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    posted a message on A Star Wars texture pack
    Here's Diamond armor, made to be Mandolorian Armor. The colors are altered so it's not exactly Boba Fett. I think the CIT stuff mentioned earlier would be a good way to get Boba Fett armor by making it on an anvil or something.







    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    Yes. (guess we have two communications going on here). It is a headless and armless villager. It's quite surprising to see R2 walking on his legs.

    Feel free to use him. He's in the "sneak peek" here:

    http://minecraftstarwars.com/
    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    There was a sneak peek released on May 4th. Go here:
    http://minecraftstarwars.com/

    Remember, it's a work-in-progress. It's not finished and some textures might be changed in the final download.
    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    Here is Bronzium Block and Bronzium Ore.
    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    cool. That's going to be awesome.
    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    After I get vanilla done, that sounds *really* cool. But I can't find CIT or a tutorial about how it works. Do you have a link?
    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    So far, I'm leaning toward "leaving it."

    Leaving the grass, ha. Leaves... nvm

    Most of the grass, like on Naboo, Endor, and Kashyyk, looked like regular grass. Now, if it was an "Avatar" texture pack, that's be a whole 'nuther story. But I think most of nature in Star Wars looks pretty much like earth.

    I could be swayed, but taking a look at all the other stuff that has to get done, I think textures like sand, dirt, grass, snow will be left as they are.
    Posted in: WIP Resource Pack
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    posted a message on Clone/Stormtrooper Skins
    Wow, great skins. Can I include the Stormtrooper in my texture pack? I'll give credit in the thread and ReadMe in the texture pack.


    (http://www.minecraftforum.net/topic/1658925-a-star-wars-texture-pack/page__st__40)
    Posted in: Skins
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    posted a message on A Star Wars texture pack
    Thanks!
    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    Tackling the subject of armor, I think "gold" is the hardest to fit into the Star Wars universe, so I did that one first.

    I saw mention of "Bronzium Light Armor" on Wookepedia. C3PO is also made with Bronzium.

    So, Gold will become Bronzium. Gold Nuggets will be something like "droid parts" and gold food items will become "cybernetic" food items.

    Gold Nuggets + Apple = Golden Apple becomes
    Droid Parts + Apple = Cybernetic Apple


    Below is the skinless C3PO version. It's using the armor "leggings" and "helmet". I learned that the leggings use a different png which will also cover the torso but not the arms. So below is leggings and helmet only, and that's why the arms look normal. Technically, the helmet pictured will not show because it gets covered by the "hat" part of the helmet. If a future version of Minecraft has a "layers of armor" feature, then we're set up to handle it.



    Here's the helmet. The eyes "show through" from underneath:



    Torso. 3po's mid-section that has all the wires in it also shows through from underneath.


    ...And the leggings. Protocol droid whose parts can be salvaged as bronzium armor.



    No! Shut them all down, hurry!
    Posted in: WIP Resource Pack
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    posted a message on A Texture Artist's Guide to MCPatcher's Features
    I'm trying to get ctm to work in 1.5.2.

    The above information is very thorough, but I can't seem to find how to do a simple task.

    1.) make a folder called ctm and put it in the texture pack folder
    2.) in ctm, put a file called *.properties. The name is arbitrary, like oscarTheGrouch.properties will work.
    3.) in ctm, put the original ctm.png from 1.4*. rename it to "originalctm.png". it does not need to be broken up into individual 16x16 .pngs
    4.) in the properties file, type the following:
    source=/ctm/originalctm.png
    method=ctm

    So I'm missing something because there's no information to denote that originalctm.png is for glass.

    is that the name of the .properties file? or is that what tiles= does?
    Posted in: Resource Pack Discussion
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    posted a message on A Texture Artist's Guide to MCPatcher's Features
    does optifine 1.5* have ctm in it like 1.4* did?
    Posted in: Resource Pack Discussion
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    posted a message on Happy Star Wars Day
    Weird thing is, last time I posted in the texture section, the mod moved it to yet another section because it was a work-in-progress. I haven't got a speeding ticket in 10 years, but 1 month on the forums and I get an infraction. :)
    Posted in: General Off Topic
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    posted a message on Happy Star Wars Day
    My clock say 11:43pm, so it's still Star Wars Day.
    May the 4th be with you.

    In celebration, I'm releasing a sneak peek at a Star Wars Texture pack (compatible with 1.5*).

    It's a work in progress. Here is the link:

    http://minecraftstarwars.com/

    Enjoy!
    Posted in: General Off Topic
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    posted a message on A Star Wars texture pack
    Happy Star Wars Day! Here's a sneak peek at the texture pack:
    http://minecraftstarwars.com/

    Enjoy!
    Posted in: WIP Resource Pack
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