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    posted a message on Galvanized Apple (Brewing Ingredient)

    This is a concept that came to mind not too long after I learned about the inclusion of Iron Nuggets. The item in question would be crafted by encircling an Apple with Iron Nuggets, and like the Glistering would be used solely for brewing (not consumable). Brewing one with a Water Bottle would produce a Mundane Potion, but brewing one with an Awkward Potion would produce a Potion of Endurance, which when consumed would provide a universal degree of damage reduction. The real intrigue comes when you add a Fermented Spider Eye to the Potion of Endurance, inverting it to a Potion of Intangibility. This potion cuts the opacity of an entity in half and prevents them from triggering mob interactions (mobs will still notice the users but will make not move to interact with them) but will still trigger mob spawning. They are also capable of passing through (some) blocks, but are susceptible to fire and drowning damage and cannot interact with the environment while the potion is in effect.

    Posted in: Suggestions
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    posted a message on Item Melter
    Didn't know about this when I posted my version, which I put forward as a simpler alternative. I stand by it possibly working with diamond too, as it wouldn't make them renewable, and that Minecraft mechanics and physics aren't always the same as real life.
    Posted in: Suggestions
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    posted a message on Smelting Extension
    Quote from VCtheDerp

    Is this using the furnace or something else?


    The furnace.
    Posted in: Suggestions
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    posted a message on Smelting Extension
    So I have been playing on a public SMP server set on Hard and was recently able to finish a large complex of 186 interlocked portals and start up a gold grinder. I set up the gold to be gathered by killing the spawning pigmen after dropping them. This method has provided a steady stream of gold for the use in producing "fine cuisine" (Golden Apples and Carrots), but it is nevertheless rather slow. I have, however, been obtaining a fair number of swords from this debacle, and that led me to this thought: Wouldn't it be nice if you could smelt down armor and tools?

    My idea is just that: being able to smelt down tools and armor of any durability into their base material. The balance to this would be that the items in question would only ever smelt down into one unit of their base material. In the case of smelting enchanted armor or tools, you would receive slightly more XP when retrieving the resulting material from the furnace based on the enchantment(s) and/or their levels.
    Posted in: Suggestions
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    posted a message on Nether mob concept - Shades
    Another aspect I've been debating is whether or not these mobs would have some form of drop. Thoughts?
    Posted in: Suggestions
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    posted a message on Nether mob concept - Shades

    Upon further consideration, I have worked out a new look for the Shades. As they are meant to be tormented souls, they would still maintain the overall humanoid form. Following the above suggestions, they would not outright resemble Villagers or the like, instead just be "faceless" creatures with burning read eyes. They would be covered in black tattered cloth, with ghastly white skin appearing through the rips and tears. Instead of solid cloaks, though, the cloth covering the Shades would be in the form of constricting ribbons, similar to a mummy but far less uniform. This in a way would work to further convey the suffering of these souls: usually, the idea is that those souls sent to Hell are weighted down by their sins (manifesting as chains or such); in this case, the sins of these fallen souls manifest as these sinister bindings to constrict and suffocate them.

    Posted in: Suggestions
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    posted a message on Nether mob concept - Shades
    Not too sure what to take from that one. As a point of clarification, since the Circles are meant to be somewhat analogous to dungeons, I had intended for them to be what influences the spawning of Shades. (Similar to Witch Huts, but not limited to only one mob at a time)
    Posted in: Suggestions
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    posted a message on Nether mob concept - Shades
    In hindsight it would make more sense to make these guys unique and sinister to keep with the overarching theme of the Nether. On a side note, it's rather ironic you should bring up the Villagers sometimes becoming Zombies when the Shades are meant to be the Zombie analogs in the reverse Siege setup they establish for the Nether.
    Posted in: Suggestions
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    posted a message on Nether mob concept - Shades

    Since the Nether is intended to be the Minecraft version of the underworld, I have been mulling over an idea for a mob to represent the souls that would be banished to this dimension. The result is what I have dubbed the Shade, after the sinful souls found in Dante's Inferno.

    As the primary inhabitant of any Minecraft world is the Villager, it would stand to reason that the Shade would resemble these townsfolk. The primary differences would be that the Shades would have ghostly white skin, tattered clothing, and blood-red eyes. As a mark of their eternal damnation, they would all emit woeful cries of pain and anguish.

    Though Shades would have the capacity to spawn almost anywhere in the Nether, they would appear most prominently within/around structures I call Suffer Circles. Once again drawing inspiration from Inferno, the Circles would be shallow pits containing a number of fires, and would be made up at least partially of Nether Brick or maybe a unique form of Netherrack. Though these structures could be found scattered across the fiery dimension, they would be found in the greatest concentration around Nether Fortresses.

    The behavior of the Shades would form the basis of a system inverse to that of the Overworld. Villagers are peaceful beings who welcome the player unless provoked and are under constant threat of undead sieges; Shades are spiteful souls who attack almost anything and will form groups to attack the local Zombie Pigmen. These mobs will also attack the player with a ferocity surpassed by no one, seeing their presence in the dimension as added insult to injury. Other Nether mobs, namely Blazes and Ghasts, will also take particular interest in these souls, as Blazes will fire on the Circles around their Fortresses whenever they come into range.


    This is the concept as I have developed it so far. Feel free to point out what you like or dislike about it. (In the case of the latter, a suggestion on how it could be improved would be appreciated). Other ideas that could be added, and even just one showing support for this idea, are also welcome.

    Posted in: Suggestions
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    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    One thing I would find impressive would be the inclusion of customized NPCs and such to fill the roles of vendors and whatnot (if only for the aesthetic appeal).
    Posted in: Maps
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    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    Are you going to consider implementing some Command Blocks upon the release of 1.4?
    Posted in: Maps
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    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    My only suggestion would be for you to implement several portal blocks along 88 Miles Per Hour, so that you get the sensation of being transported somewhere while it zips you along.
    Posted in: Maps
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    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    I actually find some of the random damaged received from rides to be quite apropos. After all, FunLand does have an Aperture Science-esque back-story.
    Posted in: Maps
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    posted a message on Snapshot 12w21a Available for Testing
    I was thinking how to make the Ender Chest even more effective. Personally, I would have it so that each chest has its own storage space, and each storage space can be accessed from one chest via a toggle/scroll function. Utilizing said function would also replay the chest-opening.animation (implying that the inventory changes whenever the chest is opened and closed).
    Quote from Cain05

    My chickens have been busy in my absence. Must be a bug. I don't see how 10 chickens can lay thousands of eggs.



    A server I play on encountered a similar bug shortly after the release of 1.2. In one of the villages we have fenced off, all of the Villagers began breeding like crazy, to the point where every single building was bursting with Testificates every night and there were at least a dozen Golems.
    Posted in: Minecraft News
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    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    Quote from darlekc

    Everyone, we have to make the Yogscast try this map out
    Also, did anyone else find the Shadow of Israphel reference?


    I agree, we aught to try to get Simon and Lewis to do this map. What would be really cool is if and when they did it, they also brought along several of the gang with them.
    Posted in: Maps
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