Quote from Xerxes TireIron Dada
Subscription model. Want to play? Pay a little upfront, done.
NOTE: If anyone has actual figures I'd be happy to do the math on those in a later post.
A quick look shows Mineplex with about 12k players online for the US server right now. Rarely is your entire player base online at once and the cap is considerably higher so lets say the active player base for Mineplex is 20,000. Someone earlier in the thread was throwing around $10k as a monthly server bill though they didn't specify which, but it's pretty high so lets go with that (I don't think even 4chan costs that much and it's a far larger beast than any MC server).
$10,000 / 20.000 players = 50 cents per player. Yep, 50 cents to play all month long. You can find 50 cents laying on the ground. The cheapest stuff in vending machines usually costs more. If you have an actual job that's nothing even at minimum wage. Totaled over 12 months that's $6 for the entire year. A better deal than many Steam games and you probably get a lot more play time out of it.
So the server bill is paid, EULA not a problem and everything is a little more fair for all players as a bonus. Companies, games and websites do this all the time and it works. That's why you're overreacting.
Exactly my point. I'd totally be willing to pay up to $10 a month if I was playing on a server I enjoyed with an inviting community.
And that actually helps the larger servers more, because a lower cost of admission will still draw in players far more players. I think the only issue here is if server providers start taking this as an opportunity to hike up the price.
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Modloader(and delete meta-inf)
Audiomod
Shockah's
Aether
inv watch
aether fix
extended
and artefacts
And I can do this all without running minecraft, right? Or is there a part where I need to let it generate a file or something before proceeding?
Edit: Derp, missed playerapi.
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Fix'd.
Don't allcaps, or bold, or font size unless you have a good reason(There are no good reasons I can think of aside from a formatted list, so just don't).
So, I've actually noticed a marked increase in zephyr spawns, it seems they don't spawn as much initially, but within a matter of minutes, I'm swarmed by hordes of 8 to 16, which are numbers I had previously not seen.
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I suspect it may be caused by using poison darts which cause damage after death.
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Might I suggest observing Mr.Okushama's method, though?
His friend mod can be found at http://mcmodcenter.net/infusions/pro_download_panel/download.php?did=422 Really, it's a lighting matter.
If you've already done something to that effect, I didn't find anything about it in the OP.
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Yes, all necessary elements installed
Never been banned
Rules are no complaining about pvp/castle crashing, no pvp in the spawn town, and no excessive destruction.
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Can we just quash the ridiculous rivalry here? They've already decided how they're going to handle the Nether, and it's pretty satisfying to both suggestion threads.
I like the idea of being able to toggle Nether effects on or off, because there may very well be a mod I will prefer using in the future, or some changes may be made to the vanilla game that I find superior to any mods out there at that time. But perhaps it would be simpler/better to just release a version of this mod with and without Nether effects, or release a nether and aether mod separately.
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Some ideas I've got regarding this and haven't seen already:
[*:30txuh05]Maybe a complete glass bubble with water inside.(So as not to completely obsolesce boats)
[*:30txuh05]Occasional interruption of the pattern. Instead of spheres and bridges, sometimes a floating island type area will generate.
[*:30txuh05]Some way for snow and rain to function appropriately within the spheres.
[*:30txuh05]Special Dungeon Spheres containing a maze or something with a treasure chest.
[*:30txuh05]A cfg/text document that allows users to apply mod added ores.*
As I see it, those ideas range from necessary to meh, not arranged in any particular order.
*The way I think this would work best is giving the generation system a number of X values for rare(i.e. Lapas and Diamond) and common(Everything else). By default, they would spawn blocks with stone's value within normal sphere parameters. An included cfg would allow inputting block ID's to be filled in during initial generation, so mods that use additional resources, like Industrial Craft, can still be used.
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No problem, it's one of those things you do at some point on your computer and then forget about unless you need to do it again or someone asks. Yeah, it's always a good idea to never leave out instructions, no matter how mundane or second nature they may seem at the time. And I always say, the only dumb questions are the ones you don't ask, and a woman's age.
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Open with notepad, wordpad, textpad, heck, even word or openoffice should work.
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What my enraged friend here means to say is "Put that dragon crap in you're frigg'n signature or don't use it at all. No, I'm not going to click that spam."
Serious note:
I take it pyramid location is generated on the fly when new chunks are being written?
I just got the seed from one of my old maps so I could start over on it (And cheat by building from memory). Out of curiosity I checked to see if a Pyramid I had taken over was still present, it wasn't. It's not a problem, I'm actually glad this happened, adds to the fun of hunting one down again. Just thought it was interesting that they'd be generated that way.
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Regardless of fancy/fast setting.