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    posted a message on Nodecraft.com | 13+ Games | 100% CUSTOM PANEL | SSDs | Unlimited Slots | DDoS Protection | INSTANT Modpacks | 5 Locations

    we just launched our server on nodecraft after a year of building. good reports on its performance from places all over the united states.

    Posted in: Minecraft Server Hosting
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    posted a message on Nodecraft.com | 13+ Games | 100% CUSTOM PANEL | SSDs | Unlimited Slots | DDoS Protection | INSTANT Modpacks | 5 Locations

    5 stars.

    i was in beta program, but didn't have time to test.



    at that time, i was with mcprohosting, which was serving my needs adequately, but then changed their credit card processor, who demanded tons of personal information. (when i questioned them about it, they said it was standard procedure with all companies anymore... yeah, like i have to give out my email if i want to use my credit card at wal mart.) so mcpro, nice as they were about explaining their disregard for personal privacy, got kicked to the curb. and i'll never return. ever.


    then i tried nodecraft and they didn't demand a bunch of personal info. just clicked paypal and that was it. over the course of the next week, i had about 4 questions, and used both their phone service and chat. it was awesome. they had an issue during that time with lost packets. i was nervous, but they didn't try to cover it up with fluff. they told me what the problem was and they were fixing it... and they did. so, this is the type of company for me. all the OPs loved that they could see really far with the new setup.

    Posted in: Minecraft Server Hosting
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    posted a message on Mellinnium Falcon build in progress
    More pictures:








    and some more:






    Posted in: Creative Mode
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    posted a message on A Star Wars texture pack

    Most Recent Screenshots

     

    Edit: This WIP resource pack can be downloaded here.

    Here is an album of all the pictures.
     

    Get my minecraft books:

    Into the Nether

    A Biome Far, Far Away

    The Faction

    Posted in: WIP Resource Pack
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    posted a message on More in 1.7: Resource Pack Selection
    This is fantastic! I'm making a Star Wars texture pack. With this new system, I can make an upgrade that changes all the mob skins without having to change all the textures and sounds. So, people can load my textures and then load "Cantina texture pack" which replaces all the villager skins to be Cantina creatures. And later, if I come out with a Hoth texture pack, I don't have to redo all the block textures because they will all be the same. Instead, I have another texture pack of just Hoth soldiers for villagers, and Snow Troopers for Skeletons. Brilliant move on Mojang's part.
    Posted in: Minecraft News
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    posted a message on Snapshot 13w24a Ready For Testing!
    To have no backwards compatibility and make modders -- who have no budget -- scramble to try to keep up with their changes is not a move of an independent studio that's looking out for the people who drive Minecraft. Connected textures is one.

    I feel like somebody came by and said "Hey, I'm going to kick down your sand castle, but don't worry, you can build a better one." And that's happened a couple of times, never actually being able to finish something without it being ruined by another "great update." That's a pattern, and unless it's changed, it will become a company protocol. It's a type of "built-in obsolescence" which is a cornerstone of closed systems.

    Most of you are not going to understand it because you're not creating texture packs or adventure maps. But don't you do everything you can to fend off the creeper? Do you build cool forts in the mountains with the hope that one day the creepers will blown you to bits? If the game mechanics were mis-balanced so that you could never accomplish anything in Minecraft, would you continue playing it? No. But that's what's going on when they continue to break the game with every update. The people who are making things, the "creators", are seeing their work constantly destroyed. Eventually, they will go elsewhere.

    All that's required is that 1.) Mojang continue to break the tools people use to create with. 2.) A better platform that is more friendly to creators comes available.

    Those two conditions make the perfect storm, and they are growing. I speculate that if the creators go elsewhere, the livelihood of Minecraft will be placed in the hands of those who take screenshots of cakes, and frag each other in as many ways as possible. In other words, there will be hype and no substance. If you're a creator then you've already sensed this happening. Maybe you couldn't put a finger on it; maybe you rolled with the punches for fear of mob retaliation. But you knew something was happening. If it grows, it will mark Minecraft's descent, after the creators have moved on to friendlier pastures and the rest have had their way with her.

    I hope to be the fool who foretold a future that never happened. Minecraft is awesome, like every bit of nostalgia from my whole life wrapped into one thing. That's why I'm rattling a sword: not to get attention like a hype-monger, but to forewarn as someone whose watched it happen a few times. And Mojang I believe to be simply lacking foresight, not being malicious. Maybe I'm being emotional here, but the bottom line is that Mojang lacks no budget to put in backwards compatibility and be friendly to the modders they are purporting to help.
    Posted in: Minecraft News
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    posted a message on Mellinnium Falcon build in progress
    Thought I'd share a glimpse at how I'm making this ship. Below are the official falcon blueprints. The ship's "real-world" width is about 26 meters. I shrunk down the blueprints so the floor plan was 260 pixels across, and then put a 10-pixel grid over it. Each square then becomes the equivalent of a minecraft block. After that, it's a bunch of doing and re-doing to get it all to fit together.

    Posted in: Creative Mode
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    posted a message on A Star Wars texture pack
    Tackling the subject of armor, I think "gold" is the hardest to fit into the Star Wars universe, so I did that one first.

    I saw mention of "Bronzium Light Armor" on Wookepedia. C3PO is also made with Bronzium.

    So, Gold will become Bronzium. Gold Nuggets will be something like "droid parts" and gold food items will become "cybernetic" food items.

    Gold Nuggets + Apple = Golden Apple becomes
    Droid Parts + Apple = Cybernetic Apple


    Below is the skinless C3PO version. It's using the armor "leggings" and "helmet". I learned that the leggings use a different png which will also cover the torso but not the arms. So below is leggings and helmet only, and that's why the arms look normal. Technically, the helmet pictured will not show because it gets covered by the "hat" part of the helmet. If a future version of Minecraft has a "layers of armor" feature, then we're set up to handle it.



    Here's the helmet. The eyes "show through" from underneath:



    Torso. 3po's mid-section that has all the wires in it also shows through from underneath.


    ...And the leggings. Protocol droid whose parts can be salvaged as bronzium armor.



    No! Shut them all down, hurry!
    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    I've been working on a Millennium Falcon build, to use for some of the textures. By the time this texture pack is done, there will probably be enough ships and buildings completed to do an Adventure map, or maybe a server.

    Throughout the Death Star are these little things that look like fire alarms. I'm leaning on using the redstone torch. So far, it looks like this:


    Here's Tantive IV, the ship that Leia is on in the first Star Wars, using the same "fire alarm" thing. This is the the place where she gives R2 the message for Obi Wan.



    Here's a reference shot. Comparing the hallway architecture to other shots of Tantive IV, it seems like the metallic blue hue is created by lighting. I might put some water in the ceiling and shine a light through it.
    3 more textures finished: tripwire, another painting, and "item frame". Here they are, used in the cockpit of the Millennium Falcon.


    The iconic view from the windshield:
    Posted in: WIP Resource Pack
  • 2

    posted a message on A Star Wars texture pack
    WIP (Hanger command room?) The controls use paintings. They're mostly transparent so they can be used elsewhere.


    Posted in: WIP Resource Pack
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