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    posted a message on Is it possible to add Structures with Resource Packs?
    Is it possible to add Structures to a Minecraft World with a Resource Pack with out modding the Client?

    My gut says that this is NOT possible, but I just wanted a confirmation.
    Posted in: Resource Pack Discussion
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    posted a message on night and day
    Longer Days and Nights is one thing, but I feel that the length that you are suggesting may be a bit too long.
    Posted in: Suggestions
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    posted a message on Teleporter Blocks!
    It is an interesting idea, but a bit over powered. If you wish to use this kind of item for adventure maps, you could try using the Command Blocks.
    Posted in: Suggestions
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    posted a message on my new mob ideas
    I think some of these ideas have great potential!

    Would it be possible to go into greater details?

    Also, it would be much easier to comprehend if each mob suggestion was given it's own thread, that way you could give each the attention that it needs.
    Posted in: Suggestions
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    posted a message on Custom Armor
    Quote from Spinosaurus4

    Good idea, I'll support.


    Thank you for the support! ^-^
    Posted in: Suggestions
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    posted a message on Custom Armor
    Quote from EnderCreeper168

    I have to agree with the others. This can already be solved with resource packs, and it should stay that way to avoid abuse.


    Sadly, Resource Packs(RPs) only let you see the armor set that is included in the pack it's self. What I am suggesting is an option for every one who wants to, to have a Unique Armor Design that others can also see while in game, regardless of the RP that they are making use of at the time.
    Posted in: Suggestions
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    posted a message on Custom Armor
    Thanks for the input! ^-^

    All of your replies are appreciated.

    It helped me to think of the idea of maybe having each player have the option of 'Show Unique Armor' as a check box. That would prevent most of the abuse that seems to be worrisome.
    Posted in: Suggestions
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    posted a message on Custom Armor
    Here is what is listed in the concept.

    Each player can create a 'Unique Armor Design' or UAD

    They can then Upload the armor design to a database

    Other players will then be able to see the players UAD with out having to switch resource packs

    In addition, there could be an option to NOT see UAD's in case players are worried that others may use the option to trick others into thinking that they either have better armor than they do, or no armor at all.

    Some people feel that all of this can be solved by the creation and subsequent use of Resource Packs.

    Sadly, Resource Packs(RPs) only let you see the armor set that is included in the pack it's self. What I am suggesting is an option for every one who wants to, to have a Unique Armor Design that others can also see while in game, regardless of the RP that they are making use of at the time.

    --------------------------------------------------------------------------------------------------------

    My Avitar is a Skeleton with a Spider Face. As such, standard armor does not quite look right on my Avi's head.

    I can edit the armor sprites in the resource pack to fix that for myself, but what I would like to suggest is that each player have the option to upload an armor set similar to the way that we can upload our Player Models.

    Then, anytime I put on a new helmet, it would appear as the one I designed. And not just to me, but to every one who viewed me wearing it. But when another individual put on the helmet, it would appear as thier design. If they did not upload one, it would revert to the default design.

    Resource packs wouldn't be effected since people with the default set would see the resource pack armor sets.

    Just think. You could have a grand variety of armored individuals running about...The entire Marval (or DC) Universe if ya'll like... who could then remove thier 'discguises' by simply removing thier armor.
    Posted in: Suggestions
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    posted a message on Spheres in Vanilla?
    TNT.
    Posted in: Minecraft News
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    posted a message on Snapshot 14w03a Ready for Testing!
    I look forward to the day that they integrate (or make allowable per server) partial transparency for skins.
    Posted in: Minecraft News
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    posted a message on MineHive - Honey Hornets for MineCraft
    This suggestion is to add a new species to MineCraft, The Honey Hornet. I chose to combine bee's and hornets into a single entity, thus allowing for the nifty nest design with the ability to produce consumable honey.

    The Honey Hornets Hive and a Real Hornets Hive


    My texture skills is not all that great.

    These have a chance to be created in place of a leaf block any time a new tree is generated/created and act in similar ways as a leaf block.

    If the supporting 'trunk' blocks are removed, the nest will decay in the same way that leaf blocks currently do. If this happens the player would take care to stay away for a bit.

    The Honey Hornets themselves are only seen as a particle effect (a bunch of pixels flying about) that will cause damage if walked into or through, though they will gravitate towards entities.

    The Honey Hornets Nest can be removed safely with a pair of shears.

    They can be thrown a short distance, which will break the nest and produce a particle cloud that damages entities for a short time.

    You can collect honey from the nest using Bottles

    And you can place the nest in the center square of a work bench, place eight planks around it, and get a re-enforced Honey Hornet Hive which can then be placed for honey production.
    Posted in: Suggestions
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    posted a message on What would you do if you woke up with the person above you ?
    *sits and stares*

    ...

    *blinks*

    ...

    *snores*

    ...
    Posted in: Forum Games
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    posted a message on What do you want jeb to give us for christmas in MC?
    A full day/week/month of snow storms with snow layers that stack endlessly. Four layers of fallen snow could fuse into a snow block?

    BLIZZARD!
    Posted in: Discussion
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    posted a message on Useing 'Setblock' command to place custom spawners
    Ok, I got this now! ^-^

    /setblock x y z mob_spawner 0 replace {EntityId:Skeleton,SpawnData: {Equipment:[{id:267},{},{},{},{}]}}
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Useing 'Setblock' command to place custom spawners
    Another question!

    I'm trying to create a skelly spawner that has sword wielding skeletons.

    Here's my current code:
    /setblock ~ ~1 ~ mob_spawner 0 replace {EntityId:Skeleton,Equipment:[{id:267},{},{},{},{}]}

    Just creates a regular skelly spawner... any ideas?
    Posted in: Commands, Command Blocks and Functions
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