Nice set, bad price. I see people just saving up a little extra cash and buying a 3d printer. Or maybe that's just what I would do if I had the funds.
- Jeheace
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Member for 10 years, 3 months, and 18 days
Last active Tue, May, 5 2020 11:35:01
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May 29, 2015Jeheace posted a message on Main/Off-Hand in 1.9?Posted in: News
One fish, Two fish. Red Fish, Blue Fish...
Also, take note that the red fish isn't showing up on the row of items. That can mean one of several things.
One interpretation is that Off Hand has it's own slot similar to Armor Slots. It may be that the fish has been equipped as a shield? Which could mean that the 'shield' slot could simply be an off hand slot.
It could ALSO be interpreted as there being a person standing really close by but just off camera. All you are able to see is the item they are holding.
But lets get to the real question here... What is that red fish?
It's not Salmon... And it's not Cooked Fish... So what is that red fish..?
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Apr 27, 2015Jeheace posted a message on Alex on XBOX, Simpsons on PlaystationPosted in: News
I wouldn't mind having some of the awesome alternative skins that can be found on Consoles for my PC Version...
I would love to be able to have some of the majestic horns or partial transparency that can be seen on the models. ^-^
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Apr 16, 2015Jeheace posted a message on Community Creations: Dice-RollerPosted in: News
I imagine something like this could cycle through MORE than just the logical amount of faces. The possibility for uses is mind boggling!
I think a Summoning Die would be pretty nifty.
Roll Die, and when every thing has settled, a Mob is summoned.
Or a Spawner Die.
Roll the die, it cycles through ALL possibilities of spawners (not just six) and then, Bam! Becomes a Spawner.
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Jul 3, 2014Jeheace posted a message on Snapshot 14w27a is Now Ready for Hopping!Posted in: NewsQuote from Thunder_NovaSeeing this, it makes me wonder if we gonna have Jewelry slots later one (such as necklace and ring(s))
Since seeing that rabbit foot are usually use as a lucky charm, it could act as a fortune 1 + looting 1 when equipped, or it will make the killer rabbit passive around the player.
Plus it can be an idea for other necklaces
(example: eye of ender necklace can be use to teleport out of the end when the player dies consuming the necklace.)
I would think that wearing a severed rabbit foot would make the occurrence of a hostile bunny GREATER rather than subdue one. -
Jul 3, 2014Jeheace posted a message on Snapshot 14w27a is Now Ready for Hopping!Love the bunnies. And love the Legend of Zelda reference. ^_~Posted in: News
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Jan 17, 2014Jeheace posted a message on Snapshot 14w03a Ready for Testing!I look forward to the day that they integrate (or make allowable per server) partial transparency for skins.Posted in: News
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Jun 13, 2013Jeheace posted a message on Snapshot 13w24a Ready For Testing!Posted in: NewsQuote from Nokaaj
Is it possible to find a Client Jar version of this Snapshot ?
Because my FPS are devided by twenty when i'm using MinecraftDev...
(200 FPS on Minecraft, 10 FPS on MinecraftDev) so you understand that it's just unplayable.
I think i'm not the only one who can't enjoy the last snapshot because of this problem.
Quote from Vaethus
Did you make sure that the page open with all of the code running was closed after the game started? that can fix a lot of lag.
Back up your current version of minecraft before doing this...
Go to Versions folder, find this executable jar file of the version you want, copy it to the original bin bin folder, rename it minecraft. -
Feb 25, 2012Jeheace posted a message on Minecraft News - Weekly Updates, Pocket Edition & MoreI am really hoping that they add more 'fear' to mobs.Posted in: News
I want to see docile mobs run away in terror when they encounter a forest or prairie fire. -
Aug 2, 2011Jeheace posted a message on 1.8 Updates: Endermen or Farlanders?I'd need to know more about these people...Posted in: News
something like... 'They are the wandering souls of those who ventured to the edge of the world... Those who lost every thing in their madness.' -
Jul 26, 2011Jeheace posted a message on 1.8 Updates: New Mob...Revealed?One further back is holding a grass block?Posted in: News
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My gut says that this is NOT possible, but I just wanted a confirmation.
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Would it be possible to go into greater details?
Also, it would be much easier to comprehend if each mob suggestion was given it's own thread, that way you could give each the attention that it needs.
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Thank you for the support! ^-^
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Sadly, Resource Packs(RPs) only let you see the armor set that is included in the pack it's self. What I am suggesting is an option for every one who wants to, to have a Unique Armor Design that others can also see while in game, regardless of the RP that they are making use of at the time.
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All of your replies are appreciated.
It helped me to think of the idea of maybe having each player have the option of 'Show Unique Armor' as a check box. That would prevent most of the abuse that seems to be worrisome.
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Each player can create a 'Unique Armor Design' or UAD
They can then Upload the armor design to a database
Other players will then be able to see the players UAD with out having to switch resource packs
In addition, there could be an option to NOT see UAD's in case players are worried that others may use the option to trick others into thinking that they either have better armor than they do, or no armor at all.
Some people feel that all of this can be solved by the creation and subsequent use of Resource Packs.
Sadly, Resource Packs(RPs) only let you see the armor set that is included in the pack it's self. What I am suggesting is an option for every one who wants to, to have a Unique Armor Design that others can also see while in game, regardless of the RP that they are making use of at the time.
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My Avitar is a Skeleton with a Spider Face. As such, standard armor does not quite look right on my Avi's head.
I can edit the armor sprites in the resource pack to fix that for myself, but what I would like to suggest is that each player have the option to upload an armor set similar to the way that we can upload our Player Models.
Then, anytime I put on a new helmet, it would appear as the one I designed. And not just to me, but to every one who viewed me wearing it. But when another individual put on the helmet, it would appear as thier design. If they did not upload one, it would revert to the default design.
Resource packs wouldn't be effected since people with the default set would see the resource pack armor sets.
Just think. You could have a grand variety of armored individuals running about...The entire Marval (or DC) Universe if ya'll like... who could then remove thier 'discguises' by simply removing thier armor.
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The Honey Hornets Hive and a Real Hornets Hive
My texture skills is not all that great.
These have a chance to be created in place of a leaf block any time a new tree is generated/created and act in similar ways as a leaf block.
If the supporting 'trunk' blocks are removed, the nest will decay in the same way that leaf blocks currently do. If this happens the player would take care to stay away for a bit.
The Honey Hornets themselves are only seen as a particle effect (a bunch of pixels flying about) that will cause damage if walked into or through, though they will gravitate towards entities.
The Honey Hornets Nest can be removed safely with a pair of shears.
They can be thrown a short distance, which will break the nest and produce a particle cloud that damages entities for a short time.
You can collect honey from the nest using Bottles
And you can place the nest in the center square of a work bench, place eight planks around it, and get a re-enforced Honey Hornet Hive which can then be placed for honey production.
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...
*blinks*
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*snores*
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BLIZZARD!
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/setblock x y z mob_spawner 0 replace {EntityId:Skeleton,SpawnData: {Equipment:[{id:267},{},{},{},{}]}}
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I'm trying to create a skelly spawner that has sword wielding skeletons.
Here's my current code:
/setblock ~ ~1 ~ mob_spawner 0 replace {EntityId:Skeleton,Equipment:[{id:267},{},{},{},{}]}
Just creates a regular skelly spawner... any ideas?