yes there is, do you have a Shark model?
- Jessicaksch
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Member for 4 years, 6 months, and 29 days
Last active Sat, Feb, 20 2021 09:41:48
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Volcoonn posted a message on 1.7.10 Mobs: I use "Custom Npc" to add creatures and mobs in using models from other mods, however I need a shark model butPosted in: Requests / Ideas For Mods -
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TheMasterCaver posted a message on 1.7.10 modded crash report, can use help finding out hte problem?Posted in: Java Edition SupportThis error is happening because something is passing in 0 or a negative number to Random.nextInt(bound):
Throws: IllegalArgumentException - if bound is not positive
https://docs.oracle.com/javase/8/docs/api/java/util/Random.html#nextInt-int-
This is the actual line of code that is throwing the error (source); it appears that the list provided has a size of zero (empty) and this isn't allowed:
private static <O> O getRandomElementFrom(List<O> list, Random random) { return list.get(random.nextInt(list.size())); }
When searching for "at ivorius.reccomplex.random.Poem.getRandomElementFrom", with or without "(Poem.java:251)" (the actual line number may vary between versions) this thread is the only result that I got, so I suspect that this may be due to a misconfiguration rather than an issue with the mod itself; for example, a value was set to 0 or less or there aren't any entries listed (it would be something to do with "poems", so I presume it is a listing of poems to use, which is empty). -
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Sneaky_Silly_Fox posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft ModsHello, Dr.Zhark!
Have you ever thought about a new texture for foxes?
I just did especially for this mod. they are available in 3 variants, I know that for a long time no one wrote here but maybe the new texture will be useful to you in the game
https://minecraft.novaskin.me/skin/3388843100/Cherry-red-fox-by-Sneaky_Silly_Fox
https://minecraft.novaskin.me/skin/3401973087/Brigiht-red-fox-by-Sneaky_Silly_Fox
https://minecraft.novaskin.me/skin/3401453238/Red-fox-by-Sneaky_Silly_Fox
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Dweller_Benthos posted a message on 1.7.10 modded crash report, can use help finding out hte problem?Posted in: Java Edition SupportYes, Recurrent Complex is crashing and that is already the most recent version for 1.7.10 Minecraft, and there hasn't been an update on that mod for quite some time, so reporting it to the mod author will probably not get much attention. Your best bet is to just remove it and hope everything else works without it. Is this a mod pack you made or one from Twitch or someplace like that? You might get some help from the mod pack author if you're lucky, but I doubt it for such an old mod pack.
There is also a very slight chance that updating Java to the most recent version and setting it as the version to use in the mod pack options might fix the issue, but's it's unlikely.
There is also another slight chance that removing Optifine might fix it as well, but also unlikely, but something to try.
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Tails1 posted a message on 1.7.10 modded crash report, can use help finding out hte problem?Posted in: Java Edition SupportReccomplex is crashing.
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EatingSilencerforBreakfast posted a message on Added in "Advent Of Ascension" mod to my list, causes crash. What is conflicting with it?Posted in: Java Edition SupportThis crash appears to be caused by CustomMobSpawner. Try removing it.
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TheMasterCaver posted a message on converted village to mushroom island biome to stop mobs from spawning, but now in creative I want to add villagers.Posted in: Modification DevelopmentThe only restriction on mobs in Mushroom Island is natural spawning; all other forms of spawning should still work and animals and villagers should never despawn on their own (if they appear to it is due to bugs like MC-2025). At least, this is the case in vanilla; I suspect one of your mods is causing problems, likely CustomSpawner based on its name (and at one mention about this I found elsewhere, though I didn't find anything specifically mentioning Mushroom Island biomes).
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FirEmerald posted a message on switched everything over from 1.7.10 to minecraft 1.12.2...but incredibly slow all of a sudden, unplayable?Posted in: Java Edition Supportokay, firstly set the RAM allocation to no more than 6GB. 4GB should be plenty normally but if you use an extremely high-res texturepack (or a lot of mods) you might need the extra 2GB. Secondly, check the game log for any errors or warnings as those can have a huge impact on performance (especially OpenGL errors which can occur with some shaderpacks). Third, do you have the same issue if you create a new world? If not than it might be your world that's the issue here.
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FirEmerald posted a message on switched everything over from 1.7.10 to minecraft 1.12.2...but incredibly slow all of a sudden, unplayable?Posted in: Java Edition Supportshow us your debug screen.
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majestyc2k1 posted a message on Created a modded minecraft world, suddenly not working anymore? Never had any bugsPosted in: Mods DiscussionThere is something wrong with Custom Spawners, but the report does not provide any specifics. Do you have a back-up from before this crash you could reload?
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I know you are very busy and I absolutely love this mod! However I do have one request:
is there a way to insert the terrariums for 1.7.10? It's just that I tried moving over to 1.12.2 and everything seems to go wrong for me there, so I just want to stay at 1.7.10.
I understand its a silly thing to ask especially since I am only one person, but its such a cool and unique idea to collect in minecraft!
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Heya,
I have a huge problem: I'm on 1.7.10 and used custom npc to spawn random mobs using "natural spawn". I chose a model from my clones but something went wrong and now they are spawning overload!
I tried deleting their "natural spawn" but they still spawn in the world. Is there a command that I can use to kill off all of thse spawns?
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heya!
But I have one little problem with it: I have Pam's harvestcraft mod, so seaweed spawns on the surface of large water areas. The boats somehow can't destroy them and get "stuck" as if they are solid blocks.
Also (this is just a hope I have), I have custom npc and have these characters that I created, go on adventures with me. If there is a way to use the Whitehall and have npc's sit inside them, that would be amazing!
Anyways I play on 1.7.10, so I am hoping it will be for that version.
I know you are very busy and its a long shot but thank you anyways, it's an awesome mod!