So many collectors
I'd kill to have that happen to me.
- Jeeesh
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Member for 12 years, 10 months, and 3 days
Last active Sun, Sep, 22 2013 19:47:36
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DwarfishMiner posted a message on Aether and EE problemPosted in: Java Edition Support -
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wblabla4 posted a message on Redstone Contest II (Revised)I present you:Posted in: Redstone Discussion and Mechanisms
TWO B OR NOT TWO B gate:
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Awesomebob74 posted a message on Infinite obsidian generating machineCould we get step by step instructions, or a map download?Posted in: 1.0 Update Discussion -
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trevorblack79 posted a message on Silk TouchPosted in: 1.0 Update DiscussionQuote from DiviniusSure, moving ONE spawner would not be that broken. But you could collect a lot of them. Having access to dozens of spawners of all different mobs in one location for massive xp and item gain? That would obviously be broken, and you can't logically argue how it wouldn't.
Indeed I CAN logically argue how it wouldn't be broken. The exact same effect can be achieved with a spawning tower. It was actually very silly of you to claim that I "can't logically argue how it wouldn't," as even cursory thought on the matter reveals the contrary.
So, let's compare.
Spawning Tower:
1. Can be built immediately upon starting a new world.
2. Requires Iron for buckets if you're using water to funnel mobs or lava blades to kill them.
...No other requirements.
Now, Silk Touch Enchant + Spawners:
1. Requires 5 Diamonds minimum (3 to make a pick to harvest Obsidian, 2 for the Enchantment Table).
2. Requires Obsidian (For the Enchantment Table).
3. Requires Reeds (For the Enchantment Table's Book, plus the Book Cases surrounding the Table to raise the levels of available enchants).
4. Requires significant levels of exp to be able to apply the enchantment (This means a lot of grinding prior to moving Spawners).
5. Requires luck to get Silk Touch over any other enchantment.
6. Requires actually finding "a lot of them (Spawners)" as you put it. Not likely without external programs or x-ray texture packs (And even then, you're going to have a serious overabundance of Cave Spider spawners and a serious underabundance of Skeleton spawners - and Skelly spawners are far and away the most useful).
7. Also requires Iron for buckets if you're using water to funnel mobs or lava blades to kill them (Though since this applies to both, we may as well nix it from either list).
So...yeah. It's pretty obvious which is the easier accomplishment. By the time I could collect "a lot of them" I'll almost certainly have a functional grinder pumping out a couple thousand items/hour. Therefore, your complaint is moot as the same result can already be achieved more easily and earlier in a new world.
I say again, moving spawners is a matter of pure convenience. There is absolutely nothing "unbalanced" or "broken" about having this ability late-game. Certainly not after Nether access is available (Nether access is technically easier than making an Enchantment Table. You can mould your nether portal, while you must mine your Table's Obsidian).
Logically argued. You cannot logically argue that the ability to move spawners (With entity data intact) would be broken.
Quote from DiviniusAgain, the only reason people are even bitching about the nerf is because it was accidentally left in. No one ever would have expected silk-touch to work on mob spawners.
If no one would have expected Silk Touch to work on Spawners, how was it discovered that they currently do work on Spawners? Someone attempting to use Silk Touch on a Spawner necessitates them expecting that it may work to lift the Spawner. -
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AzaIndustries posted a message on Pre-release 4 Sneak Peek from Jeb - HighlightsI'm gonna go grief the endermen's buildings.Posted in: 1.0 Update Discussion -
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Newblit posted a message on Philosophical QuestionsHaha, have fun actually asking these questions in a philosophy class. I guarantee you you wouldn't get a straight answer.Posted in: General Off Topic
Instead of addressing all your questions in detail, which are so open-ended they could inspire somebody to write a book, I'll just correct a single inaccuracy to get you thinking about these things with some more applicable philosophical concepts at your disposal.
"Is a law really definable since we cannot predict the future?"
Interestingly enough, we ARE able to predict the future, perhaps not with 100% accuracy, but occasionally we can get pretty damn close. For instance, if I am outside and I drop a ball, I can tell you (after I drop it but before it hits the ground) that it will hit the ground. I can tell you this will happen the next 100, the next 1,000 times I drop the ball outside. I can tell you it will happen whenever anybody drops a ball on this planet in the next several thousand, perhaps several million years.
That's where we get the law, from testing a hypothesis over and over. It is definable and concrete. The ball will fall to the ground when we drop it. But, to throw you a bone, we cannot state any such law such that it is going to hold true 100% of the time. Gravity could drastically change how it operates in another gazillion years, and there is no way that, RIGHT NOW, we could possibly be conscious of all the balls that are ever going to be dropped or have been dropped, and there is the improbable likelihood that one of those balls coasted off into space instead of hitting the ground.
BUT, given the constraints of the human mind (which is complex but not infinitely so!) and the patterns we've already witnessed in relation to dropped balls, we've gotten pretty damn close to having an absolute law. What it comes down to is this: if your definition of a law is that it has to be absolute in all times and places beyond what the human consciousness can perceive, you're just being a perfectionist. And nothing's perfect. -
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riseoflegends posted a message on Most Worthless Item in MinecraftPosted in: Discussion -
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radboy posted a message on Everyone prepared for the Minecraft apocalypse?you can always avoid this by digging two blocks down and then hiding in the hole.Posted in: Discussion - To post a comment, please login.
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1: Invisible players can still be seen, due to the potion particles. If you have your particles on minimal, that is your own fault, seeing as particles give off very little lag, unless the entire terrain is covered in torches.
2: All armor and weapons are still shown. This will severely limit the usefulness in PvP. Players cannot use a weapon in attacking, and without armor are VERY vulnerable. Before attacking a player, the potion effects will be slightly less than noticeable, but when a player is attacked by an invisible player, it will be quite easy to find the attacker, so long as you have particle effects ON.
3: The attacker isn't the ONLY one who can use invisibility potions. You can remove all weapons/ armor to attack an unwary player. Therefore, the defending player can also use another potion to evade the attacker.
4: Who's to say that Jeb won't add an item which let's players see other invisible players? Even if this doesnt happen, i believe it is still very possible to create a pluggin which does this, when wearing, say, a diamond helmet.
There is no cause for alarm. People are simply looking too deep into the situation (or not deep enough), and causing an unnecessary panic, just as they did with the ender chest.
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Have you ever played the Aether mod? There are dungeons that are indestructible, until you defeat the boss inside. Before you go saying "DURR THAT'S A MOD AND MODS AREN'T MINECRAFT", think; If it is possible in a mod, it is possible in minecraft.
@thread, I sure hope he does. it's hard to fight the temptation of cheating, when it's right there in front of you lol
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the grammar/ spelling in the title makes me want to cry...