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    posted a message on Continuum Shaderpack
    Quote from Stazza85»

    What continuum version are you using? The 1.2.1 PBR or the 1.2.1 non -PBR?


    I don't have time to test this at the moment, but I'm fairly certain that I haven't been able to modify volumetric cloud coverage in either version. I have primarily been using 1.2.1 non-PBR, however, and this is the version I was using when I first noticed the issue.

    Posted in: Minecraft Mods
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    posted a message on Continuum Shaderpack

    Is the 'vol_cloud_coverage' value actually changing the cloud coverage level for anyone with dynamic weather disabled in 1.2.1? I used to edit this setting quite often in previous versions and found that it had a significant impact on cloud coverage, but changing this value in 1.2.1 does not seem to change the cloud coverage at all. Is there a new setting I might have overlooked that may be preventing this setting from working as intended? Other cloud-related settings appear to be working, including changing the coverage level for the 2D cloud plane.

    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from kalmon001

    Please can you post the code needed to enable this? When I have them both enabled the volumetric clouds are semitransparent and the 2D cloud layer shows through it looks pretty bad that way...


    If you want the 2D cloud layer to appear behind volumetric clouds instead of in front of them in the official 10.1 release (assuming volumetric clouds have already been enabled), make the following changes:

    In composite.fsh, line #2243 should read:
    • CloudPlane(surface);
    In composite1.fsh, line #1234 should read:
    • //CloudPlane(surface);

    Here's a link to an Imgur album showing what this looks like: http://imgur.com/a/VqJjM

    I changed a few settings to make the volumetric clouds larger and closer to the ground since I like being in the clouds on mountaintops, which is why they don't quite look like the shader defaults.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I finally managed to get the 2D cloud layer to appear above/behind the volumetric clouds so I can have them both on at the same time without either of them looking out of place, but only the 2D cloud layer seems to affect the overall light level when it obscures the sun. Is there a way to make the 3D volumetric clouds affect lighting when they pass in front of the sun the way the 2D clouds do?

    On a possibly related note, only the 2D cloud layer seems to be reflecting off of water. Is there a way to make volumetric clouds do this as well?

    Thanks, and sorry if these questions have been answered already. I couldn't seem to find them anywhere.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] [SIMPLE] Simple Coords
    This is a great idea. I don't know why Mojang hasn't made a craftable item that does this in order to legitimately incorporate coordinates into the game. Everyone who plays Minecraft uses them, especially for mapmaking purposes, and it would be nice to be able to see them while still being completely immersed in the game world.
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I don't know how much of this is my computer and how much is due to the shaders themselves, but I'm getting an error message running continuously in the background while using v10 which apparently causes Minecraft to lock up after five to ten minutes:

    ####GL Error####
    @ Post render
    1282: Invalid Operation

    The 1.3.1 release of the GLSL shaders runs well, but I can't seem to pinpoint what leads to this error once SEUS are applied. I have plenty of memory available when the game locks up, so it isn't a memory related issue. Previous releases of these shaders have run well on my machine, but I know a lot has changed since then.

    Any ideas as to what may be causing this to happen?
    Posted in: Minecraft Mods
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    posted a message on Worst diamond location ever
    Just dig up, forward, and back down through the diamond. It isn't blocked from the top.
    Posted in: Survival Mode
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    posted a message on New Biome?
    I do feel like oceans and lakes could use a few plants in shallow areas. I'm not so sure about whales, though.
    Posted in: Suggestions
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    posted a message on Minecraft jitter
    It isn't a hard drive issue. I'm having this problem with 1.6.x , and have seen a number of posts from other individuals experiencing it, as well. It doesn't seem to be incredibly common, so I sometimes worry that it will go unnoticed due to there being so many other bugs that need to be fixed. I think we need to give it a catchy name, like the "lag spike bug," so someone pays attention to it.
    Posted in: Legacy Support
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