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    posted a message on [1.7.3] [Aether 1.02] Aether Extended, Artefacts and 1.02 Fixes [Updated 08/26]
    So, everything's working, but I notice Aechor plants are still hard to come by, and I'm attacked by armies of zephyrs, despite the mod team having said they fixed it. Any chance we could see that addressed by this fix?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] [Aether 1.02] Aether Extended, Artefacts and 1.02 Fixes [Updated 08/26]
    Okay, I'm getting a blackscreen somewhere along the way. If I'm not mistaken it installs like this:

    Modloader(and delete meta-inf)
    Audiomod
    Shockah's
    Aether
    inv watch
    aether fix
    extended
    and artefacts

    And I can do this all without running minecraft, right? Or is there a part where I need to let it generate a file or something before proceeding?

    Edit: Derp, missed playerapi.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!

    Something is wrong, whenever I attempt to use an Aether portal, my minecraft seems to crash. Could anyone here render assistance, please?

    Fix'd.
    Don't allcaps, or bold, or font size unless you have a good reason(There are no good reasons I can think of aside from a formatted list, so just don't).

    So, I've actually noticed a marked increase in zephyr spawns, it seems they don't spawn as much initially, but within a matter of minutes, I'm swarmed by hordes of 8 to 16, which are numbers I had previously not seen.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    I lost my inventory in a silver dungeon thanks to that door bug... Grr. Wouldn't be so bad if we could edit the maps.
    I suspect it may be caused by using poison darts which cause damage after death.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    I thought I'd try making a catapult so I could launch myself to another island, but no combination of blue cloud and quicksand seems to be able to launch me horizontally. Preservation of velocity = win.
    Posted in: Minecraft Mods
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    posted a message on iPixeli's Gender Mod
    I appreciate what you're endeavoring to undertake here. Gender is often poorly represented in games, and while I understand why some developers would(Ruffian Studios leaving female agents on the cutting room floor for Crackdown due to time constraints).
    Might I suggest observing Mr.Okushama's method, though?
    His friend mod can be found at http://mcmodcenter.net/infusions/pro_download_panel/download.php?did=422 Really, it's a lighting matter.

    If you've already done something to that effect, I didn't find anything about it in the OP.
    Posted in: Minecraft Mods
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    posted a message on **Medieval Rage** Official MedievalCraft Server! Castle PvP/RPG
    Hey, is Jeffman12, from Industrial Rage, this is an appeal for whitelist.
    Yes, all necessary elements installed
    Never been banned
    Rules are no complaining about pvp/castle crashing, no pvp in the spawn town, and no excessive destruction.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [64x][1.0.0]|RezFX| (V. 7.0, Tron world textures)
    This doesn't currently support industrial craft, does it?
    Posted in: Resource Packs
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    posted a message on [Coming Soon] The Aether Collab - King, Kodaichi, Shockah!
    Quote from ShadowyFigure »

    They should make a props file!
    Nether update = False
    New Nether = True
    Victory = True
    :3


    Can we just quash the ridiculous rivalry here? They've already decided how they're going to handle the Nether, and it's pretty satisfying to both suggestion threads.

    I like the idea of being able to toggle Nether effects on or off, because there may very well be a mod I will prefer using in the future, or some changes may be made to the vanilla game that I find superior to any mods out there at that time. But perhaps it would be simpler/better to just release a version of this mod with and without Nether effects, or release a nether and aether mod separately.
    Posted in: Mods Discussion
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    posted a message on Risugami's Mods - Updated.
    These biospheres are pretty awesome, but I'd like to see a bit more variation.

    Some ideas I've got regarding this and haven't seen already:
      [*:30txuh05]Maybe a complete glass bubble with water inside.(So as not to completely obsolesce boats)
      [*:30txuh05]Occasional interruption of the pattern. Instead of spheres and bridges, sometimes a floating island type area will generate.
      [*:30txuh05]Some way for snow and rain to function appropriately within the spheres.
      [*:30txuh05]Special Dungeon Spheres containing a maze or something with a treasure chest.
      [*:30txuh05]A cfg/text document that allows users to apply mod added ores.*

    As I see it, those ideas range from necessary to meh, not arranged in any particular order.

    *The way I think this would work best is giving the generation system a number of X values for rare(i.e. Lapas and Diamond) and common(Everything else). By default, they would spawn blocks with stone's value within normal sphere parameters. An included cfg would allow inputting block ID's to be filled in during initial generation, so mods that use additional resources, like Industrial Craft, can still be used.
    Posted in: Minecraft Mods
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    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    So, this'll really make you choose what you want to do and stick with it, no going back.
    Posted in: WIP Mods
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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    Quote from Symbro »


    thank you. Had to force my computer to open it with wordpad. here's hoping it works. thank you.

    Edit: Thank you again... worked like a charm... I wonder if its a vista thing. Might be a small handy note to make in the Read me.


    No problem, it's one of those things you do at some point on your computer and then forget about unless you need to do it again or someone asks. Yeah, it's always a good idea to never leave out instructions, no matter how mundane or second nature they may seem at the time. And I always say, the only dumb questions are the ones you don't ask, and a woman's age.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    Quote from Symbro »
    still hoping and waiting for an answer on HOW to edit/open the properties file...
    my computer looks at the file and faints... and there seems to be no in game gui.

    Open with notepad, wordpad, textpad, heck, even word or openoffice should work.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    Quote from nekronuke »
    Quote from aaronwu2 »

    GTFO NOOB


    What my enraged friend here means to say is "Put that dragon crap in you're frigg'n signature or don't use it at all. No, I'm not going to click that spam."

    Serious note:
    I take it pyramid location is generated on the fly when new chunks are being written?
    I just got the seed from one of my old maps so I could start over on it (And cheat by building from memory). Out of curiosity I checked to see if a Pyramid I had taken over was still present, it wasn't. It's not a problem, I'm actually glad this happened, adds to the fun of hunting one down again. Just thought it was interesting that they'd be generated that way.
    Posted in: Minecraft Mods
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    posted a message on [V1.5.2]Smith_61 Mods: DNDTextures
    Working great for the most part, but I've got a notable performance hit. I'm still using More Creeps and Industrial Craft. I'm noticing stuttering in NPC/entity motion and items dropping from enemies/trees.

    Regardless of fancy/fast setting.
    Posted in: Minecraft Mods
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