Cool use of connected textures. The only way I could learn this stuff is by taking a look at how you made your .properties files. There so much confusion about cmt, and dead threads and stuff for 1.4 and earlier... So thanks for blazing the trail. Do you know off-hand how to target planks with a .properties file, like birch planks? I can only get it to target all planks.
EDIT: I see how you did it with metadata and faces
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Jun 13, 2013JeTSpice posted a message on [16x] [1.6.2] Connected Textures - Finally Updated!Posted in: Resource Packs
Jun 12, 2013JeTSpice posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Is connected textures just not working or am i doing something wrong. in 1.4* there was a file called ctm.png. i currently have that file in the same location as particles.png (the top-most folder of a texturepack) and connected textures set to "fast", but no avail. changing to "fancy" doesn't work either. what am I missing? thanks, if you can answer.Posted in: Minecraft Mods
Jun 1, 2013Using quartz now instead of birch. Birch might end up being another type of sandstone. I think it's important that the textures match the originals as much as possible. It allows for easier crafting, and if you make something using the textures, it's not going to look like a clown show with the textures off.Posted in: WIP Resource Pack
May 30, 2013Paradise Decay was pretty much the guy who started it all for me. His Death Star Run machinima was jaw-dropping. He detailed every part of the trench after stills from the movie.Posted in: WIP Resource Pack
So, here's a screenshot of our very own R2 in PD's latest endeavor, recreating Star Wars: A New Hope in Minecraft. I've seen the first 8 minutes and it's pretty exciting. Can't wait for it!
May 23, 2013small update. after looking through various settings, it seems there's a use for "long vertical lights" and "long horizontal lights"Posted in: WIP Resource Pack
Here is the docking bay using vertical lights on the ... what are those, buttresses?
May 22, 2013Posted in: WIP Resource PackQuote from ChaoticPorkchop
oh, i derped. i was trying to think of "wither skeleton" as the ship. i'm always mixing up wither and wither skeleton
I've got some textures in mind for creating his ship (Slave I) out of wool and stuff, so that people can actually get inside it like the tie fighter and x wing.
for wither, i'm leaning toward droideka. the skeleton and wither skeleton are battle droids... we'll see if it works.
May 21, 2013After reviewing a few death star images, obsidian will get a dark blue tint to become "Death Star Floor". Bedrock is cortosis.Posted in: WIP Resource Pack
Below is the beginnings of "Docking Bay 327". Hm, it might be a little "too" blue.
May 20, 2013A Painting as a greeble. It's the black rectangle as you go up inside the Falcon's ramp:Posted in: WIP Resource Pack
The same painting, used in a hallway for Tantive IV: (Not sure if this hallway should even be posted. It was done in an hour and not very good.)
May 19, 2013Redstone will be floor lights, as seen in various Empire interiors, and a bit in the Falcon. The new textures have "overlay" images for Redstone Dust, so it's not always red now.Posted in: WIP Resource Pack
I'll probably use this technique for making lights along the docking bay bulkheads in the Death Star:
The stone slab is pulling double-duty. If you use it as a wall material, it's white, but if you use it on the floor or ceiling, it's a grate. It's the only slab that uses a separate texture for the top. It will be used for grating in the Falcon, Star Destroyers, and Cloud City carbon chamber. Here it is inside the Falcon:
Here's the Falcon ramp, using it as a ceiling grate:
May 19, 2013Thanks.Posted in: Creative Mode
Here's the floor with a new "grate" texture applied. You can see through it, kind of cool. I don't think the whole ship had grating, but I just wanted to see what it looked like. (and the grating on the walls doesn't look too good)
Here's the ramp. This is closer to being done. I put redstone floor lights on it and grating in the ceiling. Neither of those things will be in the final ship.
May 19, 2013Thought I'd share a glimpse at how I'm making this ship. Below are the official falcon blueprints. The ship's "real-world" width is about 26 meters. I shrunk down the blueprints so the floor plan was 260 pixels across, and then put a 10-pixel grid over it. Each square then becomes the equivalent of a minecraft block. After that, it's a bunch of doing and re-doing to get it all to fit together.Posted in: Creative Mode
May 18, 2013Here's some versions of Mandalorian Armor. It's all in the same basic blue-green color palette, so it's both reminiscent of Boba Fett, and faithful to the original Diamond color.Posted in: WIP Resource Pack
The blocks are Diamond Ore and Diamond Block, which have become Beskar Ore and Beskar Block.
If you have any favorites, let's hear it.
Here's the original:
Lt blue+Lt green
Lt blue + Green
Blue + Yellow
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Jun 14, 2013To have no backwards compatibility and make modders -- who have no budget -- scramble to try to keep up with their changes is not a move of an independent studio that's looking out for the people who drive Minecraft. Connected textures is one.Posted in: News
I feel like somebody came by and said "Hey, I'm going to kick down your sand castle, but don't worry, you can build a better one." And that's happened a couple of times, never actually being able to finish something without it being ruined by another "great update." That's a pattern, and unless it's changed, it will become a company protocol. It's a type of "built-in obsolescence" which is a cornerstone of closed systems.
Most of you are not going to understand it because you're not creating texture packs or adventure maps. But don't you do everything you can to fend off the creeper? Do you build cool forts in the mountains with the hope that one day the creepers will blown you to bits? If the game mechanics were mis-balanced so that you could never accomplish anything in Minecraft, would you continue playing it? No. But that's what's going on when they continue to break the game with every update. The people who are making things, the "creators", are seeing their work constantly destroyed. Eventually, they will go elsewhere.
All that's required is that 1.) Mojang continue to break the tools people use to create with. 2.) A better platform that is more friendly to creators comes available.
Those two conditions make the perfect storm, and they are growing. I speculate that if the creators go elsewhere, the livelihood of Minecraft will be placed in the hands of those who take screenshots of cakes, and frag each other in as many ways as possible. In other words, there will be hype and no substance. If you're a creator then you've already sensed this happening. Maybe you couldn't put a finger on it; maybe you rolled with the punches for fear of mob retaliation. But you knew something was happening. If it grows, it will mark Minecraft's descent, after the creators have moved on to friendlier pastures and the rest have had their way with her.
I hope to be the fool who foretold a future that never happened. Minecraft is awesome, like every bit of nostalgia from my whole life wrapped into one thing. That's why I'm rattling a sword: not to get attention like a hype-monger, but to forewarn as someone whose watched it happen a few times. And Mojang I believe to be simply lacking foresight, not being malicious. Maybe I'm being emotional here, but the bottom line is that Mojang lacks no budget to put in backwards compatibility and be friendly to the modders they are purporting to help.
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