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    posted a message on John Smith Legacy for MINECRAFT

    As I said, keep an eye on the two bug reports I posted, when fixed the paintings, beacon beam, doors and a few other will be fixed too.

    Don't hold your breath though, Mojang can sometimes take a long time to fix these sort of issues.

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT

    The two new doors they added (Crimson and Warped) don't support transparency (when placed) while all the other doors do.


    I guess this needs to be added to the extensive list of blocks that don't support transparency.


    https://bugs.mojang.com/browse/MC-164001


    https://bugs.mojang.com/browse/MC-144009


    Thanks for pointing out the Netherite Axe, it's now been fixed and will be in the next release.


    The tools and armour are different in the standard JSL and JSC packs, so I must have missed it.


    I first thought about the super dark Diamond tools (to make a Netherite tool takes a Diamond tool), however I then decided on just dark textures with some Diamond highlights, this make them look extra special and different from all the other tools.

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT

    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/acacia_leaves.png
    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/birch_leaves.png
    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/dark_oak_leaves.png
    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/jungle_leaves.png
    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/oak_leaves.png
    John Smith Legacy JSC 1.14.4 v9/assets/minecraft/optifine/colormap/blocks/spruce_leaves.png

    To change the colour of the leaves in the Nether you would have to edit the grid colour map in the OptiFine folder in the resource pack.

    https://minecraft-el.gamepedia.com/Biome/ID

    You will see Hell (internal name for the Nether) is number 8, so the vertical strip of pixels you will need to recolour are the 9th from the left (biome are listed from zero).

    Hope this helps.

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT

    You're clearly missing the John Smith Legacy resource pack.

    The John Smith Legacy 3D Models pack you're running is an add-on pack, you'll need the main John Smith Legacy resource pack as well..

    Posted in: Resource Packs
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Here's your answer (taken from the OptiFine Discords FAQ)

    Q: Why isn't OptiFine working on Forge 1.13+?
    A: OptiFine was updated long before Forge had any version available for Minecraft 1.13+. For the time being, OptiFine is NOT compatible with Forge 1.13. See this GitHub issue for more details: https://github.com/sp614x/optifine/issues/2148

    Posted in: Minecraft Mods
  • 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from xAphexx»

    Which optifine version introduced this method of CTM?


    If you mean the ctm_compact method, I was just backdating some features from the my current 1.13.2 pack to older releases of my pack and thought I would update all the OptiFine versions to test the ctm_compact method.

    The ctm_compact method simplifies the glass CTM from 46 textures to just 5 for each glass, this should be more efficient in the game and also makes the packs a little smaller too.

    Tested using:-

    Minecraft 1.8.9 - OptiFine_1.8.9_HD_U_I7
    Minecraft 1.10.2 - OptiFine_1.10.2_HD_U_E7
    Minecraft 1.11.2 - OptiFine_1.11.2_HD_U_C7
    Minecraft 1.12.2 - OptiFine_1.12.2_HD_U_E4_pre1
    Minecraft 1.13.2 - OptiFine_1.13.2_HD_U_E7

    After lots of testing, the ctm_compact method (only using 5 textures instead of 46) all work in older releases of the game with only one exception, OptiFine 1.8.9 does not support it, so you have to use just the 46 texture ctm method for that release of the game.

    Hope this help.

    Posted in: Minecraft Mods
  • 0

    posted a message on John Smith Legacy for MINECRAFT

    They are meant to be different in the two packs, I guess during the great flattening of 1.13 (where virtually every texture was renamed) I just copied them from the JSC pack.


    1.13 was the biggest change for renaming files, so I guess I messed this bit up, only all the Birch and Oak (fence, gate, wall) textures are different, the Oak texture is a little warmer in the JSL pack, Birch is quite a bit different.


    Fixed, they will be in the next update.


    Thanks for pointing this out.

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT

    I see you're using shaders, I guess that you are using OptiFine.

    So that would be the colormap that's colouring the blocks depending on the biome you are in (all sand blocks look warmer in a desert for example).

    Two choices add the new blocks to the sand.properties or just remove the sand.properties to turn of the sand custom colours.

    Turning of the sand custom colour will however make all the sand blocks look lighter.

    John Smith Legacy 1.13.2 v8/assets/minecraft/optifine/colormap/blocks/sand.properties

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT

    John Smith Legacy Resource Pack Snapshot 19w02a.

    First snapshot of the year.

    Cartography Table GUI, Campfire, cleaned up some model files (cullface), also updated the sheep texture.

    Started on the Villagers, only two completed so the added professions are currently just copies.

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT

    John Smith Legacy JSC Bedrock 1.8.0 resource pack.

    All the new Cats, Pandas, Bamboo, Crossbow and most of the other texture tweaks made in the JAVA Edition have been ported across too.

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT

    The "grass" changing to "grass_block" is one of the great flattening items I missed, it will be in the next update.

    I guess I play so little with OptiFine now as I'm mostly on the snapshots I missed the grass blocks not working, cheers for pointing it out, helps a lot.

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT

    Have you got any screen shots?


    Also which pack version are you using (JSL or JSC with version number please).

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT

    John Smith Legacy Resource Pack Snapshot 18w50a

    Jellie the Cat, Blast Furnace & Smoker GUI and a new Sugar Cane 3D model.

    The new villagers will take some time over the holidays to sort out as quite a lot changed.

    Also a big holiday bonus, backdated all the changes to the older releases all the way back to 1.8.9.

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT

    Does anyone know how to spawn the different version of the panda?

    I'm using this at the moment.

    summon minecraft:panda ~0 ~6 ~0 {CustomName:"\"Lazy\"",Silent:1,NoAI:1,Health:1,PandaType:0}
    
    summon minecraft:panda ~0 ~6 ~0 {CustomName:"\"Worried\"",Silent:1,NoAI:1,Health:1,PandaType:1}
    
    summon minecraft:panda ~0 ~6 ~0 {CustomName:"\"Playful\"",Silent:1,NoAI:1,Health:1,PandaType:2}
    
    summon minecraft:panda ~0 ~6 ~0 {CustomName:"\"Aggressive\"",Silent:1,NoAI:1,Health:1,PandaType:3}
    
    summon minecraft:panda ~0 ~6 ~0 {CustomName:"\"Weak\"",Silent:1,NoAI:1,Health:1,PandaType:4}
    
    summon minecraft:panda ~0 ~6 ~0 {CustomName:"\"Brown\"",Silent:1,NoAI:1,Health:1,PandaType:5}
    
    summon minecraft:panda ~0 ~6 ~0 {CustomName:"\"Normal\"",Silent:1,NoAI:1,Health:1,PandaType:6}


    Cat uses 'CatType', Rabbit uses 'RabbitType', Fish use 'Variant' but Panda doesn't seem to have a command for the different versions, you just get the normal all the time, the wiki doesn't list them like all the other mobs.

    This is either not yet implemented or the command is not yet been documented.

    Posted in: Resource Packs
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    posted a message on John Smith Legacy for MINECRAFT
    Quote from runspect17260»

    Please can I use some of your textures in a Minetest mod. Minetest is an open source alternative to Minecraft.


    I would you credit and the mod would be open source (totally free).


    Best Regards.


    Sorry these textures cannot be used in any other game or product other than Minecraft.

    Posted in: Resource Packs
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