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    posted a message on Enova - A Unique Minecraft Experience

    I really have enjoyed playing on this server. ^-^

    Posted in: PC Servers
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    posted a message on Corn

    I think it would be nice if the Corn plants were similar to Sugar Cane, in that you can break them at sections and get various returns. Corn could be a maximum of 3 to 4 sections tall, and each section could give you an ear. This may sound a bit tall, but corn is tall.


    I like the idea of raw corn being used as animal feed. One ear of corn could break down in to several kernels similar to how pumpkin becomes pumpkin seeds. And then of course you have the option of shoving the entire ear into the oven to make 'roasted corn'. But what if you could also take the Kernels and use them in a complex recipe similar to Rabbit Stew and create 'corn chowder' which would heal slightly more hearts per bowl?

    Posted in: Suggestions
  • 0

    posted a message on i made a survival world and im wondering

    If you plan on taking on an Ocean Monument on your own, I highly suggest smuggling a cow in with you.

    Posted in: Survival Mode
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    posted a message on Decoy System Idea! An NEW use for Chicken Eggs!

    Partial Support


    As said, there shouldn't be a 100% chance for this to happen. Perhaps a 50% chance.


    Maybe 100% chance of it happening if the mobs haven't noticed you yet. ^_~

    Posted in: Suggestions
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    posted a message on Decoy System Idea! An NEW use for Chicken Eggs!

    Ever throw Chicken Eggs at mobs? I have! And of course, when you throw a
    Chicken Egg at a mob there is a slight chance of a Baby Chicken popping
    into existence!



    My suggestion is to, when this happens, have the mob then TARGET the Baby Chicken!



    This could give the player a chance to escape from touch situations... or just set off a Creeper!



    Put your self in the following scenario...



    You have a hoard of mixed Hostile Mobs following you... including a Creeper or two.



    All you need to do now is throw a few Chicken Eggs at the Creepers and HOPE that a Baby Chicken or FOUR pops into existence!



    Then, run! Before you know what happened... well... lets just say 'Boom goes the dynamite.'

    Posted in: Suggestions
  • 0

    posted a message on What Do You Do First?

    Punch a Tree...


    Craft a Workbench & Wooden Pick


    Mine some Stone...


    Craft a set of Stone Tools.


    Then, it's time to go explore.

    Posted in: Survival Mode
  • 4

    posted a message on Playing this game is pointless because of cheaters

    Your best bet is to find a small server where every body has known each other for a long time. Those are usually good servers.

    Posted in: Discussion
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    posted a message on Giant Ocean Monument Info Thread
    Has any limit been put on how much you modify/remove from a Ocean Monument before it is 'Broken' (broken meaning no longer an Ocean Monument, and thus guardians will no longer spawn).
    Posted in: Recent Updates and Snapshots
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    posted a message on A Better Border - World Wrap!
    I don't much care for ANY type of borders in a MineCraft World, but sometimes they are necessary.



    What I am proposing here is a set up that detects if a player is out side of the border, and then TELEPORTS them to the other side of the world... Similar to how the map worked in the classic game of Asteroids.



    If your border is set at 25000x to -25000x, the player would be teleported directly from 25000x to -25000x, and be facing and traveling in the same direction that they were prior to the TP.



    The only issues that I can see occurring is border biomes matching up. That can be manually fixed by editing the world borders ones self prior to opening the world for play. I personally think that oceans would be best, but I am not sure that it is either possible or safe to TP players using boats.



    Does any body have any advice as to pull off the redstone and commandblock parts of this concept?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Project]Spawn Cemetery With Death Chests[Help]
    I wish to build a Cemetery at our spawn that detects when a player dies, and copies their current inventory into a chest at a designated location, each specified to the current players.



    I know that inventory checks are possible, as are creating chests with specific items in them.

    The main issue is putting this all together and having it work.



    I appreciate any help with this concept, but I also wanted to share the idea.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on guns - flintlocks and muskets
    I don't see this happening.

    But, I am indifferent. I don't care if they are ever added or not.

    That being said, some of the reasons WHY that have been mentioned just don't seem to work.

    'It wouldn't fit'

    WHY would it not fit?

    Are they too complex? No. We have pistons, hoppers, droppers, and dispensers, which could all be considered a bit complex.

    Are they too violent? No. We have combat. Bows, Swords, Fire Charges, TNT can ALL be used to dismember mobs.

    It would ruin the gameplay!!! No. Unless you USE the gun, it won't effect game play in any way what so ever.

    I personally feel that guns would fit very well into the minecraft world.

    We have Gunpowder. We can craft fireworks and TNT.

    Guns would fit just fine. They are NOT a bad idea... Just a bit over stated.

    Will they be added? No. They will most likely NEVER be added, and I'm fine with that.
    Posted in: Suggestions
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    posted a message on [Mob]Drakaina - A new Mob! + Custom Images!
    Quote from yourgarbage

    I'm not complaining I saw a suggestion, I'm complaining I saw a bad one. If Mojang was adding Greek mythology for some reason, I'm pretty sure they'd add more common characters from it.


    Everyone is free to have an opinion. Doesn't bother me one way or another.

    Things don't always have to make sense. ^-^
    Posted in: Suggestions
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    posted a message on [Mob]Drakaina - A new Mob! + Custom Images!
    Quote from CORPORALCRUSH

    No support, minecraft is a genderless game.




    And, what's up with all the weird mob names people make?


    Gender was only an option, not a necessity.

    As far as the mob NAME, that came from Greece. Though it is the feminine of Dragon in Greek, the characteristic of the creatures described where those having a Snakes body with a Human torso and Head, such as Echidna or the Gorgons, the most famous of which was Medusa.
    Posted in: Suggestions
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    posted a message on [Mob]Drakaina - A new Mob! + Custom Images!
    Quote from CanaryCasserole

    So, uh... Why would they be in the game? What do they do? What do they drop? This doesn't have enough detail. Sure, pictures are good, but that won't help if you can't think of what the mob does.


    First and foremost, they would be a new mob. The Players could interact with them by fighting them if they so chose.
    They could also serve as guardians of Jungle or Desert Temples (Hostiles Maybe?)

    As for drops, I wasn't wanting to add any content outside of the mob it's self, so I would suggest simple drops such as bones and what ever gear they may be holding.

    There is also the possibility that Players would be able to Trade with the Drakaina, similar to how Players trade with the current Villagers. The items sets that could be traded for would of course be different than those that the Villagers offer.
    Posted in: Suggestions
  • 0

    posted a message on [Mob]Drakaina - A new Mob! + Custom Images!
    Name: Drakaina
    The name comes from Greece. Though it is the feminine of Dragon in Greek, the characteristic of the creatures described where those having a Snakes body with a Human torso and Head, such as Echidna or the Gorgons, the most famous of which was Medusa.

    Appearance: A Steve Torso attached to a Serpent Body

    Temperament: Non-Hostile, but with a pack mentality similar to that of Wolves or Zombi Pig Men

    Behavior: Travel in small groups. Males sometimes have swords or tools, Females can wield Bows. All can wear Helms and Chest Armor.

    Habitats: Just about any, but prevalent in or around Temples

    Interactions with Player: The possibility to trade for items

    Drops: Bones, Armor (if equipped) Tools (if wielded)





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    Posted in: Suggestions
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