I'm glad you had fun even though you must have played the map to death to do it twice with so much gold! I'll update the scoreboard and I have added your things to my bug list. Hopefully I can get another update out tomorrow.
I agree with you, it's really about the limitations of Minecraft. And if you read Rsmalecs Survey, you see that most players do want signs. NPC:s do the trick, but if you play like I do, you read all the signs, before you actually do anything. Then it's hard to remember. :biggrin.gif:
Yeah it can, I was a bit worried at first actually because there is so many rules that are different to every other adventure map. I mean I basically have to bash into everyones head that it ISNT ok to break clay. Which is super hard for people not to do since nearly every adventure map allows it from the start but I prefer it to be a way to advance that isn't simply "jump over this pit" in linear fashion. There is very few ways to have a hub that prevents people from advancing the way you want them to without putting in limitations. If Minecraft had a system that actually actively prevented people from breaking clay with anything but a shovel it would be ok. But people can break any block with their bare hands. Which makes it tough. Luckily most people are getting it but I've seen a few let's plays so far that take liberties in the rules and in one case completely destroyed the linearity of the map and then deemed the map broken because of it. Minecraft could be an amazing platform for adventure creating with a few more tools at our disposal. Including bigger signs!
Yes, it's all about being the hero. But I'm no hero 24/7. And it's nothing new. What if you're there of a special reason, (want to kill your father, want to find your sister, want to drown your pet hamster, (I can go on quite a long time)). What if one of the pumpkin heads know?? What if the only way to do your special thing, is to help the village in the process???
Funny you say that, originally I had the idea that you came to the village to meet your uncle and that the old man actually was him (major twist at the end!) but due to the limitations on story telling and the mass amounts of signs I would have needed to have that story and the main village story going at the same time I had to cut pretty much all of it and have only a skeleton left of what it was going to be.
Hey, as I wrote, I'm not finished with this one.
:wink.gif:
This I am glad with. Let me know how you enjoy the ending(s) :smile.gif:
I'm getting tired of playing these maps. Why is it always me that should "save the world"?? *sigh* Do that, go there., don't do so... I'm an adult, for Pete's sake... I do what I please
I'm far from being finished with this map, but I think I've played enough to grade it. This is a big adventure concerning a village and it's problem with a big house. Yet again you take on the role of being a combination of Indiana Jones, Napoleon Solo, Insp Gadget and Batman. And you don't know why as usual. That's some of the drawbacks on this map. The build is splendid and the problems/puzzles are very very good. I always give extra points for NPC:s, even if they are pumpkin heads. The story is actually rather entertaining, if you can remember it. The enormous forest of signs makes you forget what you're doing. And since you're not sure why, you're losing the thread. There's also a river of don'ts, things you can't do until you have the proper tool. If so, they never tested a sign! To summerize this review: if I knew who I am, and why I should do the villagers work, and if I could at least remember the main story, and if I would find it interesting to find the proper tool before I could continue the story I've forgotten, and if I found some new motivator, then this map would get 1 point more. Now it's a 9/10.
Loved it! I agree with a lot of your points though I think that it's more an issue of the genre and ability of Minecraft itself to tell an awesome story than an issue with the map and the story itself. I considered using external "Notes" but I HATE those so tonnes of signs it unfortunatley needs to be.
As for back story, I did consider adding one, but they're more or less superfluous. Does it really matter why you're there? You're helping people in need! Plus it would also add to the mass amount of signs that are already there.
I'm bummed you didn't get to the end though. The different endings is one of the main draws for the map. Though that said I'm glad you reviewed it. Always a good read :smile.gif:
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Not kidding, you must have scaled every inch of the damn thing. I'd be scared too if you studied me that closely!
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Yeah I have a day off tomorrow so I should have time to scour the land for the chests. I'm pretty sure I remember where they all are xD
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Done, check your pms :smile.gif:
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link in sig :smile.gif:
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Response to Fellonius the Wizard
I agree with you, it's really about the limitations of Minecraft. And if you read Rsmalecs Survey, you see that most players do want signs. NPC:s do the trick, but if you play like I do, you read all the signs, before you actually do anything. Then it's hard to remember. :biggrin.gif:
Yeah it can, I was a bit worried at first actually because there is so many rules that are different to every other adventure map. I mean I basically have to bash into everyones head that it ISNT ok to break clay. Which is super hard for people not to do since nearly every adventure map allows it from the start but I prefer it to be a way to advance that isn't simply "jump over this pit" in linear fashion. There is very few ways to have a hub that prevents people from advancing the way you want them to without putting in limitations. If Minecraft had a system that actually actively prevented people from breaking clay with anything but a shovel it would be ok. But people can break any block with their bare hands. Which makes it tough. Luckily most people are getting it but I've seen a few let's plays so far that take liberties in the rules and in one case completely destroyed the linearity of the map and then deemed the map broken because of it. Minecraft could be an amazing platform for adventure creating with a few more tools at our disposal. Including bigger signs!
Yes, it's all about being the hero. But I'm no hero 24/7. And it's nothing new. What if you're there of a special reason, (want to kill your father, want to find your sister, want to drown your pet hamster, (I can go on quite a long time)). What if one of the pumpkin heads know?? What if the only way to do your special thing, is to help the village in the process???
Funny you say that, originally I had the idea that you came to the village to meet your uncle and that the old man actually was him (major twist at the end!) but due to the limitations on story telling and the mass amounts of signs I would have needed to have that story and the main village story going at the same time I had to cut pretty much all of it and have only a skeleton left of what it was going to be.
Hey, as I wrote, I'm not finished with this one.
:wink.gif:
This I am glad with. Let me know how you enjoy the ending(s) :smile.gif:
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Loved it! I agree with a lot of your points though I think that it's more an issue of the genre and ability of Minecraft itself to tell an awesome story than an issue with the map and the story itself. I considered using external "Notes" but I HATE those so tonnes of signs it unfortunatley needs to be.
As for back story, I did consider adding one, but they're more or less superfluous. Does it really matter why you're there? You're helping people in need! Plus it would also add to the mass amount of signs that are already there.
I'm bummed you didn't get to the end though. The different endings is one of the main draws for the map. Though that said I'm glad you reviewed it. Always a good read :smile.gif:
9/10 YEAH!
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lol! Yes I feel sorry for you! haha.
Also awesome score and let's play. I'll add you to the list :smile.gif:
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