable. One question though, what do I do to get them?


    You can download the John Smith Technician's Remix Universal Pack from the link below, the Vanilla base pack that's included is a little out of date and does not contain the new font textures.

    http://js-legacy.net/jstr-modded/

    As a stop gap you can let Minecraft run two packs so you can get the current 1.7.10 Vanilla pack on the site below, just remember to have the Vanilla pack at the top of the list in the Resource Pack Select screen.

    http://www.johnsmithlegacy.co.uk/

    Also note that the glyph_sizes.bin is only loaded when you start Minecraft with the pack selected (Minecraft bug), so you have to load the game select the Resource Packs, exit the game and restart the client, then the font will be good.

    I know it's a little messy at the moment, hopefully the base pack on the Modded site will get updated with the new stuff.

    Hope this helps.
    Posted in: Resource Packs
  • 1

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]
    Quote from Afra2010»

    Hi, First of all, Awesome texture pack, I'm loving it!:D


    But, I have an issue. I'm playing the Regrowth mod pack with this texture pack. But some of the writings in the Thaumonomicon, Lexica Botania and other books are near impossible to read. I added Optifine to the pack so I can turn the custom fonts off but it had no effect. How can I change it, turn it back to normal minecraft fonts while keeping the rest of the texture pack?


    If it helps, I downloaded the texture pack through the FTB launcher and the mod pack is up to date.




    It would seem that the modded game uses the glyph_sizes.bin for font positions and widths, as a matter of fact I fixed these in the Vanilla game so I decided to backdate them to the 1.7.10 packs.


    The 1.7.10 pack have all the font fixing goodness from the later packs, this fixes a long term issue with some books in the modded game (Thaumonomicon, Lexica Botania and others).


    I also backdated all the later texture clean-ups and changes too.


    Here are some images of before and after (old pack vs the new one that contains the glyph_sizes.bin).









    Quote from JarJpg»

    Will bold font ever work with this pack? Signs/Chat that is. I honestly cannot remember a single time that it worked even with the original back then. Before it was "doubled over font" which looked pretty ridiculous, but now it's clear text. The other thing is, putting in formatted text pushes the words to one side as if the formatting characters were actually present in the line. With the default texture pack however, the sign shows formatting and correct text positions like normal.




    Bold font will never work as Minecraft just draws the characters twice with a slight offset, this works fine with the default angular font but the Berylium font is quite a bit more stylize, it does display a little better if you force the Unicode on the Language screen as the offset between the two layers is closer, still some small gaps though but it is better.


    If the game supported a proper bold font (as in a different texture) then it could be added but until then the bold font will look a doubled up mess.


    Another Minecraft bug is if you force the Unicode font on the Language screen the font for capital letters shifts to the left on signs as can be seen in one of the images below.


    Mojang need to overhaul the whole font engine as it's a little messy at the moment with the glyph_sizes.bin, plus unfixed bugs like glyph_sizes.bin only loading when you select the resource pack and then restart the game as it's only loaded when the game loads.


    https://bugs.mojang.com/browse/MC-41270


    Berylium font.











    Berylium font (Force Unicode font on the Language screen).










    Posted in: Resource Packs
  • 0

    posted a message on Latest Changes
    Quote from Meringue»


    There are 2 things i don't know, maybe someone can help me out there:
    Files 1.8.8/assets/minecraft/textures/gui/icons.png and 15w45a/assets/minecraft/textures/gui/icons.png differ
    2 new armor outlines?, 2 attack charge indicators (each will full + empty states)

    Files 1.8.8/assets/minecraft/textures/gui/widgets.png and 15w45a/assets/minecraft/textures/gui/widgets.png differ
    2 new squares?



    I checked my update notes (for the 2 new armor outlines) and they were added in either 15w34a or 15w34b but I cannot see where they are actually used in the game.

    The two new squares in the widgets.png are for the off hand slot, left box for the left hand and the right box for the right hand (when used as the off hand).

    Posted in: Resource Pack Discussion
  • 1

    posted a message on John Smith: Legacy [JSTR - Mod support (FTB, Tekkit, AT .etc.)][Community GitHub Project]

    I've been releasing Snapshot packs each week and have also just updated the 1.8.8 packs too, with all the texture changes I've been adding to the snapshots.


    Things like the Endercrystal, Guardian and a Skeletal Horse!


    Unicode fonts for European languages have also been added, so if you play in German, Spanish, Polish and many more languages then this will help you.


    I've also just added a new Enchanting Table font, animated Lava and Water Buckets, plus lots of quality edits to make the packs more consistent.

    Posted in: Resource Packs
  • 2

    posted a message on Latest Changes

    Changes from 15w44b to 15w45a


    Changed

    • blockstates/acacia_log.json
    • blockstates/birch_log.json
    • blockstates/dark_oak_log.json
    • blockstates/hay_block.json
    • blockstates/jungle_log.json
    • blockstates/oak_log.json
    • blockstates/purpur_pillar.json
    • blockstates/spruce_log.json

    Pillar Blocks changed so they no longer need the _side models (see Removals).


    • lang/en_US.lang

    Some small changes to the US language file.


    Added:-


    options.realmsNotifications=Realms Notifications

    Changed:-


    achievement.overpowered.desc=Build a Notch apple

    to

    achievement.overpowered.desc=Eat a Notch apple

    subtitles.block.fire.ambient=Fire cackles

    to

    subtitles.block.fire.ambient=Fire crackles

    • loot_tables/entities/elder_guardian.json

    Adjusted so they only drop fish and not all the loot associated with fishing.


    Removals

    • models/block/acacia_log_side.json
    • models/block/birch_log_side.json
    • models/block/dark_oak_log_side.json
    • models/block/hay_side.json
    • models/block/jungle_log_side.json
    • models/block/oak_log_side.json
    • models/block/purpur_pillar_side.json
    • models/block/spruce_log_side.json

    No longer needed as they now only need the acacia_log.json for the rotated version too (same for all the woods.)


    Others

    Not quite Resource Pack related (even though you could now added these before Mojang does), quite a few sound events were added but no samples for them yet (finally the witch gets a sound effect event).

    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:block.brewing_stand.brew
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:block.chorus_flower.death
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:block.chorus_flower.grow
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:enchant.thorns.hit
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.guardian.thorns
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.horse.eat
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.crit
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.knockback
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.parry
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.strong
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.sweep
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.weak
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.rabbit.attack
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.shield.block
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.shulker.ambient
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.shulker.close
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.shulker.death
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.shulker.open
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.shulker_bullet.hit
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.shulker_bullet.hurt
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.witch.ambient
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.witch.death
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.witch.drink
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.witch.hurt
    [18:07:31] [Client thread/WARN]: Missing sound for event: minecraft:entity.witch.throw

    Posted in: Resource Pack Discussion
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