Overview
Realistic Terrain Generation (RTG) is a mod that adds a new world type which generates realistic terrain. It doesn't add new blocks. It doesn't add new mobs. It doesn't even add new biomes. It simply generates more realistic-looking terrain for existing Overworld biomes (including those added by other mods).
Credits
This mod is a re-branded fork of the revolutionary Realistic World Gen mod by ted80. It was created as a new project because it was expected to deviate from ted80's original vision for RWG, and the author of this mod didn't want to interfere with that vision.
RTG is brought to you by Team RTG and contains a number of contributions from various members of the Minecraft modding community. It also uses KdotJPG's OpenSimplex Noise to generate its terrain.
Downloads
1.12 Downloads
We are planning to update RTG to 1.12, but there is no estimated release date. Please be patient.
1.11.2 Downloads
We are planning to update RTG to 1.11.2, but there is no estimated release date. Please be patient.
1.10.2 Downloads
All downloads for 1.10.2 can also be found in the Releases section on GitHub.
Important! You will also need to install either Climate Control OR BiomeTweaker if you wish to control the way vanilla biomes generate (e.g. enable/disable, change biome weight, change biome size, etc.), or if you want to use any of the following biome-adding mods:
(Note: All other biome-adding mods that RTG supports do NOT require Climate Control or BiomeTweaker.)
1.8.9 Downloads
All downloads for 1.8.9 can also be found in the Releases section on GitHub.
Important! You will also need to install either Climate Control OR BiomeTweaker if you wish to control the way vanilla biomes generate (e.g. enable/disable, change biome weight, change biome size, etc.), or if you want to use any of the following biome-adding mods:
(Note: All other biome-adding mods that RTG supports do NOT require Climate Control or BiomeTweaker.)
(Please note that RTG for 1.8.9 is currently in beta, which means that it should primarily be used for testing purposes. If you plan to use RTG for 1.8.9 in a 'live' environment, be sure to generate a new world, and be aware that newer versions may not be backwards-compatible.)
1.7.10 Downloads
All downloads for 1.7.10 can also be found in the Releases section on GitHub.
Important! You will also need to install either Climate Control OR BiomeTweaker if you wish to control the way vanilla biomes generate (e.g. enable/disable, change biome weight, change biome size, etc.), or if you want to use any of the following biome-adding mods:
(Note: All other biome-adding mods that RTG supports do NOT require Climate Control or BiomeTweaker.)
Did you know? Whilst not required, it is strongly recommended that you also install FastCraft for increased performance.
Installation
- Download and install the RECOMMENDED version of Forge for 1.10.2 (the one on the right).
- Download this mod and place it in your 'mods' folder.
- If you want to use Biomes O' Plenty, you will also need to install either Climate Control or BiomeTweaker.
- For singleplayer... create a new world, click the [More World Options] button, choose 'Realistic' from the [World Type] button, then click [Create New World]
- For servers... use level-type=RTG in server.properties
- Download and install the RECOMMENDED version of Forge for 1.8.9 (the one on the right).
- Download this mod and place it in your 'mods' folder.
- If you want to use Biomes O' Plenty, you will also need to install either Climate Control or BiomeTweaker.
- For singleplayer... create a new world, click the [More World Options] button, choose 'Realistic' from the [World Type] button, then click [Create New World]
- For servers... use level-type=RTG in server.properties
- Download and install the RECOMMENDED version of Forge for 1.7.10 (the one on the right).
- Download this mod and place it in your 'mods' folder.
- If you want to use Biomes O' Plenty, Highlands, or ATG, you will also need to install either Climate Control or BiomeTweaker.
- For singleplayer... create a new world, click the [More World Options] button, choose 'Realistic' from the [World Type] button, then click [Create New World]
- For servers... use level-type=RTG in server.properties
Did you know? RTG is only required server-side, so if you're hosting a modded server or putting together a mod pack, your users don't even need to have RTG installed! In fact, if your server is using server-side mods exclusively (no client-side mods), then your users can connect to your FORGE server using a VANILLA client (without Forge installed).
Configuration
RTG configuration
When you launch Minecraft after installing RTG for the first time, a folder called RTG gets created in your config folder. The RTG folder contains the main configuration file (rtg.cfg) and another folder called biomes which contains separate config files for each of the biome-adding mods that RTG supports (as well as a config file for vanilla biomes).
Inside RTG's config files, you'll find options for tweaking various aspects of your Minecraft world: biomes, caves, dungeons, mineshafts, strongholds, villages, and more. Each option contains a brief description about what the setting does, but if you're still not sure about a particular setting, feel free to post your questions in the thread.
Climate Control configuration
When you launch Minecraft after installing Climate Control (CC) for the first time, the main configuration file (climatecontrol.cfg) gets created in your config folder, along with a folder called 'ClimateControl' which contains some additional config files. If you installed a supported biome-adding mod, there will also be a config file in the 'ClimateControl' folder that is specific to that mod.
CC's default settings should be fine for most users. However, if you're not sure about a particular option, feel free to post your questions in the thread.
BiomeTweaker configuration
When you launch Minecraft after installing BiomeTweaker for the first time, a folder called 'BiomeTweaker' gets created in your config folder. Inside that folder you will find the main configuration file (BiomeTweaker.cfg), an example config file (ExampleTweaks.cfg), and a folder called 'output' which contains a .json file for each registered biome.
If you're comfortable using mods like MineTweaker and ModTweaker, then you'll have no problem with BiomeTweaker. However, if you're new to the art of 'tweaking', then we would recommend that you use Climate Control instead, as it's much easier to configure.
To make it easier for everyone to get up and running with RTG & BiomeTweaker, we've created a set of working tweaks that you can use to get started. To use the tweaks below, just download the 'BiomeTweaker.cfg' and 'RTG.cfg' files for your relevant mod setup and move them to your BiomeTweaker folder. (If you're using more than one biome-adding mod, you will need to create your own tweaks.)
(Note: Only Biomes O' Plenty, Highlands, and ATG require BiomeTweaker, but we have included working tweaks for all supported mods should you still want to use it for any of those.)
Public chat
Join the official RTG Discord Server to chat with Team RTG and other members of the RTG community!
Videos
[1.10.2] Mod showcase by 7ERr0r using RTG-1.10.2-4.1.1.2:
[1.9] Mod showcase by MrLonelydwarf using RTG-1.9-2.0.0-alpha.4 (Alpha):
Screenshots
Click here to view the screenshots on the Imgur website.
Biome support
RTG currently generates realistic versions of all vanilla biomes, as well as the biomes from these mods:
- Biomes O' Plenty (version 5.0.0.2068 or later) - REQUIRES Climate Control or BiomeTweaker
- AbyssalCraft (version 1.9.2 or later)
- Agricultural Revolution (version 0.8.7 or later)
- Better Agriculture (version 0.16 or later)
- Flowercraft (version 5.02 or later)
- Oh the Biomes You'll Go! 3 (version 4.0.0 or later)
- Mine World Mod (version 0.7.1 or later)
- Mithwood Forest (version RMF1.01 or later)
- More Chinese Minecraft (version 1.2.1 or later)
- SugiForest (version 1.2.2 or later)
- Ars Magica (version 1.5.012 or later)
- Jikou (version 3.2.0 or later)
- Rockhounding: Surface (version 1.07 or later)
- Biomes O' Plenty (version 3.0.0.1924 or later) - REQUIRES Climate Control or BiomeTweaker
- AbyssalCraft (version 1.9.2 or later)
- BuildCraft (version 7.2.3 or later)
- Flowercraft (version 3.02 or later)
- Highlands (version 3.1.0 or later)
- Minestrappolation (version 4.3.0 or later)
- Thaumcraft (version 5.2.4 or later)
- Afraid of the Dark (version 1.1.2 or later)
- Biomes O' Plenty (version 2.1.0.1387 or later) - REQUIRES Climate Control or BiomeTweaker
- ExtraBiomesXL (version 3.16.2 or later)
- Enhanced Biomes (version 2.5 or later)
- Highlands (version 2.2.3 or later) - REQUIRES Climate Control or BiomeTweaker
- Thaumcraft (version 4.2.3.4 or later)
- BuildCraft (version 7.1.7 or later)
- Ars Magica 2 (version 1.4.0.008 or later)
- Alternate Terrain Generation (ATG) (version 0.11.0 or later) - REQUIRES Climate Control or BiomeTweaker
- ChromatiCraft (version V9b or later)
- AbyssalCraft (version 1.9.1.2 or later)
- GrowthCraft (version 2.5.0 or later)
- Ridiculous World (version 0.1 or later)
- Vampirism (version 0.7.8.5 or later)
- LotsOMobs (version 3.2.0 or later)
- TofuCraft (version 2.1.6 or later)
- Forgotten Nature (version 1.6.11 or later)
- The Ice Cream Mod (version 1.5.0 or later)
- SushiCraft (version 14.4 or later)
- Industrial Technologies & More (snapshot 16w19a or later)
- Flowercraft (version 1.8 or later)
Mod compatibility
RTG is compatible with most mods, including (but not limited to):
Actually Additions, Applied Energistics 2, AgriCraft, Ancient Trees, Animals+, Ars Magica 2, Alternate Terrain Generation (ATG), Battle Towers, Better Villages, Biomes O' Plenty, BiomeTweaker, Blood Magic, Botania, BuildCraft, Butterfly Mania, Chocolate Quest, Climate Control, Deadly World, Deep Resonance, Dense Ores, DoggyStyle, Dooglamoo Cities Mod, Doomlike Dungeons, Draconic Evolution, Ender Zoo, Enhanced Biomes, EnviroMine, Et Futurum, Ex Nihilo, ExtraBiomesXL, Forestry, Fossils and Archeology, Galacticraft, Gany's Mods, GrowthCraft, Highlands, Immersive Engineering, Just a Few Fish, Lycanite's Mobs, Magnanimous Tools, Magneticraft, Mariculture, Metallurgy, Millenaire, Minechem, MineFactory Reloaded, Mo' Creatures, Mutant Creatures, Natura, Nevermine, Oceancraft, OreSpawn, Pam's HarvestCraft, Plant Mega Pack, Primitive Mobs, Project Red, Quark, RailCraft, ReactorCraft, Recurrent Complex, Reika's Mods, RFTools, Roguelike Dungeons, Ruins, Streams, Thaumcraft, Thermal Expansion, Tinkers' Construct, Tough as Nails, Twilight Forest, Underground Biomes Constructs, Wild Caves, Witchery, WTF's Mods, and many more!
Unfortunately, however, RTG is not compatible with the following mods:
- Wildycraft - crashes on startup
- TerraFirmaCraft - deviates too far from standard biome generation
- Terrain Control / Biome Bundle - Incompatible terrain generators
Changelog
To see the full history of changes, please refer to the Releases section on GitHub.
Known issues
RTG's list of known issues can be found here.
dormantChunkCacheSize=0 - Please be advised that some users have reported problems with entities despawning when changing the Forge config setting dormantChunkCacheSize. As such, we recommend that you use the default value for this setting (dormantChunkCacheSize=0).
No realistic version of biome X - If you disable biome patching, you may experience crashes that contain this message: "java.lang.RuntimeException: No realistic version of biome X", where X is a biome ID. This crash is usually caused by either a biome ID conflict of some sort, or by a mod that adds a biome which RTG doesn't support. Here are some things you can do to help prevent this crash from happening:
- If you're using Climate Control, make sure you're using v0.5.beta45 or later.
- If you're using a mod that adds a biome which RTG doesn't support (see the 'Biome support' section above for a full list of supported biome-adding mods), you can either remove the unsupported mod or use BiomeTweaker to prevent the biome from generating.
- Make sure you don't have any biome ID conflicts. Each biome-adding mod has a section in its configs that allows you to customise its biomes' IDs. Since each biome ID has to be unique across all mods, sometimes conflicts arise between mods. To avoid conflicts, make sure all of your biome IDs are different. If you're using NEI, you can make the process easier by exporting a list of all the biomes in your mod pack. If you don't know how to do this, just follow these instructions.
- When configuring biome IDs, try to avoid using IDs 128 through 167, as these are reserved for vanilla's 'mutated' biomes and can cause strange behaviour even when mutated biomes are disabled. (You should also avoid ID 255 if possible.)
Frequently asked questions
When will RTG be updated for X.Y.Z?
Please be patient.
May I use RTG in my public/private mod pack?
Please see 'Mod pack policy' section below.
Does RTG add any new blocks/items to the game?
No.
Does RTG add any new biomes?
No. RTG only affects vanilla biomes and biomes that have been added by other mods.
Does RTG add any dimensions?
No.
Does RTG add any mobs?
No.
Does RTG generate realistic terrain in non-Overworld biomes (e.g. The Nether, The End, etc.)?
No. RTG only affects the Overworld.
How should I report issues/bugs/crashes?
You may report issues in this thread, but please use spoiler tags or pastebin for crash reports, and please describe what you were doing immediately before the crash. The more information you provide, the easier it will be to resolve the issue.
How do I prevent a biome from generating?
RTG does not provide a way for you to disable biomes. To prevent a biome from generating, you must disable it via the config files of the mod that adds it. In the case of vanilla biomes, you must use either Climate Control or BiomeTweaker.
Mod pack policy
You may use RTG in your public or private mod pack as long the following conditions are met:
- You understand and accept that RTG is in active development, which means that it could change radically from version to version, with no guarantee of backwards-compatibility.
- You understand and accept that only the latest version of RTG per Minecraft version will be supported at any given time.
- You must credit 'Team RTG' as the author of this mod and link back to this forum thread.
- Your mod pack must be made available to everyone, free of charge. If your modpack is private, it must be made available free of charge to whomever is given access to it.
License
RTG is licensed under the GNU General Public License.
.
1
Then why not open source this mod and let anyone interested to work with it?
I would contribute to the code if I had the chance to, I do not want to start a minecraft Bleach mod from scratch since I am already busy trying to make a Bleach mod for Skyrim SE.
The Bleach manga was finished a while ago, and there is almost zero chance of a new Bleach anime coming.
The more time it takes for this mod to make a comeback, the interest in anything Bleach related will fade away progressively.
1
I have waited patiently for this day to come, thanks everyone for their efforts
1
I see thanks for the answer, there are some very misleading and upvoted comments at the minecraft subreddit telling how this is a great thing for modders but I wanted to ask some modders myself since those comments lacked sense.
1
"Mojang's defenders will say "you should adapt" but that's just an opinion, and it shouldn't be forced on everyone."
As well as yours. You are stating an opinion filled with speculation, as if you had an idea how coding and development pace works.
Your GTAV comparison is futile. Minecraft is more than a game. Is a canvas for creativity and volatile by nature.
Let me splash you with some reality:
One part of the player base like the update, another part dislike it and the rest don't really care at all.
Ths trend is happening since the alpha versions of Minecraft, and will keep happening.
1
The hell are you doing here man, I know you from pokemmo.
1
"we are gettin married"
-"ok Weegee sensei..." *rubs his face
1
I have tried the 1.9 prerelease. It is pretty good so far but I can't keep playing it, I just can't stand anymore the vanilla terrain generation. I hope some day in the future, this mod gets ported to fix that.
1
It can also be a design choice. Why limit the options? Very lame response of yours Mettan.
1
Life is a waterfall, we are one in the river and one after the fall.
1
You are being disrespectful to the modders trying to "buy" assistance with a donation. It is no one task to show you how to submit a simple pull request, GOOGLE HOW FOR GODS SAKE.