• 0

    posted a message on MCDungeon v0.18.0
    Quote from superxdude»

    Its been a few years since I played with this, but I cannot get it to work.


    No errors at all, just no good chunks found.


    Using 1.12, 1.12.1 and 1.12.2 tunneller's dream flatworld presets. I have done this in the past and it worked...not sure why its not finding any good chunks.


    Tunneller's dream likely doesn't have enough space above-ground to generate the above-ground structures. Try adjusting the preset to allow more space above ground.

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from Devalut»

    Not sure how to change the save directory, lend me a hand wouldja?


    You need to pass that option in when you run the program. Are you using launcher.bat? If so you can edit it to something like:


    mcdungeon interactive --dir c:\your\world\directory

    I'll also repeat my warning that MCDungeon does not work with Minecraft 1.13.

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from MayhemKing»

    Thank you for your response.

    Creating a community of contributors rather than users? What kind of contributors? For example, I've played around with different configs for my own use, but I never got that deeply into it and it had never occurred to me to share my configs. Or even where to share my configs.

    I really wish we had this talk back in 2015. Haha.



    Code contributors. The simple fact is that the orphu and I have limited time, have moved on to other projects, have real life to deal with etc. The hours we put in are diminishing and the amount of work to maintain the status-quo of "it works" is increasing with each minecraft update. Culminating in 1.13 where we have no time and an insane amount of work required to get it back to "it works."

    Quote from drwhippy56037»

    MCDungeon honestly is probably the best minecraft tool for making dungeons. I remember years ago when minecraft first game out and I played on this server that had only desert biomes and this tool. It was the most fun time I'd ever had playing minecraft and it took me years after the server closed (since it was so sudden) to actually find they used this map editor. I hope you find it in you in the future to continue work on it, regardless, I really want to thank everyone who put work into it over the years.


    Anyway, I'm just a college student in his final years and I figured it'd be good to learn some python. Apparently python is the go to in data analysis and I figured I could take a wack at this here and there as I make my way through.


    Where would any of you recommend I start with python and how well-versed do you think I'm going to need to get to start contributing to MCDungeon?


    I only just rediscovered this and I'd hate to see it go.



    No offense, but I wouldn't recommend looking at fixing this as your first python project. Our problem is nestled deep within the external component used to manipulate the world nbt data, pymclevel. If it were a matter of superficial changes, like with most other minecraft updates, we probably wouldn't be here in the first place.

    That said, if you want to give it a shot, the entire project - including pymclevel - is open source. I'll still be watching for patches and merge requests. Much of what we know is covered in this issue.

    Quote from CowsDaBestYT»

    You can learn Python 3 for free at https://www.sololearn.com/ and I'd say you would have to learn a decent amount to contribute.



    That's another problem. The project actually uses the older (and unsupported in just over a year) python 2.7.

    Posted in: Minecraft Tools
  • 2

    posted a message on MCDungeon v0.18.0
    Quote from MayhemKing»


    Mostly, we went back to 1.12 specifically for MCDungeon. It's an integral part of our MC experience.

    I'm guessing that I can control the infested blocks in the config and re-run MCD and then re-convert to 1.13 and re-optimize. That doesn't solve the issue of the command blocks though.





    Infested blocks can indeed be controlled in the config.

    You could try this to update the command blocks: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2901502-1-12-to-1-13-command-converter-up-to-1000-commands I've not tested it, so please report back if it works.

    In response to your earlier comment, you're not wrong. We could have spent time on a slick UI and promoting the thing. At the time, there seemed little point. I think fundamentally orphu and I were writing for ourselves. Other users were just a nice bonus. But now I realise the real endgame was attracting more contributors. And you don't get contributors without users.

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from Arcranial»

    So, if we convert that 1.12 save to 1.13, will that update the commands issued from the commandblocks as well?


    I'm afraid not.

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from flanigomik»

    This saddens me... Any reason why?



    1. Massive changes to the structure of the world save format


    2. Lack of continued support for a vital component, pymclevel


    3. Too many changes, not enough free time


    The project is open source, so if anyone wants a crack at fixing it, I'd be delighted.

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0

    In case people are still watching this topic.


    MCDungeon is NOT 1.13 compatable and there's a fair possibility it will NEVER be 1.13 compatable.


    If you wish to continue to use it, your only option is to generate the dungeons on a 1.12 save and then convert that save to 1.13. (Once converted MCDungeon will be unable to update that save again)

    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from huangrkul»

    Question in regard to configs.default file:


    Could chest tier be duplicated?




    No, you can't do that. Nearest thing you could do that would work is to have multiple configuration files and generate a few dungeons with each,
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from CannibalToast»

    v0.18 mcdungeon, and 1.7.2 forge. I am using the highlands mod and world type for my map


    It's most likely the mod which is causing it to break. MCDungeon is only tested with vanilla minecraft. Try removing the mod and seeing if you still have the problem.
    Quote from Felina_Lain»

    Is there a way to change the path for the save? mcdungeon won't start because it can't find my saves, because I use a portable installation of minecraft...


    Yes, use the --dir option at the command line. See the documentation here: http://mcdungeon-docs.bubblemod.org/en/latest/command-line-ref/#cmdoption-dir
    Quote from LucianDevran»

    Help!
    I got an Error creating Dungeons using the Windows version (v0.18.0) on a Spigot 1.12.2 world. I have an rather big world changed my config and set Dungeoncount to 500. Level to 5-42. Maxsize both x and z to 4-30. Everything else is the same as in the config.

    The Error occurs on generating Dungeons. Its through the whole process of checking and everything (which takes me 4-5 hours everytime) and even generated 9 Dungeons before. So the Error occurs when generating the 10th Dungeon.
    Unlucky me tried to ctrl+a the console output but it closed obviously. I still managed to get the main part of the error.
    Its at generating/rendering rooms and was at around 60% but then i got the error my Dynmap looks like it has wierd chunks (I pregenerated with a wierd plugin first and then used bukkit world border to do so). If anyone knows a solution I would be very happy...

    OS: WIndows 10 x64
    Error: https://pastebin.com/xXXtksx2

    Config: https://pastebin.com/xVh25j0H
    Dynmap: Deleted dynmap due to space issues


    This again is most likely due to mods. I responded to your issue on github.
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from CannibalToast»

    On my map the 1st dungeon I went into was fine, but every other dungeon I seem to go into has no loot inside any of their chests. Can someone help me plz : o


    Which version of MCDungeon and minecraft are you using? Is there anything special about your map or are you using any mods?
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from PrimeTorx»

    Problem , windows 7 S2 :(


    Seriously?

    That is not enough information to diagnose your issue. Please provide step by step details on what you did and what happened.
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from Laeven»

    Using the interactive mode for windows does not seem to work at all for me.


    I preloaded enough chunks for this to work.

    Tried to create a small dungeon on a super flat world with the preset "Tunnellers Dream"


    I have not changed any config files


    MCDungeon 0.18.0 Paste bin: https://pastebin.com/5QkkV45F


    I'm on windows 10 64bit


    The "Tunneller's Dream" present doesn't have enough overground space to fit the surface dungeon structures in. You need 30 blocks or so of above ground space.

    You can often tell why it can't place a dungeon by looking at the chunk list in the output. You want lots of "Good Chunks".


                 Far Chunks: 3611
                Near Chunks: 0
                 Incomplete: 19
                     Oceans: 0
                 Structures: 6
                High Chunks: 1060
                 Low Chunks: 0
                     Rivers: 0
                Good Chunks: 0
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from BrianSki»

    I'm having trouble with mcdungeon: Failed to write dungeon_scan_cache.yaml. Check permissions and try again.

    I'm not sure what is causing that. I confirmed both of the new modules were installed correctly into winpython 2.7 - if it needs a new version of python then I'll have to update XD

    I ran everything in an administrator command prompt just in case it needed that.


    I'm not sure what is going on, but it is almost certainly some sort of setup issue at your end. Basically, it looks like MCDungeon can't find ANY of the files it needs.

    Since you are using Windows, any reason you are using the Python version rather than the Windows binary? With the Windows binary there will be nothing to set-up, should be a smoother experience.

    I don't know if using WinPython is the problem. As far as I am aware, we've only ever tested in vanilla python 2.7 - which is available for windows. Honestly, I am not 100% sure what the point of WinPython is?
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from LordXemnas23»

    Question, Will modded items spawn in chests generated? I would like to use this tool to generate custom dungeons for an eventual modded server that I’m creating.


    Yes, but only if you create your own configuration first. Add the IDs of the items you want to appear in `items.txt` then add those items to the loot tables in the configuration (the section is called `[tier]` near the end.)


    Here's a link to the relevant bit of the documentation: http://mcdungeon.readthedocs.io/en/latest/configuration/#tier-loot-tables
    Posted in: Minecraft Tools
  • 0

    posted a message on MCDungeon v0.18.0
    Quote from MayhemKing»

    With this fantastic tool, I can use procedural generation to create complex dungeons complete with shops and artifacts... Which makes Minecraft even more like a TES game. Dungeon crawling with the family in Minecraft is epic.

    I'm not sure how popular MCDungeon actually is, but man, if you play survival, you should be using this tool.


    I'm stoked that you like shops, it was my favourite feature to implement.

    We occasionally get people posting issues etc. suggesting that it does have some active users. I'm biased, but I think it should be way more popular than it is. If MCDungeon had an active community supporting it with custom configurations etc, who knows?
    Quote from vgcatsfan»

    lol if you use the tinkers constructs mod some of the dungeons can be exploited like crazy. i got one with the castle doors that rise up and down made from iron bars. i can just mine the bars gone press a button and whamo new bars to mine :P.


    Well, yeah - the default configurations are balanced for vanilla. :P You could always alter the configuration to make it harder! :)
    Posted in: Minecraft Tools
  • To post a comment, please .