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    posted a message on [16x] [1.6.2] Connected Textures - Finally Updated!
    Cool use of connected textures. The only way I could learn this stuff is by taking a look at how you made your .properties files. There so much confusion about cmt, and dead threads and stuff for 1.4 and earlier... So thanks for blazing the trail. Do you know off-hand how to target planks with a .properties file, like birch planks? I can only get it to target all planks.

    EDIT: I see how you did it with metadata and faces
    tiles=0-47
    faces=all
    metadata=2
    Posted in: Resource Packs
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Is connected textures just not working or am i doing something wrong. in 1.4* there was a file called ctm.png. i currently have that file in the same location as particles.png (the top-most folder of a texturepack) and connected textures set to "fast", but no avail. changing to "fancy" doesn't work either. what am I missing? thanks, if you can answer.
    Posted in: Minecraft Mods
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    posted a message on A Star Wars texture pack
    Using quartz now instead of birch. Birch might end up being another type of sandstone. I think it's important that the textures match the originals as much as possible. It allows for easier crafting, and if you make something using the textures, it's not going to look like a clown show with the textures off.




    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    Paradise Decay was pretty much the guy who started it all for me. His Death Star Run machinima was jaw-dropping. He detailed every part of the trench after stills from the movie.

    So, here's a screenshot of our very own R2 in PD's latest endeavor, recreating Star Wars: A New Hope in Minecraft. I've seen the first 8 minutes and it's pretty exciting. Can't wait for it!

    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    small update. after looking through various settings, it seems there's a use for "long vertical lights" and "long horizontal lights"
    Here is the docking bay using vertical lights on the ... what are those, buttresses?


    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    Quote from ChaoticPorkchop

    What?


    oh, i derped. i was trying to think of "wither skeleton" as the ship. i'm always mixing up wither and wither skeleton

    I've got some textures in mind for creating his ship (Slave I) out of wool and stuff, so that people can actually get inside it like the tie fighter and x wing.

    for wither, i'm leaning toward droideka. the skeleton and wither skeleton are battle droids... we'll see if it works.
    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    After reviewing a few death star images, obsidian will get a dark blue tint to become "Death Star Floor". Bedrock is cortosis.

    Below is the beginnings of "Docking Bay 327". Hm, it might be a little "too" blue.


    Reference:
    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    This dude?
    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    A Painting as a greeble. It's the black rectangle as you go up inside the Falcon's ramp:



    reference:




    The same painting, used in a hallway for Tantive IV: (Not sure if this hallway should even be posted. It was done in an hour and not very good.)


    closeup:
    Posted in: WIP Resource Pack
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    posted a message on Mellinnium Falcon build in progress
    More ramp work. Getting closer to being done.

    Posted in: Creative Mode
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    posted a message on A Star Wars texture pack
    Redstone will be floor lights, as seen in various Empire interiors, and a bit in the Falcon. The new textures have "overlay" images for Redstone Dust, so it's not always red now.



    I'll probably use this technique for making lights along the docking bay bulkheads in the Death Star:




    The stone slab is pulling double-duty. If you use it as a wall material, it's white, but if you use it on the floor or ceiling, it's a grate. It's the only slab that uses a separate texture for the top. It will be used for grating in the Falcon, Star Destroyers, and Cloud City carbon chamber. Here it is inside the Falcon:



    Here's the Falcon ramp, using it as a ceiling grate:
    Posted in: WIP Resource Pack
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    posted a message on Mellinnium Falcon build in progress
    Thanks.

    Here's the floor with a new "grate" texture applied. You can see through it, kind of cool. I don't think the whole ship had grating, but I just wanted to see what it looked like. (and the grating on the walls doesn't look too good)




    Here's the ramp. This is closer to being done. I put redstone floor lights on it and grating in the ceiling. Neither of those things will be in the final ship.

    Posted in: Creative Mode
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    posted a message on Mellinnium Falcon build in progress
    Thought I'd share a glimpse at how I'm making this ship. Below are the official falcon blueprints. The ship's "real-world" width is about 26 meters. I shrunk down the blueprints so the floor plan was 260 pixels across, and then put a 10-pixel grid over it. Each square then becomes the equivalent of a minecraft block. After that, it's a bunch of doing and re-doing to get it all to fit together.

    Posted in: Creative Mode
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    posted a message on A Star Wars texture pack
    Here's some versions of Mandalorian Armor. It's all in the same basic blue-green color palette, so it's both reminiscent of Boba Fett, and faithful to the original Diamond color.

    The blocks are Diamond Ore and Diamond Block, which have become Beskar Ore and Beskar Block.

    If you have any favorites, let's hear it.

    Here's the original:



    Blue+Green



    Lt blue+Lt green



    Lt blue + Green




    Blue + Yellow




    Blue+Green 2
    Posted in: WIP Resource Pack
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    posted a message on A Star Wars texture pack
    Good idea. I'll post a few versions and see which one is the most appealing.
    Posted in: WIP Resource Pack
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