This is by far my most favorite update regardless of how I feel about the combat and general terrain changes. Minecraft has always been this colorful game from when I played the original classic. The bright grass was quickly replaced with darker ground, wool went from vibrant neons to dull flat tones. Even hardened clay didn't really add much, just more lackluster design.
New concrete and changes to wool has reminded me of the olden days of Nintendo 64 with all the bright colors and retro gaming. Throughout the years, companies have adapted a much darker palette for the sake of "realism." While I know there are exceptions, for the most part, all the popular games were apocalyptic dystopias of various shades of blacks and browns.
As well as that, advancements feel a lot better than "achievements" which I've always found to be an unnecessary addition to the game. The terracotta blocks are an amazing addition along with all of the other changes that come with this update.
In short, let me grab my paint bucket and get creative!
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Hey, I'm old player back from dead. Hung out at Planet Minecraft the past 5 years. I like Vocaloids and platformers.
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Pretty sure it's having to as want means you have some choice in the matter. Sure, you can still play with friends on Java, but eventually MS will stop support of Win7 and 8. When the time comes, "oh look, java no longer works. But hey, you can get this new version for only $59.99 because we already know the value of the game."
Though I may just be a doomsayer. I always advise caution and am not one to really jump ship or run with the masses when it comes to news. From history though, be prepared to buy the game again.
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Well, a couple of things you could do is use Lockette or maybe a custom command block where the player is required to have a "key" on them that's an enchanted item on a trapped chest.
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Here's the thing, Minecraft is going on about 7 years old which is almost a generation in terms of its lifespan. For a game of its genre, there's nothing really holding it up other than the people who play it. Eventually, they will get bored no matter how great of an update they get, everything goes in cycles.
In the past two years alone, we got things like OverWatch, Paladins, and Fallout 4, Nier, Horizon Zero Dawn, and Nioh. Minecraft is a lego box with no real story to the game or any real goals to achieve. In a sense, those playing and creating content are what keep the game from going truly under, not the people making the updates.
What they would have to do to bring in a majority, though, would be to finally give in and release a modding API as well as shoving in the popular mods that many have been crying for for years such as Treecapitator, IndustrialCraft/BuildCraft, and something like Biomes o' Plenty/ExtraBiomesXL. This wouldn't be so bad, but not everyone wants to do technology stuff, hence why there were not added. It's up to the person that wants to customize their experience.
If that isn't the biggest reason, then another I could think of is terrain generation. If you've ever played the older versions, such as the Alphas or anything before Beta 1.7.9, then you would remember the random floating islands, oceans that were only a few blocks deep instead of tens of blocks, and the next continent being within sight of shore.
Clay used to be found above water on beaches, now you have to dig into the water to get them. I could list off a number of ways to improve the game, but sadly it will only be a temporary fix. If you want to keep the game from dying, then you would need to get people to play and create. How do you do that? Simple answer is that you must be the first to the party and last to leave. This means when you get an interest in something, it will spread outward in a domino fashion.
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Not to say I expected this, but at the same time I didn't think it would actually happen. Microsoft dropped a lot of money into the game. What's the best way to make it back? Force out the old and replace it with the new. The marketplace is fine by me, but what has me bothered is why I should buy the game again when I already own it?
Assuming they are "retiring/pushing out" the Java edition, it would be a complete loss for them because those who are still with the game at this point having to pay for it again would sooner keep their old edition or just stop playing. Not only are they going to lose the bundle of sales which they can't possibly make back until a couple generations after, they'll also lose potential sales from Marketplace purchases.
Minecraft is already on the quiet side along with World of Warcraft and Dota, the last thing they want to do is completely axe such an investment. 2 billion may not seem like much, but that is still a VERY heavy investment which would hurt even the richest person's wallet. Are they cruel? Probably, but so far I have given them the benefit of the doubt these past two years that they haven't touched a thing up until this point.
Basically, they must play careful or they will find themselves on a pike while other, much profitable avenues make more money such as Overwatch.
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Capture the flag <3 a mode that was promised for quite some time. That and Zombie siege (granted we got that on in a kind of minigame where zombies attack villagers...not quite the same)
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It's not addiction moreso as it's an obsession. Both have the same response, just different causes. With an addiction, your body craves a certain substance that causes dopamine to rush into your body. Obsession attempts the same thing through an external source.
Back to the original topic, I don't think I ever was obsessed with the game. Content I really enjoyed and couldn't find enough of, but the game got dull for me after about a year of it. At 4 years, it was so boring I moved on to other things (friends kept pulling me in, I got absolutely sick of playing).
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This should explain everything for you.
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The plain and simple answer is the there is no true purpose to the game other than to provide the tools for the player to create their own world. What started off as a simple game of legos became a universe of possibilities that can still amaze to this day. The stories we tell, the worlds we create, the people we meet are what best define this unique game whose limit is in the imagination of the user.
As for the why I play, it is because I can get lost and find something interesting to see or an idea to create. I adore seeing people create maps while others play through them. In addition, it provided me a way to open up to new things. While I'm not the most creative nor the greatest of redstoners, I found enjoyment in digging through caves.
I had taken a long hiatus before now and am only slowly returning to the game, seeing a community that is not the same as when I left. The new blocks and features give me reasons to build and explore and maybe even create a junky cave home instead of the 5x5x5 wooden boxes I usually built.
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Most YTers use Faithful with SonicEther shaders. Not sure what specific shaders, but I'm sure there's a few realistic ones that you can get. Either that or you can try R3Dcraft which is super realistic with 512x textures.
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I think I've gotten more Birch Forests than that. I'll get quite a few, but more often I'll get that or extreme hills which annoy the everliving out of me.
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Sea Lanterns, they look nice and all though I think glowstone is superior to lighting.
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I honestly think it's more of a plea from the people who still play the game and enjoy what it offers as well as the community creations of it. Like any game, there are downtrends and uptrends, however Minecraft is probably one of the few games that won't completely die out, there's simply too much content for it.
People don't want to lose things they love, Minecraft is still a game enjoyed by many even if it might not be played by all of us, especially those who have been here since Alpha or even earlier. Many would feel the same about World of Warcraft or Runescape, it honestly doesn't hurt to see how the state of the game is. Right now a lot of people are heavily divided on the 1.9 update which is sparking interest again and may be one of the bigger factors of why they're popping up again.
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Worst you're going to maybe find in the older versions, especially before they introduced Anvil world generation, are "world holes," giant chunks that haven't been loaded in. More common in Alpha than it was in Beta though you'll still find them. Other than that, there's really not many bugs unless you're specifically looking to trigger a couple of obvious ones (like if you hold a movement key while opening a chest in Alpha, your character will retain the movement, can be fixed by opening inventory again)
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