a
- Jeffrey6978
- Registered Member
-
Member for 12 years, 7 months, and 3 days
Last active Fri, Sep, 19 2014 11:24:47
- 2 Followers
- 217 Total Posts
- 193 Thanks
-
1
wizardsofdra posted a message on Mojang's Popping out Updates/Fixes Like Crazy.Posted in: Recent Updates and Snapshots -
743
codewarrior posted a message on MCEdit: Minecraft World Editor (Now open source!)MCEdit, a Minecraft World EditorPosted in: Minecraft Tools
MCEdit is an open source world editor for just about any version of Minecraft. MCEdit was first created to allow players to preserve anything built with several old versions of Minecraft and take them forward into newer versions of the game. It also aims to be forward-compatible with future (or even modified) versions of Minecraft. It has since been improved with brush tools for laying down blocks in different shapes, integration with the Minecraft Server to generate terrain using Minecraft’s own seed algorithms, support for multiplayer worlds, and editors for certain blocks including chests and mob spawners.
To get an idea of what MCEdit can do, just watch this tutorial/walkthrough by a famous mapmaker:
To download the latest MCEdit or report any problems you may have, head over to the official site. You can find downloads and other helpful links on the left sidebar, and news about the program's development will be posted regularly. If you want to share MCEdit, please only link to the official site at http://www.mcedit.net/. Don't upload MCEdit to a file sharing site or post links to the direct downloads. If you downloaded MCEdit from a site other than mcedit.net, I do not recommend using it.
MCEdit is continually under development. If you want to help, the simplest thing to do is download one of the "development" builds from the download page and play around with it. Post in this thread or on the issue tracker on GitHub if you find anything wrong. Be sure to include version (and build) numbers or your report won't be very helpful. Click on the Report an Issue link to find out what is needed for a helpful problem report.
A brief Frequently Asked Questions list is maintained on github. If your question isn't answered there, go ahead and post in this thread. If you think it should be included in the FAQ, just say so!
Features:- Navigate the world using familiar WASD controls and mouse aiming.
- Show the locations of dropped items, game entities including monsters and villagers, hidden ores, plus blocks with TileEntities and other Minecraft internals.
- Load saved games from current Minecraft versions, plus the older Classic and Indev versions.
- Limited support for Minecraft Pocket Edition saved games
- Export blocks and game entities as a .schematic file to be imported by MCEdit or compatible programs.
- Automatically fixes wool colors when importing and exporting between Minecraft PC, Classic, and Pocket editions!
- Double-click on a chest to change its contents, or double-click on a mob spawner to choose what spawns.
- Brush tool “paints” blocks in a round, diamond, or square shape with configurable size. Different brush modes will add new blocks, replace blocks, alter the top layer of the terrain or wear it down to smooth out rough objects.
- “Paste” brush allows you to import an object with a single click.
- “Flood Fill” brush will change all blocks that form a connected mass.
- Clone tool makes a copy of blocks and entities, optionally making multiple clones in a line or scaling the copy up or down.
- Clone and Import tools can rotate an object around any axis, or flip it horizontally or vertically.
- “Filter” plugins let users add functionality to MCEdit by writing Python code.
- Move the world’s spawn point, automatically removing blocks to make sure the spawn point is acceptable to Minecraft.
- Move and rotate any player in a single- or multiplayer world.
- Expand or contract the world’s size by adding or deleting chunks. Chunks are the basis of Minecraft’s “infinite” saved game format.
- Create new worlds or add chunks to existing worlds. The Minecraft Server can be harnessed to create natural terrain that meshes with the world’s existing seed. Flatlands can also be created at any height.
- “Analyze” feature counts the block and entity types in a selected area, optionally saving them to a .csv file.
- Maintenance commands can delete all blocks, entities, or chunks in a selected region. This is useful for getting a “corrupted” world back into a playable state.
-
6
hummeldike posted a message on What Minecraft is to me.i Like shtitPosted in: Discussion -
2
LordCorellon posted a message on Endermen Don't Pick Up Blocks ModNot to take away from the Author and I'm anxiously awaiting his implementation but if your desperate for something for 1.7.10 you can try the below forge mod that I quickly whipped up.Posted in: Minecraft Mods
https://www.dropbox.com/s/xpz5riefcy6wte7/EnderNoPick-1.0.jar?dl=0
All I did was post int cycle through all the blocks and set carriable to false for the enderman, it appears to be working as intended (after I fixed my little mistake of setting every block to true (dang enderman started rearranging my ic2 machines lol)).
No Guarantees or warranties, it shouldn't corrupt any world as it doesn't touch any function but the enderman but I won't be accountable if it does, if there are any problems message me or post and I can see about updating.
Again not to hijack this thread or take away from the original author but I needed something to hold me over till this is updated and thought i'd share. -
2
Torrusty posted a message on The Communist ThreadPosted in: Politics, Philosophy, News and ScienceQuote from TheFieldZy
Well, they obviously didn't last that long and now their economy sucks. Why? People saw past the facade of Stalin and saw he was just selfish and was more like the evil they rose up against. If you want communism to work at all, you can't have a Stalin, everyone must be equal, including the leader.
Russia became a whole different country in the nineties. -
2
Torrusty posted a message on The Communist ThreadPosted in: Politics, Philosophy, News and ScienceQuote from TheFieldZy
I'd like to see some proof that the USSR and Cuba has gone up in standard of living, especially considering Russia has always had a sh*t economy. People are selfish, do you really think that on a large scale that something like New Lanarck will work? You would need to find a million saints for this to work. You are completely missing the point of "you get what you deserve". Tell me this, do you think someone who works twice as hard as me should get twice the amount of money? I think he should. You should get back what you put in. The community is too big for a society to actually prosper your extra work. Thus people think they're extra work is useless and do their work at a slower pace most likely.
The Russian Empire's population was composed of 80% peasantry and the top 10% actually had some money with .6% of the population ruling as nobility. http://en.wikipedia...._Empire#Society. -
3
Torrusty posted a message on The Communist ThreadPosted in: Politics, Philosophy, News and ScienceQuote from scrdest
Capitalism is not responsible for most suffering in the world. In fact, neither Communism is by virtue of not existing (as stated by other posters).
Look at Africa - I don't exactly see Capitalism responsible for awful conditions in which these people live
I would say a lack for compassion and decency is responsible for suffering. -
4
Torrusty posted a message on The Communist ThreadPosted in: Politics, Philosophy, News and ScienceQuote from TheFieldZy
Okay, here is what I think is the faults with Communism:
1) Lack of Motivation:
Where is the motivation to work harder if you are still making the same wage? And no, "helping your fellow comrade" is not considered motivation. The world is selfish and no one wants to help anyone else.
2) Everyone stays lower middle class pretty much:
Yep, that "1%" of people will be gone, but even with their wealth and everyone a bit better off won't make up enough money for people to live above lower-middle class. In capitalism, you get a shot to make money. If you waste that shot smoking weed or sitting on your a*s all day, your fault, you deserve less money than the person who worked for it. Granted, some people do have mental disabilities that make it hard for them to work, but in most capitalistic societies, a form of welfare is offered for these people.
The standard of living has raised dramatically -
1
Retic posted a message on [14w17a] Custom World Generation Presets! (Post your Best ones here)Posted in: Customised WorldsQuote from Jeffrey6978
Here are the best presets that I've made so far.
Neo-Beta Preset
This is a preset that is close to the Beta terrain generator, it has full height variation across all biomes, and many of the landmarks look similar to the Beta landmarks in the seeds I've tested.
These are comparison screenshots of the seed "Glacier", on both Beta 1.7.3, and 14w18b with the Neo-Beta preset, showing the similarities.
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
These are extra screenshots of the Neo-Beta preset on the seed "Neo-Beta".
Version: 14w18b
Preset: Neo-Beta
Super-Beta Preset
This preset has much higher mountains than the Neo-Beta preset. It gets a bit laggy, so you might want to run minecraft with more ram.
These are screenshots of the Super-Beta preset on the seed "Super-Beta".
Version: 14w18b
Preset: Super-Beta
A really nice floating island I found, I wouldn't mind setting up a base here.
Creeper Island!
For some reason this picture reminds me of a Goa'uld mothership from Stargate SG-1 landing.
At the bottom of a deep sea (Y: 66), staring up at the surface (at Y: 96).
The deepest sea I've seen with this preset reached a depth of Y: 59, but seas that deep are rare.
Standing in a savanna at sea level (Y: 96 in this preset), looking up at the mountains.
Standing at the top of a "Deep Ocean" mountain range, at Y: 241, near max height.
The tallest mountain I've seen with this preset reached a height of 251.
Even in Super-Beta, there are nice flat areas for you to build on, if you look hard enough.
Very high mountain top plateau at around Y: 220.
A "Mushroom Island", seems more like a mushroom mountain if you ask me.
You can find both presets here:
http://www.minecraft...ictures-inside/
That is the best preset EVER. -
3
Panguino posted a message on [14w17a] Custom World Generation Presets! (Post your Best ones here)I have a new site that I am working on, currently we don't have it so you can submit your own presets, but if you would like to have them put up you can email them to me [email protected].Posted in: Customised Worlds
www.worldpresets.com
I also made a nice calculator. - To post a comment, please login.
2
This mod was made at the request of Daveyx0, and Wheelchair, who posted in my Endermen Don't Pick Up Blocks Mod thread, asking for a version where they did pickup blocks, but were also able to survive in water. I added in the ability for them to survive in direct sunlight as well, for an added challenge.
This mod was originally posted in my Endermen Don't Pick Up Blocks Mod thread, but I've decided to give it it's own thread, as it doesn't really fit in with the purpose of that thread.
If you want a version where the Endermen have their block moving ability disabled, and are also able to survive in water, and direct sunlight, then check out my Endermen Don't Pick Up Blocks Mod thread.
Current Mod Version: Version 8.25 for Minecraft 1.7.10
Whenever a new version of Minecraft comes out, I will wait a week or two before updating the mod to that version.
This is so I can see if Mojang is going to do bug fix releases, as I don't want to waste time updating the mod to a version that will be quickly replaced.
Please have patience.
Download
Here is the download link to the mod, the Endermen no longer take damage from water or sunlight, but all their other abilities remain intact.
This version works for both clients and servers.
Download: Mediafire
How to Install
1. Download the mod from the link above.
2. Open up the zip file you just downloaded, and extract the file(s) contained in it.
Singleplayer (Client):
3. Go to your Minecraft directory, open the versions folder, and make a second copy of the folder for the version you are currently installing the mod on, and add " - WSPEM", or something similar to the end of the folder name (Example: "1.7.2 - WSPEM"), so you can remember which mod you have installed in this folder.
4. Open the new folder you just made, and rename both the .jar and the .json file in the folder to the name of the folder. For example, the names would look something like this, "1.7.2 - WSPEM.jar" & "1.7.2 - WSPEM.json", if you used my suggestion for the folder name. Be sure to keep the .jar & .json file extensions at the end of the file names.
5. Open the .json file in a text editor, like Notepad or Wordpad. You should see a line that has "id" on it, change the version number next to it, to the name you picked for the folder, and save the .json file.
6. Open the .jar file in the folder with 7-zip or a similar program, and copy the file(s) you extracted for the mod into the .jar file, replacing the old file(s).
7. Delete the META-INF folder from the .jar file.
8. Run the Minecraft Launcher, click New Profile, and set the Profile Name to the name you picked for the folder. Now, go to "Use version:", and select the name you picked for the folder from the list (Example: "1.7.2 - WSPEM"). Once you have that set, save the profile.
9. Finally, under "Profile Selection", select the profile you just made, and log in and run the game.
Multiplayer (Server):
3. Go to your Minecraft server directory, and open Minecraft_server.jar in 7-zip or a similar program.
This mod will NOT work with the Minecraft_server.exe, you MUST use the Minecraft_server.jar.
4. Copy the file(s) you just extracted into the Minecraft_server.jar, replacing the old file(s).
Do NOT delete the META-INF folder from your Minecraft_server.jar.
Screenshots
Here are a few screenshots I took that show the mod in action.
Videos
No videos have been made for this mod so far, if you would like to make an install video, or a demonstration video, feel free to, and I will add it here!
Older Versions
Here are the older versions of the mod, for previous versions of Minecraft.
Water & Sun Proof Endermen Mod - Version 8.2
Water & Sun Proof Endermen Mod
Download: Mediafire
1.7.4
Water & Sun Proof Endermen Mod - Version 8.1
Water & Sun Proof Endermen Mod
Download: Mediafire
1.7.2
Water & Sun Proof Endermen Mod - Version 8
Water & Sun Proof Endermen Mod
Download: Mediafire
1.6.4
Water & Sun Proof Endermen Mod - Version 7.2
Water & Sun Proof Endermen Mod
Download: Mediafire
1.6.2
Water & Sun Proof Endermen Mod - Version 7.1
Water & Sun Proof Endermen Mod
Download: Mediafire
1.6.1
Water & Sun Proof Endermen Mod - Version 7
Water & Sun Proof Endermen Mod
Download: Mediafire
1.5.2
Water & Sun Proof Endermen Mod - Version 6.2
Water & Sun Proof Endermen Mod
Download: Mediafire
1.5.1
Water & Sun Proof Endermen Mod - Version 6.1
Water & Sun Proof Endermen Mod
Download: Mediafire
1.5
Water & Sun Proof Endermen Mod - Version 6
Water & Sun Proof Endermen Mod
Download: Mediafire
1.4.6 & 1.4.7
Water & Sun Proof Endermen Mod - Version 5.2
Water & Sun Proof Endermen Mod
Download: Mediafire
1.4.4 & 1.4.5
Water & Sun Proof Endermen Mod - Version 5.1
Water & Sun Proof Endermen Mod
Download: Mediafire
1.4.2
Water & Sun Proof Endermen Mod - Version 5
Water & Sun Proof Endermen Mod
Download: Mediafire
1.3.2
Water & Sun Proof Endermen Mod - Version 4.1
Water & Sun Proof Endermen Mod
Download: Mediafire
1.3.1
Water & Sun Proof Endermen Mod - Version 4
Water & Sun Proof Endermen Mod
Download: Mediafire
1.2.4 & 1.2.5
Water & Sun Proof Endermen Mod - Version 3.1
Water & Sun Proof Endermen Mod client version
Download: Mediafire
Water & Sun Proof Endermen Mod server version
Download: Mediafire
1.2.3
Water & Sun Proof Endermen Mod - Version 3
Water & Sun Proof Endermen Mod client version
Download: Mediafire
Water & Sun Proof Endermen Mod server version
Download: Mediafire
1.1
Water & Sun Proof Endermen Mod - Version 2
Water & Sun Proof Endermen Mod client version
Download: Mediafire
Water & Sun Proof Endermen Mod server version
Download: Mediafire
1.0.1
Water & Sun Proof Endermen Mod - Server Version 1.01
Water & Sun Proof Endermen Mod server version
Download: Mediafire
1.0.0
Water & Sun Proof Endermen Mod - Version 1
Water & Sun Proof Endermen Mod client version
Download: Mediafire
Water & Sun Proof Endermen Mod server version
Download: Mediafire
Beta 1.8.1
Waterproof Endermen Mod
Note: This version of the mod only stops them from taking damage from water, they still burn in sunlight.
Waterproof Endermen Mod with default Zombie sounds
Download: Mediafire
Waterproof Endermen Mod with Ghast sounds
Download: Mediafire
Jeffrey6978's Mod List
Here is a list of all the mods I've made.
Endermen Don't Pick Up Blocks Mod
Sun & Moon Rise From Their Original Direction Mod
Water & Sun Proof Endermen Mod
Thanks for looking at my mod!
I hope it helps you.
Very special thanks to dextersworld, and Haunchesmcgee, for figuring out how to fix the compiler errors I was having with the server version of the Endermen Don't Pick Up Blocks Mod, which helped lead to the creation of the server version of this mod.
2
But, I'm back now, and I started work on a 1.7.10 version, as well as a 1.8 version.
Unfortunately, I've encountered some difficulties with the 1.8 version, Mojang changed a lot of the code in the Enderman file for 1.8, and with all the obfuscation, I'm having a hard time figuring out where the block moving code is located.
I'm going to look more in depth on it tomorrow probably, hopefully I can figure it out. But I should warn you guys, on the chance that I can't figure it out, I might have to wait for MCP to update, in order to have a better understanding of the changes to the code.
I've read your posts about the links no longer working, it seems that Minecraft Forums has done some layout and BB code changes while I was gone, and it screwed up my opening post, it wouldn't even come up right in the editor, half of the post was deleted when I tried to edit it.
Luckily, I keep a back up of the OP stored on my computer, so I pasted that into the editor, and made the necessary BB code changes to it, so that the editor stopped trying to delete parts of it.
But, it turns out that the forum for some reason now has a problem with longer urls, and makes them just link back to the page you were on, so I went through and shortened the urls for every link in the post, and that finally got it working right.
I'm not sure why the server version isn't working for some of you, I ran tests of it again, and it worked perfectly for me. But, I am installing it to a vanilla server, and not Forge, I don't have any experience with Forge, so I can't help with that. I may try playing around with Forge and Forge mods in the not too distant future though, so I'll let you know if I encounter any problems with it then.
Until then though, don't ask me for any help getting the mod to work with Forge.
Also, thanks LordCorellon, for providing everyone with something for 1.7.10 while I was gone, I appreciate it.
Anyway, I did get the official 1.7.10 version finished, and it's available for you guys to download now.
1.7.10
Endermen Don't Pick Up Blocks Mod - Version 17.25
Standard Version
Download: Mediafire
Water & Sun Proof Version
Download: Mediafire
81
Current Mod Version: Version 17.25 for Minecraft 1.7.10
Whenever a new version of Minecraft comes out, I will wait a week or two before updating the mod to that version.
This is so I can see if Mojang is going to do bug fix releases, as I don't want to waste time updating the mod to a version that will be quickly replaced.
Please have patience.
Standard Version
This is the standard version of the mod, the Endermen have their block moving ability disabled, but all their other abilities remain intact.
This version works for both clients and servers.
Download: Mediafire
Water and Sun Proof Version
This is the water and sun proof version of the mod, the Endermen have their block moving ability disabled, and they no longer take damage from water or sunlight.
This version works for both clients and servers.
Download: Mediafire
How to Install
1. Download the version of the mod you want to use from above.
2. Open up the zip file you just downloaded, and extract the file(s) contained in it.
Singleplayer (Client):
3. Go to your Minecraft directory, open the versions folder, and make a second copy of the folder for the version you are currently installing the mod on, and add " - EDPUBM", or something similar to the end of the folder name (Example: "1.7.2 - EDPUBM"), so you can remember which mod you have installed in this folder.
4. Open the new folder you just made, and rename both the .jar and the .json file in the folder to the name of the folder. For example, the names would look something like this, "1.7.2 - EDPUBM.jar" and "1.7.2 - EDPUBM.json", if you used my suggestion for the folder name. Be sure to keep the .jar and .json file extensions at the end of the file names.
5. Open the .json file in a text editor, like Notepad or Wordpad. You should see a line that has "id" on it, change the version number next to it, to the name you picked for the folder, and save the .json file.
6. Open the .jar file in the folder with 7-zip or a similar program, and copy the file(s) you extracted for the mod into the .jar file, replacing the old file(s).
7. Delete the META-INF folder from the .jar file.
8. Run the Minecraft Launcher, click New Profile, and set the Profile Name to the name you picked for the folder. Now, go to "Use version:", and select the name you picked for the folder from the list (Example: "1.7.2 - EDPUBM"). Once you have that set, save the profile.
9. Finally, under "Profile Selection", select the profile you just made, and log in and run the game.
Multiplayer (Server):
3. Go to your Minecraft server directory, and open Minecraft_server.jar in 7-zip or a similar program.
This mod will NOT work with the Minecraft_server.exe, you MUST use the Minecraft_server.jar.
4. Copy the file(s) you just extracted into the Minecraft_server.jar, replacing the old file(s).
Do NOT delete the META-INF folder from your Minecraft_server.jar.
Here is a video demonstrating how to install the mod to a client for use in singleplayer, made by Badinfos.
Screenshots
Here are a few screenshots I took that show the mod in action.
I built an "Ender House" around a couple of Endermen in The End, the house is made out of a bunch of materials the Endermen can normally pick up.
As you'll see in the screenshots, they are completely unable to pick up anything.
Videos
Here is a video showing the mod in action.
Special thanks to neros64 for doing the review of it!
You can download The Ender House save file that was used in the screenshots and this video from the link below, there are two Endermen inside the house when you load it.
Download: Mediafire
Here are a couple of videos that show why someone might want to use this mod, these videos show normal Endermen damage over a long period of time.
These videos were made by 2dawolf.
Older Versions
Here are the older versions of the mod, for previous versions of Minecraft.
Endermen Don't Pick Up Blocks Mod - Version 17.2
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.7.4
Endermen Don't Pick Up Blocks Mod - Version 17.1
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.7.2
Endermen Don't Pick Up Blocks Mod - Version 17
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.6.4
Endermen Don't Pick Up Blocks Mod - Version 16.2
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.6.2
Endermen Don't Pick Up Blocks Mod - Version 16.1
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.6.1
Endermen Don't Pick Up Blocks Mod - Version 16
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.5.2
Endermen Don't Pick Up Blocks Mod - Version 15.2
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.5.1
Endermen Don't Pick Up Blocks Mod - Version 15.1
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.5
Endermen Don't Pick Up Blocks Mod - Version 15
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.4.6 - 1.4.7
Endermen Don't Pick Up Blocks Mod - Version 14.2
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.4.4 - 1.4.5
Endermen Don't Pick Up Blocks Mod - Version 14.1
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.4.2
Endermen Don't Pick Up Blocks Mod - Version 14
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.3.2
Endermen Don't Pick Up Blocks Mod - Version 13.1
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.3.1
Endermen Don't Pick Up Blocks Mod - Version 13
Standard version
Download: Mediafire
Water and sun proof version
Download: Mediafire
1.2.4 - 1.2.5
Endermen Don't Pick Up Blocks Mod - Version 12.1
Standard client version
Download: Mediafire
Water and sun proof client version
Download: Mediafire
Standard server version
Download: Mediafire
Water and sun proof server version
Download: Mediafire
1.2.3
Endermen Don't Pick Up Blocks Mod - Version 12
Standard client version
Download: Mediafire
Water and sun proof client version
Download: Mediafire
Standard server version
Download: Mediafire
Water and sun proof server version
Download: Mediafire
1.1
Endermen Don't Pick Up Blocks Mod - Version 11
Standard client version
Download: Mediafire
Water and sun proof client version
Download: Mediafire
Standard server version
Download: Mediafire
Water and sun proof server version
Download: Mediafire
1.0.1
Endermen Don't Pick Up Blocks Mod - Server Version 10.01
Standard server version
Download: Mediafire
Water and sun proof server version
Download: Mediafire
1.0.0
Endermen Don't Pick Up Blocks Mod - Version 10
Standard client version
Download: Mediafire
Water and sun proof client version
Download: Mediafire
Standard server version
Download: Mediafire
Water and sun proof server version
Download: Mediafire
Release Candidate 2
Endermen Don't Pick Up Blocks Mod - Version 9
Standard client version
Download: Mediafire
Standard server version
Download: Mediafire
Beta 1.9 Prerelease 6
Endermen Don't Pick Up Blocks Mod - Version 8
Standard client version with no sounds (default)
Download: Mediafire
Standard client version with Ghast sounds
Download: Mediafire
Standard server version
Download: Mediafire
Beta 1.9 Prerelease 5
Endermen Don't Pick Up Blocks Mod - Version 7
Standard client version with no sounds (default)
Download: Mediafire
Standard client version with Ghast sounds
Download: Mediafire
Standard server version
Download: Mediafire
Beta 1.9 Prerelease 4
Endermen Don't Pick Up Blocks Mod - Version 6
Standard client version with no sounds (default)
Download: Mediafire
Standard client version with Ghast sounds
Download: Mediafire
Standard server version
Download: Mediafire
Beta 1.9 Prerelease 3
Endermen Don't Pick Up Blocks Mod - Version 5
Standard client version with no sounds (default)
Download: Mediafire
Standard client version with Ghast sounds
Download: Mediafire
Standard server version
Download: Mediafire
Beta 1.9 Prerelease 2
Endermen Don't Pick Up Blocks Mod - Version 4
Standard client version with no sounds (default)
Download: Mediafire
Standard client version with Ghast sounds
Download: Mediafire
Standard server version
Download: Mediafire
Beta 1.9 Prerelease
Endermen Don't Pick Up Blocks Mod - Version 3
Standard client version with no sounds (default)
Download: Mediafire
Standard client version with Ghast sounds
Download: Mediafire
Standard server version
Download: Mediafire
Beta 1.8.1
Endermen Don't Pick Up Blocks Mod - Server Version 2
Standard server version
Download: Mediafire
Endermen Don't Pick Up Blocks Mod - Server Version 1
Warning: This version of the mod contains the following bugs: Endermen won't become hostile when you look at them, and they won't teleport. These bugs were fixed in Server Version 2.
Standard server version
Download: Mediafire
Endermen Don't Pick Up Blocks Mod - Client Version 2
Standard client version with default Zombie sounds
Download: Mediafire
Standard client version with Ghast sounds
Download: Mediafire
Waterproof client version with default Zombie sounds
Download: Mediafire
Waterproof client version with Ghast sounds
Download: Mediafire
Endermen Don't Pick Up Blocks Mod - Client Version 1
Warning: This version of the mod was compiled using Java 7, and is not compatible with all systems. Use Version 2, if Version 1 does not work for you.
Standard client version with default Zombie sounds
Download: Mediafire
Standard client version with Ghast sounds
Download: Mediafire
Waterproof client version with default Zombie sounds
Download: Mediafire
Waterproof client version with Ghast sounds
Download: Mediafire
Jeffrey6978's Mod List
Here is a list of all the mods I've made.
Endermen Don't Pick Up Blocks Mod
Sun and Moon Rise From Their Original Direction Mod
Water and Sun Proof Endermen Mod
Thanks for looking at my mod!
I hope it helps you.
Very special thanks to dextersworld, and Haunchesmcgee, for figuring out how to fix the compiler errors I was having with the server version of the mod.
1
1
I didn't feel that I had it close enough to Beta at that point, that's why I ended up looking directly at the Beta code to get the proper values for everything that I could.
The upper/lower scales were definitely set to 512.000 in Beta.
Almost everything had the same values in Beta, the main difference was in the part of the code that ended up becoming biomeDepthOffset and biomeScaleOffset in the later versions of the game. That part of the code controlled the height in Beta.
Actually, if you load up Glacier in the Amplified world type, you'll see that a lot of the terrain is very similar to, although much bigger, than this preset. So, the differences from Beta, don't just affect this preset, but the generator as a whole. Something changed, and the random number generator seems to give out somewhat different numbers now.
The Beta terrain generator has basically been buried underneath the current generator this whole time, it's just that it was flattened with biomeDepthOffset and biomeScaleOffset being set to 0.0, and then a lot of the biomes used biomeDepthWeight and biomeScaleWeight to alter it to the point that it was unrecognizable.
This preset reverses that process, and unburies the Beta terrain generator.
So, even if the seeds don't come out 100% exact to how they were in Beta, it's still got the full height variation across all biomes that Beta had, the seeds look similar in places, and overall it's still the kind of terrain that generated in Beta, so that makes it playable for me.
6
Neo-Beta Preset
This is a preset that is close to the Beta terrain generator, it has full height variation across all biomes, and many of the landmarks look similar to the Beta landmarks in the seeds I've tested.
These are comparison screenshots of the seed "Glacier", on both Beta 1.7.3, and 14w18b with the Neo-Beta preset, showing the similarities.
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
These are extra screenshots of the Neo-Beta preset on the seed "Neo-Beta".
Preset: Neo-Beta
Super-Beta Preset
This preset has much higher mountains than the Neo-Beta preset. It gets a bit laggy, so you might want to run minecraft with more ram.
These are screenshots of the Super-Beta preset on the seed "Super-Beta".
Preset: Super-Beta
A really nice floating island I found, I wouldn't mind setting up a base here.
Creeper Island!
For some reason this picture reminds me of a Goa'uld mothership from Stargate SG-1 landing.
At the bottom of a deep sea (Y: 66), staring up at the surface (at Y: 96).
The deepest sea I've seen with this preset reached a depth of Y: 59, but seas that deep are rare.
Standing in a savanna at sea level (Y: 96 in this preset), looking up at the mountains.
Standing at the top of a "Deep Ocean" mountain range, at Y: 241, near max height.
The tallest mountain I've seen with this preset reached a height of 251.
Even in Super-Beta, there are nice flat areas for you to build on, if you look hard enough.
Very high mountain top plateau at around Y: 220.
A "Mushroom Island", seems more like a mushroom mountain if you ask me.
You can find both presets here:
http://www.minecraftforum.net/topic/2637433-minecraft-beta-customized-terrain-generator-preset-neo-beta-glacier-seed-comparison-pictures-inside/
1
I think the Minecraft Wiki has the links to the part of minecraft.net where they keep the old development versions, you could try setting up the launcher to run it manually, I'm not sure if that would work or not, I haven't tried myself.
56
I've made a preset that is close to the Beta generator, it has full height variation across all biomes, and many of the landmarks look similar to the Beta landmarks in the seeds I've tested.
There are some differences, but that could have something to do with the addition of all the new stuff since Beta, making the random generator give out somewhat different numbers than it used to.
I call my new preset the Neo-Beta preset.
I've also made a second preset that I call the Super-Beta preset, which is the Neo-Beta preset, with much higher mountains that can extend to near the build height, a higher sea level, and 50% more underground space than Neo-Beta.
It can get kind of laggy, I recommend increasing the amount of ram that you run Minecraft with for the best results.
Here are the presets for you to use:
Neo-Beta Preset
Neo-Beta Preset (with Map Features turned on)
Super-Beta Preset
Super-Beta Preset (with Map Features turned on)
I've compared the code in ChunkProviderGenerate.java from Beta 1.7.3 to the code in azd.class from 14w18b.
The following terrain settings had the exact same values in both Beta 1.7.3 and 14w18b:
coordinateScale: 684.412
heightScale: 684.412
lowerLimitScale: 512.000
upperLimitScale: 512.000
depthNoiseScaleX: 200.000
depthNoiseScaleZ: 200.000
depthNoiseScaleExponent: 0.5
mainNoiseScaleX: 80.0
mainNoiseScaleY: 160.0
mainNoiseScaleZ: 80.0
baseSize: 8.5
stretchY: 12.0
seaLevel was 64 in Beta 1.7.3 instead of 63.
biomeDepthWeight, and biomeScaleWeight both need to be set to 0.0, in order to get full height variation across all biomes back.
The two settings I couldn't find the value for in Beta 1.7.3 were biomeDepthOffset, and biomeScaleOffset.
I checked the code for ChunkProviderGenerate.java in Minecraft 1.6, and those two settings affect minHeight and maxHeight.
If you've already set biomeDepthWeight and biomeScaleWeight to 0.0, then they seem to affect the height universally across all biomes.
The Beta 1.7.3 code seemed to use a lot of math to determine the minimum and maximum height, and I couldn't quite figure out what numbers I should input there.
So, I've played around with both biomeDepthOffset and biomeScaleOffset, until I got things looking as close to Beta as I could.
If you want to play around with it some more, biomeDepthOffset is minHeight, and biomeScaleOffset is maxHeight.
I've set biomeSize to 2, as I felt that setting was closest to Beta's small biomes.
Here are some comparison screenshots on the same seed, between Beta 1.7.3, and 14w18b with the Neo-Beta preset.
Seed: Glacier
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Here are some more screenshots of the Neo-Beta preset.
Version: 14w18b
Preset: Neo-Beta
And, here are some screenshots of the Super-Beta preset.
Version: 14w18b
Preset: Super-Beta
A really nice floating island I found, I wouldn't mind setting up a base here.
Creeper Island!
For some reason this picture reminds me of a Goa'uld mothership from Stargate SG-1 landing.
At the bottom of a deep sea (Y: 66), staring up at the surface (at Y: 96).
The deepest sea I've seen with this preset reached a depth of Y: 59, but seas that deep are rare.
Standing in a savanna at sea level (Y: 96 in this preset), looking up at the mountains.
Standing at the top of a "Deep Ocean" mountain range, at Y: 241, near max height.
The tallest mountain I've seen with this preset reached a height of 251.
Even in Super-Beta, there are nice flat areas for you to build on, if you look hard enough.
Very high mountain top plateau at around Y: 220.
A "Mushroom Island", seems more like a mushroom mountain if you ask me.
I hope you like my presets!
9
And, I've finally come up with one that seems close, which I've named the "Neo-Beta" preset, it has full height variation across all biomes, and many of the landmarks look similar to the Beta landmarks in the seeds I've tested.
Here are some comparison screenshots on the same seed, between Beta 1.7.3, and 14w18b with the Neo-Beta preset.
Seed: Glacier
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
Version: Beta 1.7.3
Version: 14w18b
Preset: Neo-Beta
You can find the preset here, with more pictures, along with a second "Super-Beta" preset with higher mountains:
http://www.minecraftforum.net/topic/2637433-minecraft-beta-customized-terrain-generator-preset-neo-beta-glacier-seed-comparison-pictures-inside/
2
The second I loaded up the first Beta 1.8 Prerelease, and saw what the Endermen were capable of, I was horrified.
I couldn't believe that Notch allowed something like that to exist in the game, they weren't the scary monsters that you never wanted to run into, like he described in his blog posts. Instead, Notch officially added griefers to game, actual NPC greifers. To this day, I still think that was one of the worst ideas he ever thought up, I have no idea what he was thinking.
I purposely kept my world on Beta 1.7.3 until I found a way to mod out that horrible block moving ability of theirs.
So, I was actually a bit behind everyone else in trying out all the new features of that update.
I still think this is an important mod for the game, which is why I try to keep it as up to date as I can, I never play a world without it.
And, I'm really glad to see that you guys still find it useful.
Vanilla desperately needs an actual in-game toggle for the Endermen block moving ability, I'm actually really surprised that in all this time since I first started the mod, they've never even considered adding a toggle for just the block moving ability.
Not only do the Endermen ruin the landscape over time, but they can also ruin custom maps that make use of traps involving sand/gravel or even TNT.
Well, it looks like they came out with a 1.7.9 after all, this name changing feature had a massive amount of bugs with it.
And, while that can be expected when changing something this fundamental to the core of the game, they definitely should have ran a lot more than just two 1.7.6 Prereleases, they should have asked for more people to come in and help them test the prereleases, so they could have worked out the bugs while they were still in the prerelease phase, and not in the official release. It makes them look very unprofessional to have to spend at least 4 official releases working out the bugs for one feature.
I'm fully expecting them to go to at least 1.7.10 or 1.7.11 at this point, but I will definitely be updating to the final 1.7.X version, just as soon as I'm fully convinced that they are actually done with it for good.